smesh/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx
2009-02-17 05:27:49 +00:00

1172 lines
35 KiB
C++

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_AddMeshElementDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_AddQuadraticElementDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_FaceOrientationFilter.h>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_ViewManager.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
#include <SalomeApp_Application.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// VTK includes
#include <vtkIdList.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkCellType.h>
// Qt includes
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QGridLayout>
#include <QCheckBox>
#include <QTableWidget>
#include <QKeyEvent>
#include <QButtonGroup>
// STL includes
#include <vector>
#define SPACING 6
#define MARGIN 11
namespace SMESH
{
void ReverseConnectivity( std::vector<vtkIdType> & ids, int type )
{
// for reverse connectivity of other types keeping the first id, see
// void SMESH_VisualObjDef::buildElemPrs() in SMESH_Object.cxx:900
const int* conn = 0;
switch ( type ) {
case QUAD_TETRAHEDRON: {
static int aConn[] = {0,2,1,3,6,5,4,7,9,8};
conn = aConn;
break;
}
case QUAD_PYRAMID: {
static int aConn[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
conn = aConn;
break;
}
case QUAD_PENTAHEDRON: {
static int aConn[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
conn = aConn;
break;
}
case QUAD_HEXAHEDRON: {
static int aConn[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
conn = aConn;
break;
}
case QUAD_EDGE: {
static int aConn[] = {1,0,2};
conn = aConn;
break;
}
case QUAD_TRIANGLE: {
static int aConn[] = {0,2,1,5,4,3};
conn = aConn;
break;
}
case QUAD_QUADRANGLE: {
static int aConn[] = {0,3,2,1,7,6,5,4};
conn = aConn;
break;
}
default:;
}
if ( !conn ) {
reverse( ids.begin(), ids.end() );
}
else {
std::vector<vtkIdType> aRevIds( ids.size() );
for ( int i = 0; i < ids.size(); i++)
aRevIds[ i ] = ids[ conn[ i ]];
ids = aRevIds;
}
}
class TElementSimulation {
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
//vtkProperty* myBackProp, *myProp;
//vtkFloatingPointType myRGB[3], myBackRGB[3];
SALOME_Actor* myFaceOrientation;
vtkPolyDataMapper* myFaceOrientationDataMapper;
SMESH_FaceOrientationFilter* myFaceOrientationFilter;
public:
TElementSimulation (SalomeApp_Application* theApplication)
{
myApplication = theApplication;
SUIT_ViewManager* mgr = theApplication->activeViewManager();
if (!mgr) return;
myViewWindow = mgr->getActiveView();
myVTKViewWindow = GetVtkViewWindow(myViewWindow);
myGrid = vtkUnstructuredGrid::New();
// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInput(myGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
vtkProperty* myProp = vtkProperty::New();
vtkFloatingPointType aRGB[3], aBackRGB[3];
GetColor( "SMESH", "fill_color", aRGB[0], aRGB[1], aRGB[2], QColor( 0, 170, 255 ) );
myProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
myPreviewActor->SetProperty( myProp );
myProp->Delete();
vtkProperty* myBackProp = vtkProperty::New();
GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
myPreviewActor->SetBackfaceProperty( myBackProp );
myBackProp->Delete();
myVTKViewWindow->AddActor(myPreviewActor);
// Orientation of faces
myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
myFaceOrientationFilter->SetInput(myGrid);
myFaceOrientationDataMapper = vtkPolyDataMapper::New();
myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput());
myFaceOrientation = SALOME_Actor::New();
