mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-02-09 18:23:07 +05:00
921 lines
31 KiB
C++
921 lines
31 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MakeNodeAtPointDlg.cxx
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MakeNodeAtPointDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMDS_Mesh.hxx>
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_NumberFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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// SALOME GEOM includes
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#include <GEOMBase.h>
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <SALOME_ListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SalomeApp_Tools.h>
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#include <SalomeApp_TypeFilter.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_MessageBox.h>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <BRep_Tool.hxx>
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#include <gp_Pnt.hxx>
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// Qt includes
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#include <QApplication>
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#include <QGroupBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QLabel>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QButtonGroup>
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// VTK includes
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#include <vtkProperty.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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namespace
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{
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enum { MANUAL_MODE = 0, SEARCH_MODE }; // how a node to move is specified
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}
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
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: SMESHGUI_Dialog( 0, false, true )
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{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(0);
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aDlgLay->setSpacing(SPACING);
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myMainFrame = createMainFrame(mainFrame());
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aDlgLay->addWidget(myMainFrame);
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aDlgLay->setStretchFactor(myMainFrame, 1);
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
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QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
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QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
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// constructor
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QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
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aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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myButtonGroup = new QButtonGroup(this);
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QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
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aPixGrpLayout->setMargin(MARGIN);
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aPixGrpLayout->setSpacing(SPACING);
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myRButNodeToMove = new QRadioButton(aPixGrp);
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myRButMoveWithoutNode = new QRadioButton(aPixGrp);
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myRButNodeToMove->setIcon(iconMoveNode);
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myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
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myRButNodeToMove->setChecked(true);
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aPixGrpLayout->addWidget(myRButNodeToMove);
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aPixGrpLayout->addWidget(myRButMoveWithoutNode);
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myButtonGroup->addButton(myRButNodeToMove, 0);
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myButtonGroup->addButton(myRButMoveWithoutNode, 1);
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// Node to move
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myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
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myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
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myIdBtn = new QPushButton(myNodeToMoveGrp);
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myIdBtn->setIcon(iconSelect);
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myIdBtn->setCheckable(true);
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myId = new QLineEdit(myNodeToMoveGrp);
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myId->setValidator(new SMESHGUI_IdValidator(this, 1));
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myUpdateBtn = new QPushButton(tr("UPDATE_DESTINATION"), myNodeToMoveGrp);
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myUpdateBtn->setAutoDefault(true);
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QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp);
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QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget);
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myCurrentX = new SMESHGUI_SpinBox(aCoordWidget);
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myCurrentX->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myCurrentX->setReadOnly(true);
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QLabel* aCurrentYLabel = new QLabel(tr("SMESH_Y"), aCoordWidget);
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myCurrentY = new SMESHGUI_SpinBox(aCoordWidget);
