smesh/src/StdMeshers/StdMeshers_CompositeSegment_1D.cxx

480 lines
18 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : implementation of SMESH idl descriptions
// File : StdMeshers_CompositeSegment_1D.cxx
// Module : SMESH
//
#include "StdMeshers_CompositeSegment_1D.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_TypeDefs.hxx"
#include "SMESH_subMesh.hxx"
#include "SMESH_subMeshEventListener.hxx"
#include "StdMeshers_AutomaticLength.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "utilities.h"
#include <BRepAdaptor_CompCurve.hxx>
#include <BRep_Builder.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
#include <gp_Pnt.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
typedef SMESH_Comment TComm;
using namespace std;
namespace {
void careOfSubMeshes( StdMeshers_FaceSide& side );
//================================================================================
/*!
* \brief Search for an edge conjunct to the given one by the vertex
* Return NULL if more than 2 edges share the vertex or edges
* continuity is less than C1
*/
//================================================================================
TopoDS_Edge nextC1Edge(TopoDS_Edge edge,
SMESH_Mesh & aMesh,
const bool forward)
{
if (edge.Orientation() > TopAbs_REVERSED) // INTERNAL
edge.Orientation( TopAbs_FORWARD );
TopoDS_Edge eNext;
TopTools_MapOfShape edgeCounter;
edgeCounter.Add( edge );
TopoDS_Vertex v = forward ? TopExp::LastVertex(edge,true) : TopExp::FirstVertex(edge,true);
TopTools_ListIteratorOfListOfShape ancestIt = aMesh.GetAncestors( v );
for ( ; ancestIt.More(); ancestIt.Next() )
{
const TopoDS_Shape & ancestor = ancestIt.Value();
if ( ancestor.ShapeType() == TopAbs_EDGE && edgeCounter.Add( ancestor ))
eNext = TopoDS::Edge( ancestor );
}
if ( edgeCounter.Extent() < 3 && !eNext.IsNull() ) {
if ( SMESH_Algo::IsContinuous( edge, eNext )) {
// care of orientation
if (eNext.Orientation() > TopAbs_REVERSED) // INTERNAL
eNext.Orientation( TopAbs_FORWARD );
TopoDS_Vertex vn =
forward ? TopExp::FirstVertex(eNext,true) : TopExp::LastVertex(eNext,true);
bool reverse = (!v.IsSame(vn));
if ( reverse )
eNext.Reverse();
return eNext;
}
}
return TopoDS_Edge();
}
//================================================================================
/*!
* \brief Class used to restore nodes on internal vertices of a complex side
* when StdMeshers_CompositeSegment_1D algorithm is removed
*/
//================================================================================
struct VertexNodesRestoringListener : public SMESH_subMeshEventListener
{
VertexNodesRestoringListener():
SMESH_subMeshEventListener(1, // will be deleted by sub-mesh
"StdMeshers_CompositeSegment_1D::VertexNodesRestoringListener")
{}
static VertexNodesRestoringListener* New() { return new VertexNodesRestoringListener(); }
/*!
