smesh/src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.h
2009-02-17 05:27:49 +00:00

115 lines
3.2 KiB
C++

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_ShapeByMeshDlg.h
// Author : Edward AGAPOV, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_SHAPEBYMESHDLG_H
#define SMESHGUI_SHAPEBYMESHDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QFrame;
class QLineEdit;
class QButtonGroup;
class QGroupBox;
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
class SMESHGUI_EXPORT SMESHGUI_ShapeByMeshDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
SMESHGUI_ShapeByMeshDlg();
virtual ~SMESHGUI_ShapeByMeshDlg();
private:
QFrame* createMainFrame( QWidget* );
QGroupBox* myElemTypeBox;
QButtonGroup* myElemTypeGroup;
QLineEdit* myElementId;
QLineEdit* myGeomName;
bool myIsMultipleAllowed;
void setMultipleAllowed( bool );
friend class SMESHGUI_ShapeByMeshOp;
};
/*!
* \brief Operation to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
class SMESHGUI_ShapeByMeshOp: public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_ShapeByMeshOp( bool = false );
virtual ~SMESHGUI_ShapeByMeshOp();
virtual LightApp_Dialog* dlg() const;
void Init();
void SetMesh( SMESH::SMESH_Mesh_ptr );
SMESH::SMESH_Mesh_ptr GetMesh();
GEOM::GEOM_Object_ptr GetShape();
protected:
virtual void commitOperation();
virtual void startOperation();
void activateSelection();
void setElementID( const QString& );
protected slots:
virtual bool onApply();
private slots:
void onSelectionDone();
void onTypeChanged( int );
void onElemIdChanged( const QString& );
private:
SMESHGUI_ShapeByMeshDlg* myDlg;
SMESH::SMESH_Mesh_var myMesh;
GEOM::GEOM_Object_var myGeomObj;
bool myIsManualIdEnter;
bool myHasSolids;
bool myIsMultipleAllowed;
};
#endif