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https://git.salome-platform.org/gitpub/modules/smesh.git
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317 lines
12 KiB
C++
317 lines
12 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI.h
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// Author : Nicolas REJNERI
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// Module : SMESH
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// $Header$
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#ifndef SMESHGUI_HeaderFile
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#define SMESHGUI_HeaderFile
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#include "TColStd_MapOfInteger.hxx"
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#include "SMESHDS_Document.hxx"
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// SALOME Includes
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#include "QAD_Desktop.h"
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#include "SALOME_Selection.h"
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#include "SALOME_InteractiveObject.hxx"
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#include "SMESH_Actor.h"
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#include "SMESHGUI_StudyAPI.h"
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// IDL Headers
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Gen)
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_Hypothesis)
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#include CORBA_SERVER_HEADER(SMESH_BasicHypothesis)
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#include CORBA_SERVER_HEADER(GEOM_Gen)
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#include CORBA_SERVER_HEADER(SALOMEDS_Attributes)
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// QT Includes
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#include <qstringlist.h>
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// VTK Inlcudes
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#include <vtkScalarBarActor.h>
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//=================================================================================
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// class : SMESHGUI
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// purpose :
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//=================================================================================
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class SMESHGUI : public QObject
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{
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Q_OBJECT
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private :
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QAD_Desktop* myDesktop;
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QAD_Study* myActiveStudy;
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SMESH::SMESH_Gen_var myComponentMesh;
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GEOM::GEOM_Gen_var myComponentGeom;
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QDialog* myActiveDialogBox;
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int myNbMesh ;
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int myState ;
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vtkActorCollection* mySimulationActors;
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vtkActor2DCollection* mySimulationActors2D;
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SMESH_Actor* myCurrentMesh;
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SALOMEDS::Study_var myStudy;
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int myStudyId;
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SMESHGUI_StudyAPI myStudyAPI;
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// vtkScalarBarActor* myScalarBar;
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Handle_SMESHDS_Document myDocument;//NBU
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bool myAutomaticUpdate;
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public :
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SMESHGUI();
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~SMESHGUI();
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static SMESHGUI* GetOrCreateSMESHGUI( QAD_Desktop* desktop );
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static SMESHGUI* GetSMESHGUI() ;
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QAD_Study* GetActiveStudy() ;
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QAD_Desktop* GetDesktop() ;
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SALOMEDS::Study_ptr GetStudy();
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SMESHGUI_StudyAPI GetStudyAPI();
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vtkScalarBarActor* GetScalarBar();
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QDialog* GetActiveDialogBox() ;
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void SetActiveDialogBox(QDialog* aDlg) ;
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void SetState(int aState) ;
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void ResetState() ;
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bool DefineDlgPosition(QWidget* aDlg, int& x, int& y) ;
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/* Managed by IAPP */
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Standard_EXPORT static bool OnGUIEvent ( int theCommandID, QAD_Desktop* parent) ;
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Standard_EXPORT static bool OnMousePress ( QMouseEvent* pe, QAD_Desktop* parent,
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QAD_StudyFrame* studyFrame );
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Standard_EXPORT static bool OnMouseMove ( QMouseEvent* pe, QAD_Desktop* parent,
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QAD_StudyFrame* studyFrame );
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Standard_EXPORT static bool OnKeyPress ( QKeyEvent* pe, QAD_Desktop* parent,
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QAD_StudyFrame* studyFrame );
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Standard_EXPORT static void activeStudyChanged ( QAD_Desktop* parent );
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Standard_EXPORT static bool SetSettings ( QAD_Desktop* parent );
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Standard_EXPORT static void DefinePopup( QString & theContext,
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QString & theParent,
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QString & theObject );
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Standard_EXPORT static bool CustomPopup ( QAD_Desktop* parent,
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QPopupMenu* popup,
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const QString& theContext,
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const QString& theParent,
