smesh/src/SMDS/SMDS_MeshNode.cxx
2010-05-14 15:32:37 +00:00

281 lines
7.9 KiB
C++

// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMDS : implementaion of Salome mesh data structure
//
#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
#include "SMDS_MeshNode.hxx"
#include "SMDS_SpacePosition.hxx"
#include "SMDS_IteratorOfElements.hxx"
using namespace std;
//=======================================================================
//function : SMDS_MeshNode
//purpose :
//=======================================================================
SMDS_MeshNode::SMDS_MeshNode(double x, double y, double z):
myX(x), myY(y), myZ(z),
myPosition(SMDS_SpacePosition::originSpacePosition())
{
}
//=======================================================================
//function : RemoveInverseElement
//purpose :
//=======================================================================
void SMDS_MeshNode::RemoveInverseElement(const SMDS_MeshElement * parent)
{
NCollection_List<const SMDS_MeshElement*>::Iterator it(myInverseElements);
while (it.More()) {
const SMDS_MeshElement* elem = it.Value();
if (elem == parent)
myInverseElements.Remove(it);
else
it.Next();
}
}
//=======================================================================
//function : Print
//purpose :
//=======================================================================
void SMDS_MeshNode::Print(ostream & OS) const
{
OS << "Node <" << GetID() << "> : X = " << myX << " Y = "
<< myY << " Z = " << myZ << endl;
}
//=======================================================================
//function : SetPosition
//purpose :
//=======================================================================
void SMDS_MeshNode::SetPosition(const SMDS_PositionPtr& aPos)
{
myPosition = aPos;
}
//=======================================================================
//function : GetPosition
//purpose :
//=======================================================================
const SMDS_PositionPtr& SMDS_MeshNode::GetPosition() const
{
return myPosition;
}
//=======================================================================
/*!
* \brief Iterator on list of elements
*/
//=======================================================================
class SMDS_MeshNode_MyInvIterator:public SMDS_ElemIterator
{
NCollection_List<const SMDS_MeshElement*>::Iterator myIterator;
SMDSAbs_ElementType myType;
public:
SMDS_MeshNode_MyInvIterator(const NCollection_List<const SMDS_MeshElement*>& s,
SMDSAbs_ElementType type):
myIterator(s), myType(type)
{}
bool more()
{
if ( myType != SMDSAbs_All ) {
while ( myIterator.More() && myIterator.Value()->GetType() != myType)
myIterator.Next();
}
return myIterator.More() != Standard_False;
}
const SMDS_MeshElement* next()
{
if ( !more() ) return 0;
const SMDS_MeshElement* current=myIterator.Value();
myIterator.Next();
return current;
}
};
SMDS_ElemIteratorPtr SMDS_MeshNode::
GetInverseElementIterator(SMDSAbs_ElementType type) const
{
return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyInvIterator(myInverseElements,type));
}
// Same as GetInverseElementIterator but the create iterator only return
// wanted type elements.
class SMDS_MeshNode_MyIterator:public SMDS_ElemIterator
{
NCollection_List<const SMDS_MeshElement*> mySet;
NCollection_List<const SMDS_MeshElement*>::Iterator myIterator;
public:
SMDS_MeshNode_MyIterator(SMDSAbs_ElementType type,
const NCollection_List<const SMDS_MeshElement*>& s)
{
const SMDS_MeshElement * e;
bool toInsert;
NCollection_List<const SMDS_MeshElement*>::Iterator it(s);
for(; it.More(); it.Next())
{
e=it.Value();
switch(type)
{
case SMDSAbs_Edge: toInsert=true; break;
case SMDSAbs_Face: toInsert=(e->GetType()!=SMDSAbs_Edge); break;
case SMDSAbs_Volume: toInsert=(e->GetType()==SMDSAbs_Volume); break;
}
if(toInsert) mySet.Append(e);
}
myIterator.Init(mySet);
}
bool more()
{
return myIterator.More() != Standard_False;
}
const SMDS_MeshElement* next()
{
const SMDS_MeshElement* current=myIterator.Value();
myIterator.Next();
return current;
}
};
SMDS_ElemIteratorPtr SMDS_MeshNode::
elementsIterator(SMDSAbs_ElementType type) const
{
if(type==SMDSAbs_Node)
return SMDS_MeshElement::elementsIterator(SMDSAbs_Node);
else
return SMDS_ElemIteratorPtr
(new SMDS_IteratorOfElements
(this,type,
SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyIterator(type, myInverseElements))));
}
int SMDS_MeshNode::NbNodes() const
{
return 1;
}
double SMDS_MeshNode::X() const
{
return myX;
}
double SMDS_MeshNode::Y() const
{
return myY;
}
double SMDS_MeshNode::Z() const
{
return myZ;
}
void SMDS_MeshNode::setXYZ(double x, double y, double z)
{
myX=x;
myY=y;
myZ=z;
}
SMDSAbs_ElementType SMDS_MeshNode::GetType() const
{
return SMDSAbs_Node;
}
//=======================================================================
//function : AddInverseElement
//purpose :
//=======================================================================
void SMDS_MeshNode::AddInverseElement(const SMDS_MeshElement* ME)
{
NCollection_List<const SMDS_MeshElement*>::Iterator it(myInverseElements);
for (; it.More(); it.Next()) {
const SMDS_MeshElement* elem = it.Value();
if (elem == ME)
return;
}
myInverseElements.Append(ME);
}
//=======================================================================
//function : ClearInverseElements
//purpose :
//=======================================================================
void SMDS_MeshNode::ClearInverseElements()
{
myInverseElements.Clear();
}
bool SMDS_MeshNode::emptyInverseElements()
{
return myInverseElements.IsEmpty() != Standard_False;
}
//================================================================================
/*!
* \brief Count inverse elements of given type
*/
//================================================================================
int SMDS_MeshNode::NbInverseElements(SMDSAbs_ElementType type) const
{
if ( type == SMDSAbs_All )
return myInverseElements.Extent();
int nb = 0;
NCollection_List<const SMDS_MeshElement*>::Iterator it( myInverseElements );
for ( ; it.More(); it.Next() )
if ( it.Value()->GetType() == type )
nb++;
return nb;
}
///////////////////////////////////////////////////////////////////////////////
/// To be used with STL set
///////////////////////////////////////////////////////////////////////////////
bool operator<(const SMDS_MeshNode& e1, const SMDS_MeshNode& e2)
{
return e1.GetID()<e2.GetID();
/*if(e1.myX<e2.myX) return true;
else if(e1.myX==e2.myX)
{
if(e1.myY<e2.myY) return true;
else if(e1.myY==e2.myY) return (e1.myZ<e2.myZ);
else return false;
}
else return false;*/
}