mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 18:48:33 +05:00
1172 lines
35 KiB
C++
1172 lines
35 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_AddMeshElementDlg.cxx
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// Author : Nicolas REJNERI, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_AddQuadraticElementDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_FaceOrientationFilter.h>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_ViewManager.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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#include <SalomeApp_Application.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// VTK includes
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#include <vtkIdList.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkCellType.h>
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// Qt includes
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QGridLayout>
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#include <QCheckBox>
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#include <QTableWidget>
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#include <QKeyEvent>
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#include <QButtonGroup>
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// STL includes
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#include <vector>
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#define SPACING 6
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#define MARGIN 11
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namespace SMESH
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{
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void ReverseConnectivity( std::vector<vtkIdType> & ids, int type )
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{
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// for reverse connectivity of other types keeping the first id, see
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// void SMESH_VisualObjDef::buildElemPrs() in SMESH_Object.cxx:900
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const int* conn = 0;
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switch ( type ) {
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case QUAD_TETRAHEDRON: {
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static int aConn[] = {0,2,1,3,6,5,4,7,9,8};
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conn = aConn;
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break;
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}
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case QUAD_PYRAMID: {
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static int aConn[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
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conn = aConn;
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break;
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}
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case QUAD_PENTAHEDRON: {
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static int aConn[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
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conn = aConn;
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break;
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}
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case QUAD_HEXAHEDRON: {
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static int aConn[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
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conn = aConn;
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break;
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}
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case QUAD_EDGE: {
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static int aConn[] = {1,0,2};
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conn = aConn;
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break;
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}
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case QUAD_TRIANGLE: {
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static int aConn[] = {0,2,1,5,4,3};
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conn = aConn;
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break;
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}
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case QUAD_QUADRANGLE: {
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static int aConn[] = {0,3,2,1,7,6,5,4};
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conn = aConn;
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break;
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}
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default:;
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}
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if ( !conn ) {
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reverse( ids.begin(), ids.end() );
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}
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else {
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std::vector<vtkIdType> aRevIds( ids.size() );
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for ( int i = 0; i < ids.size(); i++)
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aRevIds[ i ] = ids[ conn[ i ]];
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ids = aRevIds;
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}
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}
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class TElementSimulation {
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SalomeApp_Application* myApplication;
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SUIT_ViewWindow* myViewWindow;
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SVTK_ViewWindow* myVTKViewWindow;
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SALOME_Actor* myPreviewActor;
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vtkDataSetMapper* myMapper;
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vtkUnstructuredGrid* myGrid;
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//vtkProperty* myBackProp, *myProp;
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//vtkFloatingPointType myRGB[3], myBackRGB[3];
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SALOME_Actor* myFaceOrientation;
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vtkPolyDataMapper* myFaceOrientationDataMapper;
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SMESH_FaceOrientationFilter* myFaceOrientationFilter;
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public:
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TElementSimulation (SalomeApp_Application* theApplication)
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{
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myApplication = theApplication;
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SUIT_ViewManager* mgr = theApplication->activeViewManager();
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if (!mgr) return;
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myViewWindow = mgr->getActiveView();
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myVTKViewWindow = GetVtkViewWindow(myViewWindow);
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
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myMapper = vtkDataSetMapper::New();
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myMapper->SetInput(myGrid);
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myPreviewActor = SALOME_Actor::New();
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myPreviewActor->PickableOff();
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myPreviewActor->VisibilityOff();
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myPreviewActor->SetMapper(myMapper);
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vtkProperty* myProp = vtkProperty::New();
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vtkFloatingPointType aRGB[3], aBackRGB[3];
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GetColor( "SMESH", "fill_color", aRGB[0], aRGB[1], aRGB[2], QColor( 0, 170, 255 ) );
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myProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
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myPreviewActor->SetProperty( myProp );
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myProp->Delete();
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vtkProperty* myBackProp = vtkProperty::New();
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GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
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myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
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myPreviewActor->SetBackfaceProperty( myBackProp );
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myBackProp->Delete();
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myVTKViewWindow->AddActor(myPreviewActor);
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// Orientation of faces
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myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
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myFaceOrientationFilter->SetInput(myGrid);
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myFaceOrientationDataMapper = vtkPolyDataMapper::New();
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myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput());
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myFaceOrientation = SALOME_Actor::New();
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myFaceOrientation->PickableOff();
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myFaceOrientation->VisibilityOff();