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const QString& theObject );
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Standard_EXPORT static void BuildPresentation(const Handle(SALOME_InteractiveObject)&);
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void OnEditDelete();
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/* Mesh Management */
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SMESH::SMESH_Mesh_ptr InitMesh( GEOM::GEOM_Shape_ptr aShape, QString NameMesh );
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SMESH::SMESH_subMesh_ptr AddSubMesh( SMESH::SMESH_Mesh_ptr aMesh, GEOM::GEOM_Shape_ptr aShape, QString NameMesh );
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/* Hypothesis Management */
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SMESH::SMESH_Hypothesis_ptr CreateHypothesis( QString TypeHypothesis, QString NameHypothesis );
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void AddHypothesisOnMesh( SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp ) ;
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void AddHypothesisOnSubMesh( SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp ) ;
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void RemoveHypothesisOrAlgorithmOnMesh( const Handle(SALOME_InteractiveObject)& IObject ) ;
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void RemoveHypothesisOrAlgorithmOnMesh( SALOMEDS::SObject_ptr MorSM, SMESH::SMESH_Hypothesis_ptr anHyp ) ;
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void CreateLocalLength( QString TypeHypothesis, QString NameHypothesis, double Length );
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void CreateNbSegments( QString TypeHypothesis, QString NameHypothesis, double nbSegments );
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void CreateMaxElementArea( QString TypeHypothesis, QString NameHypothesis, double MaxArea );
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void CreateMaxElementVolume( QString TypeHypothesis, QString NameHypothesis, double MaxVolume );
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/* Algorithms Management */
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void AddAlgorithmOnMesh( SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp );
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void AddAlgorithmOnSubMesh( SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp );
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void CreateAlgorithm( QString TypeAlgo, QString NameAlgo );
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/* NODES */
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void ViewNodes();
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vtkActor* SimulationMoveNode(SMESH_Actor* Mactor, int idnode);
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void MoveNode( SMESH::SMESH_Mesh_ptr aMesh, int idnode, float x, float y, float z);
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void AddNode(SMESH_Actor*, int idnode, float x, float y, float z) ;
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void AddNodes( SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void DisplaySimulationNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z);
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void DisplaySimulationMoveNode( vtkActor* ac, int idnode, float x, float y, float z);
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void RemoveNode(SMESH_Actor*, int idnode) ;
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void RemoveNodes(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ;
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void RemoveNodes(SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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/* EDGES */
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void AddEdge(SMESH_Actor*, int idedge, int idnode1, int idnode2) ;
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void AddEdges( SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void DisplayEdges(SMESH_Actor* ac, bool visibility = true);
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void DisplayEdgesConnectivityLegendBox(vtkActor *ac);
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void DisplaySimulationEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
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/* TRIANGLES */
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void AddTriangle(SMESH_Actor*, int idtri, int idnode1, int idnode2, int idnode3) ;
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void AddTriangles( SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void DisplaySimulationTriangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
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/* QUADRANGLES */
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void AddQuadrangle(SMESH_Actor*, int idquad, int idnode1, int idnode2,
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int idnode3, int idnode4) ;
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void AddQuadrangles( SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void DisplaySimulationQuadrangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
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/* VOLUMES */
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void AddTetra(SMESH_Actor*, int idtetra, int idnode1, int idnode2,
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int idnode3, int idnode4) ;
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void AddHexaedre(SMESH_Actor*, int idhexa, int idnode1, int idnode2,
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int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8) ;
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void AddTetras( SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void AddHexaedres( SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void DisplaySimulationTetra( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
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void DisplaySimulationHexa( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
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/* ELEMENTS */
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void RemoveElement(SMESH_Actor*, int idnode);
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void RemoveElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ;
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void RemoveElements(SMESH_Actor* Mactor, int number,
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const SMESH::double_array& coords, const SMESH::long_array& indexes);
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void OrientationElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex);
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void DiagonalInversion(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex);
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void AddFace( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
