smesh/src/SMESHGUI/SMESHGUI_AddNodeOnSegmentDlg.cxx
2022-05-05 16:51:14 +03:00

701 lines
22 KiB
C++

// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_AddNodeOnSegmentDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
//
#include "SMESHGUI_AddNodeOnSegmentDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMDS_Mesh.hxx>
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_TypeDefs.hxx>
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_ResourceMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_RenderWindowInteractor.h>
#include <SVTK_Renderer.h>
#include <SVTK_Event.h>
#include <SalomeApp_Tools.h>
// Qt includes
#include <QApplication>
#include <QGroupBox>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QLineEdit>
#include <QPushButton>
#include <QLabel>
#include <QRadioButton>
#include <QCheckBox>
#include <QButtonGroup>
// VTK includes
#include <vtkProperty.h>
#include <vtkInteractorStyle.h>
#include <vtkGenericRenderWindowInteractor.h>
#include <vtkInteractorObserver.h>
#include <vtkLine.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
#define SPIN_TOLERANCE 1e-3
//=======================================================================
/*!
* \brief Dialog to split a diagonal of a quadrangle formed by two adjacent triangles
*/
//=======================================================================
SMESHGUI_AddNodeOnSegmentDlg::SMESHGUI_AddNodeOnSegmentDlg()
: SMESHGUI_Dialog( 0, false, true )
{
setWindowTitle(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin(0);
aDlgLay->setSpacing(SPACING);
QWidget* mainFr = createMainFrame(mainFrame());
aDlgLay->addWidget( mainFr );
aDlgLay->setStretchFactor( mainFr, 1);
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QWidget* SMESHGUI_AddNodeOnSegmentDlg::createMainFrame (QWidget* theParent)
{
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
QPixmap iconSelect( rm->loadPixmap("SMESH", tr("ICON_SELECT")));
// Segment
QGroupBox* segmentGrp = new QGroupBox(tr("SEGMENT_GROUP"), aFrame);
segmentGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
QLabel* segmentLabel = new QLabel(tr("SEGMENT"), segmentGrp);
mySegmentBtn = new QPushButton(segmentGrp);
mySegmentBtn->setIcon(iconSelect);
mySegmentBtn->setCheckable(true);
mySegment = new QLineEdit(segmentGrp);
mySegment->setValidator(new QRegExpValidator(QRegExp("[\\d]*-[\\d]*"), this));
QGridLayout* segmentGrpLayout = new QGridLayout(segmentGrp);
segmentGrpLayout->setSpacing(SPACING);
segmentGrpLayout->setMargin(MARGIN);
segmentGrpLayout->addWidget( segmentLabel, 0, 0 );
segmentGrpLayout->addWidget( mySegmentBtn, 0, 1 );
segmentGrpLayout->addWidget( mySegment, 0, 2 );
// Position on segment
QGroupBox* positionGrp = new QGroupBox(tr("POSITION_GROUP"), aFrame);
positionGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
myPositionBtn = new QPushButton(positionGrp);
myPositionBtn->setIcon(iconSelect);
myPositionBtn->setCheckable(true);
QLabel* positionLbl = new QLabel(tr("POSITION"), positionGrp);
myPositionSpin = new SMESHGUI_SpinBox(positionGrp);
myPositionSpin->setReadOnly(false);
myPositionSpin->RangeStepAndValidator(SPIN_TOLERANCE, 1- SPIN_TOLERANCE, 0.1, "length_precision");
QGridLayout* positionLayout = new QGridLayout(positionGrp);
positionLayout->setMargin(MARGIN);
positionLayout->setSpacing(SPACING);
positionLayout->addWidget(positionLbl, 0, 0);
positionLayout->addWidget(myPositionBtn, 0, 1);
positionLayout->addWidget(myPositionSpin, 0, 2);
positionLayout->setColumnStretch(2, 1);
// Preview
myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
myPreviewChkBox->setChecked( true );
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->addWidget(segmentGrp);
aLay->addWidget(positionGrp);
aLay->addWidget(myPreviewChkBox);
connect(myPositionBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(mySegmentBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
mySegmentBtn->setChecked(true);
return aFrame;
}
//================================================================================
/*!