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myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
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vtkProperty* anOrientationProp = vtkProperty::New();
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GetColor( "SMESH", "orientation_color", aRGB[0], aRGB[1], aRGB[2], QColor( 255, 255, 255 ) );
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anOrientationProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
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myFaceOrientation->SetProperty( anOrientationProp );
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anOrientationProp->Delete();
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myVTKViewWindow->AddActor(myFaceOrientation);
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}
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typedef std::vector<vtkIdType> TVTKIds;
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void SetPosition (SMESH_Actor* theActor,
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const int theType,
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TVTKIds& theIds,
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const int theMode,
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const bool theReverse)
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{
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myGrid->SetPoints(aGrid->GetPoints());
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//add points
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vtkIdType aType = 0;
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switch (theType) {
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case QUAD_EDGE:
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aType = VTK_QUADRATIC_EDGE;
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break;
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case QUAD_TRIANGLE:
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aType = VTK_QUADRATIC_TRIANGLE;
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break;
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case QUAD_QUADRANGLE:
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aType = VTK_QUADRATIC_QUAD;
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break;
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case QUAD_TETRAHEDRON:
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aType = VTK_QUADRATIC_TETRA;
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break;
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case QUAD_PYRAMID:
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//aType = VTK_QUADRATIC_PYRAMID; // NOT SUPPORTED IN VTK4.2
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aType = VTK_CONVEX_POINT_SET;
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break;
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case QUAD_PENTAHEDRON:
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aType = VTK_QUADRATIC_WEDGE;
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//aType = VTK_CONVEX_POINT_SET;
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break;
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case QUAD_HEXAHEDRON:
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aType = VTK_QUADRATIC_HEXAHEDRON;
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break;
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}
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// take care of orientation
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if ( aType == VTK_CONVEX_POINT_SET ) {
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if ( theReverse && theMode == VTK_SURFACE ) {
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//myPreviewActor->GetProperty()->SetColor( myBackRGB[0], myBackRGB[1], myBackRGB[2] );
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}
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}
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else {
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// VTK cell connectivity opposites the MED one for volumic elements
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if( aType != VTK_QUADRATIC_WEDGE) {
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if ( theIds.size() > 8 ? !theReverse : theReverse ) {
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ReverseConnectivity( theIds, theType );
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}
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}
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else if(theReverse)
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ReverseConnectivity( theIds, theType );
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}
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myGrid->Reset();
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vtkIdList *anIds = vtkIdList::New();
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
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anIds->InsertId(i,theIds[i]);
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//std::cout << i<< ": " << theIds[i] << std::endl;
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}
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myGrid->InsertNextCell(aType,anIds);
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anIds->Delete();
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myGrid->Modified();
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myPreviewActor->GetMapper()->Update();
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myPreviewActor->SetRepresentation( theMode );
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SetVisibility(true, theActor->GetFacesOriented());
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// restore normal orientation
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if ( aType == VTK_CONVEX_POINT_SET ) {
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if ( theReverse && theMode == VTK_SURFACE ) {
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//myPreviewActor->GetProperty()->SetColor( myRGB[0], myRGB[1], myRGB[2] );
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}
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}
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}
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void SetVisibility (bool theVisibility, bool theShowOrientation = false)
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{
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myPreviewActor->SetVisibility(theVisibility);
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myFaceOrientation->SetVisibility(theShowOrientation);
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RepaintCurrentView();
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}
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~TElementSimulation()
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{
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if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
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myVTKViewWindow->RemoveActor(myPreviewActor);
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myVTKViewWindow->RemoveActor(myFaceOrientation);
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}
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myPreviewActor->Delete();
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myFaceOrientation->Delete();
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myMapper->RemoveAllInputs();
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myMapper->Delete();
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myFaceOrientationFilter->Delete();
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myFaceOrientationDataMapper->RemoveAllInputs();
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myFaceOrientationDataMapper->Delete();
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myGrid->Delete();
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// myProp->Delete();
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// myBackProp->Delete();
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}
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};
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}
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// Define the sequences of ids
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static int FirstEdgeIds[] = {0};
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static int LastEdgeIds[] = {1};
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static int FirstTriangleIds[] = {0,1,2};
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static int LastTriangleIds[] = {1,2,0};
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static int FirstQuadrangleIds[] = {0,1,2,3};
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static int LastQuadrangleIds[] = {1,2,3,0};
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static int FirstTetrahedronIds[] = {0,1,2,3,3,3};
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static int LastTetrahedronIds[] = {1,2,0,0,1,2};
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static int FirstPyramidIds[] = {0,1,2,3,4,4,4,4};
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static int LastPyramidIds[] = {1,2,3,0,0,1,2,3};
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static int FirstPentahedronIds[] = {0,1,2,3,4,5,0,1,2};
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static int LastPentahedronIds[] = {1,2,0,4,5,3,3,4,5};
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static int FirstHexahedronIds[] = {0,1,2,3,4,5,6,7,0,1,2,3};
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static int LastHexahedronIds[] = {1,2,3,0,5,6,7,4,4,5,6,7};
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/*!
