smesh/src/SMESHGUI/SMESHGUI_PatternWidget.h

77 lines
2.2 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_PatternWidget.h
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#ifndef WIDGET_PATTERN_H
#define WIDGET_PATTERN_H
#include "SMESH_SMESHGUI.hxx"
#include <qframe.h>
#include <qvaluevector.h>
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
typedef QValueVector<SMESH::PointStruct> PointVector;
typedef QValueVector< QValueVector<int> > ConnectivityVector;
class QPoint;
//=================================================================================
// class : SMESHGUI_PatternWidget
// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_PatternWidget : public QFrame
{
Q_OBJECT
public:
SMESHGUI_PatternWidget( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~SMESHGUI_PatternWidget();
void SetPoints( PointVector thePoints, QValueVector<int> theKeys, ConnectivityVector theConnections );
private :
PointVector myPoints;
QValueVector<int> myKeys;
ConnectivityVector myConnections;
double myMinU, myMaxU, myMinV, myMaxV;
private slots:
protected:
void paintEvent( QPaintEvent * );
QPoint MapCoords( const double u, const double v );
};
#endif // WIDGET_PATTERN_H