* \brief SLOT called when any button is toggled
* \param bool - on or off
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentDlg::ButtonToggled (bool on)
{
const QObject* aSender = sender();
if ( on ) {
if ( aSender == myPositionBtn )
{
mySegmentBtn->setChecked( !on );
}
else if ( aSender == mySegmentBtn )
{
myPositionBtn->setChecked( !on );
}
}
emit selTypeChanged();
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_AddNodeOnSegmentOp::SMESHGUI_AddNodeOnSegmentOp() :
SMESHGUI_InteractiveOp()
{
mySimulation = 0;
mySMESHGUI = 0;
myDlg = new SMESHGUI_AddNodeOnSegmentDlg;
myHelpFileName = "add_node_on_segment.html";
myNoPreview = false;
// connect signals and slots
connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
connect(myDlg->myPositionSpin, SIGNAL (valueChanged(double)), SLOT(redisplayPreview()));
connect(myDlg->myPositionSpin, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
connect(myDlg, SIGNAL (selTypeChanged() ), SLOT(onSelTypeChange()));
connect(myDlg->mySegment, SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
}
//================================================================================
/*!
* \brief SLOT. Called upon change of selection type
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::onSelTypeChange()
{
if ( myDlg->mySegmentBtn->isChecked() )
{
setSelectionMode( EdgeOfCellSelection );
}
else if ( myDlg->myPositionBtn->isChecked() )
{
if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI)) {
QString msg;
SMESH::smIdType node1 = 0, node2 = 0;
if (isValid(msg, node1, node2)) {
//Disconnect selectionChanged to keep selected element
disconnect(selectionMgr(), SIGNAL(selectionChanged()), this, SLOT(onSelectionDone()));
// Set selection mode to ActorSelection to avoid element's prehighlight during interactive selection
setSelectionMode(ActorSelection);
connect(selectionMgr(), SIGNAL(selectionChanged()), SLOT(onSelectionDone()));
}
}
}
else
{
setSelectionMode( ActorSelection );
}
}
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_AddNodeOnSegmentOp::startOperation()
{
myNoPreview = false;
myMeshActor = 0;
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
mySMESHGUI = getSMESHGUI();
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
mySimulation->GetActor()->SetProperty(aProp);
aProp->Delete();
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
SMESHGUI_InteractiveOp::startOperation();
myDlg->mySegment->setText("");
myDlg->myPositionSpin->SetValue(0.5);
myDlg->myPositionSpin->setReadOnly(false);
addObserver();
myDlg->show();
onSelectionDone(); // init myMeshActor
}
//================================================================================
/*!
* \brief Stops operation
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::stopOperation()
{
myNoPreview = true;
if ( mySimulation )
{
mySimulation->SetVisibility(false);
delete mySimulation;
mySimulation = 0;
}
if ( myMeshActor ) {
myMeshActor = 0;
}
SMESH::SetPointRepresentation( false );
SMESH::RepaintCurrentView();
disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
//selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
removeObserver();
}
//================================================================================
/*!
* \brief perform it's intention action: create a node on a segment
*/
//================================================================================
bool SMESHGUI_AddNodeOnSegmentOp::onApply()
{
if( SMESHGUI::isStudyLocked() )
return false;
QString msg;
SMESH::smIdType node1= 0, node2 = 0;
if ( !isValid( msg, node1, node2 ))
{
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
msg.isEmpty() ? tr("INVALID_ID") : msg );
dlg()->show();
return false;
}
QStringList aParameters;
aParameters << myDlg->myPositionSpin->text();
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( myMeshActor->getIO() );
if (aMesh->_is_nil()) {
SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), tr("INVALID_MESH") );
return true;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return true;
aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
aMeshEditor->AddNodeOnSegment( node1, node2, myDlg->myPositionSpin->GetValue() );
selector()->ClearIndex();
selector()->ClearCompositeIndex();
SALOME_ListIO aList;
aList.Append( myMeshActor->getIO() );
selectionMgr()->setSelectedObjects(aList,false);
onSelectionDone();
SMESH::UpdateView();
SMESHGUI::Modified();
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
return true;
}
//================================================================================
/*!