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\class BusyLocker
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\brief Simple 'busy state' flag locker.
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\internal
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*/
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class BusyLocker
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{
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public:
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//! Constructor. Sets passed boolean flag to \c true.
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BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
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//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
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~BusyLocker() { myBusy = false; }
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private:
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bool& myBusy; //! External 'busy state' boolean flag
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};
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/*!
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\class IdEditItem
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\brief Simple editable table item.
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\internal
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*/
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class IdEditItem: public QTableWidgetItem
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{
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public:
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IdEditItem(const QString& text );
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~IdEditItem();
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QWidget* createEditor() const;
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};
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IdEditItem::IdEditItem(const QString& text )
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: QTableWidgetItem(text, QTableWidgetItem::UserType+100)
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{
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}
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IdEditItem::~IdEditItem()
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{
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}
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QWidget* IdEditItem::createEditor() const
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{
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QLineEdit *aLineEdit = new QLineEdit(text(), tableWidget());
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aLineEdit->setValidator( new SMESHGUI_IdValidator(tableWidget(), 1) );
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return aLineEdit;
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}
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//=================================================================================
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// function : SMESHGUI_AddQuadraticElementDlg()
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// purpose : constructor
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//=================================================================================
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SMESHGUI_AddQuadraticElementDlg::SMESHGUI_AddQuadraticElementDlg( SMESHGUI* theModule,
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const int theType )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myType( theType ),
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myBusy( false )
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{
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setModal( false );
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setAttribute( Qt::WA_DeleteOnClose, true );
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SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
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(SUIT_Session::session()->activeApplication());
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mySimulation = new SMESH::TElementSimulation (anApp);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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QString anElementName;
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switch ( myType ) {
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case QUAD_EDGE:
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anElementName = QString("QUADRATIC_EDGE");
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break;
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case QUAD_TRIANGLE:
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anElementName = QString("QUADRATIC_TRIANGLE");
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break;
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case QUAD_QUADRANGLE:
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anElementName = QString("QUADRATIC_QUADRANGLE");
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break;
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case QUAD_TETRAHEDRON:
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anElementName = QString("QUADRATIC_TETRAHEDRON");
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break;
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case QUAD_PYRAMID:
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anElementName = QString("QUADRATIC_PYRAMID");
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break;