* \brief Restore nodes on internal vertices of a complex side
* \param event - algo_event or compute_event itself (of SMESH_subMesh)
* \param eventType - ALGO_EVENT or COMPUTE_EVENT (of SMESH_subMesh)
* \param subMesh - the submesh where the event occurs
* \param data - listener data stored in the subMesh
* \param hyp - hypothesis, if eventType is algo_event
*/
void ProcessEvent(const int event,
const int eventType,
SMESH_subMesh* subMesh,
EventListenerData* data,
const SMESH_Hypothesis* /*hyp*/)
{
if ( data && eventType == SMESH_subMesh::ALGO_EVENT )
{
bool hypRemoved;
if ( subMesh->GetAlgoState() != SMESH_subMesh::HYP_OK )
hypRemoved = true;
else {
SMESH_Algo* algo = subMesh->GetAlgo();
hypRemoved = ( string( algo->GetName() ) != StdMeshers_CompositeSegment_1D::AlgoName());
}
if ( hypRemoved )
{
list<SMESH_subMesh*>::iterator smIt = data->mySubMeshes.begin();
for ( ; smIt != data->mySubMeshes.end(); ++smIt )
if ( SMESH_subMesh* sm = *smIt ) {
sm->SetIsAlwaysComputed( false );
sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
}
}
// at study restoration:
// check if edge submesh must have _alwaysComputed flag
else if ( event == SMESH_subMesh::SUBMESH_RESTORED &&
eventType == SMESH_subMesh::COMPUTE_EVENT )
{
if ( !subMesh->GetEventListenerData( this )) { // not yet checked
SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS();
if ( meshDS->NbNodes() > 0 ) {
// check if there are nodes on all vertices
bool hasNodesOnVerext = true;
SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(false,false);
while ( hasNodesOnVerext && smIt->more() ) {
SMESH_subMesh* sm = smIt->next();
hasNodesOnVerext = ( sm->GetSubMeshDS() && sm->GetSubMeshDS()->NbNodes() );
}
if ( !hasNodesOnVerext ) {
// check if an edge is a part of a complex side
TopoDS_Face face;
TopoDS_Edge edge = TopoDS::Edge( subMesh->GetSubShape() );
SMESHUtils::Deleter< StdMeshers_FaceSide > side
( StdMeshers_CompositeSegment_1D::GetFaceSide(*subMesh->GetFather(),
edge, face, false ));
if ( side->NbEdges() > 1 && side->NbSegments() )
careOfSubMeshes( *side );
}
}
}
}
// clean all EDGEs of a complex side if one EDGE is cleaned
else if ( event == SMESH_subMesh::CLEAN &&
eventType == SMESH_subMesh::COMPUTE_EVENT )
{
SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(/*includeSelf=*/false);
while ( smIt->more() ) // loop on VERTEX sub-meshes
{
SMESH_subMesh* sm = smIt->next();
if ( sm->IsAlwaysComputed() ) // it's an internal node sub-mesh
sm->ComputeStateEngine( SMESH_subMesh::CLEAN );
}
}
}
}; // struct VertexNodesRestoringListener
//================================================================================
/*!
* \brief Update submeshes state for all edges and internal vertices,
* make them look computed even if none edge or node is set on them
*/
//================================================================================
void careOfSubMeshes( StdMeshers_FaceSide& side )
{
if ( side.NbEdges() < 2)
return;
for ( int iE = 0; iE < side.NbEdges(); ++iE )
{
// set listener and its data
EventListenerData * listenerData = new EventListenerData(true);
const TopoDS_Edge& edge = side.Edge( iE );
SMESH_subMesh * sm = side.GetMesh()->GetSubMesh( edge );
sm->SetEventListener( new VertexNodesRestoringListener(), listenerData, sm );
// add edge submesh to the data
sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK ) {
sm->SetIsAlwaysComputed( true );
listenerData->mySubMeshes.push_back( sm );
}
// add internal vertex submesh to the data
if ( iE )
{
TopoDS_Vertex V = side.FirstVertex( iE );
sm = side.GetMesh()->GetSubMesh( V );
sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK )
sm->SetIsAlwaysComputed( true );
listenerData->mySubMeshes.push_back( sm );
}
}
}
}
//=============================================================================
/*!
*
*/
//=============================================================================
StdMeshers_CompositeSegment_1D::StdMeshers_CompositeSegment_1D(int hypId,
int studyId,
SMESH_Gen * gen)
:StdMeshers_Regular_1D(hypId, studyId, gen)
{
_name = AlgoName();
}
//=======================================================================
//function : AlgoName
//purpose : Returns algo type name
//=======================================================================
std::string StdMeshers_CompositeSegment_1D::AlgoName()
{
return "CompositeSegment_1D";
}
//=============================================================================
/*!
* \brief Sets event listener to submeshes if necessary
* \param subMesh - submesh where algo is set
*
* This method is called when a submesh gets HYP_OK algo_state.
* After being set, event listener is notified on each event of a submesh.
*/
//=============================================================================
void StdMeshers_CompositeSegment_1D::SetEventListener(SMESH_subMesh* subMesh)
{
// issue 0020279. Set "_alwaysComputed" flag to the submeshes of internal
// vertices of composite edge in order to avoid creation of vertices on
// them for the sake of stability.