* \brief Check selected node id validity
*/
//================================================================================
bool SMESHGUI_AddNodeOnSegmentOp::isValid( QString& msg,
SMESH::smIdType & node1,
SMESH::smIdType & node2 )
{
bool ok = false;
if ( !myMeshActor )
{
msg = tr("INVALID_MESH");
}
else
{
if ( SMDS_Mesh* mesh = myMeshActor->GetObject()->GetMesh() )
{
QString txt = myDlg->mySegment->text();
if ( txt.contains('-'))
{
QString str1 = txt.section('-', 0, 0, QString::SectionSkipEmpty);
QString str2 = txt.section('-', 1, 1, QString::SectionSkipEmpty);
node1 = str1.toLong();
node2 = str2.toLong();
const SMDS_MeshNode* n1 = mesh->FindNode( node1 );
const SMDS_MeshNode* n2 = mesh->FindNode( node2 );
std::vector<const SMDS_MeshNode *> nodes = { n1, n2 };
std::vector<const SMDS_MeshElement *> foundElems;
if ( !mesh->GetElementsByNodes( nodes, foundElems ))
msg = tr("NO_ELEMENTS");
else
{
for ( const SMDS_MeshElement * elem : foundElems )
{
if ( elem->GetGeomType() == SMDSGeom_TRIANGLE )
ok = true;
else
{
if ( elem->GetType() == SMDSAbs_Volume )
msg = tr("VOLUME_FOUND");
if ( elem->GetType() == SMDSAbs_Face )
msg = tr("NOT_TRIANGLE_FACE_FOUND");
}
}
if ( !msg.isEmpty() )
ok = false;
}
}
}
}
if ( !ok && msg.isEmpty() )
{
node1 = node2 = 0;
msg += tr("INVALID_EDGE") + "\n";
}
if ( ok && ! myDlg->myPositionSpin->isValid( msg, /*toCorrect=*/false ))
{
msg = tr("BAD_POSITION");
ok = false;
}
return ok;
}
//================================================================================
/*!
* \brief SLOT called when selection changed
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::onSelectionDone()
{
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
myNoPreview = true;
QString segmentStr;
try {
SALOME_ListIO aList;
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
if (( myMeshActor = SMESH::FindActorByEntry(anIO->getEntry()) ))
{
SVTK_IndexedMapOfVtkIds IDs;
selector()->GetCompositeIndex( anIO, IDs );
if ( IDs.Extent() == 1 && IDs(1).size() == 2 )
{
SMESH::smIdType id1 = IDs(1)[0];
SMESH::smIdType id2 = IDs(1)[1];
segmentStr = QString("%1-%2").arg( id1 ).arg( id2 );
}
}
} catch (...) {
}
myDlg->mySegment->setText( segmentStr );
myNoPreview = false;
redisplayPreview();
}
//================================================================================
/*!
* \brief update preview
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::redisplayPreview()
{
if ( myNoPreview || !myDlg->myPreviewChkBox->isChecked() )
{
if ( mySimulation )
mySimulation->SetVisibility(false);
return;
}
myNoPreview = true;
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
QString msg;
SMESH::smIdType node1, node2;
try {
if ( isValid( msg, node1, node2 ))
{
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if ( !aMesh->_is_nil() )
{
SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
if ( !aPreviewer->_is_nil() )
{
SUIT_OverrideCursor aWaitCursor;
double pos = myDlg->myPositionSpin->value();
aPreviewer->AddNodeOnSegment( node1, node2, pos );
aMeshPreviewStruct = aPreviewer->GetPreviewData();
}
}
}
}
catch (...) {
}
if (!mySimulation)
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
if ( & aMeshPreviewStruct.in() )
{
mySimulation->SetData( aMeshPreviewStruct.in() );
}
else
{
mySimulation->SetVisibility(false);
}
myNoPreview = false;
}
//=================================================================================
/*!
* \brief SLOT called when the viewer opened
*/
//=================================================================================
void SMESHGUI_AddNodeOnSegmentOp::onOpenView()
{
if ( mySimulation ) {
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
}
else {
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
}
}
//=================================================================================
/*!
