smesh/src/SMESHGUI/SMESHGUI_CreatePatternDlg.cxx

722 lines
24 KiB
C++
Executable File

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_CreatePatternDlg.cxx
// Author : Sergey LITONIN
// Module : SMESH
#include "SMESHGUI_CreatePatternDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_PatternWidget.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_PatternUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESH_NumberFilter.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Desktop.h"
#include "SUIT_FileDlg.h"
#include "SalomeApp_Study.h"
#include "LightApp_DataOwner.h"
#include "LightApp_SelectionMgr.h"
#include "SalomeApp_Tools.h"
#include "SALOMEDS_SObject.hxx"
#include "SALOME_ListIO.hxx"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
// QT Includes
#include <qframe.h>
#include <qlayout.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qbuttongroup.h>
#include <qmessagebox.h>
#include <qapplication.h>
#define SPACING 5
#define MARGIN 10
/*!
* Class : SMESHGUI_CreatePatternDlg
* Description : Dialog to specify filters for VTK viewer
*/
//=======================================================================
// function : SMESHGUI_CreatePatternDlg()
// purpose : Constructor
//=======================================================================
SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,
const int theType,
const char* theName)
: QDialog( SMESH::GetDesktop( theModule ), theName, false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
setCaption(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
QFrame* aMainFrame = createMainFrame (this);
QFrame* aBtnFrame = createButtonFrame(this);
aDlgLay->addWidget(aMainFrame);
aDlgLay->addWidget(aBtnFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
mySelector = aViewWindow->GetSelector();
Init(theType);
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_CreatePatternDlg::createMainFrame (QWidget* theParent)
{
QPixmap iconSlct (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap icon2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));
QPixmap icon3d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));
QPixmap iconSample2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));
QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent);
aMainGrp->setFrameStyle(QFrame::NoFrame);
aMainGrp->setInsideMargin(0);
// Pattern type group
myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);
mySwitch2d = new QRadioButton (myTypeGrp);
mySwitch3d = new QRadioButton (myTypeGrp);
mySwitch2d->setPixmap(icon2d);
mySwitch3d->setPixmap(icon3d);
myTypeGrp->insert(mySwitch2d, Type_2d);
myTypeGrp->insert(mySwitch3d, Type_3d);
QGroupBox* aPatternGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);
// Mesh and pattern name group
QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);
aMeshGrp->setFrameStyle(QFrame::NoFrame);
aMeshGrp->setInsideMargin(0);
new QLabel(tr("MESH_OR_SUBMESH"), aMeshGrp);
QPushButton* aSelBtn = new QPushButton(aMeshGrp);
aSelBtn->setPixmap(iconSlct);
myMeshEdit = new QLineEdit(aMeshGrp);
myMeshEdit->setReadOnly(true);
QGroupBox* aPattGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);
aPattGrp->setFrameStyle(QFrame::NoFrame);
aPattGrp->setInsideMargin(0);
new QLabel(tr("PATTERN_NAME"), aPattGrp);
myName = new QLineEdit(aPattGrp);
// Picture 2d
myPicture2d = new SMESHGUI_PatternWidget(aPatternGrp),
myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
// Project check box
myProjectChk = new QCheckBox(tr("PROJECT"), aPatternGrp);
// Connect signals and slots
connect(myTypeGrp, SIGNAL(clicked(int) ), SLOT(onTypeChanged(int)));
connect(myProjectChk, SIGNAL(toggled(bool)), SLOT(onProject(bool) ));
connect(aSelBtn, SIGNAL(clicked() ), SLOT(onSelBtnClicked()));
return aMainGrp;
}
//=======================================================================
// function : createButtonFrame()
// purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
mySaveBtn = new QPushButton(tr("SAVE" ), aFrame);
myCloseBtn = new QPushButton(tr("SMESH_BUT_CANCEL"), aFrame);
QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
aLay->addWidget(myOkBtn);
aLay->addWidget(mySaveBtn);
aLay->addItem(aSpacer);
aLay->addWidget(myCloseBtn);
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
connect(mySaveBtn, SIGNAL(clicked()), SLOT(onSave()));
return aFrame;
}
//=======================================================================
// function : ~SMESHGUI_CreatePatternDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=======================================================================
// function : onProject()
// purpose : SLOT. Called when state of "Project nodes on ther face"
// checkbox is changed
//=======================================================================
void SMESHGUI_CreatePatternDlg::onProject (bool)
{
loadFromObject(false);
displayPreview();
}
//=======================================================================
// function : Init()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_CreatePatternDlg::Init( const int theType )
{
myIsLoaded = false;
myType = -1;
myNbPoints = -1;
mySubMesh = SMESH::SMESH_subMesh::_nil();
myMesh = SMESH::SMESH_Mesh::_nil();
myGeomObj = GEOM::GEOM_Object::_nil();
myPattern = SMESH::SMESH_Pattern::_nil();
erasePreview();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
mySwitch2d->setEnabled(theType == Type_2d);
mySwitch3d->setEnabled(theType == Type_3d);
if (theType == Type_2d)
myProjectChk->show();
else
myProjectChk->hide();
myTypeGrp->setButton(theType);
onTypeChanged(theType);
myName->setText(getDefaultName());
myMeshEdit->setText("");
setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
qApp->processEvents();
updateGeometry();
myPicture2d->updateGeometry();
adjustSize();
resize(minimumSize());
activateSelection();
onSelectionDone();
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show();
}
