mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-15 04:50:36 +05:00
701 lines
22 KiB
C++
701 lines
22 KiB
C++
// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_AddNodeOnSegmentDlg.cxx
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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//
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#include "SMESHGUI_AddNodeOnSegmentDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMDS_Mesh.hxx>
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_TypeDefs.hxx>
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#include <LightApp_SelectionMgr.h>
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#include <SALOME_ListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_ResourceMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_RenderWindowInteractor.h>
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#include <SVTK_Renderer.h>
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#include <SVTK_Event.h>
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#include <SalomeApp_Tools.h>
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// Qt includes
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#include <QApplication>
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#include <QGroupBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QLabel>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QButtonGroup>
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// VTK includes
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#include <vtkProperty.h>
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#include <vtkInteractorStyle.h>
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#include <vtkGenericRenderWindowInteractor.h>
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#include <vtkInteractorObserver.h>
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#include <vtkLine.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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#define SPIN_TOLERANCE 1e-3
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//=======================================================================
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/*!
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* \brief Dialog to split a diagonal of a quadrangle formed by two adjacent triangles
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*/
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//=======================================================================
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SMESHGUI_AddNodeOnSegmentDlg::SMESHGUI_AddNodeOnSegmentDlg()
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: SMESHGUI_Dialog( 0, false, true )
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{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(0);
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aDlgLay->setSpacing(SPACING);
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QWidget* mainFr = createMainFrame(mainFrame());
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aDlgLay->addWidget( mainFr );
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aDlgLay->setStretchFactor( mainFr, 1);
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_AddNodeOnSegmentDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
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QPixmap iconSelect( rm->loadPixmap("SMESH", tr("ICON_SELECT")));
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// Segment
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QGroupBox* segmentGrp = new QGroupBox(tr("SEGMENT_GROUP"), aFrame);
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segmentGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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QLabel* segmentLabel = new QLabel(tr("SEGMENT"), segmentGrp);
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mySegmentBtn = new QPushButton(segmentGrp);
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mySegmentBtn->setIcon(iconSelect);
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mySegmentBtn->setCheckable(true);
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mySegment = new QLineEdit(segmentGrp);
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mySegment->setValidator(new QRegExpValidator(QRegExp("[\\d]*-[\\d]*"), this));
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QGridLayout* segmentGrpLayout = new QGridLayout(segmentGrp);
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segmentGrpLayout->setSpacing(SPACING);
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segmentGrpLayout->setMargin(MARGIN);
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segmentGrpLayout->addWidget( segmentLabel, 0, 0 );
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segmentGrpLayout->addWidget( mySegmentBtn, 0, 1 );
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segmentGrpLayout->addWidget( mySegment, 0, 2 );
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// Position on segment
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QGroupBox* positionGrp = new QGroupBox(tr("POSITION_GROUP"), aFrame);
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positionGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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myPositionBtn = new QPushButton(positionGrp);
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myPositionBtn->setIcon(iconSelect);
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myPositionBtn->setCheckable(true);
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QLabel* positionLbl = new QLabel(tr("POSITION"), positionGrp);
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myPositionSpin = new SMESHGUI_SpinBox(positionGrp);
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myPositionSpin->setReadOnly(false);
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myPositionSpin->RangeStepAndValidator(SPIN_TOLERANCE, 1- SPIN_TOLERANCE, 0.1, "length_precision");
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QGridLayout* positionLayout = new QGridLayout(positionGrp);
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positionLayout->setMargin(MARGIN);
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positionLayout->setSpacing(SPACING);
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positionLayout->addWidget(positionLbl, 0, 0);
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positionLayout->addWidget(myPositionBtn, 0, 1);
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positionLayout->addWidget(myPositionSpin, 0, 2);
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positionLayout->setColumnStretch(2, 1);
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// Preview
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myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
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myPreviewChkBox->setChecked( true );
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(segmentGrp);
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aLay->addWidget(positionGrp);
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aLay->addWidget(myPreviewChkBox);
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connect(myPositionBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(mySegmentBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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mySegmentBtn->setChecked(true);
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief SLOT called when any button is toggled
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* \param bool - on or off
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*/
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//================================================================================
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void SMESHGUI_AddNodeOnSegmentDlg::ButtonToggled (bool on)
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{
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const QObject* aSender = sender();
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if ( on ) {
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if ( aSender == myPositionBtn )
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{
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mySegmentBtn->setChecked( !on );
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}
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else if ( aSender == mySegmentBtn )
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{
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myPositionBtn->setChecked( !on );
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}
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}
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emit selTypeChanged();
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_AddNodeOnSegmentOp::SMESHGUI_AddNodeOnSegmentOp() :
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SMESHGUI_InteractiveOp()
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{
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mySimulation = 0;
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mySMESHGUI = 0;
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myDlg = new SMESHGUI_AddNodeOnSegmentDlg;
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myHelpFileName = "add_node_on_segment.html";
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myNoPreview = false;
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// connect signals and slots
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connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
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connect(myDlg->myPositionSpin, SIGNAL (valueChanged(double)), SLOT(redisplayPreview()));
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connect(myDlg->myPositionSpin, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
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connect(myDlg, SIGNAL (selTypeChanged() ), SLOT(onSelTypeChange()));
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connect(myDlg->mySegment, SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
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}
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//================================================================================
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/*!
