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2109 lines
71 KiB
C++
2109 lines
71 KiB
C++
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_Quadrangle_2D.cxx
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// Moved here from SMESH_Quadrangle_2D.cxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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//
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#include "StdMeshers_Quadrangle_2D.hxx"
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#include "StdMeshers_FaceSide.hxx"
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#include "StdMeshers_QuadrangleParams.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_Block.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_FacePosition.hxx"
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#include <BRep_Tool.hxx>
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#include <Geom_Surface.hxx>
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#include <NCollection_DefineArray2.hxx>
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#include <Precision.hxx>
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#include <TColStd_SequenceOfReal.hxx>
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#include <TColgp_SequenceOfXY.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopoDS.hxx>
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#include "utilities.h"
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#include "Utils_ExceptHandlers.hxx"
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#ifndef StdMeshers_Array2OfNode_HeaderFile
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#define StdMeshers_Array2OfNode_HeaderFile
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typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
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DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
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DEFINE_ARRAY2(StdMeshers_Array2OfNode,
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StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
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#endif
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using namespace std;
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typedef gp_XY gp_UV;
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typedef SMESH_Comment TComm;
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId,
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SMESH_Gen* gen)
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: SMESH_2D_Algo(hypId, studyId, gen)
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{
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MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
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_name = "Quadrangle_2D";
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_shapeType = (1 << TopAbs_FACE);
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_compatibleHypothesis.push_back("QuadrangleParams");
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_compatibleHypothesis.push_back("QuadranglePreference");
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_compatibleHypothesis.push_back("TrianglePreference");
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myTool = 0;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
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{
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MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool StdMeshers_Quadrangle_2D::CheckHypothesis
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(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus)
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{
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bool isOk = true;
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aStatus = SMESH_Hypothesis::HYP_OK;
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const list <const SMESHDS_Hypothesis * >&hyps =
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GetUsedHypothesis(aMesh, aShape, false);
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const SMESHDS_Hypothesis *theHyp = 0;
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if( hyps.size() == 1 ) {
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myTriaVertexID = -1;
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theHyp = hyps.front();
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if(strcmp("QuadrangleParams", theHyp->GetName()) == 0) {
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const StdMeshers_QuadrangleParams* theHyp1 =
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(const StdMeshers_QuadrangleParams*)theHyp;
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myTriaVertexID = theHyp1->GetTriaVertex();
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myQuadranglePreference= false;
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myTrianglePreference= false;
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}
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if(strcmp("QuadranglePreference", theHyp->GetName()) == 0) {
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myQuadranglePreference= true;
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myTrianglePreference= false;
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myTriaVertexID = -1;
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}
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else if(strcmp("TrianglePreference", theHyp->GetName()) == 0){
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myQuadranglePreference= false;
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myTrianglePreference= true;
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myTriaVertexID = -1;
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}
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}
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else if( hyps.size() > 1 ) {
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theHyp = hyps.front();
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if(strcmp("QuadrangleParams", theHyp->GetName()) == 0) {
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const StdMeshers_QuadrangleParams* theHyp1 =
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(const StdMeshers_QuadrangleParams*)theHyp;
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myTriaVertexID = theHyp1->GetTriaVertex();
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theHyp = hyps.back();
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if(strcmp("QuadranglePreference", theHyp->GetName()) == 0) {
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myQuadranglePreference= true;
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myTrianglePreference= false;
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}
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else if(strcmp("TrianglePreference", theHyp->GetName()) == 0){
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myQuadranglePreference= false;
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myTrianglePreference= true;
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}
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}
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else {
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if(strcmp("QuadranglePreference", theHyp->GetName()) == 0) {
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myQuadranglePreference= true;
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myTrianglePreference= false;
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}
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else if(strcmp("TrianglePreference", theHyp->GetName()) == 0){
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myQuadranglePreference= false;
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myTrianglePreference= true;
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}
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const StdMeshers_QuadrangleParams* theHyp2 =
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(const StdMeshers_QuadrangleParams*)hyps.back();
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myTriaVertexID = theHyp2->GetTriaVertex();
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}
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}
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else {
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myQuadranglePreference = false;
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myTrianglePreference = false;
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myTriaVertexID = -1;
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}
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return isOk;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape)// throw (SALOME_Exception)
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{
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// PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside
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//Unexpect aCatchSalomeException);
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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aMesh.GetSubMesh(aShape);
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SMESH_MesherHelper helper(aMesh);
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myTool = &helper;
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_quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
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FaceQuadStruct *quad = CheckNbEdges( aMesh, aShape );
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std::auto_ptr<FaceQuadStruct> quadDeleter( quad ); // to delete quad at exit from Compute()
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if (!quad)
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return false;
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if(myQuadranglePreference) {
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int n1 = quad->side[0]->NbPoints();
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int n2 = quad->side[1]->NbPoints();
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int n3 = quad->side[2]->NbPoints();
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int n4 = quad->side[3]->NbPoints();
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int nfull = n1+n2+n3+n4;
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int ntmp = nfull/2;
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ntmp = ntmp*2;
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if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
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// special path for using only quandrangle faces
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bool ok = ComputeQuadPref(aMesh, aShape, quad);
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return ok;
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}
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}
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// set normalized grid on unit square in parametric domain
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if (!SetNormalizedGrid(aMesh, aShape, quad))
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return false;
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// --- compute 3D values on points, store points & quadrangles
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int nbdown = quad->side[0]->NbPoints();
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int nbup = quad->side[2]->NbPoints();
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int nbright = quad->side[1]->NbPoints();
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int nbleft = quad->side[3]->NbPoints();
