mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 10:38:33 +05:00
661 lines
20 KiB
C++
661 lines
20 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_MoveNodesDlg.cxx
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// Author : Nicolas REJNERI, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MoveNodesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include <SMESH_Actor.h>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <LightApp_Application.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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#include <VTKViewer_CellLocationsArray.h>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// VTK includes
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#include <vtkIdList.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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#include <vtkProperty.h>
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// Qt includes
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QKeyEvent>
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#include <QButtonGroup>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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//=================================================================================
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// name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg
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// Purpose :
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//=================================================================================
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SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg(SMESHGUI* theModule):
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QDialog(SMESH::GetDesktop(theModule)),
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mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
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mySMESHGUI(theModule)
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{
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myPreviewActor = 0;
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myBusy = false;
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setModal(false);
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout(this);
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aDlgLay->setSpacing(SPACING);
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aDlgLay->setMargin(MARGIN);
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QWidget* aMainFrame = createMainFrame (this);
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QWidget* aBtnFrame = createButtonFrame(this);
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->addWidget(aBtnFrame);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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myHelpFileName = "moving_nodes_page.html";
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Init();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QWidget* SMESHGUI_MoveNodesDlg::createButtonFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
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myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
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myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
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myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
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QHBoxLayout* aLay = new QHBoxLayout(aFrame);
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aLay->setSpacing(SPACING);
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aLay->setMargin(MARGIN);
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aLay->addWidget(myOkBtn);
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aLay->addSpacing(10);
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aLay->addWidget(myApplyBtn);
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aLay->addSpacing(10);
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aLay->addStretch();
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aLay->addWidget(myCloseBtn);
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aLay->addWidget(myHelpBtn);
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connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
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connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
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connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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QPixmap iconMoveNode (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconSelect (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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//------------------------------------------------------------
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QGroupBox* aPixGrp = new QGroupBox(tr("MESH_NODE"), aFrame);
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QButtonGroup* aBtnGrp = new QButtonGroup(this);
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QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
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aPixGrpLayout->setSpacing(SPACING);
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aPixGrpLayout->setMargin(MARGIN);
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QRadioButton* aRBut = new QRadioButton(aPixGrp);
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aRBut->setIcon(iconMoveNode);
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aRBut->setChecked(true);
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aPixGrpLayout->addWidget(aRBut);
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aBtnGrp->addButton(aRBut, 0);
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//------------------------------------------------------------
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QGroupBox* anIdGrp = new QGroupBox(tr("SMESH_MOVE"), aFrame);
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QHBoxLayout* anIdGrpLayout = new QHBoxLayout(anIdGrp);
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anIdGrpLayout->setSpacing(SPACING);
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anIdGrpLayout->setMargin(MARGIN);
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QLabel* idLabl = new QLabel(tr("NODE_ID"), anIdGrp);
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QPushButton* idBtn = new QPushButton(anIdGrp);
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idBtn->setIcon(iconSelect);
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myId = new QLineEdit(anIdGrp);
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myId->setValidator(new SMESHGUI_IdValidator(this, 1));
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anIdGrpLayout->addWidget(idLabl);
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anIdGrpLayout->addWidget(idBtn);
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anIdGrpLayout->addWidget(myId);
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//------------------------------------------------------------
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QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
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QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
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aCoordGrpLayout->setSpacing(SPACING);
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aCoordGrpLayout->setMargin(MARGIN);
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
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myY = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
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aCoordGrpLayout->addWidget(aXLabel);
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aCoordGrpLayout->addWidget(myX);
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aCoordGrpLayout->addWidget(aYLabel);
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aCoordGrpLayout->addWidget(myY);
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aCoordGrpLayout->addWidget(aZLabel);
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aCoordGrpLayout->addWidget(myZ);
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//------------------------------------------------------------
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY);
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY);
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY);
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//------------------------------------------------------------
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->setMargin(0);
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aLay->setMargin(SPACING);
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aLay->addWidget(aPixGrp);
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aLay->addWidget(anIdGrp);
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aLay->addWidget(aCoordGrp);
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//------------------------------------------------------------
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// connect signale and slots
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connect(myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myId, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg
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// Purpose :
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//=======================================================================
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SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
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{
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erasePreview();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::Init
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// Purpose : Init dialog fields
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::Init()
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{
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myPreviewActor = 0;
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myMeshActor = 0;
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myBusy = false;
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// selection and SMESHGUI
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
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reset();
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setEnabled(true);
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// set selection mode
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SMESH::SetPointRepresentation(true);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(NodeSelection);
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onSelectionDone();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::isValid
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// Purpose : Verify validity of entry information
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//=======================================================================
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bool SMESHGUI_MoveNodesDlg::isValid (const bool theMess)
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{
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if (myId->text().isEmpty()) {
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if (theMess)
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SUIT_MessageBox::information(this, tr("SMESH_WARNING"),
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tr("NODE_ID_IS_NOT_DEFINED"));
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return false;
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}
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QString msg;
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bool ok = true;
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ok = myX->isValid( msg, theMess ) && ok;
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ok = myY->isValid( msg, theMess ) && ok;
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ok = myZ->isValid( msg, theMess ) && ok;
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if( !ok ) {
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if( theMess ) {
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QString str( tr( "SMESH_INCORRECT_INPUT" ) );
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if ( !msg.isEmpty() )
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str += "\n" + msg;
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SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
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}
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return false;
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}
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return true;
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::reset
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// Purpose : Reset the dialog state
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::reset()
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{
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myId->clear();
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myX->SetValue(0);
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myY->SetValue(0);
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myZ->SetValue(0);
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redisplayPreview();
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updateButtons();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::onApply
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// Purpose : SLOT called when "Apply" button pressed.