// check if "_alwaysComputed" is not yet set
bool isAlwaysComputed = false;
SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(false,false);
while ( !isAlwaysComputed && smIt->more() )
isAlwaysComputed = smIt->next()->IsAlwaysComputed();
if ( !isAlwaysComputed )
{
// check if an edge is a part of a complex side
TopoDS_Face face;
TopoDS_Edge edge = TopoDS::Edge( subMesh->GetSubShape() );
SMESHUtils::Deleter< StdMeshers_FaceSide > side
( StdMeshers_CompositeSegment_1D::GetFaceSide( *subMesh->GetFather(), edge, face, false ));
if ( side->NbEdges() > 1 ) { // complex
// set _alwaysComputed to vertices
for ( int iE = 1; iE < side->NbEdges(); ++iE )
{
TopoDS_Vertex V = side->FirstVertex( iE );
SMESH_subMesh* sm = side->GetMesh()->GetSubMesh( V );
sm->SetIsAlwaysComputed( true );
}
}
}
// set listener that will remove _alwaysComputed from submeshes at algorithm change
subMesh->SetEventListener( new VertexNodesRestoringListener(), 0, subMesh );
StdMeshers_Regular_1D::SetEventListener( subMesh );
}
//=============================================================================
/*!
* \brief Return a face side the edge belongs to
*/
//=============================================================================
StdMeshers_FaceSide *
StdMeshers_CompositeSegment_1D::GetFaceSide(SMESH_Mesh& aMesh,
const TopoDS_Edge& anEdge,
const TopoDS_Face& aFace,
const bool ignoreMeshed)
{
list< TopoDS_Edge > edges;
if ( anEdge.Orientation() <= TopAbs_REVERSED )
edges.push_back( anEdge );
else
edges.push_back( TopoDS::Edge( anEdge.Oriented( TopAbs_FORWARD ))); // PAL21718
list <const SMESHDS_Hypothesis *> hypList;
SMESH_Algo* theAlgo = aMesh.GetGen()->GetAlgo( aMesh, anEdge );
if ( theAlgo ) hypList = theAlgo->GetUsedHypothesis(aMesh, anEdge, false);
for ( int forward = 0; forward < 2; ++forward )
{
TopoDS_Edge eNext = nextC1Edge( edges.back(), aMesh, forward );
while ( !eNext.IsNull() ) {
if ( ignoreMeshed ) {
// eNext must not have computed mesh
if ( SMESHDS_SubMesh* sm = aMesh.GetMeshDS()->MeshElements(eNext) )
if ( sm->NbNodes() || sm->NbElements() )
break;
}
// eNext must have same hypotheses
SMESH_Algo* algo = aMesh.GetGen()->GetAlgo( aMesh, eNext );
if ( !algo ||
string(theAlgo->GetName()) != algo->GetName() ||
hypList != algo->GetUsedHypothesis(aMesh, eNext, false))
break;
if ( std::find( edges.begin(), edges.end(), eNext ) != edges.end() )
break;
if ( forward )
edges.push_back( eNext );
else
edges.push_front( eNext );
eNext = nextC1Edge( eNext, aMesh, forward );
}
}
return new StdMeshers_FaceSide( aFace, edges, &aMesh, true, false );
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool StdMeshers_CompositeSegment_1D::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape)
{
TopoDS_Edge edge = TopoDS::Edge( aShape );
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
// Get edges to be discretized as a whole
TopoDS_Face nullFace;
SMESHUtils::Deleter< StdMeshers_FaceSide > side( GetFaceSide(aMesh, edge, nullFace, true ));
//side->dump("IN COMPOSITE SEG");
if ( side->NbEdges() < 2 )
return StdMeshers_Regular_1D::Compute( aMesh, aShape );
// update segment length computed by StdMeshers_AutomaticLength
const list <const SMESHDS_Hypothesis * > & hyps = GetUsedHypothesis(aMesh, aShape);
