smesh/src/SMDS/SMDS_Downward.cxx
2014-02-20 16:25:37 +04:00

2246 lines
72 KiB
C++

// Copyright (C) 2010-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: SMDS_Downward.cxx
// Created: Jun 3, 2010
// Author: prascle
#include "SMDS_Downward.hxx"
#include "SMDS_Mesh.hxx"
#include "utilities.h"
#include <vtkCellType.h>
#include <vtkCellLinks.h>
#include <map>
using namespace std;
// ---------------------------------------------------------------------------
vector<int> SMDS_Downward::_cellDimension;
/*! get the dimension of a cell (1,2,3 for 1D, 2D 3D) given the vtk cell type
*
* @param cellType vtk cell type @see vtkCellType.h
* @return 1,2 or 3
*/
int SMDS_Downward::getCellDimension(unsigned char cellType)
{
if (_cellDimension.empty())
{
_cellDimension.resize(VTK_MAXTYPE + 1, 0);
_cellDimension[VTK_LINE] = 1;
_cellDimension[VTK_QUADRATIC_EDGE] = 1;
_cellDimension[VTK_TRIANGLE] = 2;
_cellDimension[VTK_QUADRATIC_TRIANGLE] = 2;
_cellDimension[VTK_BIQUADRATIC_TRIANGLE] = 2;
_cellDimension[VTK_QUAD] = 2;
_cellDimension[VTK_QUADRATIC_QUAD] = 2;
_cellDimension[VTK_BIQUADRATIC_QUAD] = 2;
_cellDimension[VTK_TETRA] = 3;
_cellDimension[VTK_QUADRATIC_TETRA] = 3;
_cellDimension[VTK_HEXAHEDRON] = 3;
_cellDimension[VTK_QUADRATIC_HEXAHEDRON] = 3;
_cellDimension[VTK_TRIQUADRATIC_HEXAHEDRON] = 3;
_cellDimension[VTK_WEDGE] = 3;
_cellDimension[VTK_QUADRATIC_WEDGE] = 3;
_cellDimension[VTK_PYRAMID] = 3;
_cellDimension[VTK_QUADRATIC_PYRAMID] = 3;
_cellDimension[VTK_HEXAGONAL_PRISM] = 3;
}
return _cellDimension[cellType];
}
// ---------------------------------------------------------------------------
/*! Generic constructor for all the downward connectivity structures (one per vtk cell type).
* The static structure for cell dimension is set only once.
* @param grid unstructured grid associated to the mesh.
* @param nbDownCells number of downward entities associated to this vtk type of cell.
* @return
*/
SMDS_Downward::SMDS_Downward(SMDS_UnstructuredGrid *grid, int nbDownCells) :
_grid(grid), _nbDownCells(nbDownCells)
{
this->_maxId = 0;
this->_cellIds.clear();
this->_cellTypes.clear();
if (_cellDimension.empty())
getCellDimension( VTK_LINE );
}
SMDS_Downward::~SMDS_Downward()
{
}
/*! Give or create an entry for downward connectivity structure relative to a cell.
* If the entry already exists, just return its id, otherwise, create it.
* The internal storage memory is allocated if needed.
* The SMDS_UnstructuredGrid::_cellIdToDownId vector is completed for vtkUnstructuredGrid cells.
* @param vtkId for a vtkUnstructuredGrid cell or -1 (default) for a created downward cell.
* @return the rank in downward[vtkType] structure.
*/
int SMDS_Downward::addCell(int vtkId)
{
int localId = -1;
if (vtkId >= 0)
localId = _grid->CellIdToDownId(vtkId);
if (localId >= 0)
return localId;
localId = this->_maxId;
this->_maxId++;
this->allocate(_maxId);
if (vtkId >= 0)
{
this->_vtkCellIds[localId] = vtkId;
_grid->setCellIdToDownId(vtkId, localId);
}
this->initCell(localId);
return localId;
}
/*! generic method do nothing. see derived methods
*
* @param cellId
*/
void SMDS_Downward::initCell(int cellId)
{
}
/*! Get the number of downward entities associated to a cell (always the same for a given vtk type of cell)
*
* @param cellId not used here.
* @return
*/
int SMDS_Downward::getNumberOfDownCells(int cellId)
{
return _nbDownCells;
}
/*! get a pointer on the downward entities id's associated to a cell.
* @see SMDS_Downward::getNumberOfDownCells for the number of downward entities.
* @see SMDS_Downward::getDownTypes for the vtk cell types associated to the downward entities.
* @param cellId index of the cell in the downward structure relative to a given vtk cell type.
* @return table of downward entities id's.
*/
const int* SMDS_Downward::getDownCells(int cellId)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
return &_cellIds[_nbDownCells * cellId];
}
/*! get a list of vtk cell types associated to downward entities of a given cell, in the same order
* than the downward entities id's list (@see SMDS_Downward::getDownCells).
*
* @param cellId index of the cell in the downward structure relative to a vtk cell type.
* @return table of downward entities types.
*/
const unsigned char* SMDS_Downward::getDownTypes(int cellId)
{
return &_cellTypes[0];
}
/*! add a downward entity of dimension n-1 (cell or node) to a given cell.
* Actual implementation is done in derived methods.
* @param cellId index of the parent cell (dimension n) in the downward structure relative to a vtk cell type.
* @param lowCellId index of the children cell to add (dimension n-1)
* @param aType vtk cell type of the cell to add (needed to find the SMDS_Downward structure containing the cell to add).
*/
void SMDS_Downward::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
ASSERT(0); // must be re-implemented in derived class
}
/*! add a downward entity of dimension n+1 to a given cell.
* Actual implementation is done in derived methods.
* @param cellId index of the children cell (dimension n) in the downward structure relative to a vtk cell type.
* @param upCellId index of the parent cell to add (dimension n+1)
* @param aType vtk cell type of the cell to add (needed to find the SMDS_Downward structure containing the cell to add).
*/
void SMDS_Downward::addUpCell(int cellId, int upCellId, unsigned char aType)
{
ASSERT(0); // must be re-implemented in derived class
}
int SMDS_Downward::getNodeSet(int cellId, int* nodeSet)
{
return 0;
}
// ---------------------------------------------------------------------------
SMDS_Down1D::SMDS_Down1D(SMDS_UnstructuredGrid *grid, int nbDownCells) :
SMDS_Downward(grid, nbDownCells)
{
_upCellIdsVector.clear();
_upCellTypesVector.clear();
_upCellIds.clear();
_upCellTypes.clear();
_upCellIndex.clear();
}
SMDS_Down1D::~SMDS_Down1D()
{
}
/*! clear vectors used to reference 2D cells containing the edge
*
* @param cellId
*/
void SMDS_Down1D::initCell(int cellId)
{
_upCellIdsVector[cellId].clear();
_upCellTypesVector[cellId].clear();
}
/*! Resize the downward connectivity storage vector if needed.
