smesh/src/SMESHGUI/SMESHGUI_SewingDlg.cxx
eap 65c1beab50 Fix regressions
1) 2D_mesh_QuadranglePreference_01/B5 ( StdMeshers_Quadrangle_2D.cxx )
2) viscous_layers_01/B2, B8 ( StdMeshers_ViscousLayers.cxx )

+ Fix compilation warning "variable may be used uninitialized"
2016-05-19 20:50:08 +03:00

2031 lines
68 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_SewingDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_SewingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_IdPreview.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MergeDlg.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_PreVisualObj.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include <SMDS_Mesh.hxx>
#include <SMESH_Actor.h>
#include <SMESH_TypeDefs.hxx>
// SALOME GUI includes
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SALOMEDSClient_Study.hxx>
#include <SALOME_ListIO.hxx>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SalomeApp_IntSpinBox.h>
#include <SalomeApp_Tools.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QRadioButton>
#include <QToolButton>
#include <QVBoxLayout>
#define SPACING 6
#define MARGIN 11
namespace
{
enum ActionType { MODE_AUTO=0, MODE_MANUAL,
MOVE_LEFT_1=0, MOVE_RIGHT_1, MOVE_LEFT_2, MOVE_RIGHT_2,
GROUP_COLOR=Qt::UserRole, GROUP_INDEX };
}
//=================================================================================
/*!
* \brief Dispalayer of free borders
*/
//=================================================================================
struct SMESHGUI_SewingDlg::BorderGroupDisplayer
{
const SMESH::ListOfFreeBorders& myBorders;
const SMESH::FreeBordersGroup& myGroup;
QColor myColor;
SMESH::SMESH_Mesh_ptr myMesh;
std::vector< SMESH_Actor* > myPartActors;
SVTK_ViewWindow* myViewWindow;
SMESHGUI_IdPreview myIdPreview;
BorderGroupDisplayer( const SMESH::CoincidentFreeBorders& borders,
int groupIndex,
QColor color,
SMESH::SMESH_Mesh_ptr mesh);
~BorderGroupDisplayer();
void Hide();
void ShowGroup( bool wholeBorders );
void ShowPart( int partIndex, bool toEdit );
void Update();
private:
void getPartEnds( int partIndex, std::vector<int> & ids, std::list<gp_XYZ>& coords);
};
//=================================================================================
// class : SMESHGUI_SewingDlg()
// purpose :
//=================================================================================
SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_FREEBORDERS")));
QPixmap image1 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS")));
QPixmap image2 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_BORDERTOSIDE")));
QPixmap image3 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_SIDEELEMENTS")));
QPixmap image4 (mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap IconRemove(mgr->loadPixmap("SMESH", tr("ICON_REMOVE")));
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("SMESH_SEWING"));
setSizeGripEnabled(true);
QVBoxLayout* SMESHGUI_SewingDlgLayout = new QVBoxLayout(this);
SMESHGUI_SewingDlgLayout->setSpacing(SPACING);
SMESHGUI_SewingDlgLayout->setMargin(MARGIN);
/***************************************************************/
ConstructorsBox = new QGroupBox(tr("SMESH_SEWING"), this);
GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING);
ConstructorsBoxLayout->setMargin(MARGIN);
RadioButton1 = new QRadioButton(ConstructorsBox);
RadioButton1->setIcon(image0);
