mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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150 lines
4.3 KiB
C++
150 lines
4.3 KiB
C++
// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMDS_MeshNodeIDFactory.cxx
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// Author : Jean-Michel BOULCOURT
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// Module : SMESH
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//
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_MeshNodeIDFactory.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_Mesh.hxx"
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#include <vtkUnstructuredGrid.h>
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#include <vtkCellType.h>
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using namespace std;
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//=======================================================================
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//function : SMDS_MeshNodeIDFactory
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//purpose :
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//=======================================================================
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SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() :
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SMDS_MeshIDFactory(), myMin(0), myMax(0)
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{
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}
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//=======================================================================
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//function : BindID
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//purpose :
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//=======================================================================
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bool SMDS_MeshNodeIDFactory::BindID(int ID, SMDS_MeshElement * elem)
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{
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updateMinMax(ID);
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return true;
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}
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//=======================================================================
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//function : MeshElement
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//purpose :
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//=======================================================================
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SMDS_MeshElement* SMDS_MeshNodeIDFactory::MeshElement(int ID)
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{
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// commented since myMax can be 0 after ReleaseID()
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// if ((ID < 1) || (ID > myMax))
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// return NULL;
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const SMDS_MeshElement* elem = GetMesh()->FindNode(ID);
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return (SMDS_MeshElement*) (elem);
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}
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//=======================================================================
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//function : GetFreeID
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//purpose :
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//=======================================================================
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int SMDS_MeshNodeIDFactory::GetFreeID()
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{
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int ID;
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do {
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ID = SMDS_MeshIDFactory::GetFreeID();
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} while ( MeshElement( ID ));
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return ID;
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}
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//=======================================================================
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//function : ReleaseID
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//purpose :
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//=======================================================================
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void SMDS_MeshNodeIDFactory::ReleaseID(const int ID, int vtkId)
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{
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SMDS_MeshIDFactory::ReleaseID(ID);
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myMesh->setMyModified();
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if (ID == myMax)
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myMax = 0; // --- force updateMinMax
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if (ID == myMin)
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myMax = 0; // --- force updateMinMax
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}
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//=======================================================================
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//function : GetMaxID
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//purpose :
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//=======================================================================
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int SMDS_MeshNodeIDFactory::GetMaxID() const
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{
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if (myMax == 0)
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updateMinMax();
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return myMax;
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}
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//=======================================================================
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//function : GetMinID
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//purpose :
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//=======================================================================
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int SMDS_MeshNodeIDFactory::GetMinID() const
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{
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if (myMax == 0)
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updateMinMax();
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return myMin;
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}
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//=======================================================================
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//function : updateMinMax
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//purpose :
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//=======================================================================
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void SMDS_MeshNodeIDFactory::updateMinMax() const
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{
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myMesh->updateNodeMinMax();
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myMin = myMesh->MinNodeID();
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myMax = myMesh->MaxNodeID();
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}
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SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const
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{
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return myMesh->elementsIterator(SMDSAbs_Node);
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}
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void SMDS_MeshNodeIDFactory::Clear()
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{
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myMin = myMax = 0;
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SMDS_MeshIDFactory::Clear();
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}
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void SMDS_MeshNodeIDFactory::emptyPool(int maxId)
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{
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SMDS_MeshIDFactory::emptyPool(maxId);
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myMax = maxId;
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}
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