myFaceOrientation->PickableOff();
myFaceOrientation->VisibilityOff();
myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
vtkProperty* anOrientationProp = vtkProperty::New();
GetColor( "SMESH", "orientation_color", aRGB[0], aRGB[1], aRGB[2], QColor( 255, 255, 255 ) );
anOrientationProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
myFaceOrientation->SetProperty( anOrientationProp );
anOrientationProp->Delete();
myVTKViewWindow->AddActor(myFaceOrientation);
}
typedef std::vector<vtkIdType> TVTKIds;
void SetPosition (SMESH_Actor* theActor,
const int theType,
TVTKIds& theIds,
const int theMode,
const bool theReverse)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
//add points
vtkIdType aType = 0;
switch (theType) {
case QUAD_EDGE:
aType = VTK_QUADRATIC_EDGE;
break;
case QUAD_TRIANGLE:
aType = VTK_QUADRATIC_TRIANGLE;
break;
case QUAD_QUADRANGLE:
aType = VTK_QUADRATIC_QUAD;
break;
case QUAD_TETRAHEDRON:
aType = VTK_QUADRATIC_TETRA;
break;
case QUAD_PYRAMID:
//aType = VTK_QUADRATIC_PYRAMID; // NOT SUPPORTED IN VTK4.2
aType = VTK_CONVEX_POINT_SET;
break;
case QUAD_PENTAHEDRON:
aType = VTK_QUADRATIC_WEDGE;
//aType = VTK_CONVEX_POINT_SET;
break;
case QUAD_HEXAHEDRON:
aType = VTK_QUADRATIC_HEXAHEDRON;
break;
}
// take care of orientation
if ( aType == VTK_CONVEX_POINT_SET ) {
if ( theReverse && theMode == VTK_SURFACE ) {
//myPreviewActor->GetProperty()->SetColor( myBackRGB[0], myBackRGB[1], myBackRGB[2] );
}
}
else {
// VTK cell connectivity opposites the MED one for volumic elements
if( aType != VTK_QUADRATIC_WEDGE) {
if ( theIds.size() > 8 ? !theReverse : theReverse ) {
ReverseConnectivity( theIds, theType );
}
}
else if(theReverse)
ReverseConnectivity( theIds, theType );
}
myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
anIds->InsertId(i,theIds[i]);
//std::cout << i<< ": " << theIds[i] << std::endl;
}
myGrid->InsertNextCell(aType,anIds);
anIds->Delete();
myGrid->Modified();
myPreviewActor->GetMapper()->Update();
myPreviewActor->SetRepresentation( theMode );
SetVisibility(true, theActor->GetFacesOriented());
// restore normal orientation
if ( aType == VTK_CONVEX_POINT_SET ) {
if ( theReverse && theMode == VTK_SURFACE ) {
//myPreviewActor->GetProperty()->SetColor( myRGB[0], myRGB[1], myRGB[2] );
}
}
}
void SetVisibility (bool theVisibility, bool theShowOrientation = false)
{
myPreviewActor->SetVisibility(theVisibility);
myFaceOrientation->SetVisibility(theShowOrientation);
RepaintCurrentView();
}
~TElementSimulation()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
myVTKViewWindow->RemoveActor(myFaceOrientation);
}
myPreviewActor->Delete();
myFaceOrientation->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myFaceOrientationFilter->Delete();
myFaceOrientationDataMapper->RemoveAllInputs();
myFaceOrientationDataMapper->Delete();
myGrid->Delete();
// myProp->Delete();
// myBackProp->Delete();
}
};
}
// Define the sequences of ids
static int FirstEdgeIds[] = {0};
static int LastEdgeIds[] = {1};
static int FirstTriangleIds[] = {0,1,2};
static int LastTriangleIds[] = {1,2,0};
static int FirstQuadrangleIds[] = {0,1,2,3};
static int LastQuadrangleIds[] = {1,2,3,0};
static int FirstTetrahedronIds[] = {0,1,2,3,3,3};
static int LastTetrahedronIds[] = {1,2,0,0,1,2};
static int FirstPyramidIds[] = {0,1,2,3,4,4,4,4};
static int LastPyramidIds[] = {1,2,3,0,0,1,2,3};
static int FirstPentahedronIds[] = {0,1,2,3,4,5,0,1,2};
static int LastPentahedronIds[] = {1,2,0,4,5,3,3,4,5};
static int FirstHexahedronIds[] = {0,1,2,3,4,5,6,7,0,1,2,3};
static int LastHexahedronIds[] = {1,2,3,0,5,6,7,4,4,5,6,7};
/*!
