smesh/src/SMESHGUI/SMESHGUI_MultiEditDlg.h
2009-02-17 05:27:49 +00:00

230 lines
6.5 KiB
C++
Executable File

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_MultiEditDlg.h
// Author : Sergey LITONIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_MULTIEDITDLG_H
#define SMESHGUI_MULTIEDITDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
// Qt includes
#include <QDialog>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
class SMESHGUI;
class SMESHGUI_FilterDlg;
class SMESHGUI_SpinBox;
class SMESH_Actor;
class LightApp_SelectionMgr;
class SALOME_Actor;
class SVTK_Selector;
class QListWidget;
class QComboBox;
class QCheckBox;
class QGroupBox;
class QLineEdit;
class QPushButton;
class QButtonGroup;
/*!
* Class : SMESHGUI_MultiEditDlg
* Description : Base class for dialogs of diagonal inversion and
* union of two neighboring triangles
*/
class SMESHGUI_EXPORT SMESHGUI_MultiEditDlg : public QDialog
{
Q_OBJECT
public:
SMESHGUI_MultiEditDlg( SMESHGUI*, const int, const bool = false );
virtual ~SMESHGUI_MultiEditDlg();
void Init();
bool eventFilter( QObject*, QEvent* );
signals:
void ListContensChanged();
protected slots:
void onOk();
virtual bool onApply();
virtual void onClose();
void onHelp();
void onDeactivate();
void onSelectionDone();
void onFilterBtn();
void onAddBtn();
void onRemoveBtn();
void onSortListBtn();
void onListSelectionChanged();
void onSubmeshChk();
void onGroupChk();
virtual void onToAllChk();
void onFilterAccepted();
void on3d2dChanged(int);
SMESH::NumericalFunctor_ptr getNumericalFunctor();
protected:
void closeEvent( QCloseEvent* );
void enterEvent( QEvent * );
void hideEvent( QHideEvent* ); /* ESC key */
void keyPressEvent( QKeyEvent* );
QWidget* createButtonFrame( QWidget* );
QWidget* createMainFrame( QWidget*, const bool );
virtual bool isValid( const bool );
SMESH::long_array_var getIds();
void updateButtons();
void setSelectionMode();
virtual bool isIdValid( const int ) const;
virtual bool process( SMESH::SMESH_MeshEditor_ptr,
const SMESH::long_array& ) = 0;
int entityType();
protected:
QPushButton* myOkBtn;
QPushButton* myApplyBtn;
QPushButton* myCloseBtn;
QPushButton* myHelpBtn;
SMESH_Actor* myActor;
SMESH::SMESH_Mesh_var myMesh;
LightApp_SelectionMgr* mySelectionMgr;
SVTK_Selector* mySelector;
SMESHGUI* mySMESHGUI;
QGroupBox* mySelGrp;
QGroupBox* myCriterionGrp;
QWidget* myChoiceWidget;
QButtonGroup* myGroupChoice;
QComboBox* myComboBoxFunctor;
QListWidget* myListBox;
QPushButton* myFilterBtn;
QPushButton* myAddBtn;
QPushButton* myRemoveBtn;
QPushButton* mySortBtn;
QCheckBox* myToAllChk;
QButtonGroup* myEntityTypeGrp;
QCheckBox* mySubmeshChk;
QPushButton* mySubmeshBtn;
QLineEdit* mySubmesh;
QCheckBox* myGroupChk;
QPushButton* myGroupBtn;
QLineEdit* myGroup;
SMESHGUI_FilterDlg* myFilterDlg;
TColStd_MapOfInteger myIds;
int myFilterType;
bool myBusy;
int myEntityType;
QString myHelpFileName;
};
/*!
* Class : SMESHGUI_ChangeOrientationDlg
* Description : Modification of orientation of faces
*/
class SMESHGUI_ChangeOrientationDlg : public SMESHGUI_MultiEditDlg
{
Q_OBJECT
public:
SMESHGUI_ChangeOrientationDlg( SMESHGUI* );
virtual ~SMESHGUI_ChangeOrientationDlg();
protected:
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
};
/*!
* Class : SMESHGUI_UnionOfTrianglesDlg
* Description : Construction of quadrangles by automatic association of triangles
*/
class SMESHGUI_UnionOfTrianglesDlg : public SMESHGUI_MultiEditDlg
{
Q_OBJECT
public:
SMESHGUI_UnionOfTrianglesDlg( SMESHGUI* );
virtual ~SMESHGUI_UnionOfTrianglesDlg();
protected:
virtual bool isValid( const bool );
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
private:
SMESHGUI_SpinBox* myMaxAngleSpin;
};
/*
Class : SMESHGUI_CuttingOfQuadsDlg
Description : Construction of quadrangles by automatic association of triangles
*/
class SMESHGUI_CuttingOfQuadsDlg : public SMESHGUI_MultiEditDlg
{
Q_OBJECT
public:
SMESHGUI_CuttingOfQuadsDlg( SMESHGUI* );
virtual ~SMESHGUI_CuttingOfQuadsDlg();
protected:
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
protected slots:
virtual void onClose();
void onCriterionRB();
void onPreviewChk();
private:
void displayPreview();
void erasePreview();
private:
SALOME_Actor* myPreviewActor;
QCheckBox* myPreviewChk;
};
#endif // SMESHGUI_MULTIEDITDLG_H