RadioButton2 = new QRadioButton(ConstructorsBox);
RadioButton2->setIcon(image1);
RadioButton3 = new QRadioButton(ConstructorsBox);
RadioButton3->setIcon(image2);
RadioButton4 = new QRadioButton(ConstructorsBox);
RadioButton4->setIcon(image3);
ConstructorsBoxLayout->addWidget(RadioButton1);
ConstructorsBoxLayout->addWidget(RadioButton2);
ConstructorsBoxLayout->addWidget(RadioButton3);
ConstructorsBoxLayout->addWidget(RadioButton4);
GroupConstructors->addButton(RadioButton1, 0);
GroupConstructors->addButton(RadioButton2, 1);
GroupConstructors->addButton(RadioButton3, 2);
GroupConstructors->addButton(RadioButton4, 3);
/***************************************************************/
GroupArguments = new QGroupBox(this);
QVBoxLayout* GroupArgumentsLayout = new QVBoxLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
// First subgroup
SubGroup1 = new QGroupBox(GroupArguments);
QGridLayout* SubGroup1Layout = new QGridLayout(SubGroup1);
SubGroup1Layout->setSpacing(SPACING);
SubGroup1Layout->setMargin(MARGIN);
// Controls of the first subgroup
TextLabel1 = new QLabel(SubGroup1);
SelectButton1 = new QPushButton(SubGroup1);
SelectButton1->setIcon(image4);
LineEdit1 = new QLineEdit(SubGroup1);
TextLabel2 = new QLabel(SubGroup1);
SelectButton2 = new QPushButton(SubGroup1);
SelectButton2->setIcon(image4);
LineEdit2 = new QLineEdit(SubGroup1);
TextLabel3 = new QLabel(SubGroup1);
SelectButton3 = new QPushButton(SubGroup1);
SelectButton3->setIcon(image4);
LineEdit3 = new QLineEdit(SubGroup1);
SubGroup1Layout->addWidget(TextLabel1, 0, 0);
SubGroup1Layout->addWidget(SelectButton1, 0, 1);
SubGroup1Layout->addWidget(LineEdit1, 0, 2);
SubGroup1Layout->addWidget(TextLabel2, 1, 0);
SubGroup1Layout->addWidget(SelectButton2, 1, 1);
SubGroup1Layout->addWidget(LineEdit2, 1, 2);
SubGroup1Layout->addWidget(TextLabel3, 2, 0);
SubGroup1Layout->addWidget(SelectButton3, 2, 1);
SubGroup1Layout->addWidget(LineEdit3, 2, 2);
// Second subgroup
SubGroup2 = new QGroupBox(GroupArguments);
QGridLayout* SubGroup2Layout = new QGridLayout(SubGroup2);
SubGroup2Layout->setSpacing(SPACING);
SubGroup2Layout->setMargin(MARGIN);
// Controls of the first subgroup
TextLabel4 = new QLabel(SubGroup2);
SelectButton4 = new QPushButton(SubGroup2);
SelectButton4->setIcon(image4);
LineEdit4 = new QLineEdit(SubGroup2);
TextLabel5 = new QLabel(SubGroup2);
SelectButton5 = new QPushButton(SubGroup2);
SelectButton5->setIcon(image4);
LineEdit5 = new QLineEdit(SubGroup2);
TextLabel6 = new QLabel(SubGroup2);
SelectButton6 = new QPushButton(SubGroup2);
SelectButton6->setIcon(image4);
LineEdit6 = new QLineEdit(SubGroup2);
SubGroup2Layout->addWidget(TextLabel4, 0, 0);
SubGroup2Layout->addWidget(SelectButton4, 0, 1);
SubGroup2Layout->addWidget(LineEdit4, 0, 2);
SubGroup2Layout->addWidget(TextLabel5, 1, 0);
SubGroup2Layout->addWidget(SelectButton5, 1, 1);
SubGroup2Layout->addWidget(LineEdit5, 1, 2);
SubGroup2Layout->addWidget(TextLabel6, 2, 0);
SubGroup2Layout->addWidget(SelectButton6, 2, 1);
SubGroup2Layout->addWidget(LineEdit6, 2, 2);
// Control for the merging equal elements
CheckBoxMerge = new QCheckBox(tr("MERGE_EQUAL_ELEMENTS"), GroupArguments);
// Control for the polygons creation instead of splitting
CheckBoxPolygons = new QCheckBox(tr("CREATE_POLYGONS_INSTEAD_SPLITTING"), GroupArguments);
// Control for the polyedres creation to obtain conform mesh
CheckBoxPolyedrs = new QCheckBox(tr("CREATE_POLYEDRS_NEAR_BOUNDARY"), GroupArguments);