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
/*!
\class IdEditItem
\brief Simple editable table item.
\internal
*/
class IdEditItem: public QTableWidgetItem
{
public:
IdEditItem(const QString& text );
~IdEditItem();
QWidget* createEditor() const;
};
IdEditItem::IdEditItem(const QString& text )
: QTableWidgetItem(text, QTableWidgetItem::UserType+100)
{
}
IdEditItem::~IdEditItem()
{
}
QWidget* IdEditItem::createEditor() const
{
QLineEdit *aLineEdit = new QLineEdit(text(), tableWidget());
aLineEdit->setValidator( new SMESHGUI_IdValidator(tableWidget(), 1) );
return aLineEdit;
}
//=================================================================================
// function : SMESHGUI_AddQuadraticElementDlg()
// purpose : constructor
//=================================================================================
SMESHGUI_AddQuadraticElementDlg::SMESHGUI_AddQuadraticElementDlg( SMESHGUI* theModule,
const int theType )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myType( theType ),
myBusy( false )
{
setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
mySimulation = new SMESH::TElementSimulation (anApp);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
QString anElementName;
switch ( myType ) {
case QUAD_EDGE:
anElementName = QString("QUADRATIC_EDGE");
break;
case QUAD_TRIANGLE:
anElementName = QString("QUADRATIC_TRIANGLE");
break;
case QUAD_QUADRANGLE:
anElementName = QString("QUADRATIC_QUADRANGLE");
break;
case QUAD_TETRAHEDRON:
anElementName = QString("QUADRATIC_TETRAHEDRON");
break;
case QUAD_PYRAMID:
anElementName = QString("QUADRATIC_PYRAMID");
break;
case QUAD_PENTAHEDRON:
anElementName = QString("QUADRATIC_PENTAHEDRON");
break;
case QUAD_HEXAHEDRON:
anElementName = QString("QUADRATIC_HEXAHEDRON");
break;
default:
myType = QUAD_EDGE;
anElementName = QString("QUADRATIC_EDGE");
}
QString iconName = tr(QString("ICON_DLG_%1").arg(anElementName).toLatin1().data());
QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(anElementName).toLatin1().data());
QString argumentsGrTitle = tr(QString("SMESH_ADD_%1").arg(anElementName).toLatin1().data());
QString constructorGrTitle = tr(QString("SMESH_%1").arg(anElementName).toLatin1().data());
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
setWindowTitle(caption);
setSizeGripEnabled(true);
QVBoxLayout* aDialogLayout = new QVBoxLayout(this);
aDialogLayout->setSpacing(SPACING);
aDialogLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(constructorGrTitle, this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* aGroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
aGroupConstructorsLayout->setSpacing(SPACING);
aGroupConstructorsLayout->setMargin(MARGIN);
myRadioButton1 = new QRadioButton(GroupConstructors);
myRadioButton1->setIcon(image0);
aGroupConstructorsLayout->addWidget(myRadioButton1);
ButtonGroup->addButton(myRadioButton1, 0);
/***************************************************************/
GroupArguments = new QGroupBox(argumentsGrTitle, this);
QGridLayout* aGroupArgumentsLayout = new QGridLayout(GroupArguments);
aGroupArgumentsLayout->setSpacing(SPACING);
aGroupArgumentsLayout->setMargin(MARGIN);
QLabel* aCornerNodesLabel = new QLabel(tr("SMESH_CORNER_NODES"), GroupArguments);
mySelectButton = new QPushButton(GroupArguments);
mySelectButton->setIcon(image1);
myCornerNodes = new QLineEdit(GroupArguments);
myTable = new QTableWidget(GroupArguments);
myReverseCB = new QCheckBox(tr("SMESH_REVERSE"), GroupArguments);
aGroupArgumentsLayout->addWidget(aCornerNodesLabel, 0, 0);
aGroupArgumentsLayout->addWidget(mySelectButton, 0, 1);
aGroupArgumentsLayout->addWidget(myCornerNodes, 0, 2);
aGroupArgumentsLayout->addWidget(myTable, 1, 0, 1, 3);
aGroupArgumentsLayout->addWidget(myReverseCB, 2, 0, 1, 3);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* aGroupButtonsLayout = new QHBoxLayout(GroupButtons);
aGroupButtonsLayout->setSpacing(SPACING);
aGroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
aGroupButtonsLayout->addWidget(buttonOk);
aGroupButtonsLayout->addSpacing(10);
aGroupButtonsLayout->addWidget(buttonApply);
aGroupButtonsLayout->addSpacing(10);
aGroupButtonsLayout->addStretch();
aGroupButtonsLayout->addWidget(buttonCancel);
aGroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
aDialogLayout->addWidget(GroupConstructors);
aDialogLayout->addWidget(GroupArguments);
aDialogLayout->addWidget(GroupButtons);
Init(); /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_AddQuadraticElementDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddQuadraticElementDlg::~SMESHGUI_AddQuadraticElementDlg()
{
delete mySimulation;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::Init()
{
myRadioButton1->setChecked(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myActor = 0;
int aNumRows;
switch (myType) {
case QUAD_EDGE:
aNumRows = 1;
myNbCorners = 2;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_edges
break;
case QUAD_TRIANGLE:
aNumRows = 3;
myNbCorners = 3;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
break;
case QUAD_QUADRANGLE:
aNumRows = 4;
myNbCorners = 4;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles
break;
case QUAD_TETRAHEDRON:
aNumRows = 6;
myNbCorners = 4;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_tetrahedrons
break;
case QUAD_PYRAMID:
aNumRows = 8;
myNbCorners = 5;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pyramids
break;
case QUAD_PENTAHEDRON:
aNumRows = 9;
myNbCorners = 6;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
break;
case QUAD_HEXAHEDRON:
aNumRows = 12;
myNbCorners = 8;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons
break;
}
myCornerNodes->setValidator(new SMESHGUI_IdValidator(this, myNbCorners));
/* initialize table */
myTable->setColumnCount(3);
myTable->setRowCount(aNumRows);
QStringList aColLabels;
aColLabels.append(tr("SMESH_FIRST"));
aColLabels.append(tr("SMESH_MIDDLE"));
aColLabels.append(tr("SMESH_LAST"));
myTable->setHorizontalHeaderLabels(aColLabels);
for ( int col = 0; col < myTable->columnCount(); col++ )
myTable->setColumnWidth(col, 80);
//myTable->setColumnReadOnly(0, true); // VSR: TODO
//myTable->setColumnReadOnly(2, true); // VSR: TODO
myTable->setEnabled( false );
for ( int row = 0; row < myTable->rowCount(); row++ )
{
myTable->setItem( row, 0, new QTableWidgetItem( "" ) );
myTable->item( row, 0 )->setFlags(0);
IdEditItem* anEditItem = new IdEditItem( "" );
anEditItem->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEditable | Qt::ItemIsEnabled);
myTable->setItem(row, 1, anEditItem);
myTable->setItem( row, 2, new QTableWidgetItem( "" ) );
myTable->item( row, 2 )->setFlags(0);
}
/* signals and slots connections */
connect(mySelectButton, SIGNAL(clicked()), SLOT(SetEditCorners()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
connect(myTable, SIGNAL(cellDoubleClicked(int, int)), SLOT(onCellDoubleClicked(int, int)));
connect(myTable, SIGNAL(cellChanged (int, int)), SLOT(onCellTextChange(int, int)));
connect(myCornerNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(myReverseCB, SIGNAL(stateChanged(int)), SLOT(onReverse(int)));
connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
// set selection mode
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
SetEditCorners();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
{
if ( mySMESHGUI->isActiveStudyLocked() || myBusy || !IsValid() )
return;
BusyLocker lock( myBusy );
std::vector<vtkIdType> anIds;
switch (myType) {
case QUAD_EDGE:
anIds.push_back(myTable->item(0, 0)->text().toInt());
anIds.push_back(myTable->item(0, 2)->text().toInt());
anIds.push_back(myTable->item(0, 1)->text().toInt());
break;
case QUAD_TRIANGLE:
case QUAD_QUADRANGLE:
case QUAD_TETRAHEDRON:
case QUAD_PYRAMID:
case QUAD_PENTAHEDRON:
case QUAD_HEXAHEDRON:
for ( int row = 0; row < myNbCorners; row++ )
anIds.push_back(myTable->item(row, 0)->text().toInt());
