mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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853 lines
27 KiB
C++
853 lines
27 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_ReorientFacesDlg.cxx
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_ReorientFacesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMDS_Mesh.hxx>
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_NumberFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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#include <SMESH_TypeFilter.hxx>
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// SALOME GEOM includes
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#include <GEOMBase.h>
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <SALOME_ListIO.hxx>
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#include <SALOME_ListIteratorOfListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_ResourceMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SalomeApp_Tools.h>
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#include <SalomeApp_TypeFilter.h>
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// SALOME KERNEL includes
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#include <SALOMEDS_SObject.hxx>
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// OCCT includes
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#include <BRep_Tool.hxx>
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#include <TColStd_MapOfInteger.hxx>
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#include <TColgp_SequenceOfXYZ.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <gp_Pnt.hxx>
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// Qt includes
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#include <QGroupBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QLabel>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QButtonGroup>
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// VTK includes
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#include <vtkProperty.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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// std
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#include <limits>
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#define SPACING 6
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#define MARGIN 11
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enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE,
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EObject, EPoint, EFace, EDirection };
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//=======================================================================
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/*!
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* \brief Dialog to reorient faces acoording to vector
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*/
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//=======================================================================
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SMESHGUI_ReorientFacesDlg::SMESHGUI_ReorientFacesDlg()
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: SMESHGUI_Dialog( 0, false, true )
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{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(0);
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aDlgLay->setSpacing(SPACING);
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QWidget* aMainFrame = createMainFrame (mainFrame());
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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}
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//================================================================================
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/*!
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* \brief Create frame containing dialog's input fields
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*/
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//================================================================================
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QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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// constructors
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QPixmap iconReoriPoint (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_POINT")));
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QPixmap iconReoriFace (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_FACE")));
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QGroupBox* aConstructorBox = new QGroupBox(tr("REORIENT_FACES"), aFrame);
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myConstructorGrp = new QButtonGroup(aConstructorBox);
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QHBoxLayout* aConstructorGrpLayout = new QHBoxLayout(aConstructorBox);
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aConstructorGrpLayout->setMargin(MARGIN);
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aConstructorGrpLayout->setSpacing(SPACING);
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QRadioButton* aPntBut = new QRadioButton(aConstructorBox);
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aPntBut->setIcon(iconReoriPoint);
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aPntBut->setChecked(true);
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aConstructorGrpLayout->addWidget(aPntBut);
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myConstructorGrp->addButton(aPntBut, CONSTRUCTOR_POINT);
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QRadioButton* aFaceBut= new QRadioButton(aConstructorBox);
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aFaceBut->setIcon(iconReoriFace);
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aConstructorGrpLayout->addWidget(aFaceBut);
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myConstructorGrp->addButton(aFaceBut, CONSTRUCTOR_FACE);
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// Create other controls
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setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
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createObject( tr("OBJECT") , aFrame, EObject );
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createObject( tr("POINT") , aFrame, EPoint );
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createObject( tr("FACE") , aFrame, EFace );
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createObject( tr("DIRECTION"), aFrame, EDirection );
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setNameIndication( EObject, OneName );
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setNameIndication( EFace, OneName );
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setReadOnly( EFace, false );
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if ( QLineEdit* le = qobject_cast<QLineEdit*>( objectWg( EFace, Control ) ))
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le->setValidator( new SMESHGUI_IdValidator( this,1 ));
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const int width = aFaceBut->fontMetrics().width( tr("DIRECTION"));
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objectWg( EDirection, Label )->setFixedWidth( width );
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objectWg( EObject , Label )->setFixedWidth( width );
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objectWg( EPoint , Label )->setFixedWidth( width );
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objectWg( EFace , Label )->setFixedWidth( width );
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aFrame);
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myX = new SMESHGUI_SpinBox(aFrame);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aFrame);
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myY = new SMESHGUI_SpinBox(aFrame);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aFrame);
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myZ = new SMESHGUI_SpinBox(aFrame);
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myX->SetValue(0);
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myY->SetValue(0);
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myZ->SetValue(0);
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QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aFrame);
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myDX = new SMESHGUI_SpinBox(aFrame);
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QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aFrame);
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myDY = new SMESHGUI_SpinBox(aFrame);
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QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aFrame);
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myDZ = new SMESHGUI_SpinBox(aFrame);
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myDX->SetValue(1);
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myDY->SetValue(0);
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myDZ->SetValue(0);