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case QUAD_PENTAHEDRON:
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anElementName = QString("QUADRATIC_PENTAHEDRON");
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break;
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case QUAD_HEXAHEDRON:
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anElementName = QString("QUADRATIC_HEXAHEDRON");
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break;
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default:
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myType = QUAD_EDGE;
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anElementName = QString("QUADRATIC_EDGE");
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}
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QString iconName = tr(QString("ICON_DLG_%1").arg(anElementName).toLatin1().data());
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QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(anElementName).toLatin1().data());
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QString argumentsGrTitle = tr(QString("SMESH_ADD_%1").arg(anElementName).toLatin1().data());
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QString constructorGrTitle = tr(QString("SMESH_%1").arg(anElementName).toLatin1().data());
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setWindowTitle(caption);
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setSizeGripEnabled(true);
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QVBoxLayout* aDialogLayout = new QVBoxLayout(this);
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aDialogLayout->setSpacing(SPACING);
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aDialogLayout->setMargin(MARGIN);
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/***************************************************************/
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GroupConstructors = new QGroupBox(constructorGrTitle, this);
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QButtonGroup* ButtonGroup = new QButtonGroup(this);
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QHBoxLayout* aGroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
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aGroupConstructorsLayout->setSpacing(SPACING);
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aGroupConstructorsLayout->setMargin(MARGIN);
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myRadioButton1 = new QRadioButton(GroupConstructors);
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myRadioButton1->setIcon(image0);
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aGroupConstructorsLayout->addWidget(myRadioButton1);
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ButtonGroup->addButton(myRadioButton1, 0);
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/***************************************************************/
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GroupArguments = new QGroupBox(argumentsGrTitle, this);
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QGridLayout* aGroupArgumentsLayout = new QGridLayout(GroupArguments);
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aGroupArgumentsLayout->setSpacing(SPACING);
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aGroupArgumentsLayout->setMargin(MARGIN);
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QLabel* aCornerNodesLabel = new QLabel(tr("SMESH_CORNER_NODES"), GroupArguments);
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mySelectButton = new QPushButton(GroupArguments);
|
|
mySelectButton->setIcon(image1);
|
|
myCornerNodes = new QLineEdit(GroupArguments);
|
|
|
|
myTable = new QTableWidget(GroupArguments);
|
|
|
|
myReverseCB = new QCheckBox(tr("SMESH_REVERSE"), GroupArguments);
|
|
|
|
aGroupArgumentsLayout->addWidget(aCornerNodesLabel, 0, 0);
|
|
aGroupArgumentsLayout->addWidget(mySelectButton, 0, 1);
|
|
aGroupArgumentsLayout->addWidget(myCornerNodes, 0, 2);
|
|
aGroupArgumentsLayout->addWidget(myTable, 1, 0, 1, 3);
|
|
aGroupArgumentsLayout->addWidget(myReverseCB, 2, 0, 1, 3);
|
|
|
|
/***************************************************************/
|
|
GroupButtons = new QGroupBox(this);
|
|
QHBoxLayout* aGroupButtonsLayout = new QHBoxLayout(GroupButtons);
|
|
aGroupButtonsLayout->setSpacing(SPACING);
|
|
aGroupButtonsLayout->setMargin(MARGIN);
|
|
|
|
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
|
|
buttonOk->setAutoDefault(true);
|
|
buttonOk->setDefault(true);
|
|
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
|
|
buttonApply->setAutoDefault(true);
|
|
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
|
|
buttonCancel->setAutoDefault(true);
|
|
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
|
|
buttonHelp->setAutoDefault(true);
|
|
|
|
aGroupButtonsLayout->addWidget(buttonOk);
|
|
aGroupButtonsLayout->addSpacing(10);
|
|
aGroupButtonsLayout->addWidget(buttonApply);
|
|
aGroupButtonsLayout->addSpacing(10);
|
|
aGroupButtonsLayout->addStretch();
|
|
aGroupButtonsLayout->addWidget(buttonCancel);
|
|
aGroupButtonsLayout->addWidget(buttonHelp);
|
|
|
|
/***************************************************************/
|
|
aDialogLayout->addWidget(GroupConstructors);
|
|
aDialogLayout->addWidget(GroupArguments);
|
|
aDialogLayout->addWidget(GroupButtons);
|
|
|
|
Init(); /* Initialisations */
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ~SMESHGUI_AddQuadraticElementDlg()
|
|
// purpose : Destroys the object and frees any allocated resources
|
|
//=================================================================================
|
|
SMESHGUI_AddQuadraticElementDlg::~SMESHGUI_AddQuadraticElementDlg()
|
|
{
|
|