*
* @param nbElems total number of elements of the same type required
*/
void SMDS_Down1D::allocate(int nbElems)
{
if (nbElems >= _vtkCellIds.size())
{
_vtkCellIds.resize(nbElems + SMDS_Mesh::chunkSize, -1);
_cellIds.resize(_nbDownCells * (nbElems + SMDS_Mesh::chunkSize), -1);
_upCellIdsVector.resize(nbElems + SMDS_Mesh::chunkSize);
_upCellTypesVector.resize(nbElems + SMDS_Mesh::chunkSize);
}
}
void SMDS_Down1D::compactStorage()
{
_cellIds.resize(_nbDownCells * _maxId);
_vtkCellIds.resize(_maxId);
int sizeUpCells = 0;
for (int i = 0; i < _maxId; i++)
sizeUpCells += _upCellIdsVector[i].size();
_upCellIds.resize(sizeUpCells, -1);
_upCellTypes.resize(sizeUpCells);
_upCellIndex.resize(_maxId + 1, -1); // id and types of rank i correspond to [ _upCellIndex[i], _upCellIndex[i+1] [
int current = 0;
for (int i = 0; i < _maxId; i++)
{
_upCellIndex[i] = current;
for (int j = 0; j < _upCellIdsVector[i].size(); j++)
{
_upCellIds[current] = _upCellIdsVector[i][j];
_upCellTypes[current] = _upCellTypesVector[i][j];
current++;
}
}
_upCellIndex[_maxId] = current;
_upCellIdsVector.clear();
_upCellTypesVector.clear();
}
void SMDS_Down1D::addUpCell(int cellId, int upCellId, unsigned char aType)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
int nbFaces = _upCellIdsVector[cellId].size();
for (int i = 0; i < nbFaces; i++)
{
if ((_upCellIdsVector[cellId][i] == upCellId) && (_upCellTypesVector[cellId][i] == aType))
{
return; // already done
}
}
_upCellIdsVector[cellId].push_back(upCellId);
_upCellTypesVector[cellId].push_back(aType);
}
int SMDS_Down1D::getNumberOfUpCells(int cellId)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
return _upCellIndex[cellId + 1] - _upCellIndex[cellId];
}
const int* SMDS_Down1D::getUpCells(int cellId)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
return &_upCellIds[_upCellIndex[cellId]];
}
const unsigned char* SMDS_Down1D::getUpTypes(int cellId)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
return &_upCellTypes[_upCellIndex[cellId]];
}
void SMDS_Down1D::getNodeIds(int cellId, std::set<int>& nodeSet)
{
for (int i = 0; i < _nbDownCells; i++)
nodeSet.insert(_cellIds[_nbDownCells * cellId + i]);
}
int SMDS_Down1D::getNodeSet(int cellId, int* nodeSet)
{
for (int i = 0; i < _nbDownCells; i++)
nodeSet[i] = _cellIds[_nbDownCells * cellId + i];
return _nbDownCells;
}
void SMDS_Down1D::setNodes(int cellId, int vtkId)
{
vtkIdType npts = 0;
vtkIdType *pts; // will refer to the point id's of the face
_grid->GetCellPoints(vtkId, npts, pts);
// MESSAGE(vtkId << " " << npts << " " << _nbDownCells);
//ASSERT(npts == _nbDownCells);
for (int i = 0; i < npts; i++)
{
_cellIds[_nbDownCells * cellId + i] = pts[i];
}
}
void SMDS_Down1D::setNodes(int cellId, const int* nodeIds)
{
//ASSERT(nodeIds.size() == _nbDownCells);
for (int i = 0; i < _nbDownCells; i++)
{
_cellIds[_nbDownCells * cellId + i] = nodeIds[i];
}
}
/*! Build the list of vtkUnstructuredGrid cells containing the edge.
* We keep in the list the cells that contains all the nodes, we keep only volumes and faces.
* @param cellId id of the edge in the downward structure
* @param vtkIds vector of vtk id's
* @return number of vtk cells (size of vector)
*/
int SMDS_Down1D::computeVtkCells(int cellId, std::vector<int>& vtkIds)
{
vtkIds.clear();
// --- find all the cells the points belong to, and how many of the points belong to a given cell
int *pts = &_cellIds[_nbDownCells * cellId];
int ncells = this->computeVtkCells(pts, vtkIds);
return ncells;
}
/*! Build the list of vtkUnstructuredGrid cells containing the edge.
*
* @param pts list of points id's defining an edge
* @param vtkIds vector of vtk id's
* @return number of vtk cells (size of vector)
*/
int SMDS_Down1D::computeVtkCells(int *pts, std::vector<int>& vtkIds)
{
// --- find all the cells the points belong to, and how many of the points belong to a given cell
int cellIds[1000];
int cellCnt[1000];
int cnt = 0;
for (int i = 0; i < _nbDownCells; i++)
{
vtkIdType point = pts[i];
int numCells = _grid->GetLinks()->GetNcells(point);
vtkIdType *cells = _grid->GetLinks()->GetCells(point);
for (int j = 0; j < numCells; j++)
{
int vtkCellId = cells[j];
bool found = false;
for (int k = 0; k < cnt; k++)
{
if (cellIds[k] == vtkCellId)
{
cellCnt[k] += 1;
found = true;
break;
}
}
if (!found)
{
cellIds[cnt] = vtkCellId;
cellCnt[cnt] = 1;
// TODO ASSERT(cnt<1000);
cnt++;
}
}
}
// --- find the face and volume cells: they contains all the points and are of type volume or face
int ncells = 0;
for (int i = 0; i < cnt; i++)
{
if (cellCnt[i] == _nbDownCells)
{
int vtkElemId = cellIds[i];
int vtkType = _grid->GetCellType(vtkElemId);
if (SMDS_Downward::getCellDimension(vtkType) > 1)
{
vtkIds.push_back(vtkElemId);
ncells++;
}
}
}
return ncells;
}
/*! Build the list of downward faces from a list of vtk cells.
*
* @param cellId id of the edge in the downward structure
* @param vtkIds vector of vtk id's
* @param downFaces vector of face id's in downward structures
* @param downTypes vector of face types
* @return number of downward faces
*/
int SMDS_Down1D::computeFaces(int cellId, int* vtkIds, int nbcells, int* downFaces, unsigned char* downTypes)
{
int *pts = &_cellIds[_nbDownCells * cellId];
int nbFaces = this->computeFaces(pts, vtkIds, nbcells, downFaces, downTypes);
return nbFaces;
}
/*! Build the list of downward faces from a list of vtk cells.
*
* @param pts list of points id's defining an edge
* @param vtkIds vector of vtk id's
* @param downFaces vector of face id's in downward structures
* @param downTypes vector of face types
* @return number of downward faces
*/
int SMDS_Down1D::computeFaces(int* pts, int* vtkIds, int nbcells, int* downFaces, unsigned char* downTypes)
{
int cnt = 0;
for (int i = 0; i < nbcells; i++)
{
int vtkId = vtkIds[i];
int vtkType = _grid->GetCellType(vtkId);
if (SMDS_Downward::getCellDimension(vtkType) == 2)
{
int faceId = _grid->CellIdToDownId(vtkId);
downFaces[cnt] = faceId;
downTypes[cnt] = vtkType;
cnt++;
}
else if (SMDS_Downward::getCellDimension(vtkType) == 3)
{
int volId = _grid->CellIdToDownId(vtkId);
SMDS_Downward * downvol = _grid->getDownArray(vtkType);
//const int *downIds = downvol->getDownCells(volId);
const unsigned char* downTypesVol = downvol->getDownTypes(volId);
int nbFaces = downvol->getNumberOfDownCells(volId);
const int* faceIds = downvol->getDownCells(volId);
for (int n = 0; n < nbFaces; n++)
{
SMDS_Down2D *downFace = static_cast<SMDS_Down2D*> (_grid->getDownArray(downTypesVol[n]));
bool isInFace = downFace->isInFace(faceIds[n], pts, _nbDownCells);
if (isInFace)
{
bool alreadySet = false;
for (int k = 0; k < cnt; k++)
if (faceIds[n] == downFaces[k])
{
alreadySet = true;
break;
}
if (!alreadySet)
{
downFaces[cnt] = faceIds[n];
downTypes[cnt] = downTypesVol[n];
cnt++;
}
}
}
}
}
return cnt;
}
// ---------------------------------------------------------------------------
SMDS_Down2D::SMDS_Down2D(SMDS_UnstructuredGrid *grid, int nbDownCells) :
SMDS_Downward(grid, nbDownCells)
{
_upCellIds.clear();
_upCellTypes.clear();
_tempNodes.clear();
_nbNodes = 0;
}
SMDS_Down2D::~SMDS_Down2D()
{
}
int SMDS_Down2D::getNumberOfUpCells(int cellId)
{
int nbup = 0;
if (_upCellIds[2 * cellId] >= 0)
nbup++;
if (_upCellIds[2 * cellId + 1] >= 0)
nbup++;
return nbup;
}
const int* SMDS_Down2D::getUpCells(int cellId)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
return &_upCellIds[2 * cellId];
}
const unsigned char* SMDS_Down2D::getUpTypes(int cellId)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
return &_upCellTypes[2 * cellId];
}
void SMDS_Down2D::getNodeIds(int cellId, std::set<int>& nodeSet)
{
for (int i = 0; i < _nbDownCells; i++)
{
int downCellId = _cellIds[_nbDownCells * cellId + i];
unsigned char cellType = _cellTypes[i];
this->_grid->getDownArray(cellType)->getNodeIds(downCellId, nodeSet);
}
}
/*! Find in vtkUnstructuredGrid the volumes containing a face already stored in vtkUnstructuredGrid.
* Search the volumes containing a face, to store the info in SMDS_Down2D for later uses
* with SMDS_Down2D::getUpCells and SMDS_Down2D::getUpTypes.
* A face belongs to 0, 1 or 2 volumes, identified by their id in vtkUnstructuredGrid.