for ( int row = 0; row < myTable->rowCount(); row++ )
anIds.push_back(myTable->item(row, 1)->text().toInt());
break;
}
if ( myReverseCB->isChecked())
SMESH::ReverseConnectivity( anIds, myType );
int aNumberOfIds = anIds.size();
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length( aNumberOfIds );
for (int i = 0; i < aNumberOfIds; i++)
anArrayOfIdeces[i] = anIds[ i ];
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch (myType) {
case QUAD_EDGE:
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
case QUAD_TRIANGLE:
case QUAD_QUADRANGLE:
aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
case QUAD_TETRAHEDRON:
case QUAD_PYRAMID:
case QUAD_PENTAHEDRON:
case QUAD_HEXAHEDRON:
aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
mySimulation->SetVisibility(false);
SMESH::UpdateView();
UpdateTable();
SetEditCorners();
updateButtons();
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ClickOnCancel()
{
mySelectionMgr->clearSelected();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : onTextChange()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText)
{
if (myBusy) return;
BusyLocker lock( myBusy );
mySimulation->SetVisibility(false);
// hilight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
TColStd_MapOfInteger newIndices;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool allOk = true;
for (int i = 0; i < aListId.count(); i++) {
if ( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
{
newIndices.Add( n->GetID() );
}
else
{
allOk = false;
break;
}
}
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
if ( sender() == myCornerNodes )
UpdateTable( allOk );
}
updateButtons();
displaySimulation();
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument()
{
if (myBusy) return;
BusyLocker lock( myBusy );
if ( myIsEditCorners )
{
// clear
myActor = 0;
myCornerNodes->setText("");
if (!GroupButtons->isEnabled()) // inactive
return;
mySimulation->SetVisibility(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
if (aList.Extent() != 1)
{
UpdateTable();
updateButtons();
return;
}
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil()) {
updateButtons();
return;
}
myActor = SMESH::FindActorByEntry(anIO->getEntry());
}
if (!myActor) {
updateButtons();
return;
}
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
if ( myIsEditCorners )
{
myCornerNodes->setText(aString);
UpdateTable();
}
else if ( myTable->isEnabled() && nbNodes == 1 )
{
int theRow = myTable->currentRow(), theCol = myTable->currentColumn();
if ( theCol == 1 )
myTable->item(theRow, 1)->setText(aString);
}
updateButtons();
displaySimulation();
}
//=================================================================================
// function : displaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
{
if ( IsValid() )
{
SMESH::TElementSimulation::TVTKIds anIds;
// Collect ids from the dialog
int anID;
bool ok;
int aDisplayMode = VTK_SURFACE;
if ( myType == QUAD_EDGE )
{
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 0)->text().toInt() ) );
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 2)->text().toInt() ) );
anID = myTable->item(0, 1)->text().toInt(&ok);
if (!ok) anID = myTable->item(0, 0)->text().toInt();
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
aDisplayMode = VTK_WIREFRAME;
}
else
{
for ( int row = 0; row < myNbCorners; row++ )
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(row, 0)->text().toInt() ) );
for ( int row = 0; row < myTable->rowCount(); row++ )
{
anID = myTable->item(row, 1)->text().toInt(&ok);
if (!ok) {
anID = myTable->item(row, 0)->text().toInt();
aDisplayMode = VTK_WIREFRAME;
}
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
}
}
mySimulation->SetPosition(myActor,myType,anIds,aDisplayMode,myReverseCB->isChecked());
}
else
{
mySimulation->SetVisibility(false);
}
SMESH::UpdateView();
}
//=================================================================================
