smesh/src/SMESHGUI/SMESHGUI_ReorientFacesDlg.h
2013-04-01 13:05:47 +00:00

119 lines
3.3 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_ReorientFacesDlg.h
// Author : Edward AGAPOV, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_ReorientFacesDlg_H
#define SMESHGUI_ReorientFacesDlg_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
class QButtonGroup;
class QLineEdit;
class SMESHGUI_SpinBox;
class SMESHGUI_ReorientFacesDlg;
/*!
* \brief Operation to reorient faces acoording to vector
*/
class SMESHGUI_EXPORT SMESHGUI_ReorientFacesOp: public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_ReorientFacesOp();
virtual ~SMESHGUI_ReorientFacesOp();
virtual LightApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void stopOperation();
virtual SUIT_SelectionFilter* createFilter( const int ) const;
virtual void selectionDone();
bool isValid( QString& );
protected slots:
virtual bool onApply();
private slots:
virtual void onActivateObject( int );
void redisplayPreview();
void onTextChange( const QString& );
private:
SMESHGUI_ReorientFacesDlg* myDlg;
//SMESHGUI_MeshEditPreview* myVectorPreview;
SMESH_Actor* myObjectActor;
int mySelectionMode;
SMESH::SMESH_IDSource_var myObject;
};
/*!
* \brief Dialog to reorient faces acoording to vector
*/
class SMESHGUI_EXPORT SMESHGUI_ReorientFacesDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
SMESHGUI_ReorientFacesDlg();
public slots:
void constructorChange(int id);
private:
QWidget* createMainFrame( QWidget* );
QButtonGroup* myConstructorGrp;
QFrame* myFaceFrm;
QFrame* myPointFrm;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;
SMESHGUI_SpinBox* myZ;
//QPushButton* myIdBtn;
//QLineEdit* myId;
SMESHGUI_SpinBox* myDX;
SMESHGUI_SpinBox* myDY;
SMESHGUI_SpinBox* myDZ;
QString myHelpFileName;
friend class SMESHGUI_ReorientFacesOp;
//private slots:
//void ButtonToggled( bool );
};
#endif // SMESHGUI_ReorientFacesDlg_H