* @param cellId the face cell id in vkUnstructuredGrid
* @param ids a couple of vtkId, initialized at -1 (no parent volume)
* @return number of volumes (0, 1 or 2)
*/
int SMDS_Down2D::computeVolumeIds(int cellId, int* ids)
{
// --- find point id's of the face
vtkIdType npts = 0;
vtkIdType *pts; // will refer to the point id's of the face
_grid->GetCellPoints(cellId, npts, pts);
vector<int> nodes;
for (int i = 0; i < npts; i++)
nodes.push_back(pts[i]);
int nvol = this->computeVolumeIdsFromNodesFace(&nodes[0], npts, ids);
return nvol;
}
/*! Find in vtkUnstructuredGrid the volumes containing a face described by it's nodes
* Search the volumes containing a face, to store the info in SMDS_Down2D for later uses
* with SMDS_Down2D::getUpCells and SMDS_Down2D::getUpTypes.
* A face belongs to 0, 1 or 2 volumes, identified by their id in vtkUnstructuredGrid.
* @param faceByNodes
* @param ids a couple of vtkId, initialized at -1 (no parent volume)
* @return number of volumes (0, 1 or 2)
*/
int SMDS_Down2D::computeVolumeIds(ElemByNodesType& faceByNodes, int* ids)
{
int nvol = this->computeVolumeIdsFromNodesFace(&faceByNodes.nodeIds[0], faceByNodes.nbNodes, ids);
return nvol;
}
/*! Find in vtkUnstructuredGrid the volumes containing a face described by it's nodes
* Search the volumes containing a face, to store the info in SMDS_Down2D for later uses
* with SMDS_Down2D::getUpCells and SMDS_Down2D::getUpTypes.
* A face belongs to 0, 1 or 2 volumes, identified by their id in vtkUnstructuredGrid.
* @param pts array of vtk node id's
* @param npts number of nodes
* @param ids
* @return number of volumes (0, 1 or 2)
*/
int SMDS_Down2D::computeVolumeIdsFromNodesFace(int* pts, int npts, int* ids)
{
// --- find all the cells the points belong to, and how many of the points belong to a given cell
int cellIds[1000];
int cellCnt[1000];
int cnt = 0;
for (int i = 0; i < npts; i++)
{
vtkIdType point = pts[i];
int numCells = _grid->GetLinks()->GetNcells(point);
//MESSAGE("cells pour " << i << " " << numCells);
vtkIdType *cells = _grid->GetLinks()->GetCells(point);
for (int j = 0; j < numCells; j++)
{
int vtkCellId = cells[j];
bool found = false;
for (int k = 0; k < cnt; k++)
{
if (cellIds[k] == vtkCellId)
{
cellCnt[k] += 1;
found = true;
break;
}
}
if (!found)
{
cellIds[cnt] = vtkCellId;
cellCnt[cnt] = 1;
// TODO ASSERT(cnt<1000);
cnt++;
}
}
}
// --- find the volume cells: they contains all the points and are of type volume
int nvol = 0;
for (int i = 0; i < cnt; i++)
{
//MESSAGE("cell " << cellIds[i] << " points " << cellCnt[i]);
if (cellCnt[i] == npts)
{
int vtkElemId = cellIds[i];
int vtkType = _grid->GetCellType(vtkElemId);
if (SMDS_Downward::getCellDimension(vtkType) == 3)
{
ids[nvol] = vtkElemId; // store the volume id in given vector
nvol++;
}
}
if (nvol == 2)
break;
}
return nvol;
}
void SMDS_Down2D::setTempNodes(int cellId, int vtkId)
{
vtkIdType npts = 0;
vtkIdType *pts; // will refer to the point id's of the face
_grid->GetCellPoints(vtkId, npts, pts);
// MESSAGE(vtkId << " " << npts << " " << _nbNodes);
//ASSERT(npts == _nbNodes);
for (int i = 0; i < npts; i++)
{
_tempNodes[_nbNodes * cellId + i] = pts[i];
}
}
void SMDS_Down2D::setTempNodes(int cellId, ElemByNodesType& faceByNodes)
{
for (int i = 0; i < faceByNodes.nbNodes; i++)
_tempNodes[_nbNodes * cellId + i] = faceByNodes.nodeIds[i];
}
/*! Find if all the nodes belongs to the face.
*
* @param cellId the face cell Id
* @param nodeSet set of node id's to be found in the face list of nodes
* @return
*/
bool SMDS_Down2D::isInFace(int cellId, int *pts, int npts)
{
int nbFound = 0;
int *nodes = &_tempNodes[_nbNodes * cellId];
for (int j = 0; j < npts; j++)
{
int point = pts[j];
for (int i = 0; i < _nbNodes; i++)
{
if (nodes[i] == point)
{
nbFound++;
break;
}
}
}
return (nbFound == npts);
}
/*! Resize the downward connectivity storage vector if needed.
*
* @param nbElems total number of elements of the same type required
*/
void SMDS_Down2D::allocate(int nbElems)
{
if (nbElems >= _vtkCellIds.size())
{
_cellIds.resize(_nbDownCells * (nbElems + SMDS_Mesh::chunkSize), -1);
_vtkCellIds.resize(nbElems + SMDS_Mesh::chunkSize, -1);
_upCellIds.resize(2 * (nbElems + SMDS_Mesh::chunkSize), -1);
_upCellTypes.resize(2 * (nbElems + SMDS_Mesh::chunkSize), -1);
_tempNodes.resize(_nbNodes * (nbElems + SMDS_Mesh::chunkSize), -1);
}
}
void SMDS_Down2D::compactStorage()
{
_cellIds.resize(_nbDownCells * _maxId);
_upCellIds.resize(2 * _maxId);
_upCellTypes.resize(2 * _maxId);
_vtkCellIds.resize(_maxId);
_tempNodes.clear();
}
void SMDS_Down2D::addUpCell(int cellId, int upCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
int *vols = &_upCellIds[2 * cellId];
unsigned char *types = &_upCellTypes[2 * cellId];
for (int i = 0; i < 2; i++)
{
if (vols[i] < 0)
{
vols[i] = upCellId; // use non affected volume
types[i] = aType;
return;
}
if ((vols[i] == upCellId) && (types[i] == aType)) // already done
return;
}
ASSERT(0);
}
int SMDS_Down2D::getNodeSet(int cellId, int* nodeSet)
{
for (int i = 0; i < _nbNodes; i++)
nodeSet[i] = _tempNodes[_nbNodes * cellId + i];
return _nbNodes;
}
int SMDS_Down2D::FindEdgeByNodes(int cellId, ElemByNodesType& edgeByNodes)
{
int *edges = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if ((edges[i] >= 0) && (edgeByNodes.vtkType == _cellTypes[i]))
{
int nodeSet[3];
int npts = this->_grid->getDownArray(edgeByNodes.vtkType)->getNodeSet(edges[i], nodeSet);
bool found = false;
for (int j = 0; j < npts; j++)
{
int point = edgeByNodes.nodeIds[j];
found = false;
for (int k = 0; k < npts; k++)
{
if (nodeSet[k] == point)
{
found = true;
break;
}
}
if (!found)
break;
}
if (found)
return edges[i];
}
}
return -1;
}
// ---------------------------------------------------------------------------
SMDS_Down3D::SMDS_Down3D(SMDS_UnstructuredGrid *grid, int nbDownCells) :
SMDS_Downward(grid, nbDownCells)
{
}
SMDS_Down3D::~SMDS_Down3D()
{
}
void SMDS_Down3D::allocate(int nbElems)
{
if (nbElems >= _vtkCellIds.size())
{
_cellIds.resize(_nbDownCells * (nbElems + SMDS_Mesh::chunkSize), -1);
_vtkCellIds.resize(nbElems + SMDS_Mesh::chunkSize, -1);
}
}
void SMDS_Down3D::compactStorage()
{
// nothing to do, size was known before
}
int SMDS_Down3D::getNumberOfUpCells(int cellId)
{
return 0;
}
const int* SMDS_Down3D::getUpCells(int cellId)
{
return 0;
}
const unsigned char* SMDS_Down3D::getUpTypes(int cellId)
{
return 0;
}
void SMDS_Down3D::getNodeIds(int cellId, std::set<int>& nodeSet)
{
int vtkId = this->_vtkCellIds[cellId];
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(vtkId, npts, nodes);
for (int i = 0; i < npts; i++)
nodeSet.insert(nodes[i]);
}
int SMDS_Down3D::FindFaceByNodes(int cellId, ElemByNodesType& faceByNodes)
{
int *faces = &_cellIds[_nbDownCells * cellId];
int npoints = 0;
for (int i = 0; i < _nbDownCells; i++)
{
if ((faces[i] >= 0) && (faceByNodes.vtkType == _cellTypes[i]))
{
if (npoints == 0)
npoints = faceByNodes.nbNodes;
int nodeSet[10];
int npts = this->_grid->getDownArray(faceByNodes.vtkType)->getNodeSet(faces[i], nodeSet);
if (npts != npoints)
continue; // skip this face
bool found = false;
for (int j = 0; j < npts; j++)
{
int point = faceByNodes.nodeIds[j];
found = false;
for (int k = 0; k < npts; k++)
{
if (nodeSet[k] == point)
{
found = true;
break; // point j is in the 2 faces, skip remaining k values
}
}