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int nbhoriz = Min(nbdown, nbup);
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int nbvertic = Min(nbright, nbleft);
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const TopoDS_Face& F = TopoDS::Face(aShape);
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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// internal mesh nodes
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int i, j, geomFaceID = meshDS->ShapeToIndex( F );
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for (i = 1; i < nbhoriz - 1; i++) {
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for (j = 1; j < nbvertic - 1; j++) {
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int ij = j * nbhoriz + i;
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double u = quad->uv_grid[ij].u;
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double v = quad->uv_grid[ij].v;
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gp_Pnt P = S->Value(u, v);
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SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(node, geomFaceID, u, v);
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quad->uv_grid[ij].node = node;
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}
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}
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// mesh faces
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// [2]
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// --.--.--.--.--.-- nbvertic
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// | | ^
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// | | ^
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// [3] | | ^ j [1]
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// | | ^
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// | | ^
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// ---.----.----.--- 0
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// 0 > > > > > > > > nbhoriz
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// i
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// [0]
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i = 0;
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int ilow = 0;
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int iup = nbhoriz - 1;
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if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
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int jlow = 0;
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int jup = nbvertic - 1;
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if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
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// regular quadrangles
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for (i = ilow; i < iup; i++) {
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for (j = jlow; j < jup; j++) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = quad->uv_grid[j * nbhoriz + i].node;
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b = quad->uv_grid[j * nbhoriz + i + 1].node;
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c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
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d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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if(face) {
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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}
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}
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const vector<UVPtStruct>& uv_e0 = quad->side[0]->GetUVPtStruct(true,0 );
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const vector<UVPtStruct>& uv_e1 = quad->side[1]->GetUVPtStruct(false,1);
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const vector<UVPtStruct>& uv_e2 = quad->side[2]->GetUVPtStruct(true,1 );
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const vector<UVPtStruct>& uv_e3 = quad->side[3]->GetUVPtStruct(false,0);
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if ( uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty() )
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return error( COMPERR_BAD_INPUT_MESH );
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double eps = Precision::Confusion();
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// Boundary quadrangles
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if (quad->isEdgeOut[0]) {
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// Down edge is out
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//
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// |___|___|___|___|___|___|
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// | | | | | | |
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// |___|___|___|___|___|___|
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// | | | | | | |
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// |___|___|___|___|___|___| __ first row of the regular grid
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// . . . . . . . . . __ down edge nodes
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//
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// >->->->->->->->->->->->-> -- direction of processing
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int g = 0; // number of last processed node in the regular grid
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// number of last node of the down edge to be processed
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int stop = nbdown - 1;
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// if right edge is out, we will stop at a node, previous to the last one
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if (quad->isEdgeOut[1]) stop--;
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// for each node of the down edge find nearest node
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// in the first row of the regular grid and link them
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for (i = 0; i < stop; i++) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = uv_e0[i].node;
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b = uv_e0[i + 1].node;
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gp_Pnt pb (b->X(), b->Y(), b->Z());
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// find node c in the regular grid, which will be linked with node b
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int near = g;
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if (i == stop - 1) {
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// right bound reached, link with the rightmost node
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near = iup;
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c = quad->uv_grid[nbhoriz + iup].node;
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}
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else {
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// find in the grid node c, nearest to the b
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double mind = RealLast();
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for (int k = g; k <= iup; k++) {
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const SMDS_MeshNode *nk;
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if (k < ilow) // this can be, if left edge is out
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nk = uv_e3[1].node; // get node from the left edge
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else
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nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
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gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
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double dist = pb.Distance(pnk);
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if (dist < mind - eps) {
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c = nk;
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near = k;
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mind = dist;
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} else {
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break;
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}
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}
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}
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if (near == g) { // make triangle
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SMDS_MeshFace* face = myTool->AddFace(a, b, c);
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if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else { // make quadrangle
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if (near - 1 < ilow)
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d = uv_e3[1].node;
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else
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d = quad->uv_grid[nbhoriz + near - 1].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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if(!myTrianglePreference){
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else {
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SplitQuad(meshDS, geomFaceID, a, b, c, d);
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}
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// if node d is not at position g - make additional triangles
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if (near - 1 > g) {
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for (int k = near - 1; k > g; k--) {
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c = quad->uv_grid[nbhoriz + k].node;
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if (k - 1 < ilow)
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d = uv_e3[1].node;
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else
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d = quad->uv_grid[nbhoriz + k - 1].node;
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SMDS_MeshFace* face = myTool->AddFace(a, c, d);
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if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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}
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g = near;
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}
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}
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} else {
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if (quad->isEdgeOut[2]) {
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// Up edge is out
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//
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// <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
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//
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// . . . . . . . . . __ up edge nodes
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// ___ ___ ___ ___ ___ ___ __ first row of the regular grid
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// | | | | | | |
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// |___|___|___|___|___|___|
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// | | | | | | |
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// |___|___|___|___|___|___|
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// | | | | | | |
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int g = nbhoriz - 1; // last processed node in the regular grid
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int stop = 0;
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// if left edge is out, we will stop at a second node
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if (quad->isEdgeOut[3]) stop++;