delete mySimulation;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : Init()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::Init()
|
|
{
|
|
myRadioButton1->setChecked(true);
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
myActor = 0;
|
|
|
|
int aNumRows;
|
|
|
|
switch (myType) {
|
|
case QUAD_EDGE:
|
|
aNumRows = 1;
|
|
myNbCorners = 2;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_edges
|
|
break;
|
|
case QUAD_TRIANGLE:
|
|
aNumRows = 3;
|
|
myNbCorners = 3;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
|
|
break;
|
|
case QUAD_QUADRANGLE:
|
|
aNumRows = 4;
|
|
myNbCorners = 4;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles
|
|
break;
|
|
case QUAD_TETRAHEDRON:
|
|
aNumRows = 6;
|
|
myNbCorners = 4;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_tetrahedrons
|
|
break;
|
|
case QUAD_PYRAMID:
|
|
aNumRows = 8;
|
|
myNbCorners = 5;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pyramids
|
|
break;
|
|
case QUAD_PENTAHEDRON:
|
|
aNumRows = 9;
|
|
myNbCorners = 6;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
|
|
break;
|
|
case QUAD_HEXAHEDRON:
|
|
aNumRows = 12;
|
|
myNbCorners = 8;
|
|
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons
|
|
break;
|
|
}
|
|
|
|
myCornerNodes->setValidator(new SMESHGUI_IdValidator(this, myNbCorners));
|
|
|
|
/* initialize table */
|
|
myTable->setColumnCount(3);
|
|
myTable->setRowCount(aNumRows);
|
|
|
|
QStringList aColLabels;
|
|
aColLabels.append(tr("SMESH_FIRST"));
|
|
aColLabels.append(tr("SMESH_MIDDLE"));
|
|
aColLabels.append(tr("SMESH_LAST"));
|
|
myTable->setHorizontalHeaderLabels(aColLabels);
|
|
|
|
for ( int col = 0; col < myTable->columnCount(); col++ )
|
|
myTable->setColumnWidth(col, 80);
|
|
|
|
//myTable->setColumnReadOnly(0, true); // VSR: TODO
|
|
//myTable->setColumnReadOnly(2, true); // VSR: TODO
|
|
|
|
myTable->setEnabled( false );
|
|
|
|
for ( int row = 0; row < myTable->rowCount(); row++ )
|
|
{
|
|
myTable->setItem( row, 0, new QTableWidgetItem( "" ) );
|
|
myTable->item( row, 0 )->setFlags(0);
|
|
|
|
IdEditItem* anEditItem = new IdEditItem( "" );
|
|
anEditItem->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEditable | Qt::ItemIsEnabled);
|
|
myTable->setItem(row, 1, anEditItem);
|
|
|
|
myTable->setItem( row, 2, new QTableWidgetItem( "" ) );
|
|
myTable->item( row, 2 )->setFlags(0);
|
|
}
|
|
|
|
/* signals and slots connections */
|
|
connect(mySelectButton, SIGNAL(clicked()), SLOT(SetEditCorners()));
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
|
|
connect(myTable, SIGNAL(cellDoubleClicked(int, int)), SLOT(onCellDoubleClicked(int, int)));
|
|
connect(myTable, SIGNAL(cellChanged (int, int)), SLOT(onCellTextChange(int, int)));
|
|
connect(myCornerNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
|
|
connect(myReverseCB, SIGNAL(stateChanged(int)), SLOT(onReverse(int)));
|
|
|
|
connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
|
|
connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
|
|
connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
|
|
connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
|
|
|
|
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
|
|
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
|
|
|
|
// set selection mode
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
|
|
SetEditCorners();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnApply()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
|
|
{
|
|
if ( mySMESHGUI->isActiveStudyLocked() || myBusy || !IsValid() )
|
|
return;
|
|
|
|
BusyLocker lock( myBusy );
|
|
|
|
std::vector<vtkIdType> anIds;
|
|
|
|
switch (myType) {
|
|
case QUAD_EDGE:
|
|
anIds.push_back(myTable->item(0, 0)->text().toInt());
|
|
anIds.push_back(myTable->item(0, 2)->text().toInt());
|
|
anIds.push_back(myTable->item(0, 1)->text().toInt());
|
|
break;
|
|
case QUAD_TRIANGLE:
|
|
case QUAD_QUADRANGLE:
|
|
case QUAD_TETRAHEDRON:
|
|
case QUAD_PYRAMID:
|
|
case QUAD_PENTAHEDRON:
|
|
case QUAD_HEXAHEDRON:
|
|
for ( int row = 0; row < myNbCorners; row++ )
|
|
anIds.push_back(myTable->item(row, 0)->text().toInt());
|
|
for ( int row = 0; row < myTable->rowCount(); row++ )
|
|
anIds.push_back(myTable->item(row, 1)->text().toInt());
|
|
break;
|
|
}
|
|
if ( myReverseCB->isChecked())
|
|
SMESH::ReverseConnectivity( anIds, myType );
|
|
|
|
int aNumberOfIds = anIds.size();
|
|
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
|
|
anArrayOfIdeces->length( aNumberOfIds );
|
|
|
|
for (int i = 0; i < aNumberOfIds; i++)
|
|
anArrayOfIdeces[i] = anIds[ i ];
|
|
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
switch (myType) {
|
|
case QUAD_EDGE:
|
|
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
|
|
case QUAD_TRIANGLE:
|
|
case QUAD_QUADRANGLE:
|
|
aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
|
|
case QUAD_TETRAHEDRON:
|
|
case QUAD_PYRAMID:
|
|
case QUAD_PENTAHEDRON:
|
|
case QUAD_HEXAHEDRON:
|
|
aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
|
|
}
|
|
|
|
SALOME_ListIO aList; aList.Append( myActor->getIO() );
|
|
mySelector->ClearIndex();
|
|
mySelectionMgr->setSelectedObjects( aList, false );
|
|
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::UpdateView();
|
|
|
|
UpdateTable();
|
|
SetEditCorners();
|
|
|
|
updateButtons();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::ClickOnOk()
|
|
{
|
|
ClickOnApply();
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnCancel()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::ClickOnCancel()
|
|
{
|
|
mySelectionMgr->clearSelected();
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySMESHGUI->ResetState();
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
|
platform)).