if (!found)
break; // point j is not in the 2 faces, skip the remaining tests
}
if (found)
return faces[i];
}
}
return -1;
}
// ---------------------------------------------------------------------------
SMDS_DownEdge::SMDS_DownEdge(SMDS_UnstructuredGrid *grid) :
SMDS_Down1D(grid, 2)
{
_cellTypes.push_back(VTK_VERTEX);
_cellTypes.push_back(VTK_VERTEX);
}
SMDS_DownEdge::~SMDS_DownEdge()
{
}
// ---------------------------------------------------------------------------
SMDS_DownQuadEdge::SMDS_DownQuadEdge(SMDS_UnstructuredGrid *grid) :
SMDS_Down1D(grid, 3)
{
_cellTypes.push_back(VTK_VERTEX);
_cellTypes.push_back(VTK_VERTEX);
_cellTypes.push_back(VTK_VERTEX);
}
SMDS_DownQuadEdge::~SMDS_DownQuadEdge()
{
}
// ---------------------------------------------------------------------------
SMDS_DownTriangle::SMDS_DownTriangle(SMDS_UnstructuredGrid *grid) :
SMDS_Down2D(grid, 3)
{
_cellTypes.push_back(VTK_LINE);
_cellTypes.push_back(VTK_LINE);
_cellTypes.push_back(VTK_LINE);
_nbNodes = 3;
}
SMDS_DownTriangle::~SMDS_DownTriangle()
{
}
void SMDS_DownTriangle::computeEdgesWithNodes(int cellId, ListElemByNodesType& edgesWithNodes)
{
int *nodes = &_tempNodes[_nbNodes * cellId];
edgesWithNodes.nbElems = 3;
edgesWithNodes.elems[0].nodeIds[0] = nodes[0];
edgesWithNodes.elems[0].nodeIds[1] = nodes[1];
edgesWithNodes.elems[0].nbNodes = 2;
edgesWithNodes.elems[0].vtkType = VTK_LINE;
edgesWithNodes.elems[1].nodeIds[0] = nodes[1];
edgesWithNodes.elems[1].nodeIds[1] = nodes[2];
edgesWithNodes.elems[1].nbNodes = 2;
edgesWithNodes.elems[1].vtkType = VTK_LINE;
edgesWithNodes.elems[2].nodeIds[0] = nodes[2];
edgesWithNodes.elems[2].nodeIds[1] = nodes[0];
edgesWithNodes.elems[2].nbNodes = 2;
edgesWithNodes.elems[2].vtkType = VTK_LINE;
}
void SMDS_DownTriangle::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
//ASSERT(aType == VTK_LINE);
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
}
// ---------------------------------------------------------------------------
SMDS_DownQuadTriangle::SMDS_DownQuadTriangle(SMDS_UnstructuredGrid *grid) :
SMDS_Down2D(grid, 3)
{
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_nbNodes = 6;
}
SMDS_DownQuadTriangle::~SMDS_DownQuadTriangle()
{
}
void SMDS_DownQuadTriangle::computeEdgesWithNodes(int cellId, ListElemByNodesType& edgesWithNodes)
{
int *nodes = &_tempNodes[_nbNodes * cellId];
edgesWithNodes.nbElems = 3;
edgesWithNodes.elems[0].nodeIds[0] = nodes[0];
edgesWithNodes.elems[0].nodeIds[1] = nodes[1];
edgesWithNodes.elems[0].nodeIds[2] = nodes[3];
edgesWithNodes.elems[0].nbNodes = 3;
edgesWithNodes.elems[0].vtkType = VTK_QUADRATIC_EDGE;
edgesWithNodes.elems[1].nodeIds[0] = nodes[1];
edgesWithNodes.elems[1].nodeIds[1] = nodes[2];
edgesWithNodes.elems[1].nodeIds[2] = nodes[4];
edgesWithNodes.elems[1].nbNodes = 3;
edgesWithNodes.elems[1].vtkType = VTK_QUADRATIC_EDGE;
edgesWithNodes.elems[2].nodeIds[0] = nodes[2];
edgesWithNodes.elems[2].nodeIds[1] = nodes[0];
edgesWithNodes.elems[2].nodeIds[2] = nodes[5];
edgesWithNodes.elems[2].nbNodes = 3;
edgesWithNodes.elems[2].vtkType = VTK_QUADRATIC_EDGE;
}
void SMDS_DownQuadTriangle::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
//ASSERT(aType == VTK_QUADRATIC_EDGE);
int *edges = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (edges[i] < 0)
{
edges[i] = lowCellId;
return;
}
if (edges[i] == lowCellId)
return;
}
ASSERT(0);
}
// ---------------------------------------------------------------------------
SMDS_DownQuadrangle::SMDS_DownQuadrangle(SMDS_UnstructuredGrid *grid) :
SMDS_Down2D(grid, 4)
{
_cellTypes.push_back(VTK_LINE);
_cellTypes.push_back(VTK_LINE);
_cellTypes.push_back(VTK_LINE);
_cellTypes.push_back(VTK_LINE);
_nbNodes = 4;
}
SMDS_DownQuadrangle::~SMDS_DownQuadrangle()
{
}
void SMDS_DownQuadrangle::computeEdgesWithNodes(int cellId, ListElemByNodesType& edgesWithNodes)
{
int *nodes = &_tempNodes[_nbNodes * cellId];
edgesWithNodes.nbElems = 4;
edgesWithNodes.elems[0].nodeIds[0] = nodes[0];
edgesWithNodes.elems[0].nodeIds[1] = nodes[1];
edgesWithNodes.elems[0].nbNodes = 2;
edgesWithNodes.elems[0].vtkType = VTK_LINE;
edgesWithNodes.elems[1].nodeIds[0] = nodes[1];
edgesWithNodes.elems[1].nodeIds[1] = nodes[2];
edgesWithNodes.elems[1].nbNodes = 2;
edgesWithNodes.elems[1].vtkType = VTK_LINE;
edgesWithNodes.elems[2].nodeIds[0] = nodes[2];
edgesWithNodes.elems[2].nodeIds[1] = nodes[3];
edgesWithNodes.elems[2].nbNodes = 2;
edgesWithNodes.elems[2].vtkType = VTK_LINE;
edgesWithNodes.elems[3].nodeIds[0] = nodes[3];
edgesWithNodes.elems[3].nodeIds[1] = nodes[0];
edgesWithNodes.elems[3].nbNodes = 2;
edgesWithNodes.elems[3].vtkType = VTK_LINE;
}
void SMDS_DownQuadrangle::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
//ASSERT(aType == VTK_LINE);
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
}
// ---------------------------------------------------------------------------
SMDS_DownQuadQuadrangle::SMDS_DownQuadQuadrangle(SMDS_UnstructuredGrid *grid) :
SMDS_Down2D(grid, 4)
{
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_cellTypes.push_back(VTK_QUADRATIC_EDGE);
_nbNodes = 8;
}
SMDS_DownQuadQuadrangle::~SMDS_DownQuadQuadrangle()
{
}
void SMDS_DownQuadQuadrangle::computeEdgesWithNodes(int cellId, ListElemByNodesType& edgesWithNodes)
{
int *nodes = &_tempNodes[_nbNodes * cellId];
edgesWithNodes.nbElems = 4;
edgesWithNodes.elems[0].nodeIds[0] = nodes[0];
edgesWithNodes.elems[0].nodeIds[1] = nodes[1];
edgesWithNodes.elems[0].nodeIds[2] = nodes[4];
edgesWithNodes.elems[0].nbNodes = 3;
edgesWithNodes.elems[0].vtkType = VTK_QUADRATIC_EDGE;
edgesWithNodes.elems[1].nodeIds[0] = nodes[1];
edgesWithNodes.elems[1].nodeIds[1] = nodes[2];
edgesWithNodes.elems[1].nodeIds[2] = nodes[5];
edgesWithNodes.elems[1].nbNodes = 3;
edgesWithNodes.elems[1].vtkType = VTK_QUADRATIC_EDGE;
edgesWithNodes.elems[2].nodeIds[0] = nodes[2];
edgesWithNodes.elems[2].nodeIds[1] = nodes[3];
edgesWithNodes.elems[2].nodeIds[2] = nodes[6];
edgesWithNodes.elems[2].nbNodes = 3;
edgesWithNodes.elems[2].vtkType = VTK_QUADRATIC_EDGE;
edgesWithNodes.elems[3].nodeIds[0] = nodes[3];
edgesWithNodes.elems[3].nodeIds[1] = nodes[0];
edgesWithNodes.elems[3].nodeIds[2] = nodes[7];
edgesWithNodes.elems[3].nbNodes = 3;
edgesWithNodes.elems[3].vtkType = VTK_QUADRATIC_EDGE;
}
void SMDS_DownQuadQuadrangle::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
//ASSERT(aType == VTK_QUADRATIC_EDGE);
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
}
// ---------------------------------------------------------------------------
SMDS_DownTetra::SMDS_DownTetra(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 4)
{
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
}
SMDS_DownTetra::~SMDS_DownTetra()
{
}
void SMDS_DownTetra::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
int ids[12] = { 0, 1, 2, 0, 3, 1, 2, 3, 0, 1, 3, 2 };
//int ids[12] = { 2, 1, 0, 1, 3, 0, 0, 3, 2, 2, 3, 1 };
for (int k = 0; k < 4; k++)
{
tofind.clear();
for (int i = 0; i < 3; i++)
tofind.insert(nodes[ids[3 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 3; i++)
orderedNodes[i] = nodes[ids[3 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownTetra::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
//ASSERT(aType == VTK_TRIANGLE);
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The linear tetrahedron is defined by four points.