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// for each node of the up edge find nearest node
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// in the first row of the regular grid and link them
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for (i = nbup - 1; i > stop; i--) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = uv_e2[i].node;
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b = uv_e2[i - 1].node;
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gp_Pnt pb (b->X(), b->Y(), b->Z());
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// find node c in the grid, which will be linked with node b
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int near = g;
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if (i == stop + 1) { // left bound reached, link with the leftmost node
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c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
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near = ilow;
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} else {
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// find node c in the grid, nearest to the b
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double mind = RealLast();
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for (int k = g; k >= ilow; k--) {
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const SMDS_MeshNode *nk;
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if (k > iup)
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nk = uv_e1[nbright - 2].node;
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else
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nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
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gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
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double dist = pb.Distance(pnk);
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if (dist < mind - eps) {
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c = nk;
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near = k;
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mind = dist;
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} else {
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break;
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}
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}
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}
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if (near == g) { // make triangle
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SMDS_MeshFace* face = myTool->AddFace(a, b, c);
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if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else { // make quadrangle
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if (near + 1 > iup)
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d = uv_e1[nbright - 2].node;
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else
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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if(!myTrianglePreference){
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else {
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SplitQuad(meshDS, geomFaceID, a, b, c, d);
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}
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if (near + 1 < g) { // if d not is at g - make additional triangles
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for (int k = near + 1; k < g; k++) {
|
||
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
|
||
if (k + 1 > iup)
|
||
d = uv_e1[nbright - 2].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
|
||
SMDS_MeshFace* face = myTool->AddFace(a, c, d);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
}
|
||
g = near;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// right or left boundary quadrangles
|
||
if (quad->isEdgeOut[1]) {
|
||
// MESSAGE("right edge is out");
|
||
int g = 0; // last processed node in the grid
|
||
int stop = nbright - 1;
|
||
if (quad->isEdgeOut[2]) stop--;
|
||
for (i = 0; i < stop; i++) {
|
||
const SMDS_MeshNode *a, *b, *c, *d;
|
||
a = uv_e1[i].node;
|
||
b = uv_e1[i + 1].node;
|
||
gp_Pnt pb (b->X(), b->Y(), b->Z());
|
||
|
||
// find node c in the grid, nearest to the b
|
||
int near = g;
|
||
if (i == stop - 1) { // up bondary reached
|
||
c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
|
||
near = jup;
|
||
} else {
|
||
double mind = RealLast();
|
||
for (int k = g; k <= jup; k++) {
|
||
const SMDS_MeshNode *nk;
|
||
if (k < jlow)
|
||
nk = uv_e0[nbdown - 2].node;
|
||
else
|
||
nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
|
||
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
|
||
double dist = pb.Distance(pnk);
|
||
if (dist < mind - eps) {
|
||
c = nk;
|
||
near = k;
|
||
mind = dist;
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (near == g) { // make triangle
|
||
SMDS_MeshFace* face = myTool->AddFace(a, b, c);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
else { // make quadrangle
|
||
if (near - 1 < jlow)
|
||
d = uv_e0[nbdown - 2].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*near - 2].node;
|
||
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
|
||
|
||
if(!myTrianglePreference){
|
||
SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
else {
|
||
SplitQuad(meshDS, geomFaceID, a, b, c, d);
|
||
}
|
||
|
||
if (near - 1 > g) { // if d not is at g - make additional triangles
|
||
for (int k = near - 1; k > g; k--) {
|
||
c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
|
||
if (k - 1 < jlow)
|
||
d = uv_e0[nbdown - 2].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*k - 2].node;
|
||
SMDS_MeshFace* face = myTool->AddFace(a, c, d);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
}
|
||
g = near;
|
||
}
|
||
}
|
||
} else {
|
||
if (quad->isEdgeOut[3]) {
|
||
// MESSAGE("left edge is out");
|
||
int g = nbvertic - 1; // last processed node in the grid
|
||
int stop = 0;
|
||
if (quad->isEdgeOut[0]) stop++;
|
||
for (i = nbleft - 1; i > stop; i--) {
|
||
const SMDS_MeshNode *a, *b, *c, *d;
|
||
a = uv_e3[i].node;
|
||
b = uv_e3[i - 1].node;
|
||
gp_Pnt pb (b->X(), b->Y(), b->Z());
|
||
|
||
// find node c in the grid, nearest to the b
|
||
int near = g;
|
||
if (i == stop + 1) { // down bondary reached
|
||
c = quad->uv_grid[nbhoriz*jlow + 1].node;
|
||
near = jlow;
|
||
} else {
|
||
double mind = RealLast();
|
||
for (int k = g; k >= jlow; k--) {
|
||
const SMDS_MeshNode *nk;
|
||
if (k > jup)
|
||
nk = uv_e2[1].node;
|
||
else
|
||
nk = quad->uv_grid[nbhoriz*k + 1].node;
|
||
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
|
||
double dist = pb.Distance(pnk);
|
||
if (dist < mind - eps) {
|
||
c = nk;
|
||
near = k;
|
||
mind = dist;
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (near == g) { // make triangle
|
||
SMDS_MeshFace* face = myTool->AddFace(a, b, c);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
else { // make quadrangle
|
||
if (near + 1 > jup)
|
||
d = uv_e2[1].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
|
||
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
|
||
if(!myTrianglePreference){
|
||
SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
else {
|
||
SplitQuad(meshDS, geomFaceID, a, b, c, d);
|
||
}
|
||
|
||
if (near + 1 < g) { // if d not is at g - make additional triangles
|
||
for (int k = near + 1; k < g; k++) {
|
||
c = quad->uv_grid[nbhoriz*k + 1].node;
|
||
if (k + 1 > jup)
|
||
d = uv_e2[1].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
|
||
SMDS_MeshFace* face = myTool->AddFace(a, c, d);
|
||
if(face) meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
}
|
||
g = near;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
bool isOk = true;
|
||
return isOk;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* Evaluate
|
||
*/
|
||
//=============================================================================
|
||
|
||
bool StdMeshers_Quadrangle_2D::Evaluate(SMESH_Mesh& aMesh,
|
||
const TopoDS_Shape& aShape,
|
||
MapShapeNbElems& aResMap)
|
||
|
||
{
|
||
aMesh.GetSubMesh(aShape);
|
||
|
||
std::vector<int> aNbNodes(4);
|
||
bool IsQuadratic = false;
|
||
if( !CheckNbEdgesForEvaluate( aMesh, aShape, aResMap, aNbNodes, IsQuadratic ) ) {
|
||
std::vector<int> aResVec(SMDSEntity_Last);
|
||
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
|
||
aResMap.insert(std::make_pair(sm,aResVec));
|
||
SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
|
||
smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
|
||
return false;
|
||
}
|
||
|
||
if(myQuadranglePreference) {
|
||
int n1 = aNbNodes[0];
|
||
int n2 = aNbNodes[1];
|
||
int n3 = aNbNodes[2];
|
||
int n4 = aNbNodes[3];
|
||
int nfull = n1+n2+n3+n4;
|
||
int ntmp = nfull/2;
|
||
ntmp = ntmp*2;
|
||
if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
|
||
// special path for using only quandrangle faces
|
||
return EvaluateQuadPref(aMesh, aShape, aNbNodes, aResMap, IsQuadratic);
|
||
//return true;
|
||
}
|
||
}
|
||
|
||
int nbdown = aNbNodes[0];
|
||
int nbup = aNbNodes[2];
|
||
|
||
int nbright = aNbNodes[1];
|
||
int nbleft = aNbNodes[3];
|
||
|
||
int nbhoriz = Min(nbdown, nbup);
|
||
int nbvertic = Min(nbright, nbleft);
|
||
|
||
int dh = Max(nbdown, nbup) - nbhoriz;
|
||
int dv = Max(nbright, nbleft) - nbvertic;
|
||
|
||
//int kdh = 0;
|
||
//if(dh>0) kdh = 1;
|
||
//int kdv = 0;
|
||
//if(dv>0) kdv = 1;
|
||
|
||
int nbNodes = (nbhoriz-2)*(nbvertic-2);
|
||
//int nbFaces3 = dh + dv + kdh*(nbvertic-1)*2 + kdv*(nbhoriz-1)*2;
|
||
int nbFaces3 = dh + dv;
|
||
//if( kdh==1 && kdv==1 ) nbFaces3 -= 2;
|
||
//if( dh>0 && dv>0 ) nbFaces3 -= 2;
|
||
//int nbFaces4 = (nbhoriz-1-kdh)*(nbvertic-1-kdv);
|
||
int nbFaces4 = (nbhoriz-1)*(nbvertic-1);
|
||
|
||
std::vector<int> aVec(SMDSEntity_Last);
|
||
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aVec[i] = 0;
|
||
if(IsQuadratic) {
|
||
aVec[SMDSEntity_Quad_Triangle] = nbFaces3;
|
||
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces4;
|
||
int nbbndedges = nbdown + nbup + nbright + nbleft -4;
|
||
int nbintedges = ( nbFaces4*4 + nbFaces3*3 - nbbndedges ) / 2;
|
||
aVec[SMDSEntity_Node] = nbNodes + nbintedges;
|
||
if( aNbNodes.size()==5 ) {
|
||
aVec[SMDSEntity_Quad_Triangle] = nbFaces3 + aNbNodes[3] -1;
|
||
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces4 - aNbNodes[3] +1;
|
||
}
|
||
}
|
||
else {
|
||
aVec[SMDSEntity_Node] = nbNodes;
|
||
aVec[SMDSEntity_Triangle] = nbFaces3;
|
||
aVec[SMDSEntity_Quadrangle] = nbFaces4;
|
||
if( aNbNodes.size()==5 ) {
|
||
aVec[SMDSEntity_Triangle] = nbFaces3 + aNbNodes[3] - 1;
|
||
aVec[SMDSEntity_Quadrangle] = nbFaces4 - aNbNodes[3] + 1;
|
||
}
|
||
}
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
|
||
aResMap.insert(std::make_pair(sm,aVec));
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
//================================================================================
|
||
/*!
|
||
* \brief Return true if only two given edges meat at their common vertex
|
||
*/
|
||
//================================================================================
|
||
|
||
static bool twoEdgesMeatAtVertex(const TopoDS_Edge& e1,
|
||
const TopoDS_Edge& e2,
|
||
SMESH_Mesh & mesh)
|
||
{
|
||
TopoDS_Vertex v;
|
||
if ( !TopExp::CommonVertex( e1, e2, v ))
|
||
return false;
|
||
TopTools_ListIteratorOfListOfShape ancestIt( mesh.GetAncestors( v ));
|
||
for ( ; ancestIt.More() ; ancestIt.Next() )
|
||
if ( ancestIt.Value().ShapeType() == TopAbs_EDGE )
|
||
if ( !e1.IsSame( ancestIt.Value() ) && !e2.IsSame( ancestIt.Value() ))
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape)
|
||
//throw(SALOME_Exception)
|
||
{
|
||
const TopoDS_Face & F = TopoDS::Face(aShape);
|
||
const bool ignoreMediumNodes = _quadraticMesh;
