mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-28 18:30:35 +05:00
24d5088297
+ virtual SMDS_NodeIteratorPtr nodeIterator() const; + virtual SMDS_NodeIteratorPtr interlacedNodesIterator() const; + virtual SMDS_NodeIteratorPtr nodesIteratorToUNV() const;
309 lines
9.5 KiB
C++
309 lines
9.5 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementaion of Salome mesh data structure
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//
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_MeshEdge.hxx"
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#include "SMDS_MeshFace.hxx"
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#include "SMDS_MeshVolume.hxx"
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#include "utilities.h"
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using namespace std;
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SMDS_MeshElement::SMDS_MeshElement(int ID)
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{
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init(ID);
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}
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SMDS_MeshElement::SMDS_MeshElement(int id, ShortType meshId, LongType shapeId)
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{
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init(id, meshId, shapeId);
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}
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void SMDS_MeshElement::init(int id, ShortType meshId, LongType shapeId )
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{
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myID = id;
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myMeshId = meshId;
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myShapeId = shapeId;
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myIdInShape = -1;
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}
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void SMDS_MeshElement::Print(ostream & OS) const
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{
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OS << "dump of mesh element" << endl;
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}
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ostream & operator <<(ostream & OS, const SMDS_MeshElement * ME)
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{
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ME->Print(OS);
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return OS;
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create an iterator which iterate on nodes owned by the element.
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/// This method call elementsIterator().
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_MeshElement::nodesIterator() const
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{
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return elementsIterator(SMDSAbs_Node);
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create an iterator which iterate on edges linked with or owned by the element.
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/// This method call elementsIterator().
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_MeshElement::edgesIterator() const
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{
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return elementsIterator(SMDSAbs_Edge);
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create an iterator which iterate on faces linked with or owned by the element.
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/// This method call elementsIterator().
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_MeshElement::facesIterator() const
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{
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return elementsIterator(SMDSAbs_Face);
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return The number of nodes owned by the current element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::NbNodes() const
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{
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int nbnodes=0;
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SMDS_ElemIteratorPtr it=nodesIterator();
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while(it->more())
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{
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it->next();
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nbnodes++;
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}
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return nbnodes;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return the number of edges owned by or linked with the current element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::NbEdges() const
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{
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int nbedges=0;
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SMDS_ElemIteratorPtr it=edgesIterator();
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while(it->more())
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{
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it->next();
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nbedges++;
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}
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return nbedges;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return the number of faces owned by or linked with the current element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::NbFaces() const
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{
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int nbfaces=0;
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SMDS_ElemIteratorPtr it=facesIterator();
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while(it->more())
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{
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it->next();
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nbfaces++;
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}
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return nbfaces;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Create an iterator which iterate on elements linked with the current element.
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///@param type The of elements on which you want to iterate
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///@return A smart pointer to iterator, you are not to take care of freeing memory
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///////////////////////////////////////////////////////////////////////////////
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class SMDS_MeshElement_MyIterator:public SMDS_ElemIterator
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{
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const SMDS_MeshElement * myElement;
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bool myMore;
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public:
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SMDS_MeshElement_MyIterator(const SMDS_MeshElement * element):
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myElement(element),myMore(true) {}
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bool more()
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{
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return myMore;
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}
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const SMDS_MeshElement* next()
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{
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myMore=false;
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return myElement;
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}
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};
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SMDS_ElemIteratorPtr
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SMDS_MeshElement::elementsIterator(SMDSAbs_ElementType type) const
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{
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/** @todo Check that iterator in the child classes return elements
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in the same order for each different implementation (i.e: SMDS_VolumeOfNodes
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and SMDS_VolumeOfFaces */
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if(type==GetType())
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return SMDS_ElemIteratorPtr(new SMDS_MeshElement_MyIterator(this));
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else
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{
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MESSAGE("Iterator not implemented");
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return SMDS_ElemIteratorPtr((SMDS_ElemIterator*)NULL);
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}
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}
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//! virtual, redefined in vtkEdge, vtkFace and vtkVolume classes
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SMDS_NodeIteratorPtr SMDS_MeshElement::nodesIteratorToUNV() const