* @see vtkTetra.h in Filtering.
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownTetra::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 4;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[1];
facesWithNodes.elems[0].nodeIds[2] = nodes[2];
facesWithNodes.elems[0].nbNodes = 3;
facesWithNodes.elems[0].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[1].nodeIds[0] = nodes[0];
facesWithNodes.elems[1].nodeIds[1] = nodes[1];
facesWithNodes.elems[1].nodeIds[2] = nodes[3];
facesWithNodes.elems[1].nbNodes = 3;
facesWithNodes.elems[1].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[2].nodeIds[0] = nodes[0];
facesWithNodes.elems[2].nodeIds[1] = nodes[2];
facesWithNodes.elems[2].nodeIds[2] = nodes[3];
facesWithNodes.elems[2].nbNodes = 3;
facesWithNodes.elems[2].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[3].nodeIds[0] = nodes[1];
facesWithNodes.elems[3].nodeIds[1] = nodes[2];
facesWithNodes.elems[3].nodeIds[2] = nodes[3];
facesWithNodes.elems[3].nbNodes = 3;
facesWithNodes.elems[3].vtkType = VTK_TRIANGLE;
}
// ---------------------------------------------------------------------------
SMDS_DownQuadTetra::SMDS_DownQuadTetra(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 4)
{
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
}
SMDS_DownQuadTetra::~SMDS_DownQuadTetra()
{
}
void SMDS_DownQuadTetra::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
int ids[24] = { 0, 1, 2, 4, 5, 6, 0, 3, 1, 7, 8, 4, 2, 3, 0, 9, 7, 6, 1, 3, 2, 8, 9, 5 };
//int ids[24] = { 2, 1, 0, 5, 4, 6, 1, 3, 0, 8, 7, 4, 0, 3, 2, 7, 9, 6, 2, 3, 1, 9, 8, 5 };
for (int k = 0; k < 4; k++)
{
tofind.clear();
for (int i = 0; i < 6; i++)
tofind.insert(nodes[ids[6 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 6; i++)
orderedNodes[i] = nodes[ids[6 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownQuadTetra::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
//ASSERT(aType == VTK_QUADRATIC_TRIANGLE);
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The ordering of the ten points defining the quadratic tetrahedron cell is point id's (0-3,4-9)
* where id's 0-3 are the four tetrahedron vertices;
* and point id's 4-9 are the mid-edge nodes between (0,1), (1,2), (2,0), (0,3), (1,3), and (2,3).
* @see vtkQuadraticTetra.h in Filtering.
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownQuadTetra::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 4;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[1];
facesWithNodes.elems[0].nodeIds[2] = nodes[2];
facesWithNodes.elems[0].nodeIds[3] = nodes[4];
facesWithNodes.elems[0].nodeIds[4] = nodes[5];
facesWithNodes.elems[0].nodeIds[5] = nodes[6];
facesWithNodes.elems[0].nbNodes = 6;
facesWithNodes.elems[0].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[1].nodeIds[0] = nodes[0];
facesWithNodes.elems[1].nodeIds[1] = nodes[1];
facesWithNodes.elems[1].nodeIds[2] = nodes[3];
facesWithNodes.elems[1].nodeIds[3] = nodes[4];
facesWithNodes.elems[1].nodeIds[4] = nodes[8];
facesWithNodes.elems[1].nodeIds[5] = nodes[7];
facesWithNodes.elems[1].nbNodes = 6;
facesWithNodes.elems[1].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[2].nodeIds[0] = nodes[0];
facesWithNodes.elems[2].nodeIds[1] = nodes[2];
facesWithNodes.elems[2].nodeIds[2] = nodes[3];
facesWithNodes.elems[2].nodeIds[3] = nodes[6];
facesWithNodes.elems[2].nodeIds[4] = nodes[9];
facesWithNodes.elems[2].nodeIds[5] = nodes[7];
facesWithNodes.elems[2].nbNodes = 6;
facesWithNodes.elems[2].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[3].nodeIds[0] = nodes[1];
facesWithNodes.elems[3].nodeIds[1] = nodes[2];
facesWithNodes.elems[3].nodeIds[2] = nodes[3];
facesWithNodes.elems[3].nodeIds[3] = nodes[5];
facesWithNodes.elems[3].nodeIds[4] = nodes[9];
facesWithNodes.elems[3].nodeIds[5] = nodes[8];
facesWithNodes.elems[3].nbNodes = 6;
facesWithNodes.elems[3].vtkType = VTK_QUADRATIC_TRIANGLE;
}
// ---------------------------------------------------------------------------
SMDS_DownPyramid::SMDS_DownPyramid(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 5)
{
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
}
SMDS_DownPyramid::~SMDS_DownPyramid()
{
}
void SMDS_DownPyramid::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
int ids[16] = { 0, 1, 2, 3, 0, 3, 4, 3, 2, 4, 2, 1, 4, 1, 0, 4 };
// Quadrangular face
tofind.clear();
for (int i = 0; i < 4; i++)
tofind.insert(nodes[ids[i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 4; i++)
orderedNodes[i] = nodes[ids[i]];
return;
}
// Triangular faces
for (int k = 0; k < 4; k++)
{
tofind.clear();
for (int i = 0; i < 3; i++)
tofind.insert(nodes[ids[4 + 3 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 3; i++)
orderedNodes[i] = nodes[ids[4 + 3 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownPyramid::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
int *faces = &_cellIds[_nbDownCells * cellId];
if (aType == VTK_QUAD)
{
if (faces[0] < 0)
{
faces[0] = lowCellId;
return;
}
if (faces[0] == lowCellId)
return;
}
else
{
//ASSERT(aType == VTK_TRIANGLE);
for (int i = 1; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The pyramid is defined by the five points (0-4) where (0,1,2,3) is the base of the pyramid which,
* using the right hand rule, forms a quadrilateral whose normal points in the direction of the
* pyramid apex at vertex #4.
* @see vtkPyramid.h in Filtering.
