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--- BEFORE PORTING TO QT 4 ---
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
/*!
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\page merging_nodes_page Merging nodes
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\n This functionality allows user to detect groups of coincident nodes
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with desirable tolerance, edit these groups and merge.
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<em>To merge nodes of your mesh:</em>
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<ol>
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<li>From the \b Modification choose \b Transformation and from its
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sub-menu select the <b>Merge nodes</b> item. The following dialog box
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shall appear:
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\image html mergenodes.png
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<ul>
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<li>\b Name is the name of the mesh whose nodes will be merged.</li>
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<li>\b Tolerance is a maximum distance between nodes sufficient for
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merging.
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<ul>
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<li>\b Detect button generates the list of coincident nodes for the given
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\b Tolerance.</li>
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</ul>
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</li>
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<li><b>Coincident nodes</b> is a list of groupes of nodes for
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merging. All nodes of each group will form one after the
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operation.
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<ul>
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<li>\b Remove button deletes the selected group from the list.</li>
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<li>\b Add button adds to the list a group of nodes selected in the
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viewer with pressed "Shift" key.</li>
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<li><b>Select all</b> checkbox selects all groups.</li>
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</ul>
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</li>
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<li><b>Edit selected group</b> list allows editing the selected
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group:
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<br><br>
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\image html add.gif
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<center>adds to the group the node selected in the viewer.</center>
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<br>
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\image html remove.gif
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<center>removes from the group the selected node.</center>
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<br>
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\image html sort.gif
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<center>moves the selected node to the first position in the
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group. This means that all other nodes will be merged into this
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one.</center><br>
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</li>
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</ul>
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</li>
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<li>To confirm your choice click \b OK or \b Apply button.</li>
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</ol>
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\image html merging_nodes1.png
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\image html merging_nodes2.png
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_merging_nodes "Merge Nodes" operation.
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*/ |