* \brief SLOT called when the viewer closed
*/
//=================================================================================
void SMESHGUI_AddNodeOnSegmentOp::onCloseView()
{
delete mySimulation;
mySimulation = 0;
}
//================================================================================
/*!
* \brief SLOT called when the node ids are manually changed
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::onTextChange( const QString& /*theText*/ )
{
QString msg;
SMESH::smIdType node1= 0, node2 = 0;
if (( isValid( msg, node1, node2 )) ||
( node1 && node2 )) // position only can be invalid
{
// highlight entered segment
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
SALOME_ListIO aList;
aList.Append( anIO );
selectionMgr()->setSelectedObjects( aList, false );
SVTK_ListOfVtk newIndices = { node1, node2 };
selector()->AddOrRemoveCompositeIndex( anIO, newIndices, false );
SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
}
}
//================================================================================
/*!
* \brief Activate Node selection
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::activateSelection()
{
selectionMgr()->clearFilters();
SMESH::SetPointRepresentation( false );
onSelTypeChange();
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_AddNodeOnSegmentOp::~SMESHGUI_AddNodeOnSegmentOp()
{
if ( myDlg ) delete myDlg;
if ( mySimulation ) delete mySimulation;
}
//================================================================================
/*!
* \brief Gets dialog of this operation
* \retval LightApp_Dialog* - pointer to dialog of this operation
*/
//================================================================================
LightApp_Dialog* SMESHGUI_AddNodeOnSegmentOp::dlg() const
{
return myDlg;
}
//================================================================================
/*
* \brief Process InteractiveSelectionChanged event
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::processStyleEvents(unsigned long theEvent, void* theCallData)
{
(void*)theCallData;
QString msg;
SMESH::smIdType node1 = 0, node2 = 0;
if (isValid(msg, node1, node2)) {
if (theEvent == SVTK::InteractiveSelectionChanged) {
if (SMDS_Mesh* mesh = myMeshActor->GetObject()->GetMesh())
if(myRWInteractor && myRWInteractor->GetDevice() && myInteractorStyle) {
{
double N1[3];
double N2[3];
double pos;
double N1_SC[3];
double N2_SC[3];
double xyz[3];
double closest[3];
const SMDS_MeshNode* n1 = mesh->FindNode(node1);
const SMDS_MeshNode* n2 = mesh->FindNode(node2);
int xClick, yClick; // Last event (move or left button down) position
myRWInteractor->GetDevice()->GetEventPosition(xClick, yClick);
n1->GetXYZ(N1);
n2->GetXYZ(N2);
// Get 2D screen coordinates of each node
vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
N1[0], N1[1], N1[2], N1_SC);
vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
N2[0], N2[1], N2[2], N2_SC);
N1_SC[2] = N2_SC[2] = xyz[2] = 0;
xyz[0] = static_cast<double>(xClick);
xyz[1] = static_cast<double>(yClick);
// Parametric position of selected point on a line
vtkLine::DistanceToLine(xyz, N1_SC, N2_SC, pos, closest);
if (pos < 0)
pos = SPIN_TOLERANCE;
else if (pos > 1.0)
pos = 1.0 - SPIN_TOLERANCE;
myDlg->myPositionSpin->SetValue(pos);
redisplayPreview();
}
}
}
}
}
//================================================================================
/*
* \brief Process LeftButtonPressEvent event: activate interactive selection
*/
//================================================================================
void SMESHGUI_AddNodeOnSegmentOp::processInteractorEvents(unsigned long theEvent, void* theCallData)
{
(void*)theCallData;
if (theEvent == vtkCommand::LeftButtonPressEvent && myDlg->myPositionBtn->isChecked()) {
bool control = myRWInteractor->GetDevice()->GetControlKey();
bool shift = myRWInteractor->GetDevice()->GetControlKey();
SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI);
if (svtkViewWindow && !shift && ! control) {
QString msg;
SMESH::smIdType node1 = 0, node2 = 0;
if (isValid(msg, node1, node2)) {
svtkViewWindow->activateInteractiveSelection();
}
}
}
}