// function : SetEditCorners()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::SetEditCorners()
{
myCornerNodes->setFocus();
myIsEditCorners = true;
SelectionIntoArgument();
updateButtons();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySimulation->SetVisibility(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::enterEvent (QEvent*)
{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::closeEvent (QCloseEvent*)
{
/* same than click on cancel button */
ClickOnCancel();
}
//=================================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::hideEvent (QHideEvent*)
{
if (!isMinimized())
ClickOnCancel();
}
//=================================================================================
// function : onReverse()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onReverse (int state)
{
mySimulation->SetVisibility(false);
displaySimulation();
updateButtons();
}
//=================================================================================
// function : IsValid()
// purpose :
//=================================================================================
bool SMESHGUI_AddQuadraticElementDlg::IsValid()
{
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return false;
bool ok;
for ( int row = 0; row < myTable->rowCount(); row++ )
{
int anID = myTable->item(row, 1)->text().toInt(&ok);
if ( !ok )
return false;
const SMDS_MeshNode * aNode = aMesh->FindNode(anID);
if ( !aNode )
return false;
}
return true;
}
//=================================================================================
// function : UpdateTable()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::UpdateTable( bool theConersValidity )
{
QStringList aListCorners = myCornerNodes->text().split(" ", QString::SkipEmptyParts);
if ( aListCorners.count() == myNbCorners && theConersValidity )
{
myTable->setEnabled( true );
// clear the Middle column
for ( int row = 0; row < myTable->rowCount(); row++ )
myTable->item( row, 1 )->setText("");
int* aFirstColIds;
int* aLastColIds;
switch (myType) {
case QUAD_EDGE:
aFirstColIds = FirstEdgeIds;
aLastColIds = LastEdgeIds;
break;
case QUAD_TRIANGLE:
aFirstColIds = FirstTriangleIds;
aLastColIds = LastTriangleIds;
break;
case QUAD_QUADRANGLE:
aFirstColIds = FirstQuadrangleIds;
aLastColIds = LastQuadrangleIds;
break;
case QUAD_TETRAHEDRON:
aFirstColIds = FirstTetrahedronIds;
aLastColIds = LastTetrahedronIds;
break;
case QUAD_PYRAMID:
aFirstColIds = FirstPyramidIds;
aLastColIds = LastPyramidIds;
break;
case QUAD_PENTAHEDRON:
aFirstColIds = FirstPentahedronIds;
aLastColIds = LastPentahedronIds;
break;
case QUAD_HEXAHEDRON:
aFirstColIds = FirstHexahedronIds;
aLastColIds = LastHexahedronIds;
break;
}
// fill the First and the Last columns
for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++)
myTable->item( i, 0 )->setText( aListCorners[ aFirstColIds[i] ] );
for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++)
myTable->item( i, 2 )->setText( aListCorners[ aLastColIds[i] ] );
}
else
{
// clear table
for ( int row = 0; row < myTable->rowCount(); row++ )
for ( int col = 0; col < myTable->columnCount(); col++ )
if ( QTableWidgetItem* aTWI = myTable->item(row, col) ) aTWI->setText("");
myTable->setEnabled( false );
}
}
//=================================================================================
// function : onTableActivate()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol )
{
myIsEditCorners = false;
displaySimulation();
updateButtons();
}
//=================================================================================
// function : onCellTextChange()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol)
{
myIsEditCorners = false;
displaySimulation();
updateButtons();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
void SMESHGUI_AddQuadraticElementDlg::updateButtons()
{
bool valid = IsValid();
buttonOk->setEnabled( valid );
buttonApply->setEnabled( valid );
}