smesh/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
2014-02-20 16:25:37 +04:00

815 lines
26 KiB
C++

// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_MakeNodeAtPointDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_MakeNodeAtPointDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMDS_Mesh.hxx>
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_NumberFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
// SALOME GEOM includes
#include <GEOMBase.h>
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_Desktop.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SalomeApp_Tools.h>
#include <SalomeApp_TypeFilter.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_MessageBox.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Vertex.hxx>
#include <BRep_Tool.hxx>
#include <gp_Pnt.hxx>
// Qt includes
#include <QGroupBox>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QLineEdit>
#include <QPushButton>
#include <QLabel>
#include <QRadioButton>
#include <QCheckBox>
#include <QButtonGroup>
// VTK includes
#include <vtkProperty.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
: SMESHGUI_Dialog( 0, false, true )
{
setWindowTitle(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin(0);
aDlgLay->setSpacing(SPACING);
QWidget* aMainFrame = createMainFrame (mainFrame());
aDlgLay->addWidget(aMainFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
{
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
// constructor
QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame);
QButtonGroup* aBtnGrp = new QButtonGroup(this);
QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
QRadioButton* aRBut = new QRadioButton(aPixGrp);
aRBut->setIcon(iconMoveNode);
aRBut->setChecked(true);
aPixGrpLayout->addWidget(aRBut);
aBtnGrp->addButton(aRBut, 0);
// coordinates
QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame);
QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
aCoordGrpLayout->setMargin(MARGIN);
aCoordGrpLayout->setSpacing(SPACING);
myCoordBtn = new QPushButton(aCoordGrp);
myCoordBtn->setIcon(iconSelect);
myCoordBtn->setCheckable(true);
QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
myX = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
myY = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
myZ = new SMESHGUI_SpinBox(aCoordGrp);
myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
aCoordGrpLayout->addWidget(myCoordBtn);
aCoordGrpLayout->addWidget(aXLabel);
aCoordGrpLayout->addWidget(myX);
aCoordGrpLayout->addWidget(aYLabel);
aCoordGrpLayout->addWidget(myY);
aCoordGrpLayout->addWidget(aZLabel);
aCoordGrpLayout->addWidget(myZ);
aCoordGrpLayout->setStretchFactor(myX, 1);
aCoordGrpLayout->setStretchFactor(myY, 1);
aCoordGrpLayout->setStretchFactor(myZ, 1);
// node ID
myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
myIdBtn = new QPushButton(myNodeToMoveGrp);
myIdBtn->setIcon(iconSelect);
myIdBtn->setCheckable(true);
myId = new QLineEdit(myNodeToMoveGrp);
myId->setValidator(new SMESHGUI_IdValidator(this, 1));
myUpdateBtn = new QPushButton(tr("UPDATE_DESTINATION"), myNodeToMoveGrp);
myUpdateBtn->setAutoDefault(true);
QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp);
QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget);
myCurrentX = new SMESHGUI_SpinBox(aCoordWidget);
myCurrentX->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentX->setReadOnly(true);
QLabel* aCurrentYLabel = new QLabel(tr("SMESH_Y"), aCoordWidget);
myCurrentY = new SMESHGUI_SpinBox(aCoordWidget);
myCurrentY->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentY->setReadOnly(true);
QLabel* aCurrentZLabel = new QLabel(tr("SMESH_Z"), aCoordWidget);
myCurrentZ = new SMESHGUI_SpinBox(aCoordWidget);
myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentZ->setReadOnly(true);
QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget);
myDX = new SMESHGUI_SpinBox(aCoordWidget);
myDX->setButtonSymbols(QAbstractSpinBox::NoButtons);
myDX->setReadOnly(true);
QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget);
myDY = new SMESHGUI_SpinBox(aCoordWidget);
myDY->setButtonSymbols(QAbstractSpinBox::NoButtons);