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myCurrentY->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myCurrentY->setReadOnly(true);
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QLabel* aCurrentZLabel = new QLabel(tr("SMESH_Z"), aCoordWidget);
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myCurrentZ = new SMESHGUI_SpinBox(aCoordWidget);
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myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myCurrentZ->setReadOnly(true);
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myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
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aCoordLayout->setMargin(0);
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aCoordLayout->setSpacing(SPACING);
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aCoordLayout->addWidget(aCurrentXLabel, 0, 0);
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aCoordLayout->addWidget(myCurrentX, 0, 1);
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aCoordLayout->addWidget(aCurrentYLabel, 0, 2);
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aCoordLayout->addWidget(myCurrentY, 0, 3);
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aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
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aCoordLayout->addWidget(myCurrentZ, 0, 5);
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aCoordLayout->setColumnStretch(1, 1);
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aCoordLayout->setColumnStretch(3, 1);
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aCoordLayout->setColumnStretch(5, 1);
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QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
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myNodeToMoveGrpLayout->setSpacing(SPACING);
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myNodeToMoveGrpLayout->setMargin(MARGIN);
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myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
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myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
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myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
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myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
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myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
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// Destination
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myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame);
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myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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myDestBtn = new QPushButton(myDestinationGrp);
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myDestBtn->setIcon(iconSelect);
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myDestBtn->setCheckable(true);
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QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp);
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myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp);
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QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp);
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myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp);
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QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp);
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myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp);
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myDestDX = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDX->setReadOnly(true);
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myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp);
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myDestDY = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDY->setReadOnly(true);
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myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp);
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myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDZ->setReadOnly(true);
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myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp);
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aDestLayout->setMargin(MARGIN);
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aDestLayout->setSpacing(SPACING);
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aDestLayout->addWidget(myDestBtn, 0, 0);
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aDestLayout->addWidget(aDestinationXLabel, 0, 1);
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aDestLayout->addWidget(myDestinationX, 0, 2);
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aDestLayout->addWidget(aDestinationYLabel, 0, 3);
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aDestLayout->addWidget(myDestinationY, 0, 4);
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aDestLayout->addWidget(aDestinationZLabel, 0, 5);
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aDestLayout->addWidget(myDestinationZ, 0, 6);
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aDestLayout->addWidget(myDestDXLabel, 1, 1);
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aDestLayout->addWidget(myDestDX, 1, 2);
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aDestLayout->addWidget(myDestDYLabel, 1, 3);
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aDestLayout->addWidget(myDestDY, 1, 4);
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aDestLayout->addWidget(myDestDZLabel, 1, 5);
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aDestLayout->addWidget(myDestDZ, 1, 6);
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aDestLayout->setColumnStretch(2, 1);
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aDestLayout->setColumnStretch(4, 1);
