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954 lines
34 KiB
C++
954 lines
34 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementation of SMESH idl descriptions
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// File : StdMeshers_Import_1D2D.cxx
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// Module : SMESH
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//
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#include "StdMeshers_Import_1D2D.hxx"
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#include "StdMeshers_Import_1D.hxx"
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#include "StdMeshers_ImportSource.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_ControlsDef.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_OctreeNode.hxx"
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#include "SMESH_subMesh.hxx"
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#include "Utils_SALOME_Exception.hxx"
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#include "utilities.h"
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#include <BRepBndLib.hxx>
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#include <BRepClass_FaceClassifier.hxx>
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#include <BRepTools.hxx>
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#include <BRep_Builder.hxx>
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#include <BRep_Tool.hxx>
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#include <Bnd_B2d.hxx>
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#include <Bnd_Box.hxx>
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#include <GeomAPI_ProjectPointOnSurf.hxx>
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#include <GeomAdaptor_Surface.hxx>
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#include <Precision.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Compound.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <numeric>
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using namespace std;
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namespace
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{
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double getMinElemSize2( const SMESHDS_GroupBase* srcGroup )
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{
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double minSize2 = 1e100;
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SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
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while ( srcElems->more() ) // loop on group contents
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{
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const SMDS_MeshElement* face = srcElems->next();
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int nbN = face->NbCornerNodes();
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SMESH_TNodeXYZ prevN( face->GetNode( nbN-1 ));
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for ( int i = 0; i < nbN; ++i )
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{
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SMESH_TNodeXYZ n( face->GetNode( i ) );
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double size2 = ( n - prevN ).SquareModulus();
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minSize2 = std::min( minSize2, size2 );
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prevN = n;
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}
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}
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return minSize2;
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}
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}
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//=============================================================================
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/*!
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* Creates StdMeshers_Import_1D2D
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*/
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//=============================================================================
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StdMeshers_Import_1D2D::StdMeshers_Import_1D2D(int hypId, int studyId, SMESH_Gen * gen)
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:SMESH_2D_Algo(hypId, studyId, gen), _sourceHyp(0)
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{
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_name = "Import_1D2D";
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_shapeType = (1 << TopAbs_FACE);
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_compatibleHypothesis.push_back("ImportSource2D");
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_requireDiscreteBoundary = false;
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_supportSubmeshes = true;
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}
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//=============================================================================
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/*!
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* Check presence of a hypothesis
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*/
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//=============================================================================
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bool StdMeshers_Import_1D2D::CheckHypothesis
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(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus)
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{
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_sourceHyp = 0;
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const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape);
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if ( hyps.size() == 0 )
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{
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aStatus = SMESH_Hypothesis::HYP_MISSING;
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return false; // can't work with no hypothesis
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}
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if ( hyps.size() > 1 )
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{
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aStatus = SMESH_Hypothesis::HYP_ALREADY_EXIST;
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return false;
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}
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const SMESHDS_Hypothesis *theHyp = hyps.front();
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string hypName = theHyp->GetName();
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if (hypName == _compatibleHypothesis.front())
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{
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_sourceHyp = (StdMeshers_ImportSource1D *)theHyp;
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aStatus = SMESH_Hypothesis::HYP_OK;
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return true;
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}
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aStatus = SMESH_Hypothesis::HYP_INCOMPATIBLE;
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return true;
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}
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namespace
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{
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/*!
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* \brief OrientedLink additionally storing a medium node
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*/
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struct TLink : public SMESH_OrientedLink
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{
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const SMDS_MeshNode* _medium;
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TLink( const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* medium=0)
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: SMESH_OrientedLink( n1,n2 ), _medium( medium ) {}
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};
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}
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//=============================================================================
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/*!