/***************************************************************/
// Controls to switch free borders mode ( auto || manual )
ModeGroup = new QGroupBox( tr( "SMESH_MODE" ), GroupArguments );
ModeButGrp = new QButtonGroup( ModeGroup );
QHBoxLayout* aModeGroupLayout = new QHBoxLayout( ModeGroup );
aModeGroupLayout->setMargin( MARGIN );
aModeGroupLayout->setSpacing( SPACING );
QRadioButton* rb1 = new QRadioButton( tr( "SMESH_AUTOMATIC" ), ModeGroup );
QRadioButton* rb2 = new QRadioButton( tr( "SMESH_MANUAL" ), ModeGroup );
ModeButGrp->addButton( rb1, MODE_AUTO );
ModeButGrp->addButton( rb2, MODE_MANUAL );
aModeGroupLayout->addWidget( rb1 );
aModeGroupLayout->addWidget( rb2 );
rb1->setChecked(true);
/***************************************************************/
// Controls for detecting coincident free borders
SewFreeBordersWidget = new QWidget( GroupArguments );
QVBoxLayout* aSewFreeBordersLayout = new QVBoxLayout( SewFreeBordersWidget );
aSewFreeBordersLayout->setMargin( 0 );
aSewFreeBordersLayout->setSpacing( SPACING );
// Tolerance
QWidget* TolAndAuto = new QWidget(SewFreeBordersWidget);
QLabel* TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), TolAndAuto);
SpinBoxTolerance = new SMESHGUI_SpinBox(TolAndAuto);
SpinBoxTolerance->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed));
SpinBoxTolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision");
SpinBoxTolerance->SetValue(0.); // auto-tolerance
// Auto Sewing
AutoSewCheck = new QCheckBox(tr("AUTO_SEWING"), TolAndAuto);
AutoSewCheck->setChecked( true );
// mesh
QGroupBox* GroupMesh = new QGroupBox(tr("SMESH_MESH"), SewFreeBordersWidget);
QHBoxLayout* GroupMeshLayout = new QHBoxLayout(GroupMesh);
GroupMeshLayout->setSpacing(SPACING);
GroupMeshLayout->setMargin(MARGIN);
QLabel* TextLabelName = new QLabel(tr("SMESH_NAME"), GroupMesh);
//SelectMeshButton = new QPushButton(GroupMesh);
//SelectMeshButton->setIcon(IconSelect);
LineEditMesh = new QLineEdit(GroupMesh);
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(TextLabelName);
//GroupMeshLayout->addWidget(SelectMeshButton);
GroupMeshLayout->addWidget(LineEditMesh);
QGridLayout* TolAndAutoLayout = new QGridLayout( TolAndAuto );
TolAndAutoLayout->setSpacing(SPACING);
TolAndAutoLayout->setMargin(0);
TolAndAutoLayout->addWidget(GroupMesh, 0, 0, 1, 2 );
TolAndAutoLayout->addWidget(TextLabelTolerance, 1, 0 );
TolAndAutoLayout->addWidget(SpinBoxTolerance, 1, 1 );
TolAndAutoLayout->addWidget(AutoSewCheck, 2, 0 );
aSewFreeBordersLayout->addWidget( TolAndAuto );
/******************/
// Coincident group
GroupCoincidentWidget = new QWidget(SewFreeBordersWidget);
QGridLayout* GroupCoincidentLayout = new QGridLayout(GroupCoincidentWidget);
GroupCoincidentLayout->setSpacing(SPACING);
GroupCoincidentLayout->setMargin(0);
QGroupBox* GroupCoincident = new QGroupBox(tr("COINCIDENT_FREE_BORDERS"), GroupCoincidentWidget);
QGridLayout* aCoincidentLayout = new QGridLayout(GroupCoincident);
aCoincidentLayout->setSpacing(SPACING);
aCoincidentLayout->setMargin(MARGIN);
/*******/
// borders
ListCoincident = new QListWidget(GroupCoincident);
ListCoincident->setSelectionMode(QListWidget::ExtendedSelection);
DetectButton = new QPushButton(tr("DETECT"), GroupCoincident);
RemoveGroupButton = new QPushButton(tr("SMESH_BUT_REMOVE"), GroupCoincident);
SelectAllCheck = new QCheckBox(tr("SELECT_ALL"), GroupCoincident);