myDY->setReadOnly(true);
QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget);
myDZ = new SMESHGUI_SpinBox(aCoordWidget);
myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
myDZ->setReadOnly(true);
myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
aCoordLayout->setMargin(0);
aCoordLayout->setSpacing(SPACING);
aCoordLayout->addWidget(aCurrentXLabel, 0, 0);
aCoordLayout->addWidget(myCurrentX, 0, 1);
aCoordLayout->addWidget(aCurrentYLabel, 0, 2);
aCoordLayout->addWidget(myCurrentY, 0, 3);
aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
aCoordLayout->addWidget(myCurrentZ, 0, 5);
aCoordLayout->addWidget(aDXLabel, 1, 0);
aCoordLayout->addWidget(myDX, 1, 1);
aCoordLayout->addWidget(aDYLabel, 1, 2);
aCoordLayout->addWidget(myDY, 1, 3);
aCoordLayout->addWidget(aDZLabel, 1, 4);
aCoordLayout->addWidget(myDZ, 1, 5);
aCoordLayout->setColumnStretch(1, 1);
aCoordLayout->setColumnStretch(3, 1);
aCoordLayout->setColumnStretch(5, 1);
myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
myNodeToMoveGrpLayout->setSpacing(SPACING);
myNodeToMoveGrpLayout->setMargin(MARGIN);
myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 4 );
myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 4 );
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->addWidget(aPixGrp);
aLay->addWidget(aCoordGrp);
aLay->addWidget(myNodeToMoveGrp);
connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
myIdBtn->setChecked(true);
myAutoSearchChkBox->setChecked(true);
return aFrame;
}
//================================================================================
/*!
* \brief SLOT called when any button is toggled
* \param bool - on or off
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
{
const QObject* aSender = sender();
if ( on ) {
if ( aSender == myCoordBtn ) // button to set coord by node selection
{
if ( myIdBtn->isEnabled() )
myIdBtn->setChecked( !on );
}
else if ( aSender == myIdBtn ) // button to select a node to move
{
myCoordBtn->setChecked( !on );
}
}
if ( aSender == myAutoSearchChkBox ) // automatic node search
{
if ( on ) {
myCurrentX->SetValue(0);
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
myDX->SetValue(0);
myDY->SetValue(0);
myDZ->SetValue(0);
myId->setText("");
myId->setReadOnly ( true );
myIdBtn->setChecked( false );
myIdBtn->setEnabled( false );
myCoordBtn->setChecked( true );
myUpdateBtn->setEnabled( false );
}
else {
myId->setReadOnly ( false );
myIdBtn->setEnabled( true );
myUpdateBtn->setEnabled( true );
}
}
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
{
mySimulation = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
myHelpFileName = "mesh_through_point_page.html";
myNoPreview = false;
myUpdateDestination = false;
// connect signals and slots
connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
}
void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
{
myUpdateDestination = true;
redisplayPreview();
myUpdateDestination = false;
}
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_MakeNodeAtPointOp::startOperation()
{
myNoPreview = false;
myMeshActor = 0;
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
mySimulation->GetActor()->SetProperty(aProp);
aProp->Delete();
// SalomeApp_TypeFilter depends on a current study
if ( myFilter ) delete myFilter;
QList<SUIT_SelectionFilter*> filters;
filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" ));
TColStd_MapOfInteger vertexType;
vertexType.Add( TopAbs_VERTEX );
filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType ));
myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
myDlg->myX->SetValue(0);
myDlg->myY->SetValue(0);
myDlg->myZ->SetValue(0);
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDX->SetValue(0);
myDlg->myDY->SetValue(0);
myDlg->myDZ->SetValue(0);
myDlg->myId->setText("");
myDlg->show();
onSelectionDone(); // init myMeshActor
if ( myMeshActor ) {
// myMeshActor->SetRepresentation( VTK_WIREFRAME );
myMeshActor->SetPointRepresentation(true);
SMESH::RepaintCurrentView();
redisplayPreview();
}
}
//================================================================================
/*!