|
|
arg(myHelpFileName));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
if (myBusy) return;
|
|
BusyLocker lock( myBusy );
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
// hilight entered nodes
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
bool allOk = true;
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
if ( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
|
|
{
|
|
newIndices.Add( n->GetID() );
|
|
}
|
|
else
|
|
{
|
|
allOk = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( myActor->getIO(), true, true );
|
|
|
|
if ( sender() == myCornerNodes )
|
|
UpdateTable( allOk );
|
|
}
|
|
|
|
updateButtons();
|
|
displaySimulation();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection has changed
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
BusyLocker lock( myBusy );
|
|
|
|
if ( myIsEditCorners )
|
|
{
|
|
// clear
|
|
myActor = 0;
|
|
|
|
myCornerNodes->setText("");
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
// get selected mesh
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
|
|
if (aList.Extent() != 1)
|
|
{
|
|
UpdateTable();
|
|
updateButtons();
|
|
return;
|
|
}
|
|
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
myMesh = SMESH::GetMeshByIO(anIO);
|
|
if (myMesh->_is_nil()) {
|
|
updateButtons();
|
|
return;
|
|
}
|
|
|
|
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
|
|
|
}
|
|
|
|
if (!myActor) {
|
|
updateButtons();
|
|
return;
|
|
}
|
|
|
|
// get selected nodes
|
|
QString aString = "";
|
|
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
|
|
|
|
if ( myIsEditCorners )
|
|
{
|
|
myCornerNodes->setText(aString);
|
|
|
|
UpdateTable();
|
|
}
|
|
else if ( myTable->isEnabled() && nbNodes == 1 )
|
|
{
|
|
int theRow = myTable->currentRow(), theCol = myTable->currentColumn();
|
|
if ( theCol == 1 )
|
|
myTable->item(theRow, 1)->setText(aString);
|
|
}
|
|
|
|
updateButtons();
|
|
displaySimulation();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : displaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
|
|
{
|
|
if ( IsValid() )
|
|
{
|
|
SMESH::TElementSimulation::TVTKIds anIds;
|
|
|
|
// Collect ids from the dialog
|
|
int anID;
|
|
bool ok;
|
|
int aDisplayMode = VTK_SURFACE;
|
|
|
|
if ( myType == QUAD_EDGE )
|
|
{
|
|
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 0)->text().toInt() ) );
|
|
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 2)->text().toInt() ) );
|
|
anID = myTable->item(0, 1)->text().toInt(&ok);
|
|
if (!ok) anID = myTable->item(0, 0)->text().toInt();
|
|
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
|
|
aDisplayMode = VTK_WIREFRAME;
|
|
}
|
|
else
|
|
{
|
|
for ( int row = 0; row < myNbCorners; row++ )
|
|
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(row, 0)->text().toInt() ) );
|
|
|
|
for ( int row = 0; row < myTable->rowCount(); row++ )
|
|
{
|
|
anID = myTable->item(row, 1)->text().toInt(&ok);
|
|
if (!ok) {
|
|
anID = myTable->item(row, 0)->text().toInt();
|
|
aDisplayMode = VTK_WIREFRAME;
|
|
}
|
|
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
|
|
}
|
|
}
|
|
|
|
mySimulation->SetPosition(myActor,myType,anIds,aDisplayMode,myReverseCB->isChecked());
|
|
}
|
|
else
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
SMESH::UpdateView();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCorners()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::SetEditCorners()
|
|
{
|
|
myCornerNodes->setFocus();
|
|
myIsEditCorners = true;
|
|
SelectionIntoArgument();
|
|
updateButtons();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySimulation->SetVisibility(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
|
|
GroupConstructors->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::enterEvent (QEvent*)
|
|
{
|
