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--- BEFORE PORTING TO QT 4 ---
34 lines
856 B
Plaintext
34 lines
856 B
Plaintext
/*!
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\page uniting_two_triangles_page Uniting two triangles
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\n In MESH you can union two neighboring triangles (cells) by deletion
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of the common edge.
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<em>To unite two triangles:</em>
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<ol>
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<li>From the \b Modification menu choose the <b>Union of two
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triangles</b> item or click <em>"Union of two triangles"</em> button
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in the toolbar.
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\image html image71.gif
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<center><em>"Union of two triangles" button</em></center>
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The following dialog box shall appear:
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\image html unionoftwotriangles.png
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</li>
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<li>Enter the ID of the required edge in the \b Edge field or select
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this edge in the 3D viewer.</li>
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<li>Click the \b Apply or \b OK button.</li>
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</ol>
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\image html uniting_two_triangles1.png
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\image html uniting_two_triangles2.png
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_uniting_two_triangles "Uniting Two Triangles" operation.
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*/ |