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aDestLayout->setColumnStretch(6, 1);
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// Preview
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myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aPixGrp);
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aLay->addWidget(myNodeToMoveGrp);
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aLay->addWidget(myDestinationGrp);
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aLay->addWidget(myPreviewChkBox);
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connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int)));
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myIdBtn->setChecked(true);
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief SLOT called when any button is toggled
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* \param bool - on or off
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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{
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const QObject* aSender = sender();
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if ( on ) {
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if ( aSender == myDestBtn ) // button to set coord by node selection
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{
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if ( myIdBtn->isEnabled() )
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myIdBtn->setChecked( !on );
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}
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else if ( aSender == myIdBtn ) // button to select a node to move
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{
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myDestBtn->setChecked( !on );
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}
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}
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}
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//================================================================================
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/*!
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* \brief SLOT called when clicked radio button
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* \param int - number of the button
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
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{
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switch (constructorId) {
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case 0:
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{
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myDestDXLabel->show();
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myDestDYLabel->show();
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myDestDZLabel->show();
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myDestDX->show();
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myDestDY->show();
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myDestDZ->show();
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myCurrentX->SetValue(0);
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myCurrentY->SetValue(0);
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myCurrentZ->SetValue(0);
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if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
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break;
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}
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case 1:
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{
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myId->setText("");
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myCurrentX->SetValue(0);
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myCurrentY->SetValue(0);
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myCurrentZ->SetValue(0);
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myDestDXLabel->hide();
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myDestDYLabel->hide();
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myDestDZLabel->hide();
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myDestDX->hide();
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myDestDY->hide();
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myDestDZ->hide();
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if (myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->hide();
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myDestBtn->setChecked( true );
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break;
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}
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}
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QApplication::instance()->processEvents();
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myMainFrame->hide();
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myMainFrame->show();
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updateGeometry();
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resize(minimumSizeHint());
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
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{
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mySimulation = 0;
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mySMESHGUI = 0;
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myDlg = new SMESHGUI_MakeNodeAtPointDlg;
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myFilter = 0;
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myHelpFileName = "mesh_through_point.html";
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myNoPreview = false;
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myUpdateDestination = false;
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myDestCoordChanged = true;
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// connect signals and slots