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownPyramid::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 5;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[1];
facesWithNodes.elems[0].nodeIds[2] = nodes[2];
facesWithNodes.elems[0].nodeIds[3] = nodes[3];
facesWithNodes.elems[0].nbNodes = 4;
facesWithNodes.elems[0].vtkType = VTK_QUAD;
facesWithNodes.elems[1].nodeIds[0] = nodes[0];
facesWithNodes.elems[1].nodeIds[1] = nodes[1];
facesWithNodes.elems[1].nodeIds[2] = nodes[4];
facesWithNodes.elems[1].nbNodes = 3;
facesWithNodes.elems[1].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[2].nodeIds[0] = nodes[1];
facesWithNodes.elems[2].nodeIds[1] = nodes[2];
facesWithNodes.elems[2].nodeIds[2] = nodes[4];
facesWithNodes.elems[2].nbNodes = 3;
facesWithNodes.elems[2].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[3].nodeIds[0] = nodes[2];
facesWithNodes.elems[3].nodeIds[1] = nodes[3];
facesWithNodes.elems[3].nodeIds[2] = nodes[4];
facesWithNodes.elems[3].nbNodes = 3;
facesWithNodes.elems[3].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[4].nodeIds[0] = nodes[3];
facesWithNodes.elems[4].nodeIds[1] = nodes[0];
facesWithNodes.elems[4].nodeIds[2] = nodes[4];
facesWithNodes.elems[4].nbNodes = 3;
facesWithNodes.elems[4].vtkType = VTK_TRIANGLE;
}
// ---------------------------------------------------------------------------
SMDS_DownQuadPyramid::SMDS_DownQuadPyramid(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 5)
{
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
}
SMDS_DownQuadPyramid::~SMDS_DownQuadPyramid()
{
}
void SMDS_DownQuadPyramid::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
// MESSAGE("SMDS_DownQuadPyramid::getOrderedNodesOfFace cellId = " << cellId);
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
int ids[32] = { 0, 1, 2, 3, 5, 6, 7, 8,
0, 3, 4, 8, 12, 9, 3, 2, 4, 7 , 11, 12, 2, 1, 4, 6, 10, 11, 1, 0, 4, 5, 9, 10 };
// Quadrangular face
tofind.clear();
for (int i = 0; i < 8; i++)
tofind.insert(nodes[ids[i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 8; i++)
orderedNodes[i] = nodes[ids[i]];
return;
}
// Triangular faces
for (int k = 0; k < 4; k++)
{
tofind.clear();
for (int i = 0; i < 6; i++)
tofind.insert(nodes[ids[8 + 6 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 6; i++)
orderedNodes[i] = nodes[ids[8 + 6 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2] << " " << orderedNodes[3]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownQuadPyramid::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
int *faces = &_cellIds[_nbDownCells * cellId];
if (aType == VTK_QUADRATIC_QUAD)
{
if (faces[0] < 0)
{
faces[0] = lowCellId;
return;
}
if (faces[0] == lowCellId)
return;
}
else
{
//ASSERT(aType == VTK_QUADRATIC_TRIANGLE);
for (int i = 1; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The ordering of the thirteen points defining the quadratic pyramid cell is point id's (0-4,5-12)
* where point id's 0-4 are the five corner vertices of the pyramid; followed
* by eight mid-edge nodes (5-12). Note that these mid-edge nodes lie on the edges defined by
* 5(0,1), 6(1,2), 7(2,3), 8(3,0), 9(0,4), 10(1,4), 11(2,4), 12(3,4).
* @see vtkQuadraticPyramid.h in Filtering.
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownQuadPyramid::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 5;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[1];
facesWithNodes.elems[0].nodeIds[2] = nodes[2];
facesWithNodes.elems[0].nodeIds[3] = nodes[3];
facesWithNodes.elems[0].nodeIds[4] = nodes[5];
facesWithNodes.elems[0].nodeIds[5] = nodes[6];
facesWithNodes.elems[0].nodeIds[6] = nodes[7];
facesWithNodes.elems[0].nodeIds[7] = nodes[8];
facesWithNodes.elems[0].nbNodes = 8;
facesWithNodes.elems[0].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[1].nodeIds[0] = nodes[0];
facesWithNodes.elems[1].nodeIds[1] = nodes[1];
facesWithNodes.elems[1].nodeIds[2] = nodes[4];
facesWithNodes.elems[1].nodeIds[3] = nodes[5];
facesWithNodes.elems[1].nodeIds[4] = nodes[10];
facesWithNodes.elems[1].nodeIds[5] = nodes[9];
facesWithNodes.elems[1].nbNodes = 6;
facesWithNodes.elems[1].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[2].nodeIds[0] = nodes[1];
facesWithNodes.elems[2].nodeIds[1] = nodes[2];
facesWithNodes.elems[2].nodeIds[2] = nodes[4];
facesWithNodes.elems[2].nodeIds[3] = nodes[6];
facesWithNodes.elems[2].nodeIds[4] = nodes[11];
facesWithNodes.elems[2].nodeIds[5] = nodes[10];
facesWithNodes.elems[2].nbNodes = 6;
facesWithNodes.elems[2].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[3].nodeIds[0] = nodes[2];
facesWithNodes.elems[3].nodeIds[1] = nodes[3];
facesWithNodes.elems[3].nodeIds[2] = nodes[4];
facesWithNodes.elems[3].nodeIds[3] = nodes[7];
facesWithNodes.elems[3].nodeIds[4] = nodes[12];
facesWithNodes.elems[3].nodeIds[5] = nodes[11];
facesWithNodes.elems[3].nbNodes = 6;
facesWithNodes.elems[3].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[4].nodeIds[0] = nodes[3];
facesWithNodes.elems[4].nodeIds[1] = nodes[0];
facesWithNodes.elems[4].nodeIds[2] = nodes[4];
facesWithNodes.elems[4].nodeIds[3] = nodes[8];
facesWithNodes.elems[4].nodeIds[4] = nodes[9];
facesWithNodes.elems[4].nodeIds[5] = nodes[12];
facesWithNodes.elems[4].nbNodes = 6;
facesWithNodes.elems[4].vtkType = VTK_QUADRATIC_TRIANGLE;
}
// ---------------------------------------------------------------------------
SMDS_DownPenta::SMDS_DownPenta(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 5)
{
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_TRIANGLE);
_cellTypes.push_back(VTK_TRIANGLE);
}
SMDS_DownPenta::~SMDS_DownPenta()
{
}
void SMDS_DownPenta::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
//int ids[18] = { 0, 2, 1, 3, 4, 5, 0, 1, 4, 3, 1, 2, 5, 4, 2, 0, 3, 5 };
int ids[18] = { 0, 1, 2, 3, 5, 4, 0, 3, 4, 1, 1, 4, 5, 2, 2, 5, 3, 0 };
// Triangular faces
for (int k = 0; k < 2; k++)
{
tofind.clear();
for (int i = 0; i < 3; i++)
tofind.insert(nodes[ids[3 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 3; i++)
orderedNodes[i] = nodes[ids[3 * k + i]];
return;
}
}
// Quadrangular faces
for (int k = 0; k < 3; k++)
{
tofind.clear();
for (int i = 0; i < 4; i++)
tofind.insert(nodes[ids[6 + 4 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 4; i++)
orderedNodes[i] = nodes[ids[6 + 4 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownPenta::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
int *faces = &_cellIds[_nbDownCells * cellId];
if (aType == VTK_QUAD)
for (int i = 0; i < 3; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
else
{
//ASSERT(aType == VTK_TRIANGLE);
for (int i = 3; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's.
* A wedge or pentahedron consists of two triangular and three quadrilateral faces
* and is defined by the six points (0-5) where (0,1,2) is the base of the wedge which,
* using the right hand rule, forms a triangle whose normal points outward
* (away from the triangular face (3,4,5)).