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* Import elements from the other mesh
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*/
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//=============================================================================
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bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & theShape)
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{
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if ( !_sourceHyp ) return false;
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const vector<SMESH_Group*>& srcGroups = _sourceHyp->GetGroups(/*loaded=*/true);
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if ( srcGroups.empty() )
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return error("Invalid source groups");
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bool allGroupsEmpty = true;
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for ( size_t iG = 0; iG < srcGroups.size() && allGroupsEmpty; ++iG )
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allGroupsEmpty = srcGroups[iG]->GetGroupDS()->IsEmpty();
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if ( allGroupsEmpty )
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return error("No faces in source groups");
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SMESH_MesherHelper helper(theMesh);
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helper.SetSubShape(theShape);
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SMESHDS_Mesh* tgtMesh = theMesh.GetMeshDS();
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const TopoDS_Face& geomFace = TopoDS::Face( theShape );
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const double faceTol = helper.MaxTolerance( geomFace );
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const int shapeID = tgtMesh->ShapeToIndex( geomFace );
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const bool toCheckOri = (helper.NbAncestors( geomFace, theMesh, TopAbs_SOLID ) == 1 );
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Handle(Geom_Surface) surface = BRep_Tool::Surface( geomFace );
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const bool reverse =
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( helper.GetSubShapeOri( tgtMesh->ShapeToMesh(), geomFace ) == TopAbs_REVERSED );
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gp_Pnt p; gp_Vec du, dv;
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// BRepClass_FaceClassifier is most time consuming, so minimize its usage
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BRepClass_FaceClassifier classifier;
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Bnd_B2d bndBox2d;
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Bnd_Box bndBox3d;
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{
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Standard_Real umin,umax,vmin,vmax;
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BRepTools::UVBounds(geomFace,umin,umax,vmin,vmax);
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gp_XY pmin( umin,vmin ), pmax( umax,vmax );
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bndBox2d.Add( pmin );
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bndBox2d.Add( pmax );
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if ( helper.HasSeam() )
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{
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const int i = helper.GetPeriodicIndex();
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pmin.SetCoord( i, helper.GetOtherParam( pmin.Coord( i )));
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pmax.SetCoord( i, helper.GetOtherParam( pmax.Coord( i )));
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bndBox2d.Add( pmin );
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bndBox2d.Add( pmax );
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}
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bndBox2d.Enlarge( 1e-2 * Sqrt( bndBox2d.SquareExtent() ));
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BRepBndLib::Add( geomFace, bndBox3d );
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bndBox3d.Enlarge( 1e-2 * sqrt( bndBox3d.SquareExtent() ));
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}
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set<int> subShapeIDs;
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subShapeIDs.insert( shapeID );
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// nodes already existing on sub-shapes of the FACE
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TIDSortedNodeSet existingNodes;
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// get/make nodes on vertices and add them to existingNodes
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TopExp_Explorer exp( theShape, TopAbs_VERTEX );
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for ( ; exp.More(); exp.Next() )
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{
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const TopoDS_Vertex& v = TopoDS::Vertex( exp.Current() );
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if ( !subShapeIDs.insert( tgtMesh->ShapeToIndex( v )).second )
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continue;
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const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, tgtMesh );
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if ( !n )
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{
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_gen->Compute(theMesh,v,/*anUpward=*/true);
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n = SMESH_Algo::VertexNode( v, tgtMesh );