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{
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return nodeIterator();
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}
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//! virtual, redefined in vtkEdge, vtkFace and vtkVolume classes
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SMDS_NodeIteratorPtr SMDS_MeshElement::interlacedNodesIterator() const
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{
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return nodeIterator();
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}
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namespace
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{
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//=======================================================================
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//class : _MyNodeIteratorFromElemIterator
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//=======================================================================
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class _MyNodeIteratorFromElemIterator : public SMDS_NodeIterator
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{
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SMDS_ElemIteratorPtr myItr;
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public:
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_MyNodeIteratorFromElemIterator(SMDS_ElemIteratorPtr elemItr):myItr( elemItr ) {}
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bool more() { return myItr->more(); }
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const SMDS_MeshNode* next() { return static_cast< const SMDS_MeshNode*>( myItr->next() ); }
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};
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//=======================================================================
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//class : _MyElemIteratorFromNodeIterator
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//=======================================================================
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class _MyElemIteratorFromNodeIterator : public SMDS_ElemIterator
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{
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SMDS_NodeIteratorPtr myItr;
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public:
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_MyElemIteratorFromNodeIterator(SMDS_NodeIteratorPtr nodeItr): myItr( nodeItr ) {}
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bool more() { return myItr->more(); }
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const SMDS_MeshElement* next() { return myItr->next(); }
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};
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}
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SMDS_ElemIteratorPtr SMDS_MeshElement::interlacedNodesElemIterator() const
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{
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return SMDS_ElemIteratorPtr
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( new _MyElemIteratorFromNodeIterator( interlacedNodesIterator() ));
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}
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SMDS_NodeIteratorPtr SMDS_MeshElement::nodeIterator() const
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{
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return SMDS_NodeIteratorPtr
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( new _MyNodeIteratorFromElemIterator( nodesIterator() ));
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}
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bool operator<(const SMDS_MeshElement& e1, const SMDS_MeshElement& e2)
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{
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if(e1.GetType()!=e2.GetType()) return false;
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switch(e1.GetType())
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{
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case SMDSAbs_Node:
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return static_cast<const SMDS_MeshNode &>(e1) <
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static_cast<const SMDS_MeshNode &>(e2);
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case SMDSAbs_Edge:
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return static_cast<const SMDS_MeshEdge &>(e1) <
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static_cast<const SMDS_MeshEdge &>(e2);
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case SMDSAbs_Face:
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return static_cast<const SMDS_MeshFace &>(e1) <
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static_cast<const SMDS_MeshFace &>(e2);
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case SMDSAbs_Volume:
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return static_cast<const SMDS_MeshVolume &>(e1) <
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static_cast<const SMDS_MeshVolume &>(e2);
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default : MESSAGE("Internal Error");
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}
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return false;
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}
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bool SMDS_MeshElement::IsValidIndex(const int ind) const
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{
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return ( ind>-1 && ind<NbNodes() );
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}
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const SMDS_MeshNode* SMDS_MeshElement::GetNode(const int ind) const
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{
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if ( ind >= 0 ) {
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SMDS_ElemIteratorPtr it = nodesIterator();
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for ( int i = 0; i < ind; ++i )
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it->next();
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if ( it->more() )
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return static_cast<const SMDS_MeshNode*> (it->next());
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}
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return 0;
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}
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bool SMDS_MeshElement::IsQuadratic() const
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{
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return false;
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}
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bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const
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{
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return false;
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}
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//================================================================================
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/*!
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* \brief Return number of nodes excluding medium ones
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*/
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//================================================================================
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int SMDS_MeshElement::NbCornerNodes() const
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{
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return IsQuadratic() ? NbNodes() - NbEdges() : NbNodes();
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}
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//================================================================================
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/*!
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* \brief Check if a node belongs to the element
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* \param node - the node to check
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* \retval int - node index within the element, -1 if not found
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*/
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//================================================================================
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int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const
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{
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SMDS_ElemIteratorPtr nIt = nodesIterator();
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for ( int i = 0; nIt->more(); ++i )
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if ( nIt->next() == node )
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return i;
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return -1;
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}
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