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* \brief SLOT. Called upon change of selection type
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*/
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//================================================================================
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void SMESHGUI_AddNodeOnSegmentOp::onSelTypeChange()
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{
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if ( myDlg->mySegmentBtn->isChecked() )
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{
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setSelectionMode( EdgeOfCellSelection );
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}
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else if ( myDlg->myPositionBtn->isChecked() )
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{
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if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI)) {
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QString msg;
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SMESH::smIdType node1 = 0, node2 = 0;
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if (isValid(msg, node1, node2)) {
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//Disconnect selectionChanged to keep selected element
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disconnect(selectionMgr(), SIGNAL(selectionChanged()), this, SLOT(onSelectionDone()));
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// Set selection mode to ActorSelection to avoid element's prehighlight during interactive selection
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setSelectionMode(ActorSelection);
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connect(selectionMgr(), SIGNAL(selectionChanged()), SLOT(onSelectionDone()));
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}
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}
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}
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else
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{
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setSelectionMode( ActorSelection );
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}
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_AddNodeOnSegmentOp::startOperation()
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{
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myNoPreview = false;
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myMeshActor = 0;
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// init simulation with a current View
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if ( mySimulation ) delete mySimulation;
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mySMESHGUI = getSMESHGUI();
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
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connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
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vtkProperty* aProp = vtkProperty::New();
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aProp->SetRepresentationToWireframe();
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aProp->SetColor(250, 0, 250);
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aProp->SetPointSize(5);
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aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
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mySimulation->GetActor()->SetProperty(aProp);
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aProp->Delete();
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SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
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SMESHGUI_InteractiveOp::startOperation();
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myDlg->mySegment->setText("");
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myDlg->myPositionSpin->SetValue(0.5);
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myDlg->myPositionSpin->setReadOnly(false);
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addObserver();
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myDlg->show();
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onSelectionDone(); // init myMeshActor
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}
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//================================================================================
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/*!
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* \brief Stops operation
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*/
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//================================================================================
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void SMESHGUI_AddNodeOnSegmentOp::stopOperation()
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{
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myNoPreview = true;
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if ( mySimulation )
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{
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mySimulation->SetVisibility(false);
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delete mySimulation;
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mySimulation = 0;
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}
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if ( myMeshActor ) {
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myMeshActor = 0;
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}
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SMESH::SetPointRepresentation( false );
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SMESH::RepaintCurrentView();
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disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
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//selectionMgr()->removeFilter( myFilter );
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SMESHGUI_SelectionOp::stopOperation();
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removeObserver();
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}
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//================================================================================
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/*!
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* \brief perform it's intention action: create a node on a segment
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*/
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//================================================================================
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bool SMESHGUI_AddNodeOnSegmentOp::onApply()
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{
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if( SMESHGUI::isStudyLocked() )
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return false;
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QString msg;
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SMESH::smIdType node1= 0, node2 = 0;
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if ( !isValid( msg, node1, node2 ))
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{
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SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
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msg.isEmpty() ? tr("INVALID_ID") : msg );
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dlg()->show();
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return false;
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}
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QStringList aParameters;
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aParameters << myDlg->myPositionSpin->text();
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try {
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( myMeshActor->getIO() );
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if (aMesh->_is_nil()) {
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SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), tr("INVALID_MESH") );
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return true;
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}
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SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
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if (aMeshEditor->_is_nil())
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return true;
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aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
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aMeshEditor->AddNodeOnSegment( node1, node2, myDlg->myPositionSpin->GetValue() );
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selector()->ClearIndex();
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selector()->ClearCompositeIndex();
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SALOME_ListIO aList;
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aList.Append( myMeshActor->getIO() );
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selectionMgr()->setSelectedObjects(aList,false);
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onSelectionDone();
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SMESH::UpdateView();
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SMESHGUI::Modified();
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}
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catch (const SALOME::SALOME_Exception& S_ex) {
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SalomeApp_Tools::QtCatchCorbaException(S_ex);
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}
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catch (...) {
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}
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return true;
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}
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//================================================================================
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/*!