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if ( !n ) return false; // very strange
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}
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existingNodes.insert( n );
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}
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// get EDGEs and their ids and get existing nodes on EDGEs
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vector< TopoDS_Edge > edges;
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for ( exp.Init( theShape, TopAbs_EDGE ); exp.More(); exp.Next() )
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{
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const TopoDS_Edge & edge = TopoDS::Edge( exp.Current() );
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if ( !SMESH_Algo::isDegenerated( edge ))
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if ( subShapeIDs.insert( tgtMesh->ShapeToIndex( edge )).second )
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{
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edges.push_back( edge );
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if ( SMESHDS_SubMesh* eSM = tgtMesh->MeshElements( edge ))
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{
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typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_NodeIteratorPtr > iterator;
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existingNodes.insert( iterator( eSM->GetNodes() ), iterator() );
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}
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}
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}
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// octree to find existing nodes
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SMESH_OctreeNode existingNodeOcTr( existingNodes );
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std::map<double, const SMDS_MeshNode*> dist2foundNodes;
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// to count now many times a link between nodes encounters
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map<TLink, int> linkCount;
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map<TLink, int>::iterator link2Nb;
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double minGroupTol = Precision::Infinite();
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SMESH::Controls::ElementsOnShape onEdgeClassifier;
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if ( helper.HasSeam() )
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{
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TopoDS_Compound edgesCompound;
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BRep_Builder builder;
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builder.MakeCompound( edgesCompound );
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for ( size_t iE = 0; iE < edges.size(); ++iE )
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builder.Add( edgesCompound, edges[ iE ]);
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onEdgeClassifier.SetShape( edgesCompound, SMDSAbs_Node );
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}
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// =========================
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// Import faces from groups
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// =========================
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StdMeshers_Import_1D::TNodeNodeMap* n2n;
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StdMeshers_Import_1D::TElemElemMap* e2e;
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StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
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pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
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vector<TopAbs_State> nodeState;
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vector<const SMDS_MeshNode*> newNodes; // of a face
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set <const SMDS_MeshNode*> bndNodes; // nodes classified ON
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vector<bool> isNodeIn; // nodes classified IN, by node ID
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for ( size_t iG = 0; iG < srcGroups.size(); ++iG )
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{
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const SMESHDS_GroupBase* srcGroup = srcGroups[iG]->GetGroupDS();
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const int meshID = srcGroup->GetMesh()->GetPersistentId();
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const SMESH_Mesh* srcMesh = GetMeshByPersistentID( meshID );
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if ( !srcMesh ) continue;
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StdMeshers_Import_1D::getMaps( srcMesh, &theMesh, n2n, e2e );
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const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup ));
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minGroupTol = std::min( groupTol, minGroupTol );
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//GeomAdaptor_Surface S( surface );
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// const double clsfTol = Min( S.UResolution( 0.1 * groupTol ), -- issue 0023092
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// S.VResolution( 0.1 * groupTol ));
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const double clsfTol = BRep_Tool::Tolerance( geomFace );
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if ( helper.HasSeam() )
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onEdgeClassifier.SetMesh( srcMesh->GetMeshDS() );