* @see vtkWedge.h in Filtering
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownPenta::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 5;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[2];
facesWithNodes.elems[0].nodeIds[2] = nodes[5];
facesWithNodes.elems[0].nodeIds[3] = nodes[3];
facesWithNodes.elems[0].nbNodes = 4;
facesWithNodes.elems[0].vtkType = VTK_QUAD;
facesWithNodes.elems[1].nodeIds[0] = nodes[1];
facesWithNodes.elems[1].nodeIds[1] = nodes[2];
facesWithNodes.elems[1].nodeIds[2] = nodes[5];
facesWithNodes.elems[1].nodeIds[3] = nodes[4];
facesWithNodes.elems[1].nbNodes = 4;
facesWithNodes.elems[1].vtkType = VTK_QUAD;
facesWithNodes.elems[2].nodeIds[0] = nodes[0];
facesWithNodes.elems[2].nodeIds[1] = nodes[1];
facesWithNodes.elems[2].nodeIds[2] = nodes[4];
facesWithNodes.elems[2].nodeIds[3] = nodes[3];
facesWithNodes.elems[2].nbNodes = 4;
facesWithNodes.elems[2].vtkType = VTK_QUAD;
facesWithNodes.elems[3].nodeIds[0] = nodes[0];
facesWithNodes.elems[3].nodeIds[1] = nodes[1];
facesWithNodes.elems[3].nodeIds[2] = nodes[2];
facesWithNodes.elems[3].nbNodes = 3;
facesWithNodes.elems[3].vtkType = VTK_TRIANGLE;
facesWithNodes.elems[4].nodeIds[0] = nodes[3];
facesWithNodes.elems[4].nodeIds[1] = nodes[4];
facesWithNodes.elems[4].nodeIds[2] = nodes[5];
facesWithNodes.elems[4].nbNodes = 3;
facesWithNodes.elems[4].vtkType = VTK_TRIANGLE;
}
// ---------------------------------------------------------------------------
SMDS_DownQuadPenta::SMDS_DownQuadPenta(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 5)
{
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
_cellTypes.push_back(VTK_QUADRATIC_TRIANGLE);
}
SMDS_DownQuadPenta::~SMDS_DownQuadPenta()
{
}
void SMDS_DownQuadPenta::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
//int ids[18] = { 0, 2, 1, 3, 4, 5, 0, 1, 4, 3, 1, 2, 5, 4, 2, 0, 3, 5 };
int ids[36] = { 0, 1, 2, 6, 7, 8, 3, 5, 4, 11, 10, 9,
0, 3, 4, 1, 12, 9, 13, 6, 1, 4, 5, 2, 13, 10, 14, 7, 2, 5, 3, 0, 14, 11, 12, 8 };
// Triangular faces
for (int k = 0; k < 2; k++)
{
tofind.clear();
for (int i = 0; i < 6; i++)
tofind.insert(nodes[ids[6 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 6; i++)
orderedNodes[i] = nodes[ids[6 * k + i]];
return;
}
}
// Quadrangular faces
for (int k = 0; k < 3; k++)
{
tofind.clear();
for (int i = 0; i < 8; i++)
tofind.insert(nodes[ids[12 + 8 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 8; i++)
orderedNodes[i] = nodes[ids[12 + 8 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownQuadPenta::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0) && (cellId < _maxId));
int *faces = &_cellIds[_nbDownCells * cellId];
if (aType == VTK_QUADRATIC_QUAD)
for (int i = 0; i < 3; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
else
{
//ASSERT(aType == VTK_QUADRATIC_TRIANGLE);
for (int i = 3; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The quadratic wedge (or pentahedron) is defined by fifteen points.
* The ordering of the fifteen points defining the cell is point id's (0-5,6-14)
* where point id's 0-5 are the six corner vertices of the wedge, followed by
* nine mid-edge nodes (6-14). Note that these mid-edge nodes lie on the edges defined by
* (0,1), (1,2), (2,0), (3,4), (4,5), (5,3), (0,3), (1,4), (2,5).
* @see vtkQuadraticWedge.h in Filtering
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownQuadPenta::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 5;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[2];
facesWithNodes.elems[0].nodeIds[2] = nodes[5];
facesWithNodes.elems[0].nodeIds[3] = nodes[3];
facesWithNodes.elems[0].nodeIds[4] = nodes[8];
facesWithNodes.elems[0].nodeIds[5] = nodes[14];
facesWithNodes.elems[0].nodeIds[6] = nodes[11];
facesWithNodes.elems[0].nodeIds[7] = nodes[12];
facesWithNodes.elems[0].nbNodes = 8;
facesWithNodes.elems[0].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[1].nodeIds[0] = nodes[1];
facesWithNodes.elems[1].nodeIds[1] = nodes[2];
facesWithNodes.elems[1].nodeIds[2] = nodes[5];
facesWithNodes.elems[1].nodeIds[3] = nodes[4];
facesWithNodes.elems[1].nodeIds[4] = nodes[7];
facesWithNodes.elems[1].nodeIds[5] = nodes[14];
facesWithNodes.elems[1].nodeIds[6] = nodes[10];
facesWithNodes.elems[1].nodeIds[7] = nodes[13];
facesWithNodes.elems[1].nbNodes = 8;
facesWithNodes.elems[1].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[2].nodeIds[0] = nodes[0];
facesWithNodes.elems[2].nodeIds[1] = nodes[1];
facesWithNodes.elems[2].nodeIds[2] = nodes[4];
facesWithNodes.elems[2].nodeIds[3] = nodes[3];
facesWithNodes.elems[2].nodeIds[4] = nodes[6];
facesWithNodes.elems[2].nodeIds[5] = nodes[13];
facesWithNodes.elems[2].nodeIds[6] = nodes[9];
facesWithNodes.elems[2].nodeIds[7] = nodes[12];
facesWithNodes.elems[2].nbNodes = 8;
facesWithNodes.elems[2].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[3].nodeIds[0] = nodes[0];
facesWithNodes.elems[3].nodeIds[1] = nodes[1];
facesWithNodes.elems[3].nodeIds[2] = nodes[2];
facesWithNodes.elems[3].nodeIds[3] = nodes[6];
facesWithNodes.elems[3].nodeIds[4] = nodes[7];
facesWithNodes.elems[3].nodeIds[5] = nodes[8];
facesWithNodes.elems[3].nbNodes = 6;
facesWithNodes.elems[3].vtkType = VTK_QUADRATIC_TRIANGLE;
facesWithNodes.elems[4].nodeIds[0] = nodes[3];
facesWithNodes.elems[4].nodeIds[1] = nodes[4];
facesWithNodes.elems[4].nodeIds[2] = nodes[5];
facesWithNodes.elems[4].nodeIds[3] = nodes[9];
facesWithNodes.elems[4].nodeIds[4] = nodes[10];
facesWithNodes.elems[4].nodeIds[5] = nodes[11];
facesWithNodes.elems[4].nbNodes = 6;
facesWithNodes.elems[4].vtkType = VTK_QUADRATIC_TRIANGLE;
}
// ---------------------------------------------------------------------------
SMDS_DownHexa::SMDS_DownHexa(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 6)
{
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
_cellTypes.push_back(VTK_QUAD);
}
SMDS_DownHexa::~SMDS_DownHexa()
{
}
void SMDS_DownHexa::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
//int ids[24] = { 0, 1, 2, 3, 7, 6, 5, 4, 4, 0, 3, 7, 5, 1, 0, 4, 6, 2, 1, 5, 7, 3, 2, 6};
int ids[24] = { 3, 2, 1, 0, 4, 5, 6, 7, 7, 3, 0, 4, 4, 0, 1, 5, 5, 1, 2, 6, 6, 2, 3, 7};
for (int k = 0; k < 6; k++) // loop on the 6 faces
{
tofind.clear();
for (int i = 0; i < 4; i++)
tofind.insert(nodes[ids[4 * k + i]]); // node ids of the face i
if (setNodes == tofind)
{
for (int i = 0; i < 4; i++)
orderedNodes[i] = nodes[ids[4 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2] << " " << orderedNodes[3]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
MESSAGE(nodes[4] << " " << nodes[5] << " " << nodes[6] << " " << nodes[7]);
}
void SMDS_DownHexa::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
// MESSAGE("-------------------------------------> trop de faces ! " << cellId << " " << lowCellId);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The hexahedron is defined by the eight points (0-7), where (0,1,2,3) is the base
* of the hexahedron which, using the right hand rule, forms a quadrilateral whose normal
* points in the direction of the opposite face (4,5,6,7).