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myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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// Layouting
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QGroupBox* anObjectGrp = new QGroupBox(tr("FACES"), aFrame);
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QHBoxLayout* anObjectGrpLayout = new QHBoxLayout(anObjectGrp);
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anObjectGrpLayout->setMargin(MARGIN);
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anObjectGrpLayout->setSpacing(SPACING);
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anObjectGrpLayout->addWidget( objectWg( EObject, Label ));
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anObjectGrpLayout->addWidget( objectWg( EObject, Btn ));
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anObjectGrpLayout->addWidget( objectWg( EObject, Control ));
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myPointFrm = new QFrame(aFrame);
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QHBoxLayout* aPointGrpLayout = new QHBoxLayout(myPointFrm);
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aPointGrpLayout->setMargin(0);
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objectWg( EPoint, Control )->hide();
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aPointGrpLayout->addWidget( objectWg( EPoint, Label ) );
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aPointGrpLayout->addWidget( objectWg( EPoint, Btn ) );
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aPointGrpLayout->addWidget( aXLabel );
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aPointGrpLayout->addWidget( myX );
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aPointGrpLayout->addWidget( aYLabel );
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aPointGrpLayout->addWidget( myY );
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aPointGrpLayout->addWidget( aZLabel );
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aPointGrpLayout->addWidget( myZ );
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myFaceFrm = new QFrame(aFrame);
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QHBoxLayout* aFaceGrpLayout = new QHBoxLayout(myFaceFrm);
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aFaceGrpLayout->setMargin(0);
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aFaceGrpLayout->addWidget( objectWg( EFace, Label ) );
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aFaceGrpLayout->addWidget( objectWg( EFace, Btn ) );
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aFaceGrpLayout->addWidget( objectWg( EFace, Control ) );
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QFrame* aDirectFrm = new QFrame(aFrame);
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QHBoxLayout* aDirectGrpLayout = new QHBoxLayout(aDirectFrm);
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aDirectGrpLayout->setMargin(0);
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objectWg( EDirection, Control )->hide();
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aDirectGrpLayout->addWidget( objectWg( EDirection, Label ) );
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aDirectGrpLayout->addWidget( objectWg( EDirection, Btn ) );
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aDirectGrpLayout->addWidget(aDXLabel );
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aDirectGrpLayout->addWidget(myDX );
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aDirectGrpLayout->addWidget(aDYLabel );
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aDirectGrpLayout->addWidget(myDY );
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aDirectGrpLayout->addWidget(aDZLabel );
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aDirectGrpLayout->addWidget(myDZ );
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QGroupBox* anOrientGrp = new QGroupBox(tr("ORIENTATION"), aFrame);
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QVBoxLayout* anOrientGrpLayout = new QVBoxLayout ( anOrientGrp );
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anOrientGrpLayout->addWidget(myPointFrm);
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anOrientGrpLayout->addWidget(myFaceFrm);
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anOrientGrpLayout->addWidget(aDirectFrm);
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aConstructorBox);
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aLay->addWidget(anObjectGrp);
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aLay->addWidget(anOrientGrp);
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connect( myConstructorGrp, SIGNAL(buttonClicked (int)), this, SLOT(constructorChange(int)));
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief Show point or face
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*/
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//================================================================================
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void SMESHGUI_ReorientFacesDlg::constructorChange(int id)
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{
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if ( id == CONSTRUCTOR_FACE )
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{
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myPointFrm->hide();
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myFaceFrm->show();
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activateObject( EFace );
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}
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else
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{
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myFaceFrm->hide();
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myPointFrm->show();
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activateObject( EPoint );
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}
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_ReorientFacesOp::SMESHGUI_ReorientFacesOp()
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:SMESHGUI_SelectionOp( ActorSelection )
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{
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//myVectorPreview = 0;
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myHelpFileName = "reorient_faces_page.html";
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myDlg = new SMESHGUI_ReorientFacesDlg;
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myDlg->constructorChange( CONSTRUCTOR_POINT );
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// connect signals and slots
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connect( myDlg->objectWg( EFace, LightApp_Dialog::Control ), SIGNAL(textChanged(const QString&)),
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this, SLOT(onTextChange(const QString&)));
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// connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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// connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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// connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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// connect(myDlg->myDX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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// connect(myDlg->myDY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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// connect(myDlg->myDZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_ReorientFacesOp::startOperation()
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{
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myObjectActor = 0;
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// init simulation with a current View
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//if ( myVectorPreview ) delete myVectorPreview;
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// myVectorPreview = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
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// vtkProperty* aProp = vtkProperty::New();
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// aProp->SetRepresentationToWireframe();
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// aProp->SetColor(250, 0, 250);
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// aProp->SetPointSize(5);
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// aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
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// myVectorPreview->GetActor()->SetProperty(aProp);
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// aProp->Delete();
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SMESHGUI_SelectionOp::startOperation();
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myDlg->show();
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mySelectionMode = 0;
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myDlg->activateObject( EObject );
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}
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//================================================================================
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/*!
