mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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169 lines
5.8 KiB
C++
169 lines
5.8 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_MeshDlg.h
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_MESHDLG_H
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#define SMESHGUI_MESHDLG_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Dialog.h"
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// Qt includes
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#include <QFrame>
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#include <QStringList>
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#include <QMap>
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class SMESHGUI_MeshTab;
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class QAction;
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class QComboBox;
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class QListWidget;
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class QMenu;
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class QTabWidget;
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class QToolButton;
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class QtxToolButton;
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/*!
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* \brief Dialog for mech creation or editing
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*
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* This dialog is used for mech creation or editing.
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*/
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class SMESHGUI_EXPORT SMESHGUI_MeshDlg : public SMESHGUI_Dialog
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{
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Q_OBJECT
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public:
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enum Controls { Obj, Mesh, Geom };
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/*! Describes dimensions */
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enum Dimensions { Dim0D = 0, Dim1D, Dim2D, Dim3D };
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public:
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SMESHGUI_MeshDlg( const bool, const bool );
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virtual ~SMESHGUI_MeshDlg();
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SMESHGUI_MeshTab* tab( const int ) const;
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void reset();
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void setCurrentTab( const int );
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void setMaxHypoDim( const int );
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void setHypoSets( const QStringList& );
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void setGeomPopupEnabled( const bool );
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void disableTab(const int);
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void enableTab(const int);
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bool isTabEnabled(const int) const;
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int getActiveObject();
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void setAvailableMeshType(const QStringList& );
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int currentMeshType();
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void setCurrentMeshType( const int );
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void setTitile( const bool, const bool );
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signals:
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void hypoSet( const QString& );
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void geomSelectionByMesh( bool );
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void selectMeshType( const int, const int );
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private slots:
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void onHypoSetPopup( QAction* );
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void onGeomPopup( QAction* );
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void onGeomSelectionButton( bool );
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void onChangedMeshType( const int );
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private:
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QMap<int, SMESHGUI_MeshTab*> myTabs;
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QTabWidget* myTabWg;
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QToolButton* myHypoSetButton;
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QMenu* myGeomPopup;
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QComboBox* myMeshType;
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};
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/*!
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* \brief Tab for tab widget containing controls for definition of
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* algorithms and hypotheses
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*/
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class SMESHGUI_EXPORT SMESHGUI_MeshTab : public QFrame
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{
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Q_OBJECT
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public:
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/*! To differ main algorithms, hypotheses and additional ones*/
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enum HypType
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{
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Algo = 0, //!< algorithms
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MainHyp, //!< main hypothesis
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AddHyp, //!< additional hypothesis
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MoreAddHyp //! since several additional hypothesis are possible, the 2-nd, 3-d etc
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// additional hypotheses are coded as being of HypType (AddHyp + 1), (AddHyp + 2) etc.
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// Nb of HypType's after MainHyp is returned by SMESHGUI_MeshTab::nbAddHypTypes()
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};
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public:
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SMESHGUI_MeshTab( QWidget* );
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virtual ~SMESHGUI_MeshTab();
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void setAvailableHyps( const int, const QStringList& );
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void setExistingHyps( const int, const QStringList&, bool=false);
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void addHyp( const int, const QString& );
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//void renameHyp( const int, const int, const QString& );
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void setCurrentHyp( const int, const int );
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int currentHyp( const int ) const;
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int nbAddHypTypes() const;
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void reset();
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signals:
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void createHyp( const int, const int );
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//!< Emitted when "Create hypothesis" button clicked
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void editHyp( const int, const int );
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//!< Emitted when "Edit hypothesis" button clicked
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void selectAlgo( const int );
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//!< Emitted when an algorithm is selected
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private slots:
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void onCreateHyp();
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void onEditHyp();
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void onHyp( int );
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void onMoreAddHyp();
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void onLessAddHyp();
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private:
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void addItem( const QString& txt, const int type, const int index, const bool isGroup=false );
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int getCurrentIndex( const int type, const bool curByType=false) const;
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QMap<int, QStringList> myAvailableHypTypes;
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QMap<int, QtxToolButton*> myHypCombo;
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QMap<int, QToolButton*> myCreateHypBtn;
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QMap<int, QToolButton*> myEditHypBtn;
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QToolButton* myMoreAddHypBtn;
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QToolButton* myLessAddHypBtn;
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QListWidget* myAddHypList; // 2-nd, etc. additional hyps
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};
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#endif // SMESHGUI_MESHDLG_H
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