|
||
|
||
// verify 1 wire only, with 4 edges
|
||
TopoDS_Vertex V;
|
||
list< TopoDS_Edge > edges;
|
||
list< int > nbEdgesInWire;
|
||
int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
|
||
if (nbWire != 1) {
|
||
error(COMPERR_BAD_SHAPE, TComm("Wrong number of wires: ") << nbWire);
|
||
return 0;
|
||
}
|
||
FaceQuadStruct* quad = new FaceQuadStruct;
|
||
quad->uv_grid = 0;
|
||
quad->side.reserve(nbEdgesInWire.front());
|
||
|
||
int nbSides = 0;
|
||
list< TopoDS_Edge >::iterator edgeIt = edges.begin();
|
||
if ( nbEdgesInWire.front() == 3 ) // exactly 3 edges
|
||
{
|
||
SMESH_Comment comment;
|
||
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
|
||
if ( myTriaVertexID == -1)
|
||
{
|
||
comment << "No Base vertex parameter provided for a trilateral geometrical face";
|
||
}
|
||
else
|
||
{
|
||
TopoDS_Vertex V = TopoDS::Vertex(meshDS->IndexToShape(myTriaVertexID));
|
||
if ( !V.IsNull() ) {
|
||
TopoDS_Edge E1,E2,E3;
|
||
for(; edgeIt != edges.end(); ++edgeIt) {
|
||
TopoDS_Edge E = *edgeIt;
|
||
TopoDS_Vertex VF, VL;
|
||
TopExp::Vertices(E, VF, VL, true);
|
||
if( VF.IsSame(V) )
|
||
E1 = E;
|
||
else if( VL.IsSame(V) )
|
||
E3 = E;
|
||
else
|
||
E2 = E;
|
||
}
|
||
if ( !E1.IsNull() && !E2.IsNull() && !E3.IsNull() )
|
||
{
|
||
quad->side.push_back( new StdMeshers_FaceSide(F, E1, &aMesh, true, ignoreMediumNodes));
|
||
quad->side.push_back( new StdMeshers_FaceSide(F, E2, &aMesh, true, ignoreMediumNodes));
|
||
quad->side.push_back( new StdMeshers_FaceSide(F, E3, &aMesh, false,ignoreMediumNodes));
|
||
const vector<UVPtStruct>& UVPSleft = quad->side[0]->GetUVPtStruct(true,0);
|
||
/* vector<UVPtStruct>& UVPStop = */quad->side[1]->GetUVPtStruct(false,1);
|
||
/* vector<UVPtStruct>& UVPSright = */quad->side[2]->GetUVPtStruct(true,1);
|
||
const SMDS_MeshNode* aNode = UVPSleft[0].node;
|
||
gp_Pnt2d aPnt2d( UVPSleft[0].u, UVPSleft[0].v );
|
||
quad->side.push_back( new StdMeshers_FaceSide(aNode, aPnt2d, quad->side[1]));
|
||
return quad;
|
||
}
|
||
}
|
||
comment << "Invalid Base vertex parameter: " << myTriaVertexID << " is not among [";
|
||
TopTools_MapOfShape vMap;
|
||
for ( TopExp_Explorer v( aShape, TopAbs_VERTEX ); v.More(); v.Next())
|
||
if ( vMap.Add( v.Current() ))
|
||
comment << meshDS->ShapeToIndex( v.Current() ) << ( vMap.Extent()==3 ? "]" : ", ");
|
||
}
|
||
error( comment );
|
||
delete quad;
|
||
return quad = 0;
|
||
}
|
||
else if ( nbEdgesInWire.front() == 4 ) { // exactly 4 edges
|
||
for ( ; edgeIt != edges.end(); ++edgeIt, nbSides++ )
|
||
quad->side.push_back( new StdMeshers_FaceSide(F, *edgeIt, &aMesh,
|
||
nbSides<TOP_SIDE, ignoreMediumNodes));
|
||
}
|
||
else if ( nbEdgesInWire.front() > 4 ) { // more than 4 edges - try to unite some
|
||
list< TopoDS_Edge > sideEdges;
|
||
while ( !edges.empty()) {
|
||
sideEdges.clear();
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin()); // edges.front() -> sideEdges.end()
|
||
bool sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide = SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
||
}
|
||
if ( nbSides == 0 ) { // go backward from the first edge
|
||
sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide = SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
|
||
}
|
||
}
|
||
quad->side.push_back( new StdMeshers_FaceSide(F, sideEdges, &aMesh,
|
||
nbSides<TOP_SIDE, ignoreMediumNodes));
|
||
++nbSides;
|
||
}
|
||
// issue 20222. Try to unite only edges shared by two same faces
|
||
if (nbSides < 4) {
|
||
// delete found sides
|
||
{ FaceQuadStruct cleaner( *quad ); }
|
||
quad->side.clear();
|
||
quad->side.reserve(nbEdgesInWire.front());
|
||
nbSides = 0;
|
||
|
||
SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
|
||
while ( !edges.empty()) {
|
||
sideEdges.clear();
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
||
bool sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide =
|
||
SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() ) &&
|
||
twoEdgesMeatAtVertex( sideEdges.back(), edges.front(), aMesh );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
||
}
|
||
if ( nbSides == 0 ) { // go backward from the first edge
|
||
sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide =
|
||
SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() ) &&
|
||
twoEdgesMeatAtVertex( sideEdges.front(), edges.back(), aMesh );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
|
||
}
|
||
}
|
||
quad->side.push_back( new StdMeshers_FaceSide(F, sideEdges, &aMesh,
|
||
nbSides<TOP_SIDE, ignoreMediumNodes));
|
||
++nbSides;
|
||
}
|
||
}
|
||
}
|
||
if (nbSides != 4) {
|
||
#ifdef _DEBUG_
|
||
MESSAGE ( "StdMeshers_Quadrangle_2D. Edge IDs of " << nbSides << " sides:\n" );
|
||
for ( int i = 0; i < nbSides; ++i ) {
|
||
MESSAGE ( " ( " );
|
||
for ( int e = 0; e < quad->side[i]->NbEdges(); ++e )
|
||
MESSAGE ( myTool->GetMeshDS()->ShapeToIndex( quad->side[i]->Edge( e )) << " " );
|
||
MESSAGE ( ")\n" );
|
||
}
|
||
//cout << endl;
|
||
#endif
|
||
if ( !nbSides )
|
||
nbSides = nbEdgesInWire.front();
|
||
error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides);
|
||
delete quad;
|
||
quad = 0;
|
||
}
|
||
|
||
return quad;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
|
||
const TopoDS_Shape & aShape,
|
||
MapShapeNbElems& aResMap,
|
||
std::vector<int>& aNbNodes,
|
||
bool& IsQuadratic)
|
||
|
||
{
|
||
const TopoDS_Face & F = TopoDS::Face(aShape);
|
||
|
||
// verify 1 wire only, with 4 edges
|
||
TopoDS_Vertex V;
|
||
list< TopoDS_Edge > edges;
|
||
list< int > nbEdgesInWire;
|
||
int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
|
||
if (nbWire != 1) {
|
||
return false;
|
||
}
|
||
|
||
aNbNodes.resize(4);
|
||
|
||
int nbSides = 0;
|
||
list< TopoDS_Edge >::iterator edgeIt = edges.begin();
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh( *edgeIt );
|
||
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) {
|
||
return false;
|
||
}
|
||
std::vector<int> aVec = (*anIt).second;
|
||
IsQuadratic = (aVec[SMDSEntity_Quad_Edge] > aVec[SMDSEntity_Edge]);
|
||
if ( nbEdgesInWire.front() == 3 ) { // exactly 3 edges
|
||
if(myTriaVertexID>0) {
|
||
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
|
||
TopoDS_Vertex V = TopoDS::Vertex(meshDS->IndexToShape(myTriaVertexID));
|
||
if(!V.IsNull()) {
|
||
TopoDS_Edge E1,E2,E3;
|
||
for(; edgeIt != edges.end(); ++edgeIt) {
|
||
TopoDS_Edge E = TopoDS::Edge(*edgeIt);
|
||
TopoDS_Vertex VF, VL;
|
||
TopExp::Vertices(E, VF, VL, true);
|
||
if( VF.IsSame(V) )
|
||
E1 = E;
|
||
else if( VL.IsSame(V) )
|
||
E3 = E;
|
||
else
|
||
E2 = E;
|
||
}
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh(E1);
|
||
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) return false;
|
||
std::vector<int> aVec = (*anIt).second;
|
||
if(IsQuadratic)
|
||
aNbNodes[0] = (aVec[SMDSEntity_Node]-1)/2 + 2;
|
||
else
|
||
aNbNodes[0] = aVec[SMDSEntity_Node] + 2;
|
||
sm = aMesh.GetSubMesh(E2);
|
||
anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) return false;
|
||
aVec = (*anIt).second;
|
||
if(IsQuadratic)
|
||
aNbNodes[1] = (aVec[SMDSEntity_Node]-1)/2 + 2;
|
||
else
|
||
aNbNodes[1] = aVec[SMDSEntity_Node] + 2;
|
||
sm = aMesh.GetSubMesh(E3);
|
||
anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) return false;
|
||
aVec = (*anIt).second;
|
||
if(IsQuadratic)
|
||
aNbNodes[2] = (aVec[SMDSEntity_Node]-1)/2 + 2;
|
||
else
|
||
aNbNodes[2] = aVec[SMDSEntity_Node] + 2;
|
||
aNbNodes[3] = aNbNodes[1];
|
||
aNbNodes.resize(5);
|
||
nbSides = 4;
|
||
}
|
||
}
|
||
}
|
||
if ( nbEdgesInWire.front() == 4 ) { // exactly 4 edges
|
||
for(; edgeIt != edges.end(); edgeIt++) {
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh( *edgeIt );
|
||
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) {
|
||
return false;
|
||
}
|
||
std::vector<int> aVec = (*anIt).second;
|
||
if(IsQuadratic)
|
||
aNbNodes[nbSides] = (aVec[SMDSEntity_Node]-1)/2 + 2;
|
||
else
|
||
aNbNodes[nbSides] = aVec[SMDSEntity_Node] + 2;
|
||
nbSides++;
|
||
}
|
||
}
|
||
else if ( nbEdgesInWire.front() > 4 ) { // more than 4 edges - try to unite some
|
||
list< TopoDS_Edge > sideEdges;
|
||
while ( !edges.empty()) {
|
||
sideEdges.clear();
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin()); // edges.front() -> sideEdges.end()
|
||
bool sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide = SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
||
}
|
||
if ( nbSides == 0 ) { // go backward from the first edge
|
||
sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide = SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
|
||
}
|
||
}
|
||
list<TopoDS_Edge>::iterator ite = sideEdges.begin();
|
||
aNbNodes[nbSides] = 1;
|
||
for(; ite!=sideEdges.end(); ite++) {
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh( *ite );
|
||
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) {
|
||
return false;
|
||
}
|
||
std::vector<int> aVec = (*anIt).second;
|
||
if(IsQuadratic)
|
||
aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1;
|
||
else
|
||
aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1;
|
||
}
|
||
++nbSides;
|
||
}
|
||
// issue 20222. Try to unite only edges shared by two same faces
|
||
if (nbSides < 4) {
|
||
nbSides = 0;
|
||
SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
|
||
while ( !edges.empty()) {
|
||
sideEdges.clear();
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
||
bool sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide =
|
||
SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() ) &&
|
||
twoEdgesMeatAtVertex( sideEdges.back(), edges.front(), aMesh );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
||
}
|
||
if ( nbSides == 0 ) { // go backward from the first edge
|
||
sameSide = true;
|
||
while ( !edges.empty() && sameSide ) {
|
||
sameSide =
|
||
SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() ) &&
|
||
twoEdgesMeatAtVertex( sideEdges.front(), edges.back(), aMesh );
|
||
if ( sameSide )
|
||
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
|
||
}
|
||
}
|
||
list<TopoDS_Edge>::iterator ite = sideEdges.begin();
|
||
aNbNodes[nbSides] = 1;
|
||
for(; ite!=sideEdges.end(); ite++) {
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh( *ite );
|
||
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
||
if(anIt==aResMap.end()) {
|
||
return false;
|
||
}
|
||
std::vector<int> aVec = (*anIt).second;
|
||
if(IsQuadratic)
|
||
aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1;
|
||
else
|
||
aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1;
|
||
}
|
||
++nbSides;
|
||
}
|
||
}
|
||
}
|
||
if (nbSides != 4) {
|
||
if ( !nbSides )
|
||
nbSides = nbEdgesInWire.front();
|
||
error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* CheckAnd2Dcompute
|
||
*/
|
||
//=============================================================================
|
||
|
||
FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
|
||
(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape,
|
||
const bool CreateQuadratic) //throw(SALOME_Exception)
|
||
{
|
||
_quadraticMesh = CreateQuadratic;
|
||
|
||
FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
|
||
|
||
if(!quad) return 0;
|
||
|
||
// set normalized grid on unit square in parametric domain
|
||
bool stat = SetNormalizedGrid(aMesh, aShape, quad);
|
||
if(!stat) {
|
||
if(!quad)
|
||
delete quad;
|
||
quad = 0;
|
||
}
|
||
|
||
return quad;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
faceQuadStruct::~faceQuadStruct()
|
||
{
|
||
for (int i = 0; i < side.size(); i++) {
|
||
if (side[i]) delete side[i];
|
||
}
|
||
if (uv_grid) delete [] uv_grid;
|
||
}
|
||
|
||
namespace {
|
||
inline const vector<UVPtStruct>& GetUVPtStructIn(FaceQuadStruct* quad, int i, int nbSeg)
|
||
{
|
||
bool isXConst = ( i == BOTTOM_SIDE || i == TOP_SIDE );
|
||
double constValue = ( i == BOTTOM_SIDE || i == LEFT_SIDE ) ? 0 : 1;
|
||
return
|
||
quad->isEdgeOut[i] ?
