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Use maximal tolerance of face when checking node positions + static double MaxTolerance( const TopoDS_Shape& shape ); - uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2*BRep_Tool::Tolerance( F )); + uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F )); - uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2*BRep_Tool::Tolerance( E ),/*force=*/ !validU ); + uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ),/*force=*/ !validU );
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