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void AddEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
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void AddVolume( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
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void AddNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z);
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/* Simulation management */
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void EraseSimulationActors() ;
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/* Non modal dialog boxes magement */
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void EmitSignalDeactivateDialog() ;
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void EmitSignalCloseAllDialogs() ;
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/* Selection management */
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int GetNameOfSelectedIObjects( SALOME_Selection* Sel, QString& aName ) ;
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int GetNameOfSelectedNodes( SALOME_Selection* Sel, QString& aName ) ;
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int GetNameOfSelectedElements( SALOME_Selection* Sel, QString& aName ) ;
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int GetNameOfSelectedEdges( SALOME_Selection* Sel, QString& aName ) ;
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SMESH::SMESH_Hypothesis_ptr ConvertIOinSMESHHypothesis( const Handle(SALOME_InteractiveObject)& IO,
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Standard_Boolean& testResult ) ;
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SMESH::SMESH_Mesh_ptr ConvertIOinMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
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SMESH::SMESH_subMesh_ptr ConvertIOinSubMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
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/* Geometry Client */
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GEOM::GEOM_Shape_ptr ConvertIOinGEOMShape( const Handle(SALOME_InteractiveObject)& IO,
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Standard_Boolean& testResult ) ;
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/* Popup management */
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QString CheckTypeObject(const Handle(SALOME_InteractiveObject)& IO);
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QString CheckHomogeneousSelection();
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/* Scripts management */
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SMESH_Actor* ReadScript(SMESH::SMESH_Mesh_ptr aMesh);
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/* Actors management */
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void Dump(SMESH_Actor* Mactor);
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void SetViewMode(int commandId);
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void ChangeRepresentation( SMESH_Actor* ac, int type );
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SMESH_Actor* FindActor(SMESH::SMESH_Mesh_ptr aMesh,
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Standard_Boolean& testResult,
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bool onlyInActiveView);
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SMESH_Actor* FindActorByEntry(QString entry,
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Standard_Boolean& testResult,
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bool onlyInActiveView);
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void InitActor(SMESH::SMESH_Mesh_ptr aMesh);
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void DisplayActor(SMESH_Actor* ac, bool visibility = true);
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void EraseActor(SMESH_Actor* ac);
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bool AddActorInSelection(SMESH_Actor* ac);
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void UpdateView();
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void Update();
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void Update(const Handle(SALOME_InteractiveObject)& IO);
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void ScalarVisibilityOff();
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/* Settings management */
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void SetSettingsScalarBar(vtkScalarBarActor* theScalarBar,
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QString Bold, QString Italic, QString Shadow, QString Font,
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QString Orientation, float Width, float Height,
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int NbColors, int NbLabels);
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void DisplayScalarBar(bool visibility);
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void UpdateScalarBar(float MinRange, float MaxRange);
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void SetDisplaySettings();
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SALOMEDS::Study::ListOfSObject* GetMeshesUsingAlgoOrHypothesis( SMESH::SMESH_Hypothesis_ptr AlgoOrHyp ) ;
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/* Control management */
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void Control(int theCommandID);
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/* Parameter functions */
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double Parameter( Standard_Boolean& res, const double aValue,
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const char* aLabel, const char* aTitle,
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const double bottom, const double top, const int decimals ) ;
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int Parameter( Standard_Boolean& res, const int aValue,
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const char* aLabel, const char* aTitle,
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const int bottom, const int top ) ;
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static void setOrb();
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/* Import/Export */ //NBU
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static void Import_Document(QAD_Desktop* parent, int theCommandID);
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static void Export_Document(QAD_Desktop* parent, int theCommandID);
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static void Import_Mesh(QAD_Desktop* parent, int theCommandID);
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static void Export_Mesh(QAD_Desktop* parent, int theCommandID);
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signals:
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void SignalDeactivateActiveDialog() ;
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void SignalCloseAllDialogs() ;
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};
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#endif
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