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SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
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while ( srcElems->more() ) // loop on group contents
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{
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const SMDS_MeshElement* face = srcElems->next();
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SMDS_MeshElement::iterator node = face->begin_nodes();
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if ( bndBox3d.IsOut( SMESH_TNodeXYZ( *node )))
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continue;
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// find or create nodes of a new face
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nodeState.resize( face->NbNodes() );
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newNodes.resize( nodeState.size() );
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newNodes.back() = 0;
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int nbCreatedNodes = 0;
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bool isOut = false, isIn = false; // if at least one node isIn - do not classify other nodes
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for ( size_t i = 0; i < newNodes.size(); ++i, ++node )
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{
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SMESH_TNodeXYZ nXYZ = *node;
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nodeState[ i ] = TopAbs_UNKNOWN;
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newNodes [ i ] = 0;
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it_isnew = n2n->insert( make_pair( *node, (SMDS_MeshNode*)0 ));
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n2nIt = it_isnew.first;
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const SMDS_MeshNode* & newNode = n2nIt->second;
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if ( !it_isnew.second && !newNode )
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break; // a node is mapped to NULL - it is OUT of the FACE
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if ( newNode )
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{
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if ( !subShapeIDs.count( newNode->getshapeId() ))
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break; // node is Imported onto other FACE
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if ( newNode->GetID() < (int) isNodeIn.size() &&
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isNodeIn[ newNode->GetID() ])
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isIn = true;
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if ( !isIn && bndNodes.count( *node ))
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nodeState[ i ] = TopAbs_ON;
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}
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else
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{
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// find a node pre-existing on EDGE or VERTEX
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dist2foundNodes.clear();
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existingNodeOcTr.NodesAround( nXYZ, dist2foundNodes, groupTol );
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if ( !dist2foundNodes.empty() )
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{
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newNode = dist2foundNodes.begin()->second;
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nodeState[ i ] = TopAbs_ON;
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}
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}
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if ( !newNode )
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{
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// find out if node lies on the surface of theShape
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gp_XY uv( Precision::Infinite(), 0 );
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isOut = ( !helper.CheckNodeUV( geomFace, *node, uv, groupTol, /*force=*/true ) ||
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bndBox2d.IsOut( uv ));
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//int iCoo;
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if ( !isOut && !isIn ) // classify
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{
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classifier.Perform( geomFace, uv, clsfTol );
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nodeState[i] = classifier.State();
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isOut = ( nodeState[i] == TopAbs_OUT );
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if ( isOut && helper.IsOnSeam( uv ) && onEdgeClassifier.IsSatisfy( (*node)->GetID() ))
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{
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// uv.SetCoord( iCoo, helper.GetOtherParam( uv.Coord( iCoo )));
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// classifier.Perform( geomFace, uv, clsfTol );
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// nodeState[i] = classifier.State();
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// isOut = ( nodeState[i] == TopAbs_OUT );
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nodeState[i] = TopAbs_ON;
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isOut = false;
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}
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}
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if ( !isOut ) // create a new node
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{
