smesh/src/SMESHGUI/SMESHGUI_Dialog.cxx

140 lines
4.1 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_Dialog.cxx
// Author : Alexander SOLOVYOV
// Module : SMESH
// $Header$
#include <SMESHGUI_Dialog.h>
#include <SMESH_Type.h>
#include <SUIT_Session.h>
#include <SalomeApp_Application.h>
//=================================================================================
// function : SMESHGUI_Dialog
// purpose : Constructor
//=================================================================================
SMESHGUI_Dialog::SMESHGUI_Dialog( QWidget* parent, const bool modal,
const bool allowResize, const int flags )
: LightApp_Dialog( parent == 0 ? desktop() : parent, "", modal, allowResize, flags )
{
int pr = prefix( "SMESH" );
typeName( pr + MESH ) = tr( "DLG_MESH" );
typeName( pr + HYPOTHESIS ) = tr( "DLG_HYPO" );
typeName( pr + ALGORITHM ) = tr( "DLG_ALGO" );
if ( flags & Close )
setButtonPosition( Right, Close );
}
//=================================================================================
// function : ~SMESHGUI_Dialog
// purpose : Destructor
//=================================================================================
SMESHGUI_Dialog::~SMESHGUI_Dialog()
{
}
//=================================================================================
// function : show
// purpose :
//=================================================================================
void SMESHGUI_Dialog::show()
{
adjustSize();
SUIT_Desktop *PP = desktop();
int x = abs( PP->x() + PP->size().width() - size().width() - 10 ),
y = abs( PP->y() + PP->size().height() - size().height() - 10 );
move(x, y);
LightApp_Dialog::show();
}
//=================================================================================
// function : setContentActive
// purpose :
//=================================================================================
void SMESHGUI_Dialog::setContentActive( const bool active ) const
{
mainFrame()->setEnabled( active );
}
//=================================================================================
// function : desktop
// purpose :
//=================================================================================
SUIT_Desktop* SMESHGUI_Dialog::desktop() const
{
SUIT_Desktop* d = 0;
SUIT_Session* s = SUIT_Session::session();
if( s )
{
SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( s->activeApplication() );
if( app )
d = app->desktop();
}
return d;
}
//=======================================================================
// name : prefix
// Purpose : Get prefix for module types
//=======================================================================
int SMESHGUI_Dialog::prefix( const QString& name )
{
if( name == "GEOM" )
return 100;
else if( name == "SMESH" )
return 200;
else if( name == "SMESH element" )
return 300;
else
return 0;
}
//=======================================================================
// name : resourceMgr
// Purpose : Gets resource manager
//=======================================================================
SUIT_ResourceMgr* resourceMgr()
{
return SUIT_Session::session()->resourceMgr();
}