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* \brief Stops operation
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*/
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//================================================================================
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void SMESHGUI_ReorientFacesOp::stopOperation()
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{
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//myVectorPreview->SetVisibility(false);
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if ( myObjectActor ) {
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myObjectActor->SetPointRepresentation(false);
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SMESH::RepaintCurrentView();
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myObjectActor = 0;
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}
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SMESHGUI_SelectionOp::stopOperation();
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myDlg->deactivateAll();
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}
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//================================================================================
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/*!
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* \brief Set selection mode corresponding to a pressed selection button
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*/
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//================================================================================
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void SMESHGUI_ReorientFacesOp::onActivateObject( int what )
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{
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if ( what == mySelectionMode )
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return;
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mySelectionMode = what;
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switch ( mySelectionMode )
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{
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case EPoint:
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case EDirection:
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SMESH::SetPointRepresentation(true);
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setSelectionMode( NodeSelection );
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SMESH::SetPickable();
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break;
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case EObject:
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SMESH::SetPointRepresentation(false);
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setSelectionMode( ActorSelection );
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break;
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case EFace:
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SMESH::SetPointRepresentation(false);
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setSelectionMode( FaceSelection );
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if ( myObjectActor )
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SMESH::SetPickable( myObjectActor );
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else
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SMESH::SetPickable();
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break;
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}
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SMESHGUI_SelectionOp::onActivateObject( what );
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}
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//================================================================================
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/*!
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* \brief Creates a filter corresponding to a pressed selection button
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*/
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//================================================================================
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SUIT_SelectionFilter* SMESHGUI_ReorientFacesOp::createFilter( const int what ) const
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{
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switch ( what )
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{
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case EObject:
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{
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QList<SUIT_SelectionFilter*> filters;
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filters.append( new SMESH_TypeFilter( SMESH::MESH ));
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filters.append( new SMESH_TypeFilter( SMESH::SUBMESH_FACE ));
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filters.append( new SMESH_TypeFilter( SMESH::GROUP_FACE ));
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return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
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}
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case EPoint:
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{
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QList<SUIT_SelectionFilter*> filters;
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filters.append( new SMESH_TypeFilter( SMESH::IDSOURCE ));
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filters.append( new SMESH_NumberFilter( "GEOM",TopAbs_VERTEX, 1, TopAbs_VERTEX ));
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return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
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}
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case EFace:
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case EDirection:
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{
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return new SMESH_TypeFilter( SMESH::IDSOURCE );
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}
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}
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return NULL;
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}
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//================================================================================
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/*!