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* \brief Check selected node id validity
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*/
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//================================================================================
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bool SMESHGUI_AddNodeOnSegmentOp::isValid( QString& msg,
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SMESH::smIdType & node1,
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SMESH::smIdType & node2 )
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{
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bool ok = false;
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if ( !myMeshActor )
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{
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msg = tr("INVALID_MESH");
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}
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else
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{
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if ( SMDS_Mesh* mesh = myMeshActor->GetObject()->GetMesh() )
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{
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QString txt = myDlg->mySegment->text();
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if ( txt.contains('-'))
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{
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QString str1 = txt.section('-', 0, 0, QString::SectionSkipEmpty);
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QString str2 = txt.section('-', 1, 1, QString::SectionSkipEmpty);
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node1 = str1.toLong();
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node2 = str2.toLong();
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const SMDS_MeshNode* n1 = mesh->FindNode( node1 );
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const SMDS_MeshNode* n2 = mesh->FindNode( node2 );
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std::vector<const SMDS_MeshNode *> nodes = { n1, n2 };
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std::vector<const SMDS_MeshElement *> foundElems;
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if ( !mesh->GetElementsByNodes( nodes, foundElems ))
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msg = tr("NO_ELEMENTS");
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else
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{
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for ( const SMDS_MeshElement * elem : foundElems )
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{
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if ( elem->GetGeomType() == SMDSGeom_TRIANGLE )
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ok = true;
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else
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{
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if ( elem->GetType() == SMDSAbs_Volume )
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msg = tr("VOLUME_FOUND");
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if ( elem->GetType() == SMDSAbs_Face )
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msg = tr("NOT_TRIANGLE_FACE_FOUND");
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}
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}
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if ( !msg.isEmpty() )
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ok = false;
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}
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}
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}
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}
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if ( !ok && msg.isEmpty() )
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{
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node1 = node2 = 0;
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msg += tr("INVALID_EDGE") + "\n";
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}
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if ( ok && ! myDlg->myPositionSpin->isValid( msg, /*toCorrect=*/false ))
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{
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msg = tr("BAD_POSITION");
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ok = false;
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}
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return ok;
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}
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//================================================================================
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/*!
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* \brief SLOT called when selection changed
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*/
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//================================================================================
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void SMESHGUI_AddNodeOnSegmentOp::onSelectionDone()
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{
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if ( !myDlg->isVisible() || !myDlg->isEnabled() )
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return;
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myNoPreview = true;
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QString segmentStr;
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try {
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
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if (aList.Extent() != 1)
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return;
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Handle(SALOME_InteractiveObject) anIO = aList.First();
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if (( myMeshActor = SMESH::FindActorByEntry(anIO->getEntry()) ))
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{
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SVTK_IndexedMapOfVtkIds IDs;
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selector()->GetCompositeIndex( anIO, IDs );
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if ( IDs.Extent() == 1 && IDs(1).size() == 2 )
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{
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SMESH::smIdType id1 = IDs(1)[0];
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SMESH::smIdType id2 = IDs(1)[1];
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segmentStr = QString("%1-%2").arg( id1 ).arg( id2 );
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}
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}
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} catch (...) {
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}
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myDlg->mySegment->setText( segmentStr );
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myNoPreview = false;
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redisplayPreview();
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}
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//================================================================================
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/*!
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* \brief update preview
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*/
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//================================================================================
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void SMESHGUI_AddNodeOnSegmentOp::redisplayPreview()
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{
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if ( myNoPreview || !myDlg->myPreviewChkBox->isChecked() )
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{
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if ( mySimulation )
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mySimulation->SetVisibility(false);
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return;
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}
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myNoPreview = true;
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SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
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QString msg;
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SMESH::smIdType node1, node2;
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try {
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if ( isValid( msg, node1, node2 ))
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{
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
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if ( !aMesh->_is_nil() )
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{
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SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
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if ( !aPreviewer->_is_nil() )
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{
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SUIT_OverrideCursor aWaitCursor;
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double pos = myDlg->myPositionSpin->value();
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aPreviewer->AddNodeOnSegment( node1, node2, pos );
|
|
|
|
aMeshPreviewStruct = aPreviewer->GetPreviewData();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (...) {
|
|
}
|
|
|
|
if (!mySimulation)
|
|
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
|
|
// display data
|
|
if ( & aMeshPreviewStruct.in() )
|
|
{
|
|
mySimulation->SetData( aMeshPreviewStruct.in() );
|
|
}
|
|
else
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
|
|
myNoPreview = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
/*!
|
|
* \brief SLOT called when the viewer opened
|
|
*/
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddNodeOnSegmentOp::onOpenView()
|
|
{
|
|
if ( mySimulation ) {
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
else {
|
|
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
/*!
