smesh/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h

125 lines
3.2 KiB
C++

// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_MakeNodeAtPointDlg.h
// Author : Edward AGAPOV
// Module : SMESH
#ifndef SMESHGUI_MakeNodeAtPointDlg_H
#define SMESHGUI_MakeNodeAtPointDlg_H
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
#include "VTKViewer.h"
class QFrame;
class QLineEdit;
class QPushButton;
class LightApp_SelectionMgr;
class SVTK_ViewWindow;
class QButtonGroup;
class SMESHGUI;
class QCheckBox;
class QRadioButton;
class SMESHGUI_SpinBox;
class SALOME_Actor;
class SMESHGUI_MeshEditPreview;
class SMESHGUI_MakeNodeAtPointDlg;
/*!
* \brief Operation to make a mesh pass through a point
*/
class SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_MakeNodeAtPointOp();
virtual ~SMESHGUI_MakeNodeAtPointOp();
virtual LightApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void stopOperation();
virtual void activateSelection();
bool isValid();
protected slots:
virtual bool onApply();
private slots:
void onSelectionDone();
void redisplayPreview();
private:
SMESHGUI_MakeNodeAtPointDlg* myDlg;
SUIT_SelectionFilter* myFilter;
int myMeshOldDisplayMode;
SMESHGUI_MeshEditPreview* mySimulation;
SMESH_Actor* myMeshActor;
bool myNoPreview;
};
/*!
* \brief Dialog to make a mesh pass through a point
*/
class SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
SMESHGUI_MakeNodeAtPointDlg();
private:
QFrame* createMainFrame (QWidget*);
QPushButton* myCoordBtn;
SMESHGUI_SpinBox *myX, *myY, *myZ;
QRadioButton *myMoveRBtn, *myCreateRBtn;
QGroupBox* myNodeToMoveGrp;
QPushButton* myIdBtn;
QLineEdit* myId;
QCheckBox* myAutoSearchChkBox;
QCheckBox* myPreviewChkBox;
QString myHelpFileName;
friend class SMESHGUI_MakeNodeAtPointOp;
private slots:
void ButtonToggled (bool);
};
#endif