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* \brief get data from selection
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*/
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//================================================================================
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void SMESHGUI_ReorientFacesOp::selectionDone()
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{
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if ( !myDlg->isVisible() || !myDlg->isEnabled() )
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return;
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myDlg->clearSelection( mySelectionMode );
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects(aList);
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const int nbSelected = aList.Extent();
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if ( nbSelected == 0 )
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return;
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Handle(SALOME_InteractiveObject) anIO = aList.First();
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try
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{
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switch ( mySelectionMode )
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{
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case EObject: { // get an actor of object
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if ( nbSelected == 1 )
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{
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myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
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// typeById( aList.First()->getEntry(),
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// SMESHGUI_SelectionOp::Object ),
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myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
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}
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break;
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}
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case EFace: { // get a face ID
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if ( nbSelected == 1 )
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{
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TColStd_IndexedMapOfInteger faceIndices;
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selector()->GetIndex( anIO, faceIndices );
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if ( faceIndices.Extent() == 1 )
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{
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SMESH_Actor* savedActor = myObjectActor;
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myObjectActor = 0; // to prevent work of onTextChange()
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myDlg->setObjectText( EFace, QString("%1").arg( faceIndices(1) ));
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myObjectActor = savedActor;
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if ( !myObjectActor )
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{
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myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
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// typeById( aList.First()->getEntry(),
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// SMESHGUI_SelectionOp::Object ),
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myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
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}
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}
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}
|
|
break;
|
|
}
|
|
case EPoint:
|
|
case EDirection: { // set XYZ by selected nodes or vertices
|
|
|
|
if ( mySelectionMode == EPoint && aList.Extent() > 1 )
|
|
return;
|
|
|
|
TColgp_SequenceOfXYZ points;
|
|
for( SALOME_ListIteratorOfListIO anIt( aList ); anIt.More(); anIt.Next() )
|
|
{
|
|
anIO = anIt.Value();
|
|
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
|
|
if ( !geom->_is_nil() ) {
|
|
TopoDS_Vertex aShape;
|
|
if ( GEOMBase::GetShape(geom, aShape) && aShape.ShapeType() == TopAbs_VERTEX ) {
|
|
gp_Pnt P = BRep_Tool::Pnt(aShape);
|
|
points.Append( P.XYZ() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TColStd_IndexedMapOfInteger nodeIndices;
|
|
selector()->GetIndex( anIO, nodeIndices );
|
|
if ( nodeIndices.Extent() > 0 && nodeIndices.Extent() <=2 )
|
|
{
|
|
if ( SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry()))
|
|
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh())
|
|
{
|
|
if (const SMDS_MeshNode* aNode = aMesh->FindNode( nodeIndices(1)))
|
|
points.Append( gp_XYZ( aNode->X(), aNode->Y(), aNode->Z()));
|
|
if ( nodeIndices.Extent() == 2 )
|
|
if (const SMDS_MeshNode* aNode = aMesh->FindNode( nodeIndices(2)))
|
|
points.Append( gp_XYZ( aNode->X(), aNode->Y(), aNode->Z()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gp_XYZ xyz;
|
|
if ( points.Length() == 1 )
|
|
xyz = points(1);
|
|
else if ( points.Length() == 2 )
|
|
xyz = points(2) - points(1);
|
|
else
|
|
return;
|
|
if ( points.Length() == 1 && mySelectionMode == EPoint )
|
|
{
|
|
myDlg->myX->SetValue( xyz.X() );
|
|
myDlg->myY->SetValue( xyz.Y() );
|
|
myDlg->myZ->SetValue( xyz.Z() );
|
|
redisplayPreview();
|
|
}
|
|
if ( mySelectionMode == EDirection )
|
|
{
|
|
myDlg->myDX->SetValue( xyz.X() );
|
|
myDlg->myDY->SetValue( xyz.Y() );
|
|
myDlg->myDZ->SetValue( xyz.Z() );
|
|
redisplayPreview();
|
|
}
|
|
break;
|
|
} // case EPoint || EDirection
|
|
} // switch
|
|
}
|
|
catch (...)
