mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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258 lines
8.1 KiB
C++
258 lines
8.1 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_MeshEditPreview.cxx
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// Author : Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESHGUI_VTKUtils.h"
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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// SALOME GUI includes
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#include <VTKViewer_CellLocationsArray.h>
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#include <SVTK_ViewWindow.h>
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// VTK includes
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#include <vtkPoints.h>
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#include <vtkIdList.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkUnstructuredGridWriter.h>
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#include <vtkDataSetMapper.h>
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#include <vtkProperty.h>
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// Qt includes
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#include <QColor>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_MeshEditPreview::SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindow):
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myViewWindow(theViewWindow)
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{
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
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vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
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aMapper->SetInput( myGrid );
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myPreviewActor = SALOME_Actor::New();
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myPreviewActor->SetInfinitive(true);
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myPreviewActor->VisibilityOn();
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myPreviewActor->PickableOff();
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vtkFloatingPointType anRGB[3];
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SMESH::GetColor( "SMESH", "selection_element_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
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SetColor( anRGB[0], anRGB[1], anRGB[2] );
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myPreviewActor->SetMapper( aMapper );
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aMapper->Delete();
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myViewWindow->AddActor(myPreviewActor);
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}
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//================================================================================
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/*!
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* \brief Destroy
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*/
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//================================================================================
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SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview()
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{
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myGrid->Delete();
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myViewWindow->RemoveActor(myPreviewActor);
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myPreviewActor->Delete();
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}
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//================================================================================
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/*!
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* \brief Returns vtk cell type
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*/
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//================================================================================
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vtkIdType getCellType( const SMDSAbs_ElementType theType,
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const bool thePoly,
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const int theNbNodes )
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{
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switch( theType )
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{
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case SMDSAbs_Node: return VTK_VERTEX;
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case SMDSAbs_Edge:
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if( theNbNodes == 2 ) return VTK_LINE;
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else if ( theNbNodes == 3 ) return VTK_QUADRATIC_EDGE;
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else return VTK_EMPTY_CELL;
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case SMDSAbs_Face :
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if (thePoly && theNbNodes>2 ) return VTK_POLYGON;
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else if ( theNbNodes == 3 ) return VTK_TRIANGLE;
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else if ( theNbNodes == 4 ) return VTK_QUAD;
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else if ( theNbNodes == 6 ) return VTK_QUADRATIC_TRIANGLE;
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else if ( theNbNodes == 8 ) return VTK_QUADRATIC_QUAD;
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else return VTK_EMPTY_CELL;
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case SMDSAbs_Volume:
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if (thePoly && theNbNodes>3 ) return VTK_CONVEX_POINT_SET;
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else if ( theNbNodes == 4 ) return VTK_TETRA;
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else if ( theNbNodes == 5 ) return VTK_PYRAMID;
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else if ( theNbNodes == 6 ) return VTK_WEDGE;
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else if ( theNbNodes == 8 ) return VTK_HEXAHEDRON;
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else if ( theNbNodes == 10 ) {
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return VTK_QUADRATIC_TETRA;
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}
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else if ( theNbNodes == 20 ) {
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return VTK_QUADRATIC_HEXAHEDRON;
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}
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else if ( theNbNodes==15 ) {
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return VTK_QUADRATIC_WEDGE;
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}
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else if ( theNbNodes==13 ) {
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return VTK_CONVEX_POINT_SET;
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}
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else return VTK_EMPTY_CELL;
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default: return VTK_EMPTY_CELL;
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}
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}
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//================================================================================
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/*!
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* \brief Set preview data
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*/
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//================================================================================
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void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewData)
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{
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// Create points
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const SMESH::nodes_array& aNodesXYZ = previewData->nodesXYZ;
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vtkPoints* aPoints = vtkPoints::New();
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aPoints->SetNumberOfPoints(aNodesXYZ.length());
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for ( int i = 0; i < aNodesXYZ.length(); i++ ) {
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aPoints->SetPoint( i, aNodesXYZ[i].x, aNodesXYZ[i].y, aNodesXYZ[i].z );
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}
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myGrid->SetPoints(aPoints);
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aPoints->Delete();
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// Create cells
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const SMESH::long_array& anElemConnectivity = previewData->elementConnectivities;
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const SMESH::types_array& anElemTypes = previewData->elementTypes;
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vtkIdType aCellsSize = anElemConnectivity.length() + anElemTypes.length();
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vtkIdType aNbCells = anElemTypes.length();
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vtkCellArray* aConnectivity = vtkCellArray::New();
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aConnectivity->Allocate( aCellsSize, 0 );
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vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
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aCellTypesArray->SetNumberOfComponents( 1 );
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aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() );
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vtkIdList *anIdList = vtkIdList::New();
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int aNodePos = 0;
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for ( int i = 0; i < anElemTypes.length(); i++ ) {
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const SMESH::ElementSubType& anElementSubType = anElemTypes[i];
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SMDSAbs_ElementType aType = SMDSAbs_ElementType(anElementSubType.SMDS_ElementType);
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vtkIdType aNbNodes = anElementSubType.nbNodesInElement;
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anIdList->SetNumberOfIds( aNbNodes );
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for ( vtkIdType aNodeId = 0; aNodeId < aNbNodes; aNodeId++ ){
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anIdList->SetId( aNodeId, anElemConnectivity[aNodePos] );
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aNodePos++;
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}
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aConnectivity->InsertNextCell( anIdList );
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aCellTypesArray->InsertNextValue( getCellType( aType,
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anElemTypes[i].isPoly,
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aNbNodes ) );
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}
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anIdList->Delete();
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// Insert cells in grid
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VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
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aCellLocationsArray->SetNumberOfComponents( 1 );
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aCellLocationsArray->SetNumberOfTuples( aNbCells );
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aConnectivity->InitTraversal();
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for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ )
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aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) );
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myGrid->SetCells( aCellTypesArray, aCellLocationsArray, aConnectivity );
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myPreviewActor->GetMapper()->Update();
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aCellTypesArray->Delete();
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aCellLocationsArray->Delete();
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aConnectivity->Delete();
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SetVisibility(true);
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}
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//================================================================================
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/*!
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* \brief Set visibility
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*/
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//================================================================================
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void SMESHGUI_MeshEditPreview::SetVisibility (bool theVisibility)
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{
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myPreviewActor->SetVisibility(theVisibility);
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SMESH::RepaintCurrentView();
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}
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//================================================================================
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/*!
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* \brief Set preview color
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*/
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//================================================================================
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void SMESHGUI_MeshEditPreview::SetColor(double R, double G, double B)
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{
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myPreviewActor->SetColor( R, G, B );
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}
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//================================================================================
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/*!
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* \brief Get preview actor
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*/
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//================================================================================
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SALOME_Actor* SMESHGUI_MeshEditPreview::GetActor() const
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{
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return myPreviewActor;
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}
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