* @see vtkHexahedron.h in Filtering
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownHexa::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 6;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[1];
facesWithNodes.elems[0].nodeIds[2] = nodes[2];
facesWithNodes.elems[0].nodeIds[3] = nodes[3];
facesWithNodes.elems[0].nbNodes = 4;
facesWithNodes.elems[0].vtkType = VTK_QUAD;
facesWithNodes.elems[1].nodeIds[0] = nodes[4];
facesWithNodes.elems[1].nodeIds[1] = nodes[5];
facesWithNodes.elems[1].nodeIds[2] = nodes[6];
facesWithNodes.elems[1].nodeIds[3] = nodes[7];
facesWithNodes.elems[1].nbNodes = 4;
facesWithNodes.elems[1].vtkType = VTK_QUAD;
facesWithNodes.elems[2].nodeIds[0] = nodes[0];
facesWithNodes.elems[2].nodeIds[1] = nodes[1];
facesWithNodes.elems[2].nodeIds[2] = nodes[5];
facesWithNodes.elems[2].nodeIds[3] = nodes[4];
facesWithNodes.elems[2].nbNodes = 4;
facesWithNodes.elems[2].vtkType = VTK_QUAD;
facesWithNodes.elems[3].nodeIds[0] = nodes[1];
facesWithNodes.elems[3].nodeIds[1] = nodes[2];
facesWithNodes.elems[3].nodeIds[2] = nodes[6];
facesWithNodes.elems[3].nodeIds[3] = nodes[5];
facesWithNodes.elems[3].nbNodes = 4;
facesWithNodes.elems[3].vtkType = VTK_QUAD;
facesWithNodes.elems[4].nodeIds[0] = nodes[2];
facesWithNodes.elems[4].nodeIds[1] = nodes[6];
facesWithNodes.elems[4].nodeIds[2] = nodes[7];
facesWithNodes.elems[4].nodeIds[3] = nodes[3];
facesWithNodes.elems[4].nbNodes = 4;
facesWithNodes.elems[4].vtkType = VTK_QUAD;
facesWithNodes.elems[5].nodeIds[0] = nodes[3];
facesWithNodes.elems[5].nodeIds[1] = nodes[7];
facesWithNodes.elems[5].nodeIds[2] = nodes[4];
facesWithNodes.elems[5].nodeIds[3] = nodes[0];
facesWithNodes.elems[5].nbNodes = 4;
facesWithNodes.elems[5].vtkType = VTK_QUAD;
}
// ---------------------------------------------------------------------------
SMDS_DownQuadHexa::SMDS_DownQuadHexa(SMDS_UnstructuredGrid *grid) :
SMDS_Down3D(grid, 6)
{
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
_cellTypes.push_back(VTK_QUADRATIC_QUAD);
}
SMDS_DownQuadHexa::~SMDS_DownQuadHexa()
{
}
void SMDS_DownQuadHexa::getOrderedNodesOfFace(int cellId, std::vector<vtkIdType>& orderedNodes)
{
set<int> setNodes;
setNodes.clear();
for (int i = 0; i < orderedNodes.size(); i++)
setNodes.insert(orderedNodes[i]);
//MESSAGE("cellId = " << cellId);
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(this->_vtkCellIds[cellId], npts, nodes);
set<int> tofind;
//int ids[24] = { 3, 2, 1, 0, 4, 5, 6, 7, 7, 3, 0, 4, 4, 0, 1, 5, 5, 1, 2, 6, 6, 2, 3, 7};
int ids[48] = { 3, 2, 1, 0,10, 9, 8,11, 4, 5, 6, 7,12,13,14,15, 7, 3, 0, 4,19,11,16,15,
4, 0, 1, 5,16, 8,17,12, 5, 1, 2, 6,17, 9,18,13, 6, 2, 3, 7,18,10,19,14};
for (int k = 0; k < 6; k++)
{
tofind.clear();
for (int i = 0; i < 8; i++)
tofind.insert(nodes[ids[8 * k + i]]);
if (setNodes == tofind)
{
for (int i = 0; i < 8; i++)
orderedNodes[i] = nodes[ids[8 * k + i]];
return;
}
}
MESSAGE("=== Problem volume " << _vtkCellIds[cellId] << " " << _grid->_mesh->fromVtkToSmds(_vtkCellIds[cellId]));
MESSAGE(orderedNodes[0] << " " << orderedNodes[1] << " " << orderedNodes[2] << " " << orderedNodes[3]);
MESSAGE(nodes[0] << " " << nodes[1] << " " << nodes[2] << " " << nodes[3]);
}
void SMDS_DownQuadHexa::addDownCell(int cellId, int lowCellId, unsigned char aType)
{
//ASSERT((cellId >=0)&& (cellId < _maxId));
int *faces = &_cellIds[_nbDownCells * cellId];
for (int i = 0; i < _nbDownCells; i++)
{
if (faces[i] < 0)
{
faces[i] = lowCellId;
return;
}
if (faces[i] == lowCellId)
return;
}
ASSERT(0);
}
/*! Create a list of faces described by a vtk Type and an ordered set of Node Id's
* The ordering of the twenty points defining the quadratic hexahedron cell is point id's (0-7,8-19)
* where point id's 0-7 are the eight corner vertices of the cube, followed by twelve mid-edge nodes (8-19).
* Note that these mid-edge nodes lie on the edges defined by
* (0,1), (1,2), (2,3), (3,0), (4,5), (5,6), (6,7), (7,4), (0,4), (1,5), (2,6), (3,7).
* @see vtkQuadraticHexahedron.h in Filtering
* @param cellId volumeId in vtkUnstructuredGrid
* @param facesWithNodes vector of face descriptors to be filled
*/
void SMDS_DownQuadHexa::computeFacesWithNodes(int cellId, ListElemByNodesType& facesWithNodes)
{
// --- find point id's of the volume
vtkIdType npts = 0;
vtkIdType *nodes; // will refer to the point id's of the volume
_grid->GetCellPoints(cellId, npts, nodes);
// --- create all the ordered list of node id's for each face
facesWithNodes.nbElems = 6;
facesWithNodes.elems[0].nodeIds[0] = nodes[0];
facesWithNodes.elems[0].nodeIds[1] = nodes[1];
facesWithNodes.elems[0].nodeIds[2] = nodes[2];
facesWithNodes.elems[0].nodeIds[3] = nodes[3];
facesWithNodes.elems[0].nodeIds[4] = nodes[8];
facesWithNodes.elems[0].nodeIds[5] = nodes[9];
facesWithNodes.elems[0].nodeIds[6] = nodes[10];
facesWithNodes.elems[0].nodeIds[7] = nodes[11];
facesWithNodes.elems[0].nbNodes = 8;
facesWithNodes.elems[0].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[1].nodeIds[0] = nodes[4];
facesWithNodes.elems[1].nodeIds[1] = nodes[5];
facesWithNodes.elems[1].nodeIds[2] = nodes[6];
facesWithNodes.elems[1].nodeIds[3] = nodes[7];
facesWithNodes.elems[1].nodeIds[4] = nodes[12];
facesWithNodes.elems[1].nodeIds[5] = nodes[13];
facesWithNodes.elems[1].nodeIds[6] = nodes[14];
facesWithNodes.elems[1].nodeIds[7] = nodes[15];
facesWithNodes.elems[1].nbNodes = 8;
facesWithNodes.elems[1].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[2].nodeIds[0] = nodes[0];
facesWithNodes.elems[2].nodeIds[1] = nodes[1];
facesWithNodes.elems[2].nodeIds[2] = nodes[5];
facesWithNodes.elems[2].nodeIds[3] = nodes[4];
facesWithNodes.elems[2].nodeIds[4] = nodes[8];
facesWithNodes.elems[2].nodeIds[5] = nodes[17];
facesWithNodes.elems[2].nodeIds[6] = nodes[12];
facesWithNodes.elems[2].nodeIds[7] = nodes[16];
facesWithNodes.elems[2].nbNodes = 8;
facesWithNodes.elems[2].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[3].nodeIds[0] = nodes[1];
facesWithNodes.elems[3].nodeIds[1] = nodes[2];
facesWithNodes.elems[3].nodeIds[2] = nodes[6];
facesWithNodes.elems[3].nodeIds[3] = nodes[5];
facesWithNodes.elems[3].nodeIds[4] = nodes[9];
facesWithNodes.elems[3].nodeIds[5] = nodes[18];
facesWithNodes.elems[3].nodeIds[6] = nodes[13];
facesWithNodes.elems[3].nodeIds[7] = nodes[17];
facesWithNodes.elems[3].nbNodes = 8;
facesWithNodes.elems[3].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[4].nodeIds[0] = nodes[2];
facesWithNodes.elems[4].nodeIds[1] = nodes[6];
facesWithNodes.elems[4].nodeIds[2] = nodes[7];
facesWithNodes.elems[4].nodeIds[3] = nodes[3];
facesWithNodes.elems[4].nodeIds[4] = nodes[18];
facesWithNodes.elems[4].nodeIds[5] = nodes[14];
facesWithNodes.elems[4].nodeIds[6] = nodes[19];
facesWithNodes.elems[4].nodeIds[7] = nodes[10];
facesWithNodes.elems[4].nbNodes = 8;
facesWithNodes.elems[4].vtkType = VTK_QUADRATIC_QUAD;
facesWithNodes.elems[5].nodeIds[0] = nodes[3];
facesWithNodes.elems[5].nodeIds[1] = nodes[7];
facesWithNodes.elems[5].nodeIds[2] = nodes[4];
facesWithNodes.elems[5].nodeIds[3] = nodes[0];
facesWithNodes.elems[5].nodeIds[4] = nodes[19];
facesWithNodes.elems[5].nodeIds[5] = nodes[15];
facesWithNodes.elems[5].nodeIds[6] = nodes[16];
facesWithNodes.elems[5].nodeIds[7] = nodes[11];
facesWithNodes.elems[5].nbNodes = 8;
facesWithNodes.elems[5].vtkType = VTK_QUADRATIC_QUAD;
}
// ---------------------------------------------------------------------------