|
||
quad->side[i]->SimulateUVPtStruct(nbSeg,isXConst,constValue) :
|
||
quad->side[i]->GetUVPtStruct(isXConst,constValue);
|
||
}
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape& aShape,
|
||
FaceQuadStruct* & quad) //throw (SALOME_Exception)
|
||
{
|
||
// Algorithme d<>crit dans "G<>n<EFBFBD>ration automatique de maillages"
|
||
// P.L. GEORGE, MASSON, <20> 6.4.1 p. 84-85
|
||
// traitement dans le domaine param<61>trique 2d u,v
|
||
// transport - projection sur le carr<72> unit<69>
|
||
|
||
// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
|
||
// const TopoDS_Face& F = TopoDS::Face(aShape);
|
||
|
||
// 1 --- find orientation of the 4 edges, by test on extrema
|
||
|
||
// max min 0 x1 1
|
||
// |<----north-2-------^ a3 -------------> a2
|
||
// | | ^1 1^
|
||
// west-3 east-1 =right | |
|
||
// | | ==> | |
|
||
// y0 | | y1 | |
|
||
// | | |0 0|
|
||
// v----south-0--------> a0 -------------> a1
|
||
// min max 0 x0 1
|
||
// =down
|
||
//
|
||
|
||
// 3 --- 2D normalized values on unit square [0..1][0..1]
|
||
|
||
int nbhoriz = Min(quad->side[0]->NbPoints(), quad->side[2]->NbPoints());
|
||
int nbvertic = Min(quad->side[1]->NbPoints(), quad->side[3]->NbPoints());
|
||
|
||
quad->isEdgeOut[0] = (quad->side[0]->NbPoints() > quad->side[2]->NbPoints());
|
||
quad->isEdgeOut[1] = (quad->side[1]->NbPoints() > quad->side[3]->NbPoints());
|
||
quad->isEdgeOut[2] = (quad->side[2]->NbPoints() > quad->side[0]->NbPoints());
|
||
quad->isEdgeOut[3] = (quad->side[3]->NbPoints() > quad->side[1]->NbPoints());
|
||
|
||
UVPtStruct *uv_grid = quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
|
||
|
||
const vector<UVPtStruct>& uv_e0 = GetUVPtStructIn( quad, 0, nbhoriz - 1 );
|
||
const vector<UVPtStruct>& uv_e1 = GetUVPtStructIn( quad, 1, nbvertic - 1 );
|
||
const vector<UVPtStruct>& uv_e2 = GetUVPtStructIn( quad, 2, nbhoriz - 1 );
|
||
const vector<UVPtStruct>& uv_e3 = GetUVPtStructIn( quad, 3, nbvertic - 1 );
|
||
|
||
if ( uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty() )
|
||
//return error( "Can't find nodes on sides");
|
||
return error( COMPERR_BAD_INPUT_MESH );
|
||
|
||
// nodes Id on "in" edges
|
||
if (! quad->isEdgeOut[0]) {
|
||
int j = 0;
|
||
for (int i = 0; i < nbhoriz; i++) { // down
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e0[i].node;
|
||
}
|
||
}
|
||
if (! quad->isEdgeOut[1]) {
|
||
int i = nbhoriz - 1;
|
||
for (int j = 0; j < nbvertic; j++) { // right
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e1[j].node;
|
||
}
|
||
}
|
||
if (! quad->isEdgeOut[2]) {
|
||
int j = nbvertic - 1;
|
||
for (int i = 0; i < nbhoriz; i++) { // up
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e2[i].node;
|
||
}
|
||
}
|
||
if (! quad->isEdgeOut[3]) {
|
||
int i = 0;
|
||
for (int j = 0; j < nbvertic; j++) { // left
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e3[j].node;
|
||
}
|
||
}
|
||
|
||
// normalized 2d values on grid
|
||
for (int i = 0; i < nbhoriz; i++) {
|
||
for (int j = 0; j < nbvertic; j++) {
|
||
int ij = j * nbhoriz + i;
|
||
// --- droite i cste : x = x0 + y(x1-x0)
|
||
double x0 = uv_e0[i].normParam; // bas - sud
|
||
double x1 = uv_e2[i].normParam; // haut - nord
|
||
// --- droite j cste : y = y0 + x(y1-y0)
|
||
double y0 = uv_e3[j].normParam; // gauche-ouest
|
||
double y1 = uv_e1[j].normParam; // droite - est
|
||
// --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
|
||
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
|
||
double y = y0 + x * (y1 - y0);
|
||
uv_grid[ij].x = x;
|
||
uv_grid[ij].y = y;
|
||
//MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
|
||
//MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
|
||
}
|
||
}
|
||
|
||
// 4 --- projection on 2d domain (u,v)
|
||
gp_UV a0( uv_e0.front().u, uv_e0.front().v );
|
||
gp_UV a1( uv_e0.back().u, uv_e0.back().v );
|
||
gp_UV a2( uv_e2.back().u, uv_e2.back().v );
|
||
gp_UV a3( uv_e2.front().u, uv_e2.front().v );
|
||
|
||
for (int i = 0; i < nbhoriz; i++) {
|
||
for (int j = 0; j < nbvertic; j++) {
|
||
int ij = j * nbhoriz + i;
|
||
double x = uv_grid[ij].x;
|
||
double y = uv_grid[ij].y;
|
||
double param_0 = uv_e0[0].normParam + x * (uv_e0.back().normParam - uv_e0[0].normParam); // sud
|
||
double param_2 = uv_e2[0].normParam + x * (uv_e2.back().normParam - uv_e2[0].normParam); // nord
|
||
double param_1 = uv_e1[0].normParam + y * (uv_e1.back().normParam - uv_e1[0].normParam); // est
|
||
double param_3 = uv_e3[0].normParam + y * (uv_e3.back().normParam - uv_e3[0].normParam); // ouest
|
||
|
||
//MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
|
||
gp_UV p0 = quad->side[0]->Value2d(param_0).XY();
|
||
gp_UV p1 = quad->side[1]->Value2d(param_1).XY();
|
||
gp_UV p2 = quad->side[2]->Value2d(param_2).XY();
|
||
gp_UV p3 = quad->side[3]->Value2d(param_3).XY();
|
||
|
||
gp_UV uv = (1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3;
|
||
uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
|
||
|
||
uv_grid[ij].u = uv.X();
|
||
uv_grid[ij].v = uv.Y();
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
//=======================================================================
|
||
//function : ShiftQuad
|
||
//purpose : auxilary function for ComputeQuadPref
|
||
//=======================================================================
|
||
|
||
static void ShiftQuad(FaceQuadStruct* quad, const int num, bool)
|
||
{
|
||
StdMeshers_FaceSide* side[4] = { quad->side[0], quad->side[1], quad->side[2], quad->side[3] };
|
||
for (int i = BOTTOM_SIDE; i < NB_SIDES; ++i ) {
|
||
int id = ( i + num ) % NB_SIDES;
|
||
bool wasForward = ( i < TOP_SIDE );
|
||
bool newForward = ( id < TOP_SIDE );
|
||
if ( wasForward != newForward )
|
||
side[ i ]->Reverse();
|
||
quad->side[ id ] = side[ i ];
|
||
}
|
||
}
|
||
|
||
//=======================================================================
|
||
//function : CalcUV
|
||
//purpose : auxilary function for ComputeQuadPref
|
||
//=======================================================================
|
||
|
||
static gp_UV CalcUV(double x0, double x1, double y0, double y1,
|
||
FaceQuadStruct* quad,
|
||
const gp_UV& a0, const gp_UV& a1,
|
||
const gp_UV& a2, const gp_UV& a3)
|
||
{
|
||
const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
|
||
const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
|
||
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
|
||
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
|
||
|
||
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
|
||
double y = y0 + x * (y1 - y0);
|
||
|
||
double param_b = uv_eb[0].normParam + x * (uv_eb.back().normParam - uv_eb[0].normParam);
|
||
double param_t = uv_et[0].normParam + x * (uv_et.back().normParam - uv_et[0].normParam);
|
||
double param_r = uv_er[0].normParam + y * (uv_er.back().normParam - uv_er[0].normParam);
|
||
double param_l = uv_el[0].normParam + y * (uv_el.back().normParam - uv_el[0].normParam);
|
||
|
||
gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(param_b).XY();
|
||
gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(param_r).XY();
|
||
gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(param_t).XY();
|
||
gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(param_l).XY();
|
||
|
||
gp_UV uv = p0 * (1 - y) + p1 * x + p2 * y + p3 * (1 - x);
|
||
|
||
uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
|
||
|
||
return uv;
|
||
}
|
||
|
||
//=======================================================================
|
||
//function : CalcUV2
|
||
//purpose : auxilary function for ComputeQuadPref
|
||
//=======================================================================
|
||
|
||
static gp_UV CalcUV2(double x, double y,
|
||
FaceQuadStruct* quad,
|
||
const gp_UV& a0, const gp_UV& a1,
|
||
const gp_UV& a2, const gp_UV& a3)
|
||
{
|
||
const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
|
||
const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
|
||
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
|
||
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
|
||
|
||
//double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
|
||
//double y = y0 + x * (y1 - y0);
|
||
|
||
double param_b = uv_eb[0].normParam + x * (uv_eb.back().normParam - uv_eb[0].normParam);
|
||
double param_t = uv_et[0].normParam + x * (uv_et.back().normParam - uv_et[0].normParam);
|
||
double param_r = uv_er[0].normParam + y * (uv_er.back().normParam - uv_er[0].normParam);
|
||
double param_l = uv_el[0].normParam + y * (uv_el.back().normParam - uv_el[0].normParam);
|
||
|
||
gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(param_b).XY();
|
||
gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(param_r).XY();
|
||
gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(param_t).XY();
|
||
gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(param_l).XY();
|
||
|
||
gp_UV uv = p0 * (1 - y) + p1 * x + p2 * y + p3 * (1 - x);
|
||
|
||
uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
|
||
|
||
return uv;
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
/*!
