mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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306 lines
7.0 KiB
C++
306 lines
7.0 KiB
C++
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MeshInfo.h
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// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
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#ifndef SMESHGUI_MESHINFO_H
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#define SMESHGUI_MESHINFO_H
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#include "SMESH_SMESHGUI.hxx"
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#include <SALOME_InteractiveObject.hxx>
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#include <QFrame>
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#include <QDialog>
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#include <QList>
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#include <QMap>
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#include <QSet>
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#include <QTreeWidget>
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#include <QVector>
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_Group)
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class QButtonGroup;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QTabWidget;
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class QTextBrowser;
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class SMESH_Actor;
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class SMDS_MeshNode;
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class SMDS_MeshElement;
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class ExtraWidget;
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class SMESHGUI_EXPORT SMESHGUI_MeshInfo : public QFrame
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{
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Q_OBJECT;
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enum {
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iName,
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iObject,
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iNodesStart,
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iNodes,
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iNodesEnd,
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iElementsStart = iNodesEnd,
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iElements,
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i0DStart,
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i0D,
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i0DEnd,
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iBallsStart = i0DEnd,
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iBalls,
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iBallsEnd,
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i1DStart = iBallsEnd,
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i1D,
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i1DEnd,
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i2DStart = i1DEnd,
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i2D,
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i2DTriangles,
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i2DQuadrangles,
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i2DPolygons,
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i2DEnd,
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i3DStart = i2DEnd,
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i3D,
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i3DTetrahedrons,
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i3DHexahedrons,
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i3DPyramids,
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i3DPrisms,
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i3DHexaPrisms,
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i3DPolyhedrons,
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i3DEnd,
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iElementsEnd = i3DEnd
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};
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enum {
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iSingle = 1,
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iTotal = iSingle,
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iLinear,
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iQuadratic
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};
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typedef QList<QWidget*> wlist;
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typedef QVector<wlist> iwlist;
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public:
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SMESHGUI_MeshInfo( QWidget* = 0 );
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~SMESHGUI_MeshInfo();
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void showInfo( SMESH::SMESH_IDSource_ptr );
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void clear();
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private:
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enum { Bold = 0x01, Italic = 0x02 };
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QLabel* createField();
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QWidget* createLine();
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void setFontAttributes( QWidget*, int, bool = true );
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void setFieldsVisible( int, int, bool );
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private slots:
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void loadMesh();
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private:
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iwlist myWidgets;
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QPushButton* myLoadBtn;
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};
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class SMESHGUI_EXPORT SMESHGUI_ElemInfo : public QWidget
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{
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Q_OBJECT;
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public:
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SMESHGUI_ElemInfo( QWidget* = 0 );
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~SMESHGUI_ElemInfo();
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void setSource( SMESH_Actor* );
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void showInfo( long, bool );
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void showInfo( QSet<long>, bool );
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void clear();
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protected:
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struct XYZ
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{
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double myX, myY, myZ;
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XYZ() { myX = myY = myZ = 0.0; }
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void add( double x, double y, double z ) { myX += x; myY += y; myZ += z; }
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void divide( double a ) { if ( a != 0.) { myX /= a; myY /= a; myZ /= a; } }
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double x() const { return myX; }
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double y() const { return myY; }
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double z() const { return myZ; }
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};
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typedef QMap< int, QList<int> > Connectivity;
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QWidget* frame() const;
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SMESH_Actor* actor() const;
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bool isElements() const;
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virtual void information( const QList<long>& ) = 0;
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virtual void clearInternal();
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Connectivity nodeConnectivity( const SMDS_MeshNode* );
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QString formatConnectivity( Connectivity, int );
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XYZ gravityCenter( const SMDS_MeshElement* );
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private slots:
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void showPrevious();
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void showNext();
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void updateControls();
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private:
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SMESH_Actor* myActor;
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QList<long> myIDs;
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int myIsElement;
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QWidget* myFrame;
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ExtraWidget* myExtra;
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int myIndex;
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};
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class SMESHGUI_EXPORT SMESHGUI_SimpleElemInfo : public SMESHGUI_ElemInfo
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{
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public:
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SMESHGUI_SimpleElemInfo( QWidget* = 0 );
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protected:
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void information( const QList<long>& );
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void clearInternal();
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private:
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QTextBrowser* myInfo;
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};
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class SMESHGUI_EXPORT SMESHGUI_TreeElemInfo : public SMESHGUI_ElemInfo
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{
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class ItemDelegate;
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enum { Bold = 0x01, All = 0x80 };
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public:
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SMESHGUI_TreeElemInfo( QWidget* = 0 );
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protected:
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void information( const QList<long>& );
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void clearInternal();
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private:
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QTreeWidgetItem* createItem( QTreeWidgetItem* = 0, int = 0 );
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private:
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QTreeWidget* myInfo;
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};
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class GrpComputor: public QObject
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{
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Q_OBJECT;
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public:
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GrpComputor( SMESH::SMESH_GroupBase_ptr, QTreeWidgetItem*, QObject* );
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QTreeWidgetItem* getItem() { return myItem; }
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public slots:
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void compute();
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private:
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SMESH::SMESH_GroupBase_var myGroup;
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QTreeWidgetItem* myItem;
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};
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class SMESHGUI_EXPORT SMESHGUI_AddInfo : public QTreeWidget
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{
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Q_OBJECT;
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enum { Bold = 0x01, All = 0x80 };
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public:
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SMESHGUI_AddInfo( QWidget* = 0 );
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~SMESHGUI_AddInfo();
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void showInfo( SMESH::SMESH_IDSource_ptr );
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// void clear();
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private slots:
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void changeLoadToCompute();
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void showPreviousGroups();
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void showNextGroups();
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void showPreviousSubMeshes();
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void showNextSubMeshes();
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private:
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QTreeWidgetItem* createItem( QTreeWidgetItem* = 0, int = 0 );
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void meshInfo( SMESH::SMESH_Mesh_ptr, QTreeWidgetItem* );
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void subMeshInfo( SMESH::SMESH_subMesh_ptr, QTreeWidgetItem* );
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void groupInfo( SMESH::SMESH_GroupBase_ptr, QTreeWidgetItem* );
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void showGroups();
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void showSubMeshes();
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private:
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QList<GrpComputor*> myComputors;
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SMESH::ListOfGroups_var myGroups;
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SMESH::submesh_array_var mySubMeshes;
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};
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class SMESHGUI_EXPORT SMESHGUI_MeshInfoDlg : public QDialog
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{
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Q_OBJECT;
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enum { NodeMode, ElemMode };
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public:
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//! Information type
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enum {
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BaseInfo, //!< base mesh information
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ElemInfo, //!< mesh element information
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AddInfo //!< additional information
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};
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SMESHGUI_MeshInfoDlg( QWidget* = 0, int = BaseInfo );
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~SMESHGUI_MeshInfoDlg();
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void showInfo( const Handle(SALOME_InteractiveObject)& );
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void reject();
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protected:
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void keyPressEvent( QKeyEvent* );
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void enterEvent( QEvent* );
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private slots:
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void help();
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void updateSelection();
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void updateInfo();
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void activate();
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void deactivate();
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void modeChanged();
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void idChanged();
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private:
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QTabWidget* myTabWidget;
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SMESHGUI_MeshInfo* myBaseInfo;
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QButtonGroup* myMode;
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QLineEdit* myID;
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SMESHGUI_ElemInfo* myElemInfo;
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SMESHGUI_AddInfo* myAddInfo;
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SMESH_Actor* myActor;
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};
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#endif // SMESHGUI_MESHINFO_H
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