|
if (GroupConstructors->isEnabled())
|
|
return;
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
/* same than click on cancel button */
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : hideEvent()
|
|
// purpose : caused by ESC key
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::hideEvent (QHideEvent*)
|
|
{
|
|
if (!isMinimized())
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onReverse()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::onReverse (int state)
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
displaySimulation();
|
|
updateButtons();
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : IsValid()
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_AddQuadraticElementDlg::IsValid()
|
|
{
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
if (!aMesh)
|
|
return false;
|
|
|
|
bool ok;
|
|
|
|
for ( int row = 0; row < myTable->rowCount(); row++ )
|
|
{
|
|
int anID = myTable->item(row, 1)->text().toInt(&ok);
|
|
if ( !ok )
|
|
return false;
|
|
|
|
const SMDS_MeshNode * aNode = aMesh->FindNode(anID);
|
|
if ( !aNode )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : UpdateTable()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::UpdateTable( bool theConersValidity )
|
|
{
|
|
QStringList aListCorners = myCornerNodes->text().split(" ", QString::SkipEmptyParts);
|
|
|
|
if ( aListCorners.count() == myNbCorners && theConersValidity )
|
|
{
|
|
myTable->setEnabled( true );
|
|
|
|
// clear the Middle column
|
|
for ( int row = 0; row < myTable->rowCount(); row++ )
|
|
myTable->item( row, 1 )->setText("");
|
|
|
|
int* aFirstColIds;
|
|
int* aLastColIds;
|
|
|
|
switch (myType) {
|
|
case QUAD_EDGE:
|
|
aFirstColIds = FirstEdgeIds;
|
|
aLastColIds = LastEdgeIds;
|
|
break;
|
|
case QUAD_TRIANGLE:
|
|
aFirstColIds = FirstTriangleIds;
|
|
aLastColIds = LastTriangleIds;
|
|
break;
|
|
case QUAD_QUADRANGLE:
|
|
aFirstColIds = FirstQuadrangleIds;
|
|
aLastColIds = LastQuadrangleIds;
|
|
break;
|
|
case QUAD_TETRAHEDRON:
|
|
aFirstColIds = FirstTetrahedronIds;
|
|
aLastColIds = LastTetrahedronIds;
|
|
break;
|
|
case QUAD_PYRAMID:
|
|
aFirstColIds = FirstPyramidIds;
|
|
aLastColIds = LastPyramidIds;
|
|
break;
|
|
case QUAD_PENTAHEDRON:
|
|
aFirstColIds = FirstPentahedronIds;
|
|
aLastColIds = LastPentahedronIds;
|
|
break;
|
|
case QUAD_HEXAHEDRON:
|
|
aFirstColIds = FirstHexahedronIds;
|
|
aLastColIds = LastHexahedronIds;
|
|
break;
|
|
}
|
|
|
|
// fill the First and the Last columns
|
|
for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++)
|
|
myTable->item( i, 0 )->setText( aListCorners[ aFirstColIds[i] ] );
|
|
|
|
for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++)
|
|
myTable->item( i, 2 )->setText( aListCorners[ aLastColIds[i] ] );
|
|
}
|
|
else
|
|
{
|
|
// clear table
|
|
for ( int row = 0; row < myTable->rowCount(); row++ )
|
|
for ( int col = 0; col < myTable->columnCount(); col++ )
|
|
if ( QTableWidgetItem* aTWI = myTable->item(row, col) ) aTWI->setText("");
|
|
|
|
myTable->setEnabled( false );
|
|
}
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : onTableActivate()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol )
|
|
{
|
|
myIsEditCorners = false;
|
|
displaySimulation();
|
|
updateButtons();
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : onCellTextChange()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol)
|
|
{
|
|
myIsEditCorners = false;
|
|
displaySimulation();
|
|
updateButtons();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddQuadraticElementDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
void SMESHGUI_AddQuadraticElementDlg::updateButtons()
|
|
{
|
|
bool valid = IsValid();
|
|
buttonOk->setEnabled( valid );
|
|
buttonApply->setEnabled( valid );
|
|
}
|