if ( !hyps.empty() ) {
StdMeshers_AutomaticLength * autoLenHyp = const_cast<StdMeshers_AutomaticLength *>
(dynamic_cast <const StdMeshers_AutomaticLength * >(hyps.front()));
if ( autoLenHyp )
_value[ BEG_LENGTH_IND ]= autoLenHyp->GetLength( &aMesh, side->Length() );
}
// Compute node parameters
SMESHUtils::Deleter< BRepAdaptor_CompCurve > C3d ( side->GetCurve3d() );
double f = C3d->FirstParameter(), l = C3d->LastParameter();
list< double > params;
if ( !computeInternalParameters ( aMesh, *C3d, side->Length(), f, l, params, false ))
return false;
// Redistribute parameters near ends
TopoDS_Vertex VFirst = side->FirstVertex();
TopoDS_Vertex VLast = side->LastVertex();
redistributeNearVertices( aMesh, *C3d, side->Length(), params, VFirst, VLast );
params.push_front(f);
params.push_back(l);
int nbNodes = params.size();
// Create mesh
// compute and get nodes on extremity VERTEX'es
SMESH_subMesh* smVFirst = aMesh.GetSubMesh( VFirst );
smVFirst->SetIsAlwaysComputed( false );
smVFirst->ComputeStateEngine( SMESH_subMesh::COMPUTE );
//
SMESH_subMesh* smVLast = aMesh.GetSubMesh( VLast );
smVLast->SetIsAlwaysComputed( false );
smVLast->ComputeStateEngine( SMESH_subMesh::COMPUTE );
//
const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS );
if (!nFirst)
return error(COMPERR_BAD_INPUT_MESH, TComm("No node on vertex ")
<<meshDS->ShapeToIndex(VFirst));
if (!nLast)
return error(COMPERR_BAD_INPUT_MESH, TComm("No node on vertex ")
<<meshDS->ShapeToIndex(VLast));
vector<const SMDS_MeshNode*> nodes( nbNodes, (const SMDS_MeshNode*)0 );
nodes.front() = nFirst;
nodes.back() = nLast;
// create internal nodes
list< double >::iterator parIt = params.begin();
double prevPar = *parIt;
Standard_Real u;
for ( int iN = 0; parIt != params.end(); ++iN, ++parIt)
{
if ( !nodes[ iN ] ) {
gp_Pnt p = C3d->Value( *parIt );
SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z());
C3d->Edge( *parIt, edge, u );
meshDS->SetNodeOnEdge( n, edge, u );
// cout << "new NODE: par="<<*parIt<<" ePar="<<u<<" e="<<edge.TShape().operator->()
// << " " << n << endl;
nodes[ iN ] = n;
}
// create edges
if ( iN ) {
double mPar = ( prevPar + *parIt )/2;
if ( _quadraticMesh ) {
// create medium node
double segLen = GCPnts_AbscissaPoint::Length(*C3d, prevPar, *parIt);
GCPnts_AbscissaPoint ruler( *C3d, segLen/2., prevPar );
if ( ruler.IsDone() )
mPar = ruler.Parameter();
gp_Pnt p = C3d->Value( mPar );
SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z());
//cout << "new NODE "<< n << endl;
meshDS->SetNodeOnEdge( n, edge, u );
SMDS_MeshEdge * seg = meshDS->AddEdge(nodes[ iN-1 ], nodes[ iN ], n);
meshDS->SetMeshElementOnShape(seg, edge);
}
else {
C3d->Edge( mPar, edge, u );
SMDS_MeshEdge * seg = meshDS->AddEdge(nodes[ iN-1 ], nodes[ iN ]);
meshDS->SetMeshElementOnShape(seg, edge);
}
}
prevPar = *parIt;
}
// remove nodes on internal vertices
for ( int iE = 1; iE < side->NbEdges(); ++iE )
{
TopoDS_Vertex V = side->FirstVertex( iE );
while ( const SMDS_MeshNode * n = SMESH_Algo::VertexNode( V, meshDS ))
meshDS->RemoveNode( n );
}
// Update submeshes state for all edges and internal vertices,
// make them look computed even if none edge or node is set on them
careOfSubMeshes( *side );
return true;
}