|
||
* Create only quandrangle faces
|
||
*/
|
||
//=======================================================================
|
||
|
||
bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape& aShape,
|
||
FaceQuadStruct* quad)
|
||
{
|
||
// Auxilary key in order to keep old variant
|
||
// of meshing after implementation new variant
|
||
// for bug 0016220 from Mantis.
|
||
bool OldVersion = false;
|
||
|
||
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
||
const TopoDS_Face& F = TopoDS::Face(aShape);
|
||
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
|
||
// const TopoDS_Wire& W = BRepTools::OuterWire(F);
|
||
bool WisF = true;
|
||
// if(W.Orientation()==TopAbs_FORWARD)
|
||
// WisF = true;
|
||
//if(WisF) cout<<"W is FORWARD"<<endl;
|
||
//else cout<<"W is REVERSED"<<endl;
|
||
// bool FisF = (F.Orientation()==TopAbs_FORWARD);
|
||
// if(!FisF) WisF = !WisF;
|
||
// WisF = FisF;
|
||
int i,j,geomFaceID = meshDS->ShapeToIndex( F );
|
||
|
||
int nb = quad->side[0]->NbPoints();
|
||
int nr = quad->side[1]->NbPoints();
|
||
int nt = quad->side[2]->NbPoints();
|
||
int nl = quad->side[3]->NbPoints();
|
||
int dh = abs(nb-nt);
|
||
int dv = abs(nr-nl);
|
||
|
||
if( dh>=dv ) {
|
||
if( nt>nb ) {
|
||
// it is a base case => not shift quad but me be replacement is need
|
||
ShiftQuad(quad,0,WisF);
|
||
}
|
||
else {
|
||
// we have to shift quad on 2
|
||
ShiftQuad(quad,2,WisF);
|
||
}
|
||
}
|
||
else {
|
||
if( nr>nl ) {
|
||
// we have to shift quad on 1
|
||
ShiftQuad(quad,1,WisF);
|
||
}
|
||
else {
|
||
// we have to shift quad on 3
|
||
ShiftQuad(quad,3,WisF);
|
||
}
|
||
}
|
||
|
||
nb = quad->side[0]->NbPoints();
|
||
nr = quad->side[1]->NbPoints();
|
||
nt = quad->side[2]->NbPoints();
|
||
nl = quad->side[3]->NbPoints();
|
||
dh = abs(nb-nt);
|
||
dv = abs(nr-nl);
|
||
int nbh = Max(nb,nt);
|
||
int nbv = Max(nr,nl);
|
||
int addh = 0;
|
||
int addv = 0;
|
||
|
||
// ----------- Old version ---------------
|
||
// orientation of face and 3 main domain for future faces
|
||
// 0 top 1
|
||
// 1------------1
|
||
// | | | |
|
||
// | | | |
|
||
// | L | | R |
|
||
// left | | | | rigth
|
||
// | / \ |
|
||
// | / C \ |
|
||
// |/ \|
|
||
// 0------------0
|
||
// 0 bottom 1
|
||
|
||
// ----------- New version ---------------
|
||
// orientation of face and 3 main domain for future faces
|
||
// 0 top 1
|
||
// 1------------1
|
||
// | |____| |
|
||
// | / \ |
|
||
// | / C \ |
|
||
// left |/________\| rigth
|
||
// | |
|
||
// | |
|
||
// | |
|
||
// 0------------0
|
||
// 0 bottom 1
|
||
|
||
if(dh>dv) {
|
||
addv = (dh-dv)/2;
|
||
nbv = nbv + addv;
|
||
}
|
||
else { // dv>=dh
|
||
addh = (dv-dh)/2;
|
||
nbh = nbh + addh;
|
||
}
|
||
|
||
const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
|
||
const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
|
||
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
|
||
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
|
||
|
||
// arrays for normalized params
|
||
//cout<<"Dump B:"<<endl;
|
||
TColStd_SequenceOfReal npb, npr, npt, npl;
|
||
for(i=0; i<nb; i++) {
|
||
npb.Append(uv_eb[i].normParam);
|
||
//cout<<"i="<<i<<" par="<<uv_eb[i].normParam<<" npar="<<uv_eb[i].normParam;
|
||
//const SMDS_MeshNode* N = uv_eb[i].node;
|
||
//cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
|
||
}
|
||
for(i=0; i<nr; i++) {
|
||
npr.Append(uv_er[i].normParam);
|
||
}
|
||
for(i=0; i<nt; i++) {
|
||
npt.Append(uv_et[i].normParam);
|
||
}
|
||
for(i=0; i<nl; i++) {
|
||
npl.Append(uv_el[i].normParam);
|
||
}
|
||
|
||
int dl,dr;
|
||
if(OldVersion) {
|
||
// add some params to right and left after the first param
|
||
// insert to right
|
||
dr = nbv - nr;
|
||
double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
|
||
for(i=1; i<=dr; i++) {
|
||
npr.InsertAfter(1,npr.Value(2)-dpr);
|
||
}
|
||
// insert to left
|
||
dl = nbv - nl;
|
||
dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
|
||
for(i=1; i<=dl; i++) {
|
||
npl.InsertAfter(1,npl.Value(2)-dpr);
|
||
}
|
||
}
|
||
//cout<<"npb:";
|
||
//for(i=1; i<=npb.Length(); i++) {
|
||
// cout<<" "<<npb.Value(i);
|
||
//}
|
||
//cout<<endl;
|
||
|
||
gp_XY a0( uv_eb.front().u, uv_eb.front().v );
|
||
gp_XY a1( uv_eb.back().u, uv_eb.back().v );
|
||
gp_XY a2( uv_et.back().u, uv_et.back().v );
|
||
gp_XY a3( uv_et.front().u, uv_et.front().v );
|
||
//cout<<" a0("<<a0.X()<<","<<a0.Y()<<")"<<" a1("<<a1.X()<<","<<a1.Y()<<")"
|
||
// <<" a2("<<a2.X()<<","<<a2.Y()<<")"<<" a3("<<a3.X()<<","<<a3.Y()<<")"<<endl;
|
||
|
||
int nnn = Min(nr,nl);
|
||
// auxilary sequence of XY for creation nodes
|
||
// in the bottom part of central domain
|
||
// it's length must be == nbv-nnn-1
|
||
TColgp_SequenceOfXY UVL;
|
||
TColgp_SequenceOfXY UVR;
|
||
|
||
if(OldVersion) {
|
||
// step1: create faces for left domain
|
||
StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
|
||
// add left nodes
|
||
for(j=1; j<=nl; j++)
|
||
NodesL.SetValue(1,j,uv_el[j-1].node);
|
||
if(dl>0) {
|
||
// add top nodes
|
||
for(i=1; i<=dl; i++)
|
||
NodesL.SetValue(i+1,nl,uv_et[i].node);
|
||
// create and add needed nodes
|
||
TColgp_SequenceOfXY UVtmp;
|
||
for(i=1; i<=dl; i++) {
|
||
double x0 = npt.Value(i+1);
|
||
double x1 = x0;
|
||
// diagonal node
|
||
double y0 = npl.Value(i+1);
|
||
double y1 = npr.Value(i+1);
|
||
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesL.SetValue(i+1,1,N);
|
||
if(UVL.Length()<nbv-nnn-1) UVL.Append(UV);
|
||
// internal nodes
|
||
for(j=2; j<nl; j++) {
|
||
double y0 = npl.Value(dl+j);
|
||
double y1 = npr.Value(dl+j);
|
||
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesL.SetValue(i+1,j,N);
|
||
if( i==dl ) UVtmp.Append(UV);
|
||
}
|
||
}
|
||
for(i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
|
||
UVL.Append(UVtmp.Value(i));
|
||
}
|
||
//cout<<"Dump NodesL:"<<endl;
|
||
//for(i=1; i<=dl+1; i++) {
|
||
// cout<<"i="<<i;
|
||
// for(j=1; j<=nl; j++) {
|
||
// cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
|
||
// }
|
||
// cout<<endl;
|
||
//}
|
||
// create faces
|
||
for(i=1; i<=dl; i++) {
|
||
for(j=1; j<nl; j++) {
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
|
||
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
|
||
NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
// fill UVL using c2d
|
||
for(i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
|
||
UVL.Append( gp_UV ( uv_el[i].u, uv_el[i].v ));
|
||
}
|
||
}
|
||
|
||
// step2: create faces for right domain
|
||
StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
|
||
// add right nodes
|
||
for(j=1; j<=nr; j++)
|
||
NodesR.SetValue(1,j,uv_er[nr-j].node);
|
||
if(dr>0) {
|
||
// add top nodes
|
||
for(i=1; i<=dr; i++)
|
||
NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
|
||
// create and add needed nodes
|
||
TColgp_SequenceOfXY UVtmp;
|
||
for(i=1; i<=dr; i++) {
|
||
double x0 = npt.Value(nt-i);
|
||
double x1 = x0;
|
||
// diagonal node
|
||
double y0 = npl.Value(i+1);
|
||
double y1 = npr.Value(i+1);
|
||
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesR.SetValue(i+1,nr,N);
|
||
if(UVR.Length()<nbv-nnn-1) UVR.Append(UV);
|
||
// internal nodes
|
||
for(j=2; j<nr; j++) {
|
||
double y0 = npl.Value(nbv-j+1);
|
||
double y1 = npr.Value(nbv-j+1);
|
||
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesR.SetValue(i+1,j,N);
|
||
if( i==dr ) UVtmp.Prepend(UV);
|
||
}
|
||
}
|
||
for(i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
|
||
UVR.Append(UVtmp.Value(i));
|
||
}
|
||
// create faces
|
||
for(i=1; i<=dr; i++) {