aCoincidentLayout->addWidget(ListCoincident, 0, 0, 5, 2);
aCoincidentLayout->addWidget(DetectButton, 1, 2);
aCoincidentLayout->addWidget(RemoveGroupButton, 3, 2);
aCoincidentLayout->addWidget(SelectAllCheck, 5, 0);
aCoincidentLayout->setRowMinimumHeight(1, 10);
aCoincidentLayout->setRowStretch (4, 5);
aCoincidentLayout->setRowStretch (5, 0);
/*****************************************/
// Controls for editing the selected group
QGroupBox* GroupEdit = new QGroupBox(tr("EDIT_SELECTED_GROUP"), GroupCoincidentWidget);
QGridLayout* GroupEditLayout = new QGridLayout(GroupEdit);
GroupEditLayout->setSpacing(SPACING);
GroupEditLayout->setMargin(MARGIN);
ListEdit = new QListWidget(GroupEdit);
ListEdit->setFlow( QListView::LeftToRight );
ListEdit->setSelectionMode(QListWidget::ExtendedSelection);
SetFirstButton = new QPushButton(GroupEdit);
SetFirstButton->setIcon(QPixmap(SMESHGUI_MergeDlg::IconFirst()));
RemoveElemButton = new QPushButton(GroupEdit);
RemoveElemButton->setIcon(IconRemove);
MoveBorderEndsButGrp = new QButtonGroup( GroupEdit );
QToolButton* moveBut1 = new QToolButton( GroupEdit );
QToolButton* moveBut2 = new QToolButton( GroupEdit );
QToolButton* moveBut3 = new QToolButton( GroupEdit );
QToolButton* moveBut4 = new QToolButton( GroupEdit );
moveBut1->setArrowType( Qt::LeftArrow );
moveBut2->setArrowType( Qt::RightArrow );
moveBut3->setArrowType( Qt::LeftArrow );
moveBut4->setArrowType( Qt::RightArrow );
MoveBorderEndsButGrp->addButton( moveBut1, MOVE_LEFT_1 );
MoveBorderEndsButGrp->addButton( moveBut2, MOVE_RIGHT_1 );
MoveBorderEndsButGrp->addButton( moveBut3, MOVE_LEFT_2 );
MoveBorderEndsButGrp->addButton( moveBut4, MOVE_RIGHT_2 );
SwapBut = new QPushButton( "<->", GroupEdit );
BorderEndLine[0] = new QLineEdit( GroupEdit );
BorderEndLine[1] = new QLineEdit( GroupEdit );
BorderEndLine[0]->setReadOnly(true);
BorderEndLine[1]->setReadOnly(true);
QLabel* StepLabel = new QLabel(tr("STEP"), GroupEdit );
StepSpin = new SalomeApp_IntSpinBox( 1, 100000, 1, GroupEdit,
/*acceptNames=*/false, /*showTip=*/false );
StepSpin->setValue( 1 );
GroupEditLayout->addWidget(ListEdit, 0, 0, 1, 8);
GroupEditLayout->addWidget(SetFirstButton, 0, 8);
GroupEditLayout->addWidget(RemoveElemButton, 0, 9);
GroupEditLayout->addWidget(moveBut1, 1, 0);
GroupEditLayout->addWidget(BorderEndLine[0], 1, 1);
GroupEditLayout->addWidget(moveBut2, 1, 2);
GroupEditLayout->addWidget(moveBut3, 1, 3);
GroupEditLayout->addWidget(BorderEndLine[1], 1, 4);
GroupEditLayout->addWidget(moveBut4, 1, 5);
GroupEditLayout->setColumnStretch( 6, 5 );
GroupEditLayout->addWidget(SwapBut, 1, 7);
GroupEditLayout->addWidget(StepLabel, 1, 8);
GroupEditLayout->addWidget(StepSpin, 1, 9);
GroupEditLayout->setRowStretch( 0, 1 );
GroupCoincidentLayout->addWidget( GroupCoincident );
GroupCoincidentLayout->addWidget( GroupEdit );
GroupCoincidentLayout->setRowStretch( 0, 10 );
GroupCoincidentLayout->setRowStretch( 1, 1 );
aSewFreeBordersLayout->addWidget( GroupCoincidentWidget );
// layout
GroupArgumentsLayout->addWidget(ModeGroup);
GroupArgumentsLayout->addWidget(SubGroup1);
GroupArgumentsLayout->addWidget(SubGroup2);
GroupArgumentsLayout->addWidget(SewFreeBordersWidget);
GroupArgumentsLayout->addWidget(CheckBoxMerge);
GroupArgumentsLayout->addWidget(CheckBoxPolygons);
GroupArgumentsLayout->addWidget(CheckBoxPolyedrs);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_SewingDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_SewingDlgLayout->addWidget(GroupArguments);