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connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
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connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
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connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
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connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
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connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
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connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(redisplayPreview()));
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// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
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// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
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connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
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connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
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}
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void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
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{
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myUpdateDestination = true;
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redisplayPreview();
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myUpdateDestination = false;
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}
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void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
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{
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myDestCoordChanged = false;
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redisplayPreview();
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myDestCoordChanged = true;
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_MakeNodeAtPointOp::startOperation()
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{
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myNoPreview = false;
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myMeshActor = 0;
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// init simulation with a current View
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if ( mySimulation ) delete mySimulation;
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mySMESHGUI = getSMESHGUI();
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
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connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
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vtkProperty* aProp = vtkProperty::New();
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aProp->SetRepresentationToWireframe();
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aProp->SetColor(250, 0, 250);
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aProp->SetPointSize(5);
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aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
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mySimulation->GetActor()->SetProperty(aProp);
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aProp->Delete();
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// SalomeApp_TypeFilter depends on a current study
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if ( myFilter ) delete myFilter;
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QList<SUIT_SelectionFilter*> filters;
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filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" ));
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TColStd_MapOfInteger vertexType;
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vertexType.Add( TopAbs_VERTEX );
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filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType ));
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myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
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// IPAL19360
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SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
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//activateSelection(); // set filters // called inside of previous statement
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myDlg->myId->setText("");
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myDlg->myDestinationX->SetValue(0);
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myDlg->myDestinationY->SetValue(0);
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myDlg->myDestinationZ->SetValue(0);
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myDlg->myDestDX->SetValue(0);
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myDlg->myDestDY->SetValue(0);
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myDlg->myDestDZ->SetValue(0);
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myDlg->myCurrentX->SetValue(0);
|
|
myDlg->myCurrentY->SetValue(0);
|
|
myDlg->myCurrentZ->SetValue(0);
|
|
myDlg->myDestDX->setReadOnly(true);
|
|
myDlg->myDestDY->setReadOnly(true);
|
|
myDlg->myDestDZ->setReadOnly(true);
|
|
myDlg->myRButNodeToMove->setChecked(true);
|
|
|
|
myDlg->ConstructorsClicked( GetConstructorId() );
|
|
|
|
myDlg->show();
|
|
|
|
onSelectionDone(); // init myMeshActor
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : GetConstructorId()
|
|
// purpose :
|
|
//=================================================================================
|
|
int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
|
|
{
|
|
return myDlg->myButtonGroup->checkedId();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Stops operation
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::stopOperation()
|
|
{
|
|
myNoPreview = true;
|
|
if ( mySimulation )
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