//=======================================================================
// function : SetMesh()
// purpose : Set mesh to dialog
//=======================================================================
void SMESHGUI_CreatePatternDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
{
myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
mySubMesh = SMESH::SMESH_subMesh::_nil();
bool isValidMesh = false;
if (!myMesh->_is_nil())
{
_PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
//Handle(SALOME_InteractiveObject) anIObj =
// new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");
SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
isValidMesh = mySelectionMgr->isOk(anIObj);
}
if (isValidMesh) {
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
myMeshEdit->setText(aSO->GetName().c_str());
myGeomObj = SMESH::GetGeom(aSO);
} else {
myMeshEdit->setText("");
myGeomObj = GEOM::GEOM_Object::_nil();
}
if (myType == Type_2d) {
loadFromObject(false);
displayPreview();
}
}
//=======================================================================
// function : isValid()
// purpose : Verify validity of entry data
//=======================================================================
bool SMESHGUI_CreatePatternDlg::isValid()
{
if (myGeomObj->_is_nil()) {
QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),
tr("SMESH_INSUFFICIENT_DATA"),
tr("SMESHGUI_INVALID_PARAMETERS"),
QMessageBox::Ok);
return false;
}
else
return true;
}
//=======================================================================
// function : getDefaultName()
// purpose : Get default pattern name
//=======================================================================
QString SMESHGUI_CreatePatternDlg::getDefaultName() const
{
return myType == Type_2d ? tr("DEFAULT_2D") : tr("DEFAULT_3D");
}
//=======================================================================
// function : onSave()
// purpose : SLOT called when "Save" button pressed. Build pattern and
// save it to disk
//=======================================================================
void SMESHGUI_CreatePatternDlg::onSave()
{
try {
if (!isValid())
return;
if (!myIsLoaded)
loadFromObject(true);
// Load pattern from object
if (!myIsLoaded)
return;
///////////////////////////////////////////////////////
SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, false);
aDlg->setCaption(tr("SAVE_PATTERN"));
aDlg->setMode(QFileDialog::AnyFile);
aDlg->setFilters(tr("PATTERN_FILT"));
if (myName->text() != "")
aDlg->setSelection(myName->text());
if (aDlg->exec() != Accepted)
return;
QString fName = aDlg->selectedFile();
if (fName.isEmpty())
return;
if (QFileInfo(fName).extension().isEmpty())
fName = autoExtension(fName);
fName = QDir::convertSeparators(fName);
QString aData (myPattern->GetString());
long aLen = aData.length();
QFile aFile (fName);
aFile.open(IO_WriteOnly);
long aWritten = aFile.writeBlock(aData, aLen);
aFile.close();
if (aWritten != aLen) {
QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), tr("SMESH_ERROR"),
tr("ERROR_OF_SAVING"), QMessageBox::Ok);
} else {
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
//disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionDone()));
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
accept();
emit NewPattern();
}
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
} catch (...) {
}
}
//=======================================================================
// function : GetPatternName()
// purpose : Get name of pattern
//=======================================================================
QString SMESHGUI_CreatePatternDlg::GetPatternName() const
{
return myName->text();
}
//=======================================================================
// function : GetPattern()
// purpose : Get result pattern
//=======================================================================
SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()
{
return myPattern.in();
}
//=======================================================================
// function : onOk()
// purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_CreatePatternDlg::onOk()
{
try {
if (!isValid())
return;
if (!myIsLoaded)
loadFromObject(true);
// Load pattern from object
if (!myIsLoaded) {
return;
} else {
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
accept();
emit NewPattern();
}
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
} catch (...) {
}
}
//=======================================================================
// function : onClose()
// purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_CreatePatternDlg::onClose()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
reject();
emit Close();
}
//=======================================================================
// function : loadFromObject()
// purpose : Load pattern from geom object corresponding to the mesh/submesh
//=======================================================================
bool SMESHGUI_CreatePatternDlg::loadFromObject (const bool theMess)
{
try {
myIsLoaded = false;
if (myPattern->_is_nil())
myPattern = SMESH::GetPattern();
if (myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil())
return false;
SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();
myIsLoaded = myType == Type_2d
? myPattern->LoadFromFace(aMesh, myGeomObj, myProjectChk->isChecked())
: myPattern->LoadFrom3DBlock(aMesh, myGeomObj);
if (!myIsLoaded && theMess) {
QString aMess;
SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();
if (aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr("ERR_LOAD_EMPTY_SUBMESH");
else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr("ERR_LOADF_NARROW_FACE");
else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr("ERR_LOADF_CLOSED_FACE");
else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr("ERR_LOADV_BAD_SHAPE");
else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS) aMess = tr("ERR_LOADV_COMPUTE_PARAMS");