* \brief Stops operation
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::stopOperation()
{
myNoPreview = true;
mySimulation->SetVisibility(false);
if ( myMeshActor ) {
myMeshActor->SetPointRepresentation(false);
SMESH::RepaintCurrentView();
myMeshActor = 0;
}
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
}
//================================================================================
/*!
* \brief perform it's intention action: move or create a node
*/
//================================================================================
bool SMESHGUI_MakeNodeAtPointOp::onApply()
{
if( isStudyLocked() )
return false;
if ( !myMeshActor ) {
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
tr("INVALID_MESH") );
dlg()->show();
return false;
}
QString msg;
if ( !isValid( msg ) ) { // node id is invalid
if( !msg.isEmpty() )
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
tr("INVALID_ID") );
dlg()->show();
return false;
}
QStringList aParameters;
aParameters << myDlg->myX->text();
aParameters << myDlg->myY->text();
aParameters << myDlg->myZ->text();
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (aMesh->_is_nil()) {
SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
tr("SMESHG_NO_MESH") );
return true;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return true;
aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
if( !ok || anId < 1 )
anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue());
int aResult = aMeshEditor->MoveNode(anId,
myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue() );
if (aResult)
{
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDX->SetValue(0);
myDlg->myDY->SetValue(0);
myDlg->myDZ->SetValue(0);
myDlg->myId->setText("");
SALOME_ListIO aList;
selectionMgr()->setSelectedObjects(aList,false);
aList.Append(myMeshActor->getIO());
selectionMgr()->setSelectedObjects(aList,false);
SMESH::UpdateView();
SMESHGUI::Modified();
}
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
return true;
}
//================================================================================
/*!
* \brief Check selected node id validity
*/
//================================================================================
bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
{
bool ok = true;
if ( myMeshActor &&
!myDlg->myAutoSearchChkBox->isChecked() )
{
ok = false;
int id = myDlg->myId->text().toInt();
if ( id > 0 )
if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
ok = aMesh->FindNode( id );
if( !ok )
msg += tr("INVALID_ID") + "\n";
}
ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
return ok;
}
//================================================================================
/*!
* \brief SLOT called when selection changed
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
{
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
try {
SALOME_ListIO aList;
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!aMeshActor) { // coord by geom
if ( myDlg->myCoordBtn->isChecked() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( !geom->_is_nil() ) {
TopoDS_Vertex aShape;
if ( GEOMBase::GetShape(geom, aShape) &&
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
myNoPreview = true;
myDlg->myX->SetValue(P.X());
myDlg->myY->SetValue(P.Y());
myDlg->myZ->SetValue(P.Z());
myNoPreview = false;
redisplayPreview();
}
}
return;
}
}
if ( !myMeshActor )
myMeshActor = aMeshActor;
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
if (nbElems == 1) {
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
myNoPreview = true;
if ( myDlg->myCoordBtn->isChecked() ) { // set coord
myDlg->myX->SetValue(aNode->X());
myDlg->myY->SetValue(aNode->Y());
myDlg->myZ->SetValue(aNode->Z());
myNoPreview = false;
redisplayPreview();
}
else if ( myDlg->myIdBtn->isChecked() &&
myDlg->myIdBtn->isEnabled() ) { // set node to move
myDlg->myId->setText(aString);
myNoPreview = false;
redisplayPreview();
}
if (const SMDS_MeshNode* aCurrentNode = aMesh->FindNode(myDlg->myId->text().toInt())) {
double x = aCurrentNode->X();
double y = aCurrentNode->Y();
double z = aCurrentNode->Z();
double dx = myDlg->myX->GetValue() - x;
double dy = myDlg->myY->GetValue() - y;
double dz = myDlg->myZ->GetValue() - z;
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
myDlg->myDX->SetValue(dx);
myDlg->myDY->SetValue(dy);
myDlg->myDZ->SetValue(dz);
}
}
}
}
} catch (...) {
}
}
//================================================================================
/*!