|
|
{
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief SLOT called when the face id is changed
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_ReorientFacesOp::onTextChange( const QString& theText )
|
|
{
|
|
if( myObjectActor )
|
|
{
|
|
sender()->blockSignals( true );
|
|
if ( mySelectionMode != EFace )
|
|
{
|
|
myDlg->activateObject( EFace );
|
|
myDlg->setObjectText( EFace, theText );
|
|
}
|
|
TColStd_MapOfInteger ids;
|
|
if ( !theText.isEmpty() && theText.toInt() > 0 )
|
|
ids.Add( theText.toInt() );
|
|
|
|
SMESHGUI_SelectionOp::addOrRemoveIndex( myObjectActor->getIO(), ids, false );
|
|
SMESHGUI_SelectionOp::highlight( myObjectActor->getIO(), true, true );
|
|
sender()->blockSignals( false );
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief perform it's intention action: reorient faces of myObject
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESHGUI_ReorientFacesOp::onApply()
|
|
{
|
|
if( isStudyLocked() )
|
|
return false;
|
|
|
|
QString msg;
|
|
if ( !isValid( msg ) ) { // node id is invalid
|
|
if( !msg.isEmpty() )
|
|
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ), msg );
|
|
dlg()->show();
|
|
return false;
|
|
}
|
|
|
|
QStringList aParameters;
|
|
aParameters << myDlg->myDX->text();
|
|
aParameters << myDlg->myDY->text();
|
|
aParameters << myDlg->myDZ->text();
|
|
aParameters << myDlg->myX->text();
|
|
aParameters << myDlg->myY->text();
|
|
aParameters << myDlg->myZ->text();
|
|
|
|
try {
|
|
SUIT_OverrideCursor wc;
|
|
SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
|
|
if ( aMesh->_is_nil() ) return false;
|
|
|
|
SMESH::DirStruct direction;
|
|
direction.PS.x = myDlg->myDX->GetValue();
|
|
direction.PS.y = myDlg->myDY->GetValue();
|
|
direction.PS.z = myDlg->myDZ->GetValue();
|
|
|
|
long face = myDlg->objectText( EFace ).toInt();
|
|
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_POINT )
|
|
face = -1;
|
|
|
|
SMESH::PointStruct point;
|
|
point.x = myDlg->myX->GetValue();
|
|
point.y = myDlg->myY->GetValue();
|
|
point.z = myDlg->myZ->GetValue();
|
|
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
|
if (aMeshEditor->_is_nil()) return false;
|
|
|
|
aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
|
|
|
|
int aResult = aMeshEditor->Reorient2D( myObject, direction, face, point );
|
|
if (aResult)
|
|
{
|
|
SALOME_ListIO aList;
|
|
selectionMgr()->setSelectedObjects(aList,false);
|
|
SMESH::UpdateView();
|
|
SMESHGUI::Modified();
|
|
}
|
|
wc.suspend();
|
|
SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_INFORMATION"),
|
|
tr("NB_REORIENTED").arg(aResult));
|
|
}
|
|
catch (const SALOME::SALOME_Exception& S_ex) {
|
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
|
}
|
|
catch (...) {
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Check data validity
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
|
|
{
|
|
// check object
|
|
QString objectEntry = myDlg->selectedObject( EObject );
|
|
_PTR(SObject) pSObject = studyDS()->FindObjectID( objectEntry.toLatin1().data() );
|
|
myObject = SMESH::SMESH_IDSource::_narrow( _CAST( SObject,pSObject )->GetObject() );
|
|
if ( myObject->_is_nil() )
|
|
{
|
|
msg = tr("NO_OBJECT_SELECTED");
|
|
return false;
|
|
}
|
|
bool hasFaces = false;
|
|
SMESH::array_of_ElementType_var types = myObject->GetTypes();
|
|
for ( size_t i = 0; i < types->length() && !hasFaces; ++i )
|
|
hasFaces = ( types[i] == SMESH::FACE );
|
|
if ( !hasFaces )
|
|
{
|
|
msg = tr("NO_FACES");
|
|
return false;
|
|
}
|
|
|
|
// check vector
|
|
gp_Vec vec( myDlg->myDX->GetValue(),
|
|
myDlg->myDY->GetValue(),
|
|
myDlg->myDZ->GetValue() );
|
|
if ( vec.Magnitude() < std::numeric_limits<double>::min() )
|
|
{
|
|
msg = tr("ZERO_SIZE_VECTOR");
|
|
return false;
|
|
}
|
|
|
|
// check face ID
|
|
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_FACE )
|
|
{
|
|
int faceID = myDlg->objectText( EFace ).toInt();
|
|
bool faceOK = ( faceID > 0 );
|
|
if ( faceOK )
|
|
{
|
|
if ( myObjectActor )
|
|
{
|
|
faceOK = ( myObjectActor->GetObject()->GetElemDimension( faceID ) == 2 );
|
|
}
|
|
else
|
|
{
|
|
SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
|
|
if ( !aMesh->_is_nil() )
|
|