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newNode = tgtMesh->AddNode( nXYZ.X(), nXYZ.Y(), nXYZ.Z());
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tgtMesh->SetNodeOnFace( newNode, shapeID, uv.X(), uv.Y() );
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nbCreatedNodes++;
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if ( newNode->GetID() >= (int) isNodeIn.size() )
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{
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isNodeIn.push_back( false ); // allow allocate more than newNode->GetID()
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isNodeIn.resize( newNode->GetID() + 1, false );
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}
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if ( nodeState[i] == TopAbs_ON )
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bndNodes.insert( *node );
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else if ( nodeState[i] != TopAbs_UNKNOWN )
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isNodeIn[ newNode->GetID() ] = isIn = true;
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}
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}
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if ( !(newNodes[i] = newNode ) || isOut )
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break;
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} // loop on face nodes
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if ( !newNodes.back() )
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continue; // not all nodes of the face lie on theShape
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if ( !isIn ) // if all nodes are on FACE boundary, a mesh face can be OUT
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{
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// check state of nodes created for other faces
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for ( size_t i = 0; i < nodeState.size() && !isIn; ++i )
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{
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if ( nodeState[i] != TopAbs_UNKNOWN ) continue;
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gp_XY uv = helper.GetNodeUV( geomFace, newNodes[i] );
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classifier.Perform( geomFace, uv, clsfTol );
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nodeState[i] = classifier.State();
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isIn = ( nodeState[i] == TopAbs_IN );
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}
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if ( !isIn ) // classify face center
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{
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gp_XYZ gc( 0., 0., 0 );
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for ( size_t i = 0; i < newNodes.size(); ++i )
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gc += SMESH_TNodeXYZ( newNodes[i] );
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gc /= newNodes.size();
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TopLoc_Location loc;
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GeomAPI_ProjectPointOnSurf& proj = helper.GetProjector( geomFace,
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loc,
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helper.MaxTolerance( geomFace ));
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if ( !loc.IsIdentity() ) loc.Transformation().Inverted().Transforms( gc );
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proj.Perform( gc );
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if ( !proj.IsDone() || proj.NbPoints() < 1 )
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continue;
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Standard_Real U,V;
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proj.LowerDistanceParameters(U,V);
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gp_XY uv( U,V );
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classifier.Perform( geomFace, uv, clsfTol );
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if ( classifier.State() != TopAbs_IN )
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continue;
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}
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}
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// try to find already created face
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SMDS_MeshElement * newFace = 0;
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if ( nbCreatedNodes == 0 &&
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tgtMesh->FindElement(newNodes, SMDSAbs_Face, /*noMedium=*/false))
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continue; // repeated face in source groups already created
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// check future face orientation
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const int nbCorners = face->NbCornerNodes();
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const bool isQuad = ( nbCorners != (int) newNodes.size() );
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if ( toCheckOri )
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{
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int iNode = -1;
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gp_Vec geomNorm;
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do
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{
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gp_XY uv = helper.GetNodeUV( geomFace, newNodes[++iNode] );
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surface->D1( uv.X(),uv.Y(), p, du,dv );
|
|
geomNorm = reverse ? dv^du : du^dv;
|
|
}
|
|
while ( geomNorm.SquareMagnitude() < 1e-6 && iNode+1 < nbCorners );
