mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 02:28:34 +05:00
281 lines
7.9 KiB
C++
281 lines
7.9 KiB
C++
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementaion of Salome mesh data structure
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//
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_SpacePosition.hxx"
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#include "SMDS_IteratorOfElements.hxx"
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using namespace std;
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//=======================================================================
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//function : SMDS_MeshNode
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//purpose :
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//=======================================================================
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SMDS_MeshNode::SMDS_MeshNode(double x, double y, double z):
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myX(x), myY(y), myZ(z),
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myPosition(SMDS_SpacePosition::originSpacePosition())
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{
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}
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//=======================================================================
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//function : RemoveInverseElement
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//purpose :
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//=======================================================================
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void SMDS_MeshNode::RemoveInverseElement(const SMDS_MeshElement * parent)
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{
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NCollection_List<const SMDS_MeshElement*>::Iterator it(myInverseElements);
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while (it.More()) {
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const SMDS_MeshElement* elem = it.Value();
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if (elem == parent)
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myInverseElements.Remove(it);
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else
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it.Next();
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}
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}
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//=======================================================================
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//function : Print
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//purpose :
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//=======================================================================
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void SMDS_MeshNode::Print(ostream & OS) const
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{
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OS << "Node <" << GetID() << "> : X = " << myX << " Y = "
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<< myY << " Z = " << myZ << endl;
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}
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//=======================================================================
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//function : SetPosition
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//purpose :
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//=======================================================================
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void SMDS_MeshNode::SetPosition(const SMDS_PositionPtr& aPos)
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{
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myPosition = aPos;
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}
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//=======================================================================
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//function : GetPosition
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//purpose :
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//=======================================================================
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const SMDS_PositionPtr& SMDS_MeshNode::GetPosition() const
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{
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return myPosition;
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}
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//=======================================================================
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/*!
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* \brief Iterator on list of elements
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*/
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//=======================================================================
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class SMDS_MeshNode_MyInvIterator:public SMDS_ElemIterator
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{
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NCollection_List<const SMDS_MeshElement*>::Iterator myIterator;
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SMDSAbs_ElementType myType;
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public:
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SMDS_MeshNode_MyInvIterator(const NCollection_List<const SMDS_MeshElement*>& s,
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SMDSAbs_ElementType type):
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myIterator(s), myType(type)
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{}
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bool more()
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{
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if ( myType != SMDSAbs_All ) {
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while ( myIterator.More() && myIterator.Value()->GetType() != myType)
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myIterator.Next();
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}
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return myIterator.More() != Standard_False;
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}
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const SMDS_MeshElement* next()
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{
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if ( !more() ) return 0;
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const SMDS_MeshElement* current=myIterator.Value();
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myIterator.Next();
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return current;
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}
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};
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SMDS_ElemIteratorPtr SMDS_MeshNode::
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GetInverseElementIterator(SMDSAbs_ElementType type) const
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{
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return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyInvIterator(myInverseElements,type));
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}
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// Same as GetInverseElementIterator but the create iterator only return
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// wanted type elements.
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class SMDS_MeshNode_MyIterator:public SMDS_ElemIterator
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{
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NCollection_List<const SMDS_MeshElement*> mySet;
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NCollection_List<const SMDS_MeshElement*>::Iterator myIterator;
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public:
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SMDS_MeshNode_MyIterator(SMDSAbs_ElementType type,
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const NCollection_List<const SMDS_MeshElement*>& s)
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{
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const SMDS_MeshElement * e;
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bool toInsert;
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NCollection_List<const SMDS_MeshElement*>::Iterator it(s);
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for(; it.More(); it.Next())
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{
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e=it.Value();
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switch(type)
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{
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case SMDSAbs_Edge: toInsert=true; break;
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case SMDSAbs_Face: toInsert=(e->GetType()!=SMDSAbs_Edge); break;
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case SMDSAbs_Volume: toInsert=(e->GetType()==SMDSAbs_Volume); break;
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}
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if(toInsert) mySet.Append(e);
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}
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myIterator.Init(mySet);
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}
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bool more()
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{
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return myIterator.More() != Standard_False;
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}
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const SMDS_MeshElement* next()
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{
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const SMDS_MeshElement* current=myIterator.Value();
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myIterator.Next();
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return current;
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}
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};
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SMDS_ElemIteratorPtr SMDS_MeshNode::
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elementsIterator(SMDSAbs_ElementType type) const
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{
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if(type==SMDSAbs_Node)
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return SMDS_MeshElement::elementsIterator(SMDSAbs_Node);
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else
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return SMDS_ElemIteratorPtr
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(new SMDS_IteratorOfElements
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(this,type,
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SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyIterator(type, myInverseElements))));
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}
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int SMDS_MeshNode::NbNodes() const
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{
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return 1;
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}
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double SMDS_MeshNode::X() const
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{
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return myX;
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}
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double SMDS_MeshNode::Y() const
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{
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return myY;
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}
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double SMDS_MeshNode::Z() const
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{
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return myZ;
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}
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void SMDS_MeshNode::setXYZ(double x, double y, double z)
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{
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myX=x;
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myY=y;
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myZ=z;
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}
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SMDSAbs_ElementType SMDS_MeshNode::GetType() const
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{
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return SMDSAbs_Node;
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}
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//=======================================================================
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//function : AddInverseElement
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//purpose :
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//=======================================================================
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void SMDS_MeshNode::AddInverseElement(const SMDS_MeshElement* ME)
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{
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NCollection_List<const SMDS_MeshElement*>::Iterator it(myInverseElements);
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for (; it.More(); it.Next()) {
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const SMDS_MeshElement* elem = it.Value();
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if (elem == ME)
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return;
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}
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myInverseElements.Append(ME);
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}
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//=======================================================================
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//function : ClearInverseElements
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//purpose :
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//=======================================================================
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void SMDS_MeshNode::ClearInverseElements()
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{
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myInverseElements.Clear();
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}
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bool SMDS_MeshNode::emptyInverseElements()
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{
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return myInverseElements.IsEmpty() != Standard_False;
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}
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//================================================================================
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/*!
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* \brief Count inverse elements of given type
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*/
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//================================================================================
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int SMDS_MeshNode::NbInverseElements(SMDSAbs_ElementType type) const
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{
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if ( type == SMDSAbs_All )
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return myInverseElements.Extent();
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int nb = 0;
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NCollection_List<const SMDS_MeshElement*>::Iterator it( myInverseElements );
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for ( ; it.More(); it.Next() )
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if ( it.Value()->GetType() == type )
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nb++;
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return nb;
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}
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///////////////////////////////////////////////////////////////////////////////
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/// To be used with STL set
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///////////////////////////////////////////////////////////////////////////////
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bool operator<(const SMDS_MeshNode& e1, const SMDS_MeshNode& e2)
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{
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return e1.GetID()<e2.GetID();
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/*if(e1.myX<e2.myX) return true;
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else if(e1.myX==e2.myX)
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{
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if(e1.myY<e2.myY) return true;
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else if(e1.myY==e2.myY) return (e1.myZ<e2.myZ);
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else return false;
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}
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else return false;*/
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}
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