SMESHGUI_SewingDlgLayout->addWidget(GroupButtons);
//SMESHGUI_SewingDlgLayout->setStretch( 2, 10 );
/* Initialisations */
RadioButton1->setChecked(true);
LineEdit2->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit3->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit5->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit6->setValidator(new SMESHGUI_IdValidator(this, 1));
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myHelpFileName = "sewing_meshes_page.html";
myActor = 0;
myStoredEntityMode = 0;
setDisplayMode();
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton3, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton4, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton5, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton6, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
connect(LineEdit1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit2, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit3, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit4, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit5, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit6, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(ModeButGrp, SIGNAL(buttonClicked(int)), SLOT(onModeChange(int)));
connect(AutoSewCheck, SIGNAL(stateChanged(int)), SLOT(onAutoSew(int)));
connect(DetectButton, SIGNAL(clicked()), SLOT(onDetectClicked()));
connect(RemoveGroupButton, SIGNAL(clicked()), SLOT(onRemoveGroupClicked()));
connect(ListCoincident, SIGNAL(itemSelectionChanged()), SLOT(onSelectGroup()));
connect(SelectAllCheck, SIGNAL(stateChanged(int)), SLOT(onSelectAll(int)));
connect(ListEdit, SIGNAL(itemSelectionChanged()), SLOT(onSelectBorderPartFromGroup()));
connect(SetFirstButton, SIGNAL(clicked()), SLOT(onSetFirstClicked()));
connect(RemoveElemButton, SIGNAL(clicked()), SLOT(onRemoveElemClicked()));
connect(MoveBorderEndsButGrp, SIGNAL(buttonClicked(int)), SLOT(onMoveBorderEnd(int)));
connect(SwapBut, SIGNAL(clicked()), SLOT(onSwapClicked()));
ConstructorsClicked(0);
}
//=================================================================================
// function : ~SMESHGUI_SewingDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg()
{
for ( size_t i = 0; i < myBorderDisplayers.size(); ++i )
{
delete myBorderDisplayers[ i ];
myBorderDisplayers[ i ] = 0;
}
myBorderDisplayers.clear();
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::Init()
{
myBusy = false;
if ( LineEdit1->isVisible() )
myEditCurrentArgument = LineEdit1;
else
myEditCurrentArgument = LineEditMesh;
myEditCurrentArgument->setFocus();
//myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
// CheckBoxMerge->setChecked(false);
// CheckBoxPolygons->setChecked(false);
// CheckBoxPolyedrs->setChecked(false);
SelectionIntoArgument();
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_SewingDlg::ConstructorsClicked (int constructorId)
{
disconnect(mySelectionMgr, 0, this, 0);
SALOME_ListIO io;
mySelectionMgr->selectedObjects( io );
mySelectionMgr->clearSelected();
LineEdit1->setText("");
LineEdit2->setText("");
LineEdit3->setText("");
LineEdit4->setText("");
LineEdit5->setText("");
LineEdit6->setText("");
myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false;
myEditCurrentArgument = LineEdit1;
myEditCurrentArgument->setFocus();
if (!