else aMess = tr("ERROR_OF_CREATION");
QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),
tr("SMESH_ERROR"), aMess, QMessageBox::Ok);
}
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
return myIsLoaded;
}
//=======================================================================
// function : onSelectionDone()
// purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_CreatePatternDlg::onSelectionDone()
{
try {
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
// Get mesh or sub-mesh from selection
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIO);
if (aMesh->_is_nil() && aSubMesh->_is_nil())
return;
// Get geom object corresponding to the mesh
_PTR(SObject) aSO;
if (!aMesh->_is_nil())
aSO = SMESH::FindSObject(aMesh.in());
else
aSO = SMESH::FindSObject(aSubMesh.in());
GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom(aSO);
if (aGeomObj->_is_nil())
return;
myGeomObj = aGeomObj;
// init class fields
if (!aMesh->_is_nil()) {
myMesh = aMesh;
mySubMesh = SMESH::SMESH_subMesh::_nil();
} else {
mySubMesh = aSubMesh;
myMesh = SMESH::SMESH_Mesh::_nil();
}
QString aName;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
myMeshEdit->setText(aName);
if (myType == Type_2d) {
loadFromObject(true);
displayPreview();
}
} catch (...) {
myMesh = SMESH::SMESH_Mesh::_nil();
mySubMesh = SMESH::SMESH_subMesh::_nil();
myGeomObj = GEOM::GEOM_Object::_nil();
erasePreview();
}
}
//=======================================================================
// function : onDeactivate()
// purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_CreatePatternDlg::onDeactivate()
{
disconnect(mySelectionMgr, 0, this, 0);
setEnabled(false);
}
//=======================================================================
// function : enterEvent()
// purpose : Event filter
//=======================================================================
void SMESHGUI_CreatePatternDlg::enterEvent (QEvent*)
{
mySMESHGUI->EmitSignalDeactivateDialog();
setEnabled(true);
activateSelection();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
}
//=================================================================================
// function : closeEvent()
// purpose : Close dialog box
//=================================================================================
void SMESHGUI_CreatePatternDlg::closeEvent (QCloseEvent*)
{
onClose();
}
//=======================================================================
// function : onSelBtnClicked()
// purpose : SLOT. Called when -> button clicked.
//=======================================================================
void SMESHGUI_CreatePatternDlg::onSelBtnClicked()
{
onSelectionDone();
}
//================================================================
// function : autoExtension()
// purpose : Append extension to the file name
//================================================================
QString SMESHGUI_CreatePatternDlg::autoExtension (const QString& theFileName) const
{
QString anExt = theFileName.section('.', -1);
return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
}
//=======================================================================
// function : displayPreview()
// purpose : Display preview
//=======================================================================
void SMESHGUI_CreatePatternDlg::displayPreview()
{
// Redisplay preview in dialog
try {
if (!myIsLoaded) {
erasePreview();
} else {
SMESH::point_array_var pnts = myPattern->GetPoints();
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
if (pnts->length() == 0 ||
keyPoints->length() == 0 ||
elemPoints->length() == 0) {
myIsLoaded = false;
erasePreview();
return;
}
PointVector aPoints (pnts->length());
QValueVector<int> aKeyPoints (keyPoints->length());
ConnectivityVector anElemPoints (elemPoints->length());
for (int i = 0, n = pnts->length(); i < n; i++)
aPoints[ i ] = pnts[ i ];
for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
aKeyPoints[ i2 ] = keyPoints[ i2 ];
for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
QValueVector<int> aVec (elemPoints[ i3 ].length());
for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
anElemPoints[ i3 ] = aVec;
}
myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
}
return;
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
} catch (...) {
}
erasePreview();
}
//=======================================================================
// function : erasePreview()
// purpose : Erase preview
//=======================================================================
void SMESHGUI_CreatePatternDlg::erasePreview()
{
// Erase preview in 2D viewer
myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());
}
//=======================================================================
// function : activateSelection()
// purpose : Activate selection in accordance with current pattern type
//=======================================================================
void SMESHGUI_CreatePatternDlg::activateSelection()
{
mySelectionMgr->clearFilters();
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
if (myType == Type_2d) {
mySelectionMgr->installFilter(new SMESH_NumberFilter
("SMESH", TopAbs_SHAPE, -1, TopAbs_FACE));
} else {
TColStd_MapOfInteger aTypes;
aTypes.Add(TopAbs_SHELL);
aTypes.Add(TopAbs_SOLID);
mySelectionMgr->installFilter(new SMESH_NumberFilter
("SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true));
}
}
//=======================================================================
// function : onTypeChanged()
// purpose : SLOT. Called when pattern type changed.
// Change dialog's look and feel
//=======================================================================
void SMESHGUI_CreatePatternDlg::onTypeChanged (int theType)
{
if (myType == theType)
return;
myType = theType;
if (theType == Type_2d)
myPicture2d->show();
else
myPicture2d->hide();
}