* \brief update preview
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
{
if ( myNoPreview )
return;
myNoPreview = true;
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
bool moveShown = false;
if ( myMeshActor)
{
const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
const bool preview = myDlg->myPreviewChkBox->isChecked();
if ( autoSearch )
{
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDX->SetValue(0);
myDlg->myDY->SetValue(0);
myDlg->myDZ->SetValue(0);
myDlg->myId->setText("");
}
QString msg;
if ( autoSearch || isValid( msg ) )
{
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (!aMesh->_is_nil()) {
SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
if (!aPreviewer->_is_nil())
{
SUIT_OverrideCursor aWaitCursor;
int anId = 0;
if ( autoSearch )
anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue());
else
anId = myDlg->myId->text().toInt();
// find id and/or just compute preview
aPreviewer->MoveNode(anId,
myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue());
if ( autoSearch ) { // set found id
QString idTxt("%1");
if ( anId > 0 )
idTxt = idTxt.arg( anId );
else
idTxt = "";
myDlg->myId->setText( idTxt );
}
SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
if( aXYZ && aXYZ->length() >= 3 )
{
double x = aXYZ->operator[](0);
double y = aXYZ->operator[](1);
double z = aXYZ->operator[](2);
if ( myUpdateDestination ) {
myDlg->myX->SetValue(x);
myDlg->myY->SetValue(y);
myDlg->myZ->SetValue(z);
}
double dx = myDlg->myX->GetValue() - x;
double dy = myDlg->myY->GetValue() - y;
double dz = myDlg->myZ->GetValue() - z;
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
myDlg->myDX->SetValue(dx);
myDlg->myDY->SetValue(dy);
myDlg->myDZ->SetValue(dz);
}
if ( preview ) { // fill preview data
aMeshPreviewStruct = aPreviewer->GetPreviewData();
moveShown = ( anId > 0 );
}
}
}
}catch (...) {
}
}
}
if ( !moveShown )
{
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
aMeshPreviewStruct->nodesXYZ.length(1);
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
aMeshPreviewStruct->elementTypes.length(1);
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
aMeshPreviewStruct->elementTypes[0].isPoly = false;
aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
aMeshPreviewStruct->elementConnectivities.length(1);
aMeshPreviewStruct->elementConnectivities[0] = 0;
}
// display data
if ( aMeshPreviewStruct.operator->() )
{
mySimulation->SetData(aMeshPreviewStruct._retn());
}
else
{
mySimulation->SetVisibility(false);
}
myNoPreview = false;
}
//================================================================================
/*!
* \brief SLOT called when the node id is manually changed
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::onTextChange( const QString& theText )
{
if( myMeshActor )
{
if( SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh() )
{
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
SALOME_ListIO aList;
aList.Append( anIO );
selectionMgr()->setSelectedObjects( aList, false );
if( const SMDS_MeshNode* aNode = aMesh->FindNode( theText.toInt() ) )
{
TColStd_MapOfInteger aListInd;
aListInd.Add( aNode->GetID() );
selector()->AddOrRemoveIndex( anIO, aListInd, false );
if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) )
aViewWindow->highlight( anIO, true, true );
}
}
}
}
//================================================================================
/*!
* \brief Activate Node selection
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
{
selectionMgr()->clearFilters();
SMESH::SetPointRepresentation(false);
selectionMgr()->installFilter( myFilter );
setSelectionMode( NodeSelection );
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
{
if ( myDlg ) delete myDlg;
if ( mySimulation ) delete mySimulation;
if ( myFilter ) delete myFilter;
}
//================================================================================
/*!
* \brief Gets dialog of this operation
* \retval LightApp_Dialog* - pointer to dialog of this operation
*/
//================================================================================
LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const
{
return myDlg;
}