delete mySimulation;
|
|
mySimulation = 0;
|
|
}
|
|
if ( myMeshActor ) {
|
|
myMeshActor = 0;
|
|
}
|
|
SMESH::SetPointRepresentation( false );
|
|
SMESH::RepaintCurrentView();
|
|
|
|
disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
|
|
disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
|
|
selectionMgr()->removeFilter( myFilter );
|
|
SMESHGUI_SelectionOp::stopOperation();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief perform it's intention action: move or create a node
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESHGUI_MakeNodeAtPointOp::onApply()
|
|
{
|
|
if( SMESHGUI::isStudyLocked() )
|
|
return false;
|
|
|
|
if ( !myMeshActor ) {
|
|
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
|
|
tr("INVALID_MESH") );
|
|
dlg()->show();
|
|
return false;
|
|
}
|
|
|
|
QString msg;
|
|
if ( !isValid( msg ) ) { // node id is invalid
|
|
if( !msg.isEmpty() )
|
|
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
|
|
tr("INVALID_ID") );
|
|
dlg()->show();
|
|
return false;
|
|
}
|
|
|
|
QStringList aParameters;
|
|
aParameters << myDlg->myDestinationX->text();
|
|
aParameters << myDlg->myDestinationY->text();
|
|
aParameters << myDlg->myDestinationZ->text();
|
|
|
|
try {
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
|
if (aMesh->_is_nil()) {
|
|
SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
|
|
tr("SMESHG_NO_MESH") );
|
|
return true;
|
|
}
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
|
if (aMeshEditor->_is_nil())
|
|
return true;
|
|
|
|
aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
|
|
|
|
bool ok;
|
|
int anId = myDlg->myId->text().toInt( &ok );
|
|
if( !ok || anId < 1 )
|
|
anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
|
|
myDlg->myDestinationY->GetValue(),
|
|
myDlg->myDestinationZ->GetValue());
|
|
|
|
int aResult = aMeshEditor->MoveNode(anId,
|
|
myDlg->myDestinationX->GetValue(),
|
|
myDlg->myDestinationY->GetValue(),
|
|
myDlg->myDestinationZ->GetValue() );
|
|
|
|
if (aResult)
|
|
{
|
|
myDlg->myCurrentX->SetValue(0);
|
|
myDlg->myCurrentY->SetValue(0);
|
|
myDlg->myCurrentZ->SetValue(0);
|
|
myDlg->myDestDX->SetValue(0);
|
|
myDlg->myDestDY->SetValue(0);
|
|
myDlg->myDestDZ->SetValue(0);
|
|
|
|
SALOME_ListIO aList;
|
|
selectionMgr()->setSelectedObjects(aList,false);
|
|
aList.Append(myMeshActor->getIO());
|
|
selectionMgr()->setSelectedObjects(aList,false);
|
|
SMESH::UpdateView();
|
|
SMESHGUI::Modified();
|
|
}
|
|
}
|
|
catch (const SALOME::SALOME_Exception& S_ex) {
|
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
|
}
|
|
catch (...) {
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Check selected node id validity
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
|
|
{
|
|
bool ok = true;
|
|
if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() )
|
|
{
|
|
ok = false;
|
|
int id = myDlg->myId->text().toInt();
|
|
if ( id > 0 )
|
|
if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
|
|
ok = aMesh->FindNode( id );
|
|
if( !ok )
|
|
msg += tr("INVALID_ID") + "\n";
|
|
}
|
|
|
|
ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
|
|
ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
|
|
ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
|
|
|
|
return ok;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief SLOT called when selection changed
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
|
|
{
|
|
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
|
|
return;
|
|
|
|
myNoPreview = true;
|
|
try {
|
|
SALOME_ListIO aList;
|
|
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
|
|
|
|
if (( myDlg->myIdBtn->isChecked() && myDlg->myIdBtn->isEnabled() ) ||
|
|
( !myDlg->myNodeToMoveGrp->isVisible() ))
|
|
myMeshActor = aMeshActor;
|
|
|
|
if (!aMeshActor) { // coord by geom
|
|
if ( myDlg->myDestBtn->isChecked() ) {
|
|
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
|
|
if ( !geom->_is_nil() ) {
|
|
TopoDS_Vertex aShape;
|
|
if ( GEOMBase::GetShape(geom, aShape) &&
|
|
aShape.ShapeType() == TopAbs_VERTEX ) {
|
|
gp_Pnt P = BRep_Tool::Pnt(aShape);
|
|
myDlg->myDestinationX->SetValue(P.X());
|
|
myDlg->myDestinationY->SetValue(P.Y());
|
|
myDlg->myDestinationZ->SetValue(P.Z());
|
|
}
|
|
}
|
|
myNoPreview = false;
|
|
redisplayPreview();
|
|
return;
|
|
}
|
|
}
|
|
|
|
QString aString;
|
|
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
|
|
if (nbElems == 1) {
|
|
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
|
|
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
|
|
if ( myDlg->myDestBtn->isChecked() ) { // set coord
|
|
myDlg->myDestinationX->SetValue(aNode->X());
|
|
myDlg->myDestinationY->SetValue(aNode->Y());
|
|
myDlg->myDestinationZ->SetValue(aNode->Z());
|
|
}
|
|
else if ( myDlg->myIdBtn->isChecked() &&
|
|
myDlg->myIdBtn->isEnabled() ) { // set node to move
|
|
myDlg->myId->setText(aString);
|
|
myDlg->myCurrentX->SetValue( aNode->X() );
|
|
myDlg->myCurrentY->SetValue( aNode->Y() );
|
|
myDlg->myCurrentZ->SetValue( aNode->Z() );
|
|
redisplayPreview();
|
|
}
|
|
|
|
double x = myDlg->myCurrentX->GetValue();
|
|
double y = myDlg->myCurrentY->GetValue();
|
|
double z = myDlg->myCurrentZ->GetValue();
|
|
double dx = myDlg->myDestinationX->GetValue() - x;
|
|
double dy = myDlg->myDestinationY->GetValue() - y;
|
|
double dz = myDlg->myDestinationZ->GetValue() - z;
|
|
myDlg->myDestDX->SetValue(dx);
|
|
myDlg->myDestDY->SetValue(dy);
|
|
myDlg->myDestDZ->SetValue(dz);
|
|
myDlg->myDestDX->setReadOnly(false);
|
|
myDlg->myDestDY->setReadOnly(false);
|
|
myDlg->myDestDZ->setReadOnly(false);
|
|
}
|
|
}
|
|
}
|
|
} catch (...) {
|
|
}
|
|
|
|
myNoPreview = false;
|
|
redisplayPreview();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief update preview
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
|
{
|
|
if ( myNoPreview )
|
|
return;
|
|
myNoPreview = true;
|
|
|
|
if ( !myMeshActor && GetConstructorId() == SEARCH_MODE )
|
|
onSelectionDone();
|
|
|
|
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
|
|
|
|
bool moveShown = false;
|
|
