mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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230 lines
6.5 KiB
C++
Executable File
230 lines
6.5 KiB
C++
Executable File
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MultiEditDlg.h
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_MULTIEDITDLG_H
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#define SMESHGUI_MULTIEDITDLG_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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// Qt includes
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#include <QDialog>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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class SMESHGUI;
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class SMESHGUI_FilterDlg;
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class SMESHGUI_SpinBox;
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class SMESH_Actor;
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class LightApp_SelectionMgr;
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class SALOME_Actor;
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class SVTK_Selector;
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class QListWidget;
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class QComboBox;
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class QCheckBox;
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class QGroupBox;
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class QLineEdit;
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class QPushButton;
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class QButtonGroup;
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/*!
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* Class : SMESHGUI_MultiEditDlg
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* Description : Base class for dialogs of diagonal inversion and
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* union of two neighboring triangles
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*/
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class SMESHGUI_EXPORT SMESHGUI_MultiEditDlg : public QDialog
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{
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Q_OBJECT
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public:
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SMESHGUI_MultiEditDlg( SMESHGUI*, const int, const bool = false );
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virtual ~SMESHGUI_MultiEditDlg();
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void Init();
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bool eventFilter( QObject*, QEvent* );
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signals:
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void ListContensChanged();
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protected slots:
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void onOk();
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virtual bool onApply();
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virtual void onClose();
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void onHelp();
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void onDeactivate();
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void onSelectionDone();
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void onFilterBtn();
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void onAddBtn();
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void onRemoveBtn();
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void onSortListBtn();
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void onListSelectionChanged();
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void onSubmeshChk();
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void onGroupChk();
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virtual void onToAllChk();
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void onFilterAccepted();
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void on3d2dChanged(int);
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SMESH::NumericalFunctor_ptr getNumericalFunctor();
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protected:
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void closeEvent( QCloseEvent* );
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void enterEvent( QEvent * );
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void hideEvent( QHideEvent* ); /* ESC key */
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void keyPressEvent( QKeyEvent* );
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QWidget* createButtonFrame( QWidget* );
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QWidget* createMainFrame( QWidget*, const bool );
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virtual bool isValid( const bool );
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SMESH::long_array_var getIds();
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void updateButtons();
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void setSelectionMode();
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virtual bool isIdValid( const int ) const;
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virtual bool process( SMESH::SMESH_MeshEditor_ptr,
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const SMESH::long_array& ) = 0;
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int entityType();
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protected:
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QPushButton* myOkBtn;
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QPushButton* myApplyBtn;
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QPushButton* myCloseBtn;
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QPushButton* myHelpBtn;
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SMESH_Actor* myActor;
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SMESH::SMESH_Mesh_var myMesh;
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LightApp_SelectionMgr* mySelectionMgr;
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SVTK_Selector* mySelector;
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SMESHGUI* mySMESHGUI;
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QGroupBox* mySelGrp;
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QGroupBox* myCriterionGrp;
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QWidget* myChoiceWidget;
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QButtonGroup* myGroupChoice;
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QComboBox* myComboBoxFunctor;
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QListWidget* myListBox;
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QPushButton* myFilterBtn;
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QPushButton* myAddBtn;
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QPushButton* myRemoveBtn;
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QPushButton* mySortBtn;
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QCheckBox* myToAllChk;
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QButtonGroup* myEntityTypeGrp;
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QCheckBox* mySubmeshChk;
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QPushButton* mySubmeshBtn;
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QLineEdit* mySubmesh;
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QCheckBox* myGroupChk;
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QPushButton* myGroupBtn;
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QLineEdit* myGroup;
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SMESHGUI_FilterDlg* myFilterDlg;
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TColStd_MapOfInteger myIds;
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int myFilterType;
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bool myBusy;
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int myEntityType;
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QString myHelpFileName;
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};
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/*!
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* Class : SMESHGUI_ChangeOrientationDlg
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* Description : Modification of orientation of faces
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*/
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class SMESHGUI_ChangeOrientationDlg : public SMESHGUI_MultiEditDlg
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{
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Q_OBJECT
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public:
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SMESHGUI_ChangeOrientationDlg( SMESHGUI* );
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virtual ~SMESHGUI_ChangeOrientationDlg();
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protected:
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virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
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};
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/*!
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* Class : SMESHGUI_UnionOfTrianglesDlg
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* Description : Construction of quadrangles by automatic association of triangles
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*/
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class SMESHGUI_UnionOfTrianglesDlg : public SMESHGUI_MultiEditDlg
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{
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Q_OBJECT
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public:
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SMESHGUI_UnionOfTrianglesDlg( SMESHGUI* );
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virtual ~SMESHGUI_UnionOfTrianglesDlg();
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protected:
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virtual bool isValid( const bool );
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virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
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private:
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SMESHGUI_SpinBox* myMaxAngleSpin;
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};
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/*
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Class : SMESHGUI_CuttingOfQuadsDlg
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Description : Construction of quadrangles by automatic association of triangles
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*/
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class SMESHGUI_CuttingOfQuadsDlg : public SMESHGUI_MultiEditDlg
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{
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Q_OBJECT
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public:
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SMESHGUI_CuttingOfQuadsDlg( SMESHGUI* );
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virtual ~SMESHGUI_CuttingOfQuadsDlg();
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protected:
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virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
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protected slots:
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virtual void onClose();
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void onCriterionRB();
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void onPreviewChk();
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private:
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void displayPreview();
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void erasePreview();
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private:
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SALOME_Actor* myPreviewActor;
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QCheckBox* myPreviewChk;
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};
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#endif // SMESHGUI_MULTIEDITDLG_H
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