smesh/src/SMDS/SMDS_MeshElement.cxx

238 lines
6.9 KiB
C++

// SMESH SMDS : implementaion of Salome mesh data structure
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_MeshEdge.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshVolume.hxx"
#include "utilities.h"
using namespace std;
SMDS_MeshElement::SMDS_MeshElement(int ID):myID(ID)
{
}
void SMDS_MeshElement::Print(ostream & OS) const
{
OS << "dump of mesh element" << endl;
}
ostream & operator <<(ostream & OS, const SMDS_MeshElement * ME)
{
ME->Print(OS);
return OS;
}
///////////////////////////////////////////////////////////////////////////////
/// Create an iterator which iterate on nodes owned by the element.
/// This method call elementsIterator().
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_MeshElement::nodesIterator() const
{
return elementsIterator(SMDSAbs_Node);
}
///////////////////////////////////////////////////////////////////////////////
/// Create an iterator which iterate on edges linked with or owned by the element.
/// This method call elementsIterator().
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_MeshElement::edgesIterator() const
{
return elementsIterator(SMDSAbs_Edge);
}
///////////////////////////////////////////////////////////////////////////////
/// Create an iterator which iterate on faces linked with or owned by the element.
/// This method call elementsIterator().
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_MeshElement::facesIterator() const
{
return elementsIterator(SMDSAbs_Face);
}
///////////////////////////////////////////////////////////////////////////////
///Return The number of nodes owned by the current element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbNodes() const
{
int nbnodes=0;
SMDS_ElemIteratorPtr it=nodesIterator();
while(it->more())
{
it->next();
nbnodes++;
}
return nbnodes;
}
///////////////////////////////////////////////////////////////////////////////
///Return the number of edges owned by or linked with the current element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbEdges() const
{
int nbedges=0;
SMDS_ElemIteratorPtr it=edgesIterator();
while(it->more())
{
it->next();
nbedges++;
}
return nbedges;
}
///////////////////////////////////////////////////////////////////////////////
///Return the number of faces owned by or linked with the current element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbFaces() const
{
int nbfaces=0;
SMDS_ElemIteratorPtr it=facesIterator();
while(it->more())
{
it->next();
nbfaces++;
}
return nbfaces;
}
///////////////////////////////////////////////////////////////////////////////
///Create an iterator which iterate on elements linked with the current element.
///@param type The of elements on which you want to iterate
///@return A smart pointer to iterator, you are not to take care of freeing memory
///////////////////////////////////////////////////////////////////////////////
class SMDS_MeshElement_MyIterator:public SMDS_ElemIterator
{
const SMDS_MeshElement * myElement;
bool myMore;
public:
SMDS_MeshElement_MyIterator(const SMDS_MeshElement * element):
myElement(element),myMore(true) {}
bool more()
{
return myMore;
}
const SMDS_MeshElement* next()
{
myMore=false;
return myElement;
}
};
SMDS_ElemIteratorPtr SMDS_MeshElement::
elementsIterator(SMDSAbs_ElementType type) const
{
/** @todo Check that iterator in the child classes return elements
in the same order for each different implementation (i.e: SMDS_VolumeOfNodes
and SMDS_VolumeOfFaces */
if(type==GetType())
return SMDS_ElemIteratorPtr(new SMDS_MeshElement_MyIterator(this));
else
{
MESSAGE("Iterator not implemented");
return SMDS_ElemIteratorPtr((SMDS_ElemIterator*)NULL);
}
}
///////////////////////////////////////////////////////////////////////////////
///Return the ID of the element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::GetID() const
{
return myID;
}
bool operator<(const SMDS_MeshElement& e1, const SMDS_MeshElement& e2)
{
if(e1.GetType()!=e2.GetType()) return false;
switch(e1.GetType())
{
case SMDSAbs_Node:
return static_cast<const SMDS_MeshNode &>(e1) <
static_cast<const SMDS_MeshNode &>(e2);
case SMDSAbs_Edge:
return static_cast<const SMDS_MeshEdge &>(e1) <
static_cast<const SMDS_MeshEdge &>(e2);
case SMDSAbs_Face:
return static_cast<const SMDS_MeshFace &>(e1) <
static_cast<const SMDS_MeshFace &>(e2);
case SMDSAbs_Volume:
return static_cast<const SMDS_MeshVolume &>(e1) <
static_cast<const SMDS_MeshVolume &>(e2);
default : MESSAGE("Internal Error");
}
return false;
}
bool SMDS_MeshElement::IsValidIndex(const int ind) const
{
return ( ind>-1 && ind<NbNodes() );
}
const SMDS_MeshNode* SMDS_MeshElement::GetNode(const int ind) const
{
SMDS_ElemIteratorPtr it = nodesIterator();
int i = 0, index = WrappedIndex( ind );
while ( index != i++ )
it->next();
if ( it->more() )
return static_cast<const SMDS_MeshNode*> (it->next());
return 0;
}
bool SMDS_MeshElement::IsQuadratic() const
{
return false;
}
bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const
{
return false;
}
//================================================================================
/*!
* \brief Check if a node belongs to the element
* \param node - the node to check
* \retval int - node index within the element, -1 if not found
*/
//================================================================================
int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const
{
SMDS_ElemIteratorPtr nIt = nodesIterator();
for ( int i = 0; nIt->more(); ++i )
if ( nIt->next() == node )
return i;
return -1;
}