if ( myMeshActor)
|
|
{
|
|
const bool isPreview = myDlg->myPreviewChkBox->isChecked();
|
|
const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
|
|
QString msg;
|
|
if ( isValid( msg ) )
|
|
{
|
|
try {
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
|
if (!aMesh->_is_nil()) {
|
|
SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
|
|
if (!aPreviewer->_is_nil())
|
|
{
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
|
|
int anId = myDlg->myId->text().toInt();
|
|
|
|
SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId );
|
|
if( &aXYZ.in() && aXYZ->length() >= 3 )
|
|
{
|
|
double x = aXYZ[0];
|
|
double y = aXYZ[1];
|
|
double z = aXYZ[2];
|
|
double dx = 0;
|
|
double dy = 0;
|
|
double dz = 0;
|
|
|
|
if ( myUpdateDestination ) {
|
|
myDlg->myDestinationX->SetValue(x);
|
|
myDlg->myDestinationY->SetValue(y);
|
|
myDlg->myDestinationZ->SetValue(z);
|
|
myDlg->myDestDX->SetValue(dx);
|
|
myDlg->myDestDY->SetValue(dy);
|
|
myDlg->myDestDZ->SetValue(dz);
|
|
}
|
|
else
|
|
{
|
|
if ( myDestCoordChanged ) {
|
|
dx = myDlg->myDestinationX->GetValue() - x;
|
|
dy = myDlg->myDestinationY->GetValue() - y;
|
|
dz = myDlg->myDestinationZ->GetValue() - z;
|
|
myDlg->myDestDX->SetValue(dx);
|
|
myDlg->myDestDY->SetValue(dy);
|
|
myDlg->myDestDZ->SetValue(dz);
|
|
}
|
|
else {
|
|
dx = myDlg->myDestDX->GetValue() + x;
|
|
dy = myDlg->myDestDY->GetValue() + y;
|
|
dz = myDlg->myDestDZ->GetValue() + z;
|
|
myDlg->myDestinationX->SetValue(dx);
|
|
myDlg->myDestinationY->SetValue(dy);
|
|
myDlg->myDestinationZ->SetValue(dz);
|
|
}
|
|
}
|
|
myDlg->myCurrentX->SetValue(x);
|
|
myDlg->myCurrentY->SetValue(y);
|
|
myDlg->myCurrentZ->SetValue(z);
|
|
myDlg->myDestDX->setReadOnly(false);
|
|
myDlg->myDestDY->setReadOnly(false);
|
|
myDlg->myDestDZ->setReadOnly(false);
|
|
}
|
|
else {
|
|
myDlg->myCurrentX->SetValue(0);
|
|
myDlg->myCurrentY->SetValue(0);
|
|
myDlg->myCurrentZ->SetValue(0);
|
|
myDlg->myDestDX->SetValue(0);
|
|
myDlg->myDestDY->SetValue(0);
|
|
myDlg->myDestDZ->SetValue(0);
|
|
myDlg->myDestDX->setReadOnly(true);
|
|
myDlg->myDestDY->setReadOnly(true);
|
|
myDlg->myDestDZ->setReadOnly(true);
|
|
}
|
|
if ( isPreview && isMoveNode && anId == 0 )
|
|
anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
|
|
myDlg->myDestinationY->GetValue(),
|
|
myDlg->myDestinationZ->GetValue());
|
|
// find id and/or just compute preview
|
|
aPreviewer->MoveNode(anId,
|
|
myDlg->myDestinationX->GetValue(),
|
|
myDlg->myDestinationY->GetValue(),
|
|
myDlg->myDestinationZ->GetValue());
|
|
|
|
if ( isPreview ) { // fill preview data
|
|
aMeshPreviewStruct = aPreviewer->GetPreviewData();
|
|
moveShown = ( anId > 0 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (...) {
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !moveShown )
|
|
{
|
|
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
|
|
|
|
aMeshPreviewStruct->nodesXYZ.length(1);
|
|
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue();
|
|
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue();
|
|
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue();
|
|
|
|
aMeshPreviewStruct->elementTypes.length(1);
|
|
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
|
|
aMeshPreviewStruct->elementTypes[0].isPoly = false;
|
|
aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
|
|
|
|
aMeshPreviewStruct->elementConnectivities.length(1);
|
|
aMeshPreviewStruct->elementConnectivities[0] = 0;
|
|
}
|
|
if (!mySimulation)
|
|
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
|
|
// display data
|
|
if ( & aMeshPreviewStruct.in() )
|
|
{
|
|
mySimulation->SetData( aMeshPreviewStruct.in() );
|
|
}
|
|
else
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
|
|
myNoPreview = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
/*!
|
|
* \brief SLOT called when the viewer opened
|
|
*/
|
|
//=================================================================================
|
|
void SMESHGUI_MakeNodeAtPointOp::onOpenView()
|
|
{
|
|
if ( mySimulation ) {
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
else {
|
|
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
/*!
|
|
* \brief SLOT called when the viewer closed
|
|
*/
|
|
//=================================================================================
|
|
void SMESHGUI_MakeNodeAtPointOp::onCloseView()
|
|
{
|
|
delete mySimulation;
|
|
mySimulation = 0;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief SLOT called when the node id is manually changed
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::onTextChange( const QString& theText )
|
|
{
|
|
if( myMeshActor )
|
|
{
|
|
if( SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh() )
|
|
{
|
|
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
|
|
SALOME_ListIO aList;
|
|
aList.Append( anIO );
|
|
selectionMgr()->setSelectedObjects( aList, false );
|
|
|
|
if( const SMDS_MeshNode* aNode = aMesh->FindNode( theText.toInt() ) )
|
|
{
|
|
TColStd_MapOfInteger aListInd;
|
|
aListInd.Add( aNode->GetID() );
|
|
selector()->AddOrRemoveIndex( anIO, aListInd, false );
|
|
if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) )
|
|
aViewWindow->highlight( anIO, true, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Activate Node selection
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
|
|
{
|
|
selectionMgr()->clearFilters();
|
|
SMESH::SetPointRepresentation( true );
|
|
selectionMgr()->installFilter( myFilter );
|
|
setSelectionMode( NodeSelection );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Destructor
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
|
|
{
|
|
if ( myDlg ) delete myDlg;
|
|
if ( mySimulation ) delete mySimulation;
|
|
if ( myFilter ) delete myFilter;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Gets dialog of this operation
|
|
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
|
*/
|
|
//================================================================================
|
|
|
|
LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const
|
|
{
|
|
return myDlg;
|
|
}
|
|
|