|
|
* \brief SLOT called when the viewer closed
|
|
*/
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddNodeOnSegmentOp::onCloseView()
|
|
{
|
|
delete mySimulation;
|
|
mySimulation = 0;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief SLOT called when the node ids are manually changed
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_AddNodeOnSegmentOp::onTextChange( const QString& /*theText*/ )
|
|
{
|
|
QString msg;
|
|
SMESH::smIdType node1= 0, node2 = 0;
|
|
|
|
if (( isValid( msg, node1, node2 )) ||
|
|
( node1 && node2 )) // position only can be invalid
|
|
{
|
|
// highlight entered segment
|
|
|
|
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
|
|
SALOME_ListIO aList;
|
|
aList.Append( anIO );
|
|
selectionMgr()->setSelectedObjects( aList, false );
|
|
|
|
SVTK_ListOfVtk newIndices = { node1, node2 };
|
|
selector()->AddOrRemoveCompositeIndex( anIO, newIndices, false );
|
|
SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Activate Node selection
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_AddNodeOnSegmentOp::activateSelection()
|
|
{
|
|
selectionMgr()->clearFilters();
|
|
SMESH::SetPointRepresentation( false );
|
|
onSelTypeChange();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Destructor
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESHGUI_AddNodeOnSegmentOp::~SMESHGUI_AddNodeOnSegmentOp()
|
|
{
|
|
if ( myDlg ) delete myDlg;
|
|
if ( mySimulation ) delete mySimulation;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Gets dialog of this operation
|
|
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
|
*/
|
|
//================================================================================
|
|
|
|
LightApp_Dialog* SMESHGUI_AddNodeOnSegmentOp::dlg() const
|
|
{
|
|
return myDlg;
|
|
}
|
|
|
|
//================================================================================
|
|
/*
|
|
* \brief Process InteractiveSelectionChanged event
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_AddNodeOnSegmentOp::processStyleEvents(unsigned long theEvent, void* theCallData)
|
|
{
|
|
(void*)theCallData;
|
|
QString msg;
|
|
SMESH::smIdType node1 = 0, node2 = 0;
|
|
if (isValid(msg, node1, node2)) {
|
|
if (theEvent == SVTK::InteractiveSelectionChanged) {
|
|
if (SMDS_Mesh* mesh = myMeshActor->GetObject()->GetMesh())
|
|
if(myRWInteractor && myRWInteractor->GetDevice() && myInteractorStyle) {
|
|
{
|
|
double N1[3];
|
|
double N2[3];
|
|
double pos;
|
|
double N1_SC[3];
|
|
double N2_SC[3];
|
|
double xyz[3];
|
|
double closest[3];
|
|
|
|
const SMDS_MeshNode* n1 = mesh->FindNode(node1);
|
|
const SMDS_MeshNode* n2 = mesh->FindNode(node2);
|
|
int xClick, yClick; // Last event (move or left button down) position
|
|
myRWInteractor->GetDevice()->GetEventPosition(xClick, yClick);
|
|
|
|
n1->GetXYZ(N1);
|
|
n2->GetXYZ(N2);
|
|
// Get 2D screen coordinates of each node
|
|
vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
|
|
N1[0], N1[1], N1[2], N1_SC);
|
|
vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
|
|
N2[0], N2[1], N2[2], N2_SC);
|
|
N1_SC[2] = N2_SC[2] = xyz[2] = 0;
|
|
xyz[0] = static_cast<double>(xClick);
|
|
xyz[1] = static_cast<double>(yClick);
|
|
// Parametric position of selected point on a line
|
|
vtkLine::DistanceToLine(xyz, N1_SC, N2_SC, pos, closest);
|
|
if (pos < 0)
|
|
pos = SPIN_TOLERANCE;
|
|
else if (pos > 1.0)
|
|
pos = 1.0 - SPIN_TOLERANCE;
|
|
myDlg->myPositionSpin->SetValue(pos);
|
|
redisplayPreview();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*
|
|
* \brief Process LeftButtonPressEvent event: activate interactive selection
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_AddNodeOnSegmentOp::processInteractorEvents(unsigned long theEvent, void* theCallData)
|
|
{
|
|
(void*)theCallData;
|
|
if (theEvent == vtkCommand::LeftButtonPressEvent && myDlg->myPositionBtn->isChecked()) {
|
|
bool control = myRWInteractor->GetDevice()->GetControlKey();
|
|
bool shift = myRWInteractor->GetDevice()->GetControlKey();
|
|
SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI);
|
|
if (svtkViewWindow && !shift && ! control) {
|
|
QString msg;
|
|
SMESH::smIdType node1 = 0, node2 = 0;
|
|
if (isValid(msg, node1, node2)) {
|
|
svtkViewWindow->activateInteractiveSelection();
|
|
}
|
|
}
|
|
}
|
|
} |