|
|
|
|
int iNext = helper.WrapIndex( iNode+1, nbCorners );
|
|
int iPrev = helper.WrapIndex( iNode-1, nbCorners );
|
|
|
|
SMESH_TNodeXYZ prevNode( newNodes[iPrev] );
|
|
SMESH_TNodeXYZ curNode ( newNodes[iNode] );
|
|
SMESH_TNodeXYZ nextNode( newNodes[iNext] );
|
|
gp_Vec n1n0( prevNode - curNode);
|
|
gp_Vec n1n2( nextNode - curNode );
|
|
gp_Vec meshNorm = n1n2 ^ n1n0;
|
|
|
|
if ( geomNorm * meshNorm < 0 )
|
|
SMDS_MeshCell::applyInterlace
|
|
( SMDS_MeshCell::reverseSmdsOrder( face->GetEntityType(), newNodes.size() ), newNodes );
|
|
}
|
|
|
|
// make a new face
|
|
if ( face->IsPoly() )
|
|
newFace = tgtMesh->AddPolygonalFace( newNodes );
|
|
else
|
|
switch ( newNodes.size() )
|
|
{
|
|
case 3:
|
|
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2] );
|
|
break;
|
|
case 4:
|
|
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3] );
|
|
break;
|
|
case 6:
|
|
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2],
|
|
newNodes[3], newNodes[4], newNodes[5]);
|
|
break;
|
|
case 8:
|
|
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3],
|
|
newNodes[4], newNodes[5], newNodes[6], newNodes[7]);
|
|
break;
|
|
default: continue;
|
|
}
|
|
tgtMesh->SetMeshElementOnShape( newFace, shapeID );
|
|
e2e->insert( make_pair( face, newFace ));
|
|
|
|
// collect links
|
|
const SMDS_MeshNode* medium = 0;
|
|
for ( int i = 0; i < nbCorners; ++i )
|
|
{
|
|
const SMDS_MeshNode* n1 = newNodes[i];
|
|
const SMDS_MeshNode* n2 = newNodes[ (i+1)%nbCorners ];
|
|
if ( isQuad ) // quadratic face
|
|
medium = newNodes[i+nbCorners];
|
|
link2Nb = linkCount.insert( make_pair( TLink( n1, n2, medium ), 0)).first;
|
|
++link2Nb->second;
|
|
}
|
|
} // loop on group contents
|
|
|
|
// Remove OUT nodes from n2n map
|
|
for ( n2nIt = n2n->begin(); n2nIt != n2n->end(); )
|
|
if ( !n2nIt->second )
|
|
n2n->erase( n2nIt++ );
|
|
else
|
|
++n2nIt;
|
|
|
|
} // loop on src groups
|
|
|
|
// remove free nodes created on EDGEs
|
|
{
|
|
set<const SMDS_MeshNode*>::iterator node = bndNodes.begin();
|
|
for ( ; node != bndNodes.end(); ++node )
|
|
{
|
|
n2nIt = n2n->find( *node );
|
|
const SMDS_MeshNode* newNode = n2nIt->second;
|
|
if ( newNode && newNode->NbInverseElements() == 0 )
|
|
{
|
|
tgtMesh->RemoveFreeNode( newNode, 0, false );
|
|
n2n->erase( n2nIt );
|
|
}
|
|
}
|
|
}
|
|
|
|
// ==========================================================
|
|
// Put nodes on geom edges and create edges on them;
|
|
// check if the whole geom face is covered by imported faces
|
|
// ==========================================================
|
|
|
|
// use large tolerance for projection of nodes to edges because of
|
|
// BLSURF mesher specifics (issue 0020918, Study2.hdf)
|
|
const double projTol = minGroupTol;
|
|
|
|
bool isFaceMeshed = false;
|
|
SMESHDS_SubMesh* tgtFaceSM = tgtMesh->MeshElements( theShape );
|
|
if ( tgtFaceSM )
|
|
{
|
|
// the imported mesh is valid if all external links (encountered once)
|
|
// lie on geom edges
|
|
subShapeIDs.erase( shapeID ); // to contain edges and vertices only
|
|
double u, f, l;
|
|
for ( link2Nb = linkCount.begin(); link2Nb != linkCount.end(); ++link2Nb)
|
|
{
|
|
const TLink& link = (*link2Nb).first;
|
|
int nbFaces = link2Nb->second;
|
|
if ( nbFaces == 1 )
|
|
{
|
|
// check if a not shared link lies on face boundary
|
|
bool nodesOnBoundary = true;
|
|
list< TopoDS_Shape > bndShapes;
|
|
for ( int is1stN = 0; is1stN < 2 && nodesOnBoundary; ++is1stN )
|
|
{
|
|
const SMDS_MeshNode* n = is1stN ? link.node1() : link.node2();
|
|
if ( !subShapeIDs.count( n->getshapeId() )) // n is assigned to FACE
|
|
{
|
|
for ( size_t iE = 0; iE < edges.size(); ++iE )
|
|
if ( helper.CheckNodeU( edges[iE], n, u=0, projTol, /*force=*/true ))
|
|
{
|
|
BRep_Tool::Range(edges[iE],f,l);
|
|
if ( Abs(u-f) < 2 * faceTol || Abs(u-l) < 2 * faceTol )
|
|
// duplicated node on vertex
|
|
return error("Source elements overlap one another");
|
|
tgtFaceSM->RemoveNode( n, /*isNodeDeleted=*/false );
|
|
tgtMesh->SetNodeOnEdge( n, edges[iE], u );
|
|
break;
|
|
}
|
|
nodesOnBoundary = subShapeIDs.count( n->getshapeId());
|
|
}
|
|
if ( nodesOnBoundary )
|
|
{
|
|
TopoDS_Shape s = helper.GetSubShapeByNode( n, tgtMesh );
|
|
if ( s.ShapeType() == TopAbs_VERTEX )
|
|
bndShapes.push_front( s ); // vertex first
|
|
else
|
|
bndShapes.push_back( s ); // edges last
|
|
}
|
|
}
|
|
if ( !nodesOnBoundary )
|
|
{
|
|
error("free internal link"); // just for an easier debug
|
|
break;
|
|
}
|
|
if ( bndShapes.front().ShapeType() == TopAbs_EDGE && // all link nodes are on EDGEs
|
|
bndShapes.front() != bndShapes.back() )
|
|
// link nodes on different geom edges
|
|
return error(COMPERR_BAD_INPUT_MESH, "Source nodes mismatch target vertices");
|
|
|
|
// find geom edge the link is on
|
|
if ( bndShapes.back().ShapeType() != TopAbs_EDGE ) // all link nodes are on VERTEXes
|
|
{
|
|
// find geom edge by two vertices
|
|
TopoDS_Shape geomEdge = helper.GetCommonAncestor( bndShapes.back(),
|
|
bndShapes.front(),
|
|
theMesh, TopAbs_EDGE );
|
|
if ( geomEdge.IsNull() )
|
|
{
|
|
error("free internal link");
|
|
break; // vertices belong to different edges
|
|
}
|
|
bndShapes.push_back( geomEdge );
|
|
}
|
|
|
|
// create an edge if not yet exists
|
|
newNodes.resize(2);
|
|
newNodes[0] = link.node1(), newNodes[1] = link.node2();
|
|
const SMDS_MeshElement* edge = tgtMesh->FindElement( newNodes, SMDSAbs_Edge );
|
|
if ( edge ) continue;
|
|
|
|
if ( link._reversed ) std::swap( newNodes[0], newNodes[1] );
|
|
if ( link._medium )
|
|
{
|
|
edge = tgtMesh->AddEdge( newNodes[0], newNodes[1], link._medium );
|
|
|
|
TopoDS_Edge geomEdge = TopoDS::Edge(bndShapes.back());
|
|
helper.CheckNodeU( geomEdge, link._medium, u, projTol, /*force=*/true );
|
|
tgtFaceSM->RemoveNode( link._medium, /*isNodeDeleted=*/false );