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//=======================================================================
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bool SMESHGUI_MoveNodesDlg::onApply()
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{
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if (mySMESHGUI->isActiveStudyLocked())
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return false;
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if (!isValid(true))
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return false;
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
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if (aMesh->_is_nil()) {
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SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
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tr("SMESHG_NO_MESH"));
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return false;
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}
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SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
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if (aMeshEditor->_is_nil())
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return false;
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int anId = myId->text().toInt();
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bool aResult = false;
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try {
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aResult = aMeshEditor->MoveNode(anId, myX->GetValue(), myY->GetValue(), myZ->GetValue());
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QStringList aParameters;
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aParameters << myX->text();
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aParameters << myY->text();
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aParameters << myZ->text();
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aMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
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} catch (...) {
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}
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if (aResult) {
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SALOME_ListIO aList;
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aList.Append(myMeshActor->getIO());
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mySelectionMgr->setSelectedObjects(aList,false);
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SMESH::UpdateView();
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reset();
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}
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return aResult;
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::onOk
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// Purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::onOk()
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{
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if (onApply())
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onClose();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::onClose
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// Purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::onClose()
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{
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//mySelectionMgr->clearSelected();
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SMESH::SetPointRepresentation(false);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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disconnect(mySelectionMgr, 0, this, 0);
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disconnect(mySMESHGUI, 0, this, 0);
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erasePreview();
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mySMESHGUI->ResetState();
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reject();
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}
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//=================================================================================
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// function : onHelp()
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// purpose :
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::onHelp()
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{
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LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
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if (app)
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app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
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else {
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QString platform;
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#ifdef WIN32
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platform = "winapplication";
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#else
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platform = "application";
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#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
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arg(app->resourceMgr()->stringValue("ExternalBrowser",
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platform)).
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arg(myHelpFileName));
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}
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::onTextChange
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// Purpose :
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::onTextChange (const QString& theNewText)
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{
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if (myBusy) return;
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myOkBtn->setEnabled(false);
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myApplyBtn->setEnabled(false);
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erasePreview();
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// select entered node
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if(myMeshActor){
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if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()){
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myBusy = true;
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Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
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SALOME_ListIO aList;
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aList.Append(anIO);
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mySelectionMgr->setSelectedObjects(aList,false);
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myBusy = false;
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if(const SMDS_MeshElement *anElem = aMesh->FindElement(theNewText.toInt())) {
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TColStd_MapOfInteger aListInd;
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aListInd.Add(anElem->GetID());
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mySelector->AddOrRemoveIndex(anIO,aListInd, false);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->highlight(anIO,true,true);
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onSelectionDone();
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}
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}
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}
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::onSelectionDone
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// Purpose : SLOT called when selection changed
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::onSelectionDone()
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{
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if (myBusy) return;
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myMeshActor = 0;
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
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if (aList.Extent() == 1) {