|
||
for(j=1; j<nr; j++) {
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
|
||
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
|
||
NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
// fill UVR using c2d
|
||
for(i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
|
||
UVR.Append( gp_UV( uv_er[i].u, uv_er[i].v ));
|
||
}
|
||
}
|
||
|
||
// step3: create faces for central domain
|
||
StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
|
||
// add first string using NodesL
|
||
for(i=1; i<=dl+1; i++)
|
||
NodesC.SetValue(1,i,NodesL(i,1));
|
||
for(i=2; i<=nl; i++)
|
||
NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
|
||
// add last string using NodesR
|
||
for(i=1; i<=dr+1; i++)
|
||
NodesC.SetValue(nb,i,NodesR(i,nr));
|
||
for(i=1; i<nr; i++)
|
||
NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
|
||
// add top nodes (last columns)
|
||
for(i=dl+2; i<nbh-dr; i++)
|
||
NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
|
||
// add bottom nodes (first columns)
|
||
for(i=2; i<nb; i++)
|
||
NodesC.SetValue(i,1,uv_eb[i-1].node);
|
||
|
||
// create and add needed nodes
|
||
// add linear layers
|
||
for(i=2; i<nb; i++) {
|
||
double x0 = npt.Value(dl+i);
|
||
double x1 = x0;
|
||
for(j=1; j<nnn; j++) {
|
||
double y0 = npl.Value(nbv-nnn+j);
|
||
double y1 = npr.Value(nbv-nnn+j);
|
||
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesC.SetValue(i,nbv-nnn+j,N);
|
||
}
|
||
}
|
||
// add diagonal layers
|
||
//cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
|
||
//cout<<"Dump UVL:"<<endl;
|
||
//for(i=1; i<=UVL.Length(); i++) {
|
||
// cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
|
||
//}
|
||
//cout<<endl;
|
||
for(i=1; i<nbv-nnn; i++) {
|
||
double du = UVR.Value(i).X() - UVL.Value(i).X();
|
||
double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
|
||
for(j=2; j<nb; j++) {
|
||
double u = UVL.Value(i).X() + du*npb.Value(j);
|
||
double v = UVL.Value(i).Y() + dv*npb.Value(j);
|
||
gp_Pnt P = S->Value(u,v);
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, u, v);
|
||
NodesC.SetValue(j,i+1,N);
|
||
}
|
||
}
|
||
// create faces
|
||
for(i=1; i<nb; i++) {
|
||
for(j=1; j<nbv; j++) {
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
|
||
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
|
||
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
else { // New version (!OldVersion)
|
||
// step1: create faces for bottom rectangle domain
|
||
StdMeshers_Array2OfNode NodesBRD(1,nb,1,nnn-1);
|
||
// fill UVL and UVR using c2d
|
||
for(j=0; j<nb; j++) {
|
||
NodesBRD.SetValue(j+1,1,uv_eb[j].node);
|
||
}
|
||
for(i=1; i<nnn-1; i++) {
|
||
NodesBRD.SetValue(1,i+1,uv_el[i].node);
|
||
NodesBRD.SetValue(nb,i+1,uv_er[i].node);
|
||
double du = uv_er[i].u - uv_el[i].u;
|
||
double dv = uv_er[i].v - uv_el[i].v;
|
||
for(j=2; j<nb; j++) {
|
||
double u = uv_el[i].u + du*npb.Value(j);
|
||
double v = uv_el[i].v + dv*npb.Value(j);
|
||
gp_Pnt P = S->Value(u,v);
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, u, v);
|
||
NodesBRD.SetValue(j,i+1,N);
|
||
|
||
}
|
||
}
|
||
int nbf=0;
|
||
for(j=1; j<nnn-1; j++) {
|
||
for(i=1; i<nb; i++) {
|
||
nbf++;
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i+1,j),
|
||
NodesBRD.Value(i+1,j+1), NodesBRD.Value(i,j+1));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i,j+1),
|
||
NodesBRD.Value(i+1,j+1), NodesBRD.Value(i+1,j));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
int drl = abs(nr-nl);
|
||
// create faces for region C
|
||
StdMeshers_Array2OfNode NodesC(1,nb,1,drl+1+addv);
|
||
// add nodes from previous region
|
||
for(j=1; j<=nb; j++) {
|
||
NodesC.SetValue(j,1,NodesBRD.Value(j,nnn-1));
|
||
}
|
||
if( (drl+addv) > 0 ) {
|
||
int n1,n2;
|
||
if(nr>nl) {
|
||
n1 = 1;
|
||
n2 = drl + 1;
|
||
TColgp_SequenceOfXY UVtmp;
|
||
double drparam = npr.Value(nr) - npr.Value(nnn-1);
|
||
double dlparam = npl.Value(nnn) - npl.Value(nnn-1);
|
||
double y0,y1;
|
||
for(i=1; i<=drl; i++) {
|
||
// add existed nodes from right edge
|
||
NodesC.SetValue(nb,i+1,uv_er[nnn+i-2].node);
|
||
//double dtparam = npt.Value(i+1);
|
||
y1 = npr.Value(nnn+i-1); // param on right edge
|
||
double dpar = (y1 - npr.Value(nnn-1))/drparam;
|
||
y0 = npl.Value(nnn-1) + dpar*dlparam; // param on left edge
|
||
double dy = y1 - y0;
|
||
for(j=1; j<nb; j++) {
|
||
double x = npt.Value(i+1) + npb.Value(j)*(1-npt.Value(i+1));
|
||
double y = y0 + dy*x;
|
||
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesC.SetValue(j,i+1,N);
|
||
}
|
||
}
|
||
double dy0 = (1-y0)/(addv+1);
|
||
double dy1 = (1-y1)/(addv+1);
|
||
for(i=1; i<=addv; i++) {
|
||
double yy0 = y0 + dy0*i;
|
||
double yy1 = y1 + dy1*i;
|
||
double dyy = yy1 - yy0;
|
||
for(j=1; j<=nb; j++) {
|
||
double x = npt.Value(i+1+drl) +
|
||
npb.Value(j) * ( npt.Value(nt-i) - npt.Value(i+1+drl) );
|
||
double y = yy0 + dyy*x;
|
||
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesC.SetValue(j,i+drl+1,N);
|
||
}
|
||
}
|
||
}
|
||
else { // nr<nl
|
||
n2 = 1;
|
||
n1 = drl + 1;
|
||
TColgp_SequenceOfXY UVtmp;
|
||
double dlparam = npl.Value(nl) - npl.Value(nnn-1);
|
||
double drparam = npr.Value(nnn) - npr.Value(nnn-1);
|
||
double y0 = npl.Value(nnn-1);
|
||
double y1 = npr.Value(nnn-1);
|
||
for(i=1; i<=drl; i++) {
|
||
// add existed nodes from right edge
|
||
NodesC.SetValue(1,i+1,uv_el[nnn+i-2].node);
|
||
y0 = npl.Value(nnn+i-1); // param on left edge
|
||
double dpar = (y0 - npl.Value(nnn-1))/dlparam;
|
||
y1 = npr.Value(nnn-1) + dpar*drparam; // param on right edge
|
||
double dy = y1 - y0;
|
||
for(j=2; j<=nb; j++) {
|
||
double x = npb.Value(j)*npt.Value(nt-i);
|
||
double y = y0 + dy*x;
|
||
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesC.SetValue(j,i+1,N);
|
||
}
|
||
}
|
||
double dy0 = (1-y0)/(addv+1);
|
||
double dy1 = (1-y1)/(addv+1);
|
||
for(i=1; i<=addv; i++) {
|
||
double yy0 = y0 + dy0*i;
|
||
double yy1 = y1 + dy1*i;
|
||
double dyy = yy1 - yy0;
|
||
for(j=1; j<=nb; j++) {
|
||
double x = npt.Value(i+1) +
|
||
npb.Value(j) * ( npt.Value(nt-i-drl) - npt.Value(i+1) );
|
||
double y = yy0 + dyy*x;
|
||
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesC.SetValue(j,i+drl+1,N);
|
||
}
|
||
}
|
||
}
|
||
// create faces
|
||
for(j=1; j<=drl+addv; j++) {
|
||
for(i=1; i<nb; i++) {
|
||
nbf++;
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
|
||
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
|
||
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
} // end nr<nl
|
||
|
||
StdMeshers_Array2OfNode NodesLast(1,nt,1,2);
|
||
for(i=1; i<=nt; i++) {
|
||
NodesLast.SetValue(i,2,uv_et[i-1].node);
|
||
}
|
||
int nnn=0;
|
||
for(i=n1; i<drl+addv+1; i++) {
|
||
nnn++;
|
||
NodesLast.SetValue(nnn,1,NodesC.Value(1,i));
|
||
}
|
||
for(i=1; i<=nb; i++) {
|
||
nnn++;
|
||
NodesLast.SetValue(nnn,1,NodesC.Value(i,drl+addv+1));
|
||
}
|
||
for(i=drl+addv; i>=n2; i--) {
|
||
nnn++;
|
||
NodesLast.SetValue(nnn,1,NodesC.Value(nb,i));
|
||
}
|
||
for(i=1; i<nt; i++) {
|
||
nbf++;
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesLast.Value(i,1), NodesLast.Value(i+1,1),
|
||
NodesLast.Value(i+1,2), NodesLast.Value(i,2));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesLast.Value(i,1), NodesLast.Value(i,2),
|
||
NodesLast.Value(i+1,2), NodesLast.Value(i+1,2));
|
||
if(F) meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
} // if( (drl+addv) > 0 )
|
||
|
||
} // end new version implementation
|
||
|
||
bool isOk = true;
|
||
return isOk;
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
/*!