|
|
tgtMesh->SetNodeOnEdge( (SMDS_MeshNode*)link._medium, geomEdge, u );
|
|
}
|
|
else
|
|
{
|
|
edge = tgtMesh->AddEdge( newNodes[0], newNodes[1]);
|
|
}
|
|
if ( !edge )
|
|
return false;
|
|
|
|
tgtMesh->SetMeshElementOnShape( edge, bndShapes.back() );
|
|
}
|
|
else if ( nbFaces > 2 )
|
|
{
|
|
return error( COMPERR_BAD_INPUT_MESH, "Non-manifold source mesh");
|
|
}
|
|
}
|
|
isFaceMeshed = ( link2Nb == linkCount.end() && !linkCount.empty());
|
|
if ( isFaceMeshed )
|
|
{
|
|
// check that source faces do not overlap:
|
|
// there must be only two edges sharing each vertex and bound to sub-edges of theShape
|
|
SMESH_MeshEditor editor( &theMesh );
|
|
set<int>::iterator subID = subShapeIDs.begin();
|
|
for ( ; subID != subShapeIDs.end(); ++subID )
|
|
{
|
|
const TopoDS_Shape& s = tgtMesh->IndexToShape( *subID );
|
|
if ( s.ShapeType() != TopAbs_VERTEX ) continue;
|
|
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( TopoDS::Vertex(s), tgtMesh );
|
|
SMDS_ElemIteratorPtr eIt = n->GetInverseElementIterator(SMDSAbs_Edge);
|
|
int nbEdges = 0;
|
|
while ( eIt->more() )
|
|
{
|
|
const SMDS_MeshElement* edge = eIt->next();
|
|
int sId = editor.FindShape( edge );
|
|
nbEdges += subShapeIDs.count( sId );
|
|
}
|
|
if ( nbEdges < 2 && !helper.IsRealSeam( s ))
|
|
return false; // weird
|
|
if ( nbEdges > 2 )
|
|
return error( COMPERR_BAD_INPUT_MESH, "Source elements overlap one another");
|
|
}
|
|
}
|
|
}
|
|
if ( !isFaceMeshed )
|
|
return error( COMPERR_BAD_INPUT_MESH,
|
|
"Source elements don't cover totally the geometrical face" );
|
|
|
|
if ( helper.HasSeam() )
|
|
{
|
|
// links on seam edges are shared by two faces, so no edges were created on them
|
|
// by the previous detection of 2D mesh boundary
|
|
for ( size_t iE = 0; iE < edges.size(); ++iE )
|
|
{
|
|
if ( !helper.IsRealSeam( edges[iE] )) continue;
|
|
const TopoDS_Edge& seamEdge = edges[iE];
|
|
// to find nodes lying on the seamEdge we check nodes of mesh faces sharing a node on one
|
|
// of its vertices; after finding another node on seamEdge we continue the same way
|
|
// until finding all nodes.
|
|
TopoDS_Vertex seamVertex = helper.IthVertex( 0, seamEdge );
|
|
const SMDS_MeshNode* vertNode = SMESH_Algo::VertexNode( seamVertex, tgtMesh );
|
|
set< const SMDS_MeshNode* > checkedNodes; checkedNodes.insert( vertNode );
|
|
set< const SMDS_MeshElement* > checkedFaces;
|
|
// as a face can have more than one node on the seamEdge, there is a difficulty in selecting
|
|
// one of those nodes to treat next; so we simply find all nodes on the seamEdge and
|
|
// then sort them by U on edge
|
|
typedef list< pair< double, const SMDS_MeshNode* > > TUNodeList;
|
|
TUNodeList nodesOnSeam;
|
|
double u = helper.GetNodeU( seamEdge, vertNode );
|
|
nodesOnSeam.push_back( make_pair( u, vertNode ));
|
|
TUNodeList::iterator u2nIt = nodesOnSeam.begin();
|
|
for ( ; u2nIt != nodesOnSeam.end(); ++u2nIt )
|
|
{
|
|
const SMDS_MeshNode* startNode = (*u2nIt).second;
|
|
SMDS_ElemIteratorPtr faceIt = startNode->GetInverseElementIterator( SMDSAbs_Face );
|
|
while ( faceIt->more() )
|
|
{
|
|
const SMDS_MeshElement* face = faceIt->next();
|
|
if ( !checkedFaces.insert( face ).second ) continue;
|
|
for ( int i = 0, nbNodes = face->NbCornerNodes(); i < nbNodes; ++i )
|
|
{
|
|
const SMDS_MeshNode* n = face->GetNode( i );
|
|
if ( n == startNode || !checkedNodes.insert( n ).second ) continue;
|
|
if ( helper.CheckNodeU( seamEdge, n, u=0, projTol, /*force=*/true ))
|
|
nodesOnSeam.push_back( make_pair( u, n ));
|
|
}
|
|
}
|
|
}
|
|
// sort the found nodes by U on the seamEdge; most probably they are in a good order,
|
|
// so we can use the hint to spead-up map filling
|
|
map< double, const SMDS_MeshNode* > u2nodeMap;
|
|
for ( u2nIt = nodesOnSeam.begin(); u2nIt != nodesOnSeam.end(); ++u2nIt )
|
|
u2nodeMap.insert( u2nodeMap.end(), *u2nIt );
|
|
|
|
// create edges
|
|
{
|
|
SMESH_MesherHelper seamHelper( theMesh );
|
|
seamHelper.SetSubShape( edges[ iE ]);
|
|
seamHelper.SetElementsOnShape( true );
|
|
|
|
if ( !checkedFaces.empty() && (*checkedFaces.begin())->IsQuadratic() )
|
|
for ( set< const SMDS_MeshElement* >::iterator fIt = checkedFaces.begin();
|
|
fIt != checkedFaces.end(); ++fIt )
|
|
seamHelper.AddTLinks( static_cast<const SMDS_MeshFace*>( *fIt ));
|
|
|
|
map< double, const SMDS_MeshNode* >::iterator n1, n2, u2nEnd = u2nodeMap.end();
|
|
for ( n2 = u2nodeMap.begin(), n1 = n2++; n2 != u2nEnd; ++n1, ++n2 )
|
|
{
|
|
const SMDS_MeshNode* node1 = n1->second;
|
|
const SMDS_MeshNode* node2 = n2->second;
|
|
seamHelper.AddEdge( node1, node2 );
|
|
if ( node2->getshapeId() == helper.GetSubShapeID() )
|
|
{
|
|
tgtFaceSM->RemoveNode( node2, /*isNodeDeleted=*/false );
|
|
tgtMesh->SetNodeOnEdge( const_cast<SMDS_MeshNode*>( node2 ), seamEdge, n2->first );
|
|
}
|
|
}
|
|
}
|
|
} // loop on edges to find seam ones
|
|
} // if ( helper.HasSeam() )
|
|
|
|
// notify sub-meshes of edges on computation
|
|
for ( size_t iE = 0; iE < edges.size(); ++iE )
|
|
{
|
|
SMESH_subMesh * sm = theMesh.GetSubMesh( edges[iE] );
|
|
// if ( SMESH_Algo::isDegenerated( edges[iE] ))
|
|
// sm->SetIsAlwaysComputed( true );
|
|
sm->ComputeStateEngine(SMESH_subMesh::CHECK_COMPUTE_STATE);
|
|
if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK )
|
|
return error(SMESH_Comment("Failed to create segments on the edge #") << sm->GetId());
|
|
}
|
|
|
|
// ============
|
|
// Copy meshes
|
|
// ============
|
|
|
|
vector<SMESH_Mesh*> srcMeshes = _sourceHyp->GetSourceMeshes();
|
|
for ( size_t i = 0; i < srcMeshes.size(); ++i )
|
|
StdMeshers_Import_1D::importMesh( srcMeshes[i], theMesh, _sourceHyp, theShape );
|
|
|
|
return true;
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* \brief Set needed event listeners and create a submesh for a copied mesh