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Handle(SALOME_InteractiveObject) anIO = aList.First();
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myMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
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if(myMeshActor){
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QString aText;
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if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
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if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) {
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if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
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myBusy = true;
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myId->setText(aText);
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myX->SetValue(aNode->X());
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myY->SetValue(aNode->Y());
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myZ->SetValue(aNode->Z());
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myBusy = false;
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erasePreview(); // avoid overlapping of a selection and a preview
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updateButtons();
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return;
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}
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}
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}
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}
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}
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reset();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::onDeactivate
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// Purpose : SLOT called when dialog must be deativated
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::onDeactivate()
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{
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setEnabled(false);
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erasePreview();
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}
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|
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::enterEvent
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// Purpose : Event filter
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//=======================================================================
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void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*)
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{
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if (!isEnabled()) {
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mySMESHGUI->EmitSignalDeactivateDialog();
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// set selection mode
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SMESH::SetPointRepresentation(true);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(NodeSelection);
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redisplayPreview();
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|
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setEnabled(true);
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}
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}
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|
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::closeEvent
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// Purpose :
|
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//=======================================================================
|
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void SMESHGUI_MoveNodesDlg::closeEvent (QCloseEvent*)
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|
{
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onClose();
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->Repaint();
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}
|
|
|
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::hideEvent
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|
// Purpose : may be caused by ESC key
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|
//=======================================================================
|
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void SMESHGUI_MoveNodesDlg::hideEvent (QHideEvent*)
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|
{
|
|
if (!isMinimized())
|
|
onClose();
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}
|
|
|
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//=======================================================================
|
|
// name : SMESHGUI_MoveNodesDlg::updateButtons
|
|
// Purpose : Update buttons state
|
|
//=======================================================================
|
|
void SMESHGUI_MoveNodesDlg::updateButtons()
|
|
{
|
|
bool isEnabled = isValid(false);
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|
myOkBtn->setEnabled(isEnabled);
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|
myApplyBtn->setEnabled(isEnabled);
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|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MoveNodesDlg::erasePreview
|
|
// Purpose : Erase preview
|
|
//=======================================================================
|
|
void SMESHGUI_MoveNodesDlg::erasePreview()
|
|
{
|
|
if (myPreviewActor == 0)
|
|
return;
|
|
|
|
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
|
|
if (aViewWindow)
|
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aViewWindow->RemoveActor(myPreviewActor);
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|
myPreviewActor->Delete();
|
|
myPreviewActor = 0;
|
|
if (aViewWindow)
|
|
aViewWindow->Repaint();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MoveNodesDlg::redisplayPreview
|
|
// Purpose : Redisplay preview
|
|
//=======================================================================
|
|
void SMESHGUI_MoveNodesDlg::redisplayPreview()
|
|
{
|
|
if (myBusy)
|
|
return;
|
|
|
|
if (myPreviewActor != 0)
|
|
erasePreview();
|
|
|
|
if (!isValid(false))
|
|
return;
|
|
|
|
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
|
|
|
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vtkPoints* aPoints = vtkPoints::New();
|
|
aPoints->SetNumberOfPoints(1);
|
|
aPoints->SetPoint(0, myX->GetValue(), myY->GetValue(), myZ->GetValue());
|
|
|
|
// Create cells
|
|
|
|
vtkIdList *anIdList = vtkIdList::New();
|
|
anIdList->SetNumberOfIds(1);
|
|
|
|
vtkCellArray *aCells = vtkCellArray::New();
|
|
aCells->Allocate(2, 0);
|
|
|
|
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
|
|
aCellTypesArray->SetNumberOfComponents(1);
|
|
aCellTypesArray->Allocate(1);
|
|
|
|
anIdList->SetId(0, 0);
|
|
aCells->InsertNextCell(anIdList);
|
|
aCellTypesArray->InsertNextValue(VTK_VERTEX);
|
|
anIdList->Delete();
|
|
|
|
VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
|
|
aCellLocationsArray->SetNumberOfComponents(1);
|
|
aCellLocationsArray->SetNumberOfTuples(1);
|
|
|
|
aCells->InitTraversal();
|
|
vtkIdType npts;
|
|
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
|
|
|
|
aGrid->SetPoints(aPoints);
|
|
aPoints->Delete();
|
|
|
|
aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells);
|
|
aCellLocationsArray->Delete();
|
|
aCellTypesArray->Delete();
|
|
aCells->Delete();
|
|
|
|
// Create and display actor
|
|
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
|
|
aMapper->SetInput(aGrid);
|
|
aGrid->Delete();
|
|
|
|
myPreviewActor = SALOME_Actor::New();
|
|
myPreviewActor->PickableOff();
|
|
myPreviewActor->SetMapper(aMapper);
|
|
aMapper->Delete();
|
|
|
|
vtkProperty* aProp = vtkProperty::New();
|
|
aProp->SetRepresentationToWireframe();
|
|
aProp->SetColor(250, 0, 250);
|
|
aProp->SetPointSize(5);
|
|
myPreviewActor->SetProperty(aProp);
|
|
aProp->Delete();
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
{
|
|
aViewWindow->AddActor(myPreviewActor);
|
|
aViewWindow->Repaint();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_MoveNodesDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
onHelp();
|
|
}
|
|
}
|