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--- BEFORE PORTING TO QT 4 ---
61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
/*!
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\page basic_meshing_algos_page Basic meshing algorithms
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\n The MESH module contains a set of meshing algorithms, which are
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used for meshing entities (1D, 2D, 3D) composing geometrical objects.
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<ul>
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<li>For meshing of 1D entities (<b>edges</b>):</li>
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<ul>
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<li>Wire Discretisation meshing algorithm - splits a wire into a
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number of mesh segments following any 1D hypothesis.</li>
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<li>Composite Side Discretisation algorithm - allows to apply any 1D
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hypothesis to a whole side of a geometrical face even if it is
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composed of several edges provided that they form C1 curve, have the
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same hypotheses assigned and form one side in all faces of the main
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shape of a mesh.</li>
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</ul>
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<li>For meshing of 2D entities (<b>faces</b>):</li>
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<ul>
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<li>Triangle meshing algorithms (Mefisto and Netgen 1D-2D ) - Faces
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are split into triangular elements.</li>
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<li>Quadrangle meshing algorithm (Mapping) - Faces are split into
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quadrangular elements.</li>
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</ul>
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\image html image123.gif
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\image html image124.gif
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<li>For meshing of 3D entities (<b>volume objects</b>):</li>
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<ul>
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<li>Hexahedron meshing algorithm (i,j,k) - Volumes are split into
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hexahedral (cubic) elements.</li>
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<li>Tetrahedron (Netgen) meshing algorithm - Volumes are split into
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tetrahedral (pyramidal) elements.</li>
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</ul>
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\image html image125.gif
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\image html image126.gif
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</ul>
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There also is a number of more specific algorithms:
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<ul>
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<li>\ref projection_algos_page "for meshing by projection of another mesh"</li>
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<li>\ref radial_prism_algo_page "for meshing geometrical objects with cavities"</li>
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<li>\ref prism_3d_algo_page "for meshing prismatic shapes"</li>
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</ul>
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\ref constructing_meshes_page "Constructing meshes" page describes in
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detail how to apply meshing algorithms.
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_defining_meshing_algos "Define Meshing Algorithm" operation.
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*/ |