|
|
*
|
|
* This method is called only if a submesh has HYP_OK algo_state.
|
|
*/
|
|
//=============================================================================
|
|
|
|
void StdMeshers_Import_1D2D::SetEventListener(SMESH_subMesh* subMesh)
|
|
{
|
|
if ( !_sourceHyp )
|
|
{
|
|
const TopoDS_Shape& tgtShape = subMesh->GetSubShape();
|
|
SMESH_Mesh* tgtMesh = subMesh->GetFather();
|
|
Hypothesis_Status aStatus;
|
|
CheckHypothesis( *tgtMesh, tgtShape, aStatus );
|
|
}
|
|
StdMeshers_Import_1D::setEventListener( subMesh, _sourceHyp );
|
|
}
|
|
void StdMeshers_Import_1D2D::SubmeshRestored(SMESH_subMesh* subMesh)
|
|
{
|
|
SetEventListener(subMesh);
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* Predict nb of mesh entities created by Compute()
|
|
*/
|
|
//=============================================================================
|
|
|
|
bool StdMeshers_Import_1D2D::Evaluate(SMESH_Mesh & theMesh,
|
|
const TopoDS_Shape & theShape,
|
|
MapShapeNbElems& aResMap)
|
|
{
|
|
if ( !_sourceHyp ) return false;
|
|
|
|
const vector<SMESH_Group*>& srcGroups = _sourceHyp->GetGroups();
|
|
if ( srcGroups.empty() )
|
|
return error("Invalid source groups");
|
|
|
|
vector<int> aVec(SMDSEntity_Last,0);
|
|
|
|
bool toCopyMesh, toCopyGroups;
|
|
_sourceHyp->GetCopySourceMesh(toCopyMesh, toCopyGroups);
|
|
if ( toCopyMesh ) // the whole mesh is copied
|
|
{
|
|
vector<SMESH_Mesh*> srcMeshes = _sourceHyp->GetSourceMeshes();
|
|
for ( unsigned i = 0; i < srcMeshes.size(); ++i )
|
|
{
|
|
SMESH_subMesh* sm = StdMeshers_Import_1D::getSubMeshOfCopiedMesh( theMesh, *srcMeshes[i]);
|
|
if ( !sm || aResMap.count( sm )) continue; // already counted
|
|
const SMDS_MeshInfo& aMeshInfo = srcMeshes[i]->GetMeshDS()->GetMeshInfo();
|
|
for (int i = 0; i < SMDSEntity_Last; i++)
|
|
aVec[i] = aMeshInfo.NbEntities((SMDSAbs_EntityType)i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// std-like iterator used to get coordinates of nodes of mesh element
|
|
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
|
|
|
|
SMESH_MesherHelper helper(theMesh);
|
|
helper.SetSubShape(theShape);
|
|
|
|
const TopoDS_Face& geomFace = TopoDS::Face( theShape );
|
|
|
|
// take into account nodes on vertices
|
|
TopExp_Explorer exp( theShape, TopAbs_VERTEX );
|
|
for ( ; exp.More(); exp.Next() )
|
|
theMesh.GetSubMesh( exp.Current())->Evaluate( aResMap );
|
|
|
|
// to count now many times a link between nodes encounters,
|
|
// negative nb additionally means that a link is quadratic
|
|
map<SMESH_TLink, int> linkCount;
|
|
map<SMESH_TLink, int>::iterator link2Nb;
|
|
|
|
// count faces and nodes imported from groups
|
|
set<const SMDS_MeshNode* > allNodes;
|
|
gp_XY uv;
|
|
double minGroupTol = 1e100;
|
|
for ( size_t iG = 0; iG < srcGroups.size(); ++iG )
|
|
{
|
|
const SMESHDS_GroupBase* srcGroup = srcGroups[iG]->GetGroupDS();
|
|
const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup ));
|
|
minGroupTol = std::min( groupTol, minGroupTol );
|
|
SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
|
|
SMDS_MeshNode *tmpNode =helper.AddNode(0,0,0);
|
|
while ( srcElems->more() ) // loop on group contents
|
|
{
|
|
const SMDS_MeshElement* face = srcElems->next();
|
|
// find out if face is located on geomEdge by projecting
|
|
// a gravity center of face to geomFace
|
|
gp_XYZ gc(0,0,0);
|
|
gc = accumulate( TXyzIterator(face->nodesIterator()), TXyzIterator(), gc)/face->NbNodes();
|
|
tmpNode->setXYZ( gc.X(), gc.Y(), gc.Z());
|
|
if ( helper.CheckNodeUV( geomFace, tmpNode, uv, groupTol, /*force=*/true ))
|
|
{
|
|
++aVec[ face->GetEntityType() ];
|
|
|
|
// collect links
|
|
int nbConers = face->NbCornerNodes();
|
|
for ( int i = 0; i < face->NbNodes(); ++i )
|
|
{
|
|
const SMDS_MeshNode* n1 = face->GetNode(i);
|
|
allNodes.insert( n1 );
|
|
if ( i < nbConers )
|
|
{
|
|
const SMDS_MeshNode* n2 = face->GetNode( (i+1)%nbConers );
|
|
link2Nb = linkCount.insert( make_pair( SMESH_TLink( n1, n2 ), 0)).first;
|
|
if ( (*link2Nb).second )
|
|
link2Nb->second += (link2Nb->second < 0 ) ? -1 : 1;
|
|
else
|
|
link2Nb->second += ( face->IsQuadratic() ) ? -1 : 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
helper.GetMeshDS()->RemoveNode(tmpNode);
|
|
}
|
|
|
|
int nbNodes = allNodes.size();
|
|
allNodes.clear();
|
|
|
|
// count nodes and edges on geom edges
|
|
|
|
double u;
|
|
for ( exp.Init(theShape, TopAbs_EDGE); exp.More(); exp.Next() )
|
|
{
|
|
TopoDS_Edge geomEdge = TopoDS::Edge( exp.Current() );
|
|
SMESH_subMesh* sm = theMesh.GetSubMesh( geomEdge );
|
|
vector<int>& edgeVec = aResMap[sm];
|
|
if ( edgeVec.empty() )
|
|
{
|
|
edgeVec.resize(SMDSEntity_Last,0);
|
|
for ( link2Nb = linkCount.begin(); link2Nb != linkCount.end(); )
|
|
{
|
|
const SMESH_TLink& link = (*link2Nb).first;
|
|
int nbFacesOfLink = Abs( link2Nb->second );
|
|
bool eraseLink = ( nbFacesOfLink != 1 );
|
|
if ( nbFacesOfLink == 1 )
|
|
{
|
|
if ( helper.CheckNodeU( geomEdge, link.node1(), u, minGroupTol, /*force=*/true )&&
|
|
helper.CheckNodeU( geomEdge, link.node2(), u, minGroupTol, /*force=*/true ))
|
|
{
|
|
bool isQuadratic = ( link2Nb->second < 0 );
|
|
++edgeVec[ isQuadratic ? SMDSEntity_Quad_Edge : SMDSEntity_Edge ];
|
|
++edgeVec[ SMDSEntity_Node ];
|
|
--nbNodes;
|
|
eraseLink = true;
|
|
}
|
|
}
|
|
if ( eraseLink )
|
|
linkCount.erase(link2Nb++);
|
|
else
|
|
link2Nb++;
|
|
}
|
|
if ( edgeVec[ SMDSEntity_Node] > 0 )
|
|
--edgeVec[ SMDSEntity_Node ]; // for one node on vertex
|
|
}
|
|
else if ( !helper.IsSeamShape( geomEdge ) ||
|
|
geomEdge.Orientation() == TopAbs_FORWARD )
|
|
{
|
|
nbNodes -= 1+edgeVec[ SMDSEntity_Node ];
|
|
}
|
|
}
|
|
|
|
aVec[SMDSEntity_Node] = nbNodes;
|
|
}
|
|
|
|
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
|
|
aResMap.insert(make_pair(sm,aVec));
|
|
|
|
return true;
|
|
}
|