|
||
* Evaluate only quandrangle faces
|
||
*/
|
||
//=======================================================================
|
||
|
||
bool StdMeshers_Quadrangle_2D::EvaluateQuadPref(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape& aShape,
|
||
std::vector<int>& aNbNodes,
|
||
MapShapeNbElems& aResMap,
|
||
bool IsQuadratic)
|
||
{
|
||
// Auxilary key in order to keep old variant
|
||
// of meshing after implementation new variant
|
||
// for bug 0016220 from Mantis.
|
||
bool OldVersion = false;
|
||
|
||
const TopoDS_Face& F = TopoDS::Face(aShape);
|
||
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
|
||
|
||
int nb = aNbNodes[0];
|
||
int nr = aNbNodes[1];
|
||
int nt = aNbNodes[2];
|
||
int nl = aNbNodes[3];
|
||
int dh = abs(nb-nt);
|
||
int dv = abs(nr-nl);
|
||
|
||
if( dh>=dv ) {
|
||
if( nt>nb ) {
|
||
// it is a base case => not shift
|
||
}
|
||
else {
|
||
// we have to shift on 2
|
||
nb = aNbNodes[2];
|
||
nr = aNbNodes[3];
|
||
nt = aNbNodes[0];
|
||
nl = aNbNodes[1];
|
||
}
|
||
}
|
||
else {
|
||
if( nr>nl ) {
|
||
// we have to shift quad on 1
|
||
nb = aNbNodes[3];
|
||
nr = aNbNodes[0];
|
||
nt = aNbNodes[1];
|
||
nl = aNbNodes[2];
|
||
}
|
||
else {
|
||
// we have to shift quad on 3
|
||
nb = aNbNodes[1];
|
||
nr = aNbNodes[2];
|
||
nt = aNbNodes[3];
|
||
nl = aNbNodes[0];
|
||
}
|
||
}
|
||
|
||
dh = abs(nb-nt);
|
||
dv = abs(nr-nl);
|
||
int nbh = Max(nb,nt);
|
||
int nbv = Max(nr,nl);
|
||
int addh = 0;
|
||
int addv = 0;
|
||
|
||
if(dh>dv) {
|
||
addv = (dh-dv)/2;
|
||
nbv = nbv + addv;
|
||
}
|
||
else { // dv>=dh
|
||
addh = (dv-dh)/2;
|
||
nbh = nbh + addh;
|
||
}
|
||
|
||
int dl,dr;
|
||
if(OldVersion) {
|
||
// add some params to right and left after the first param
|
||
// insert to right
|
||
dr = nbv - nr;
|
||
// insert to left
|
||
dl = nbv - nl;
|
||
}
|
||
|
||
int nnn = Min(nr,nl);
|
||
|
||
int nbNodes = 0;
|
||
int nbFaces = 0;
|
||
if(OldVersion) {
|
||
// step1: create faces for left domain
|
||
if(dl>0) {
|
||
nbNodes += dl*(nl-1);
|
||
nbFaces += dl*(nl-1);
|
||
}
|
||
// step2: create faces for right domain
|
||
if(dr>0) {
|
||
nbNodes += dr*(nr-1);
|
||
nbFaces += dr*(nr-1);
|
||
}
|
||
// step3: create faces for central domain
|
||
nbNodes += (nb-2)*(nnn-1) + (nbv-nnn-1)*(nb-2);
|
||
nbFaces += (nb-1)*(nbv-1);
|
||
}
|
||
else { // New version (!OldVersion)
|
||
nbNodes += (nnn-2)*(nb-2);
|
||
nbFaces += (nnn-2)*(nb-1);
|
||
int drl = abs(nr-nl);
|
||
nbNodes += drl*(nb-1) + addv*nb;
|
||
nbFaces += (drl+addv)*(nb-1) + (nt-1);
|
||
} // end new version implementation
|
||
|
||
std::vector<int> aVec(SMDSEntity_Last);
|
||
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aVec[i] = 0;
|
||
if(IsQuadratic) {
|
||
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces;
|
||
aVec[SMDSEntity_Node] = nbNodes + nbFaces*4;
|
||
if( aNbNodes.size()==5 ) {
|
||
aVec[SMDSEntity_Quad_Triangle] = aNbNodes[3] - 1;
|
||
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces - aNbNodes[3] + 1;
|
||
}
|
||
}
|
||
else {
|
||
aVec[SMDSEntity_Node] = nbNodes;
|
||
aVec[SMDSEntity_Quadrangle] = nbFaces;
|
||
if( aNbNodes.size()==5 ) {
|
||
aVec[SMDSEntity_Triangle] = aNbNodes[3] - 1;
|
||
aVec[SMDSEntity_Quadrangle] = nbFaces - aNbNodes[3] + 1;
|
||
}
|
||
}
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
|
||
aResMap.insert(std::make_pair(sm,aVec));
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*! Split quadrangle in to 2 triangles by smallest diagonal
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
void StdMeshers_Quadrangle_2D::SplitQuad(SMESHDS_Mesh *theMeshDS,
|
||
int theFaceID,
|
||
const SMDS_MeshNode* theNode1,
|
||
const SMDS_MeshNode* theNode2,
|
||
const SMDS_MeshNode* theNode3,
|
||
const SMDS_MeshNode* theNode4)
|
||
{
|
||
gp_Pnt a(theNode1->X(),theNode1->Y(),theNode1->Z());
|
||
gp_Pnt b(theNode2->X(),theNode2->Y(),theNode2->Z());
|
||
gp_Pnt c(theNode3->X(),theNode3->Y(),theNode3->Z());
|
||
gp_Pnt d(theNode4->X(),theNode4->Y(),theNode4->Z());
|
||
SMDS_MeshFace* face;
|
||
if(a.Distance(c) > b.Distance(d)){
|
||
face = myTool->AddFace(theNode2, theNode4 , theNode1);
|
||
if(face) theMeshDS->SetMeshElementOnShape(face, theFaceID );
|
||
face = myTool->AddFace(theNode2, theNode3, theNode4);
|
||
if(face) theMeshDS->SetMeshElementOnShape(face, theFaceID );
|
||
|
||
}
|
||
else{
|
||
face = myTool->AddFace(theNode1, theNode2 ,theNode3);
|
||
if(face) theMeshDS->SetMeshElementOnShape(face, theFaceID );
|
||
face = myTool->AddFace(theNode1, theNode3, theNode4);
|
||
if(face) theMeshDS->SetMeshElementOnShape(face, theFaceID );
|
||
}
|
||
}
|
||
|
||
|