faceOK = ( aMesh->GetElementType( faceID, true ) == SMESH::FACE );
|
|
}
|
|
}
|
|
if ( !faceOK )
|
|
{
|
|
msg = tr("INVALID_FACE");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Destructor
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESHGUI_ReorientFacesOp::~SMESHGUI_ReorientFacesOp()
|
|
{
|
|
if ( myDlg ) delete myDlg;
|
|
//if ( myVectorPreview ) delete myVectorPreview;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Gets dialog of this operation
|
|
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
|
*/
|
|
//================================================================================
|
|
|
|
LightApp_Dialog* SMESHGUI_ReorientFacesOp::dlg() const
|
|
{
|
|
return myDlg;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief update preview
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_ReorientFacesOp::redisplayPreview()
|
|
{
|
|
// SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
|
|
|
|
// bool moveShown = false;
|
|
// if ( myObjectActor)
|
|
// {
|
|
// const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
|
|
// const bool preview = myDlg->myPreviewChkBox->isChecked();
|
|
// if ( autoSearch )
|
|
// {
|
|
// myDlg->myCurrentX->SetValue(0);
|
|
// myDlg->myCurrentY->SetValue(0);
|
|
// myDlg->myCurrentZ->SetValue(0);
|
|
// myDlg->myDX->SetValue(0);
|
|
// myDlg->myDY->SetValue(0);
|
|
// myDlg->myDZ->SetValue(0);
|
|
// myDlg->myId->setText("");
|
|
// }
|
|
// QString msg;
|
|
// if ( autoSearch || isValid( msg ) )
|
|
// {
|
|
// try {
|
|
// SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myObjectActor->getIO());
|
|
// if (!aMesh->_is_nil()) {
|
|
// SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
|
|
// if (!aPreviewer->_is_nil())
|
|
// {
|
|
// SUIT_OverrideCursor aWaitCursor;
|
|
|
|
// int anId = 0;
|
|
// if ( autoSearch )
|
|
// anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
|
|
// myDlg->myY->GetValue(),
|
|
// myDlg->myZ->GetValue());
|
|
// else
|
|
// anId = myDlg->myId->text().toInt();
|
|
|
|
// // find id and/or just compute preview
|
|
// aPreviewer->MoveNode(anId,
|
|
// myDlg->myX->GetValue(),
|
|
// myDlg->myY->GetValue(),
|
|
// myDlg->myZ->GetValue());
|
|
// if ( autoSearch ) { // set found id
|
|
// QString idTxt("%1");
|
|
// if ( anId > 0 )
|
|
// idTxt = idTxt.arg( anId );
|
|
// else
|
|
// idTxt = "";
|
|
// myDlg->myId->setText( idTxt );
|
|
// }
|
|
|
|
// SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
|
|
// if( aXYZ && aXYZ->length() >= 3 )
|
|
// {
|
|
// double x = aXYZ->operator[](0);
|
|
// double y = aXYZ->operator[](1);
|
|
// double z = aXYZ->operator[](2);
|
|
// double dx = myDlg->myX->GetValue() - x;
|
|
// double dy = myDlg->myY->GetValue() - y;
|
|
// double dz = myDlg->myZ->GetValue() - z;
|
|
// myDlg->myCurrentX->SetValue(x);
|
|
// myDlg->myCurrentY->SetValue(y);
|
|
// myDlg->myCurrentZ->SetValue(z);
|
|
// myDlg->myDX->SetValue(dx);
|
|
// myDlg->myDY->SetValue(dy);
|
|
// myDlg->myDZ->SetValue(dz);
|
|
// }
|
|
|
|
// if ( preview ) { // fill preview data
|
|
// aMeshPreviewStruct = aPreviewer->GetPreviewData();
|
|
// moveShown = ( anId > 0 );
|
|
// }
|
|
// }
|
|
// }
|
|
// }catch (...) {
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
// if ( !moveShown )
|
|
// {
|
|
// aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
|
|
|
|
// aMeshPreviewStruct->nodesXYZ.length(1);
|
|
// aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
|
|
// aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
|
|
// aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
|
|
|
|
// aMeshPreviewStruct->elementTypes.length(1);
|
|
// aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
|
|
// aMeshPreviewStruct->elementTypes[0].isPoly = false;
|
|
// aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
|
|
|
|
// aMeshPreviewStruct->elementConnectivities.length(1);
|
|
// aMeshPreviewStruct->elementConnectivities[0] = 0;
|
|
// }
|
|
|
|
// // display data
|
|
// if ( aMeshPreviewStruct.operator->() )
|
|
// {
|
|
// myVectorPreview->SetData(aMeshPreviewStruct._retn());
|
|
// }
|
|
// else
|
|
// {
|
|
// myVectorPreview->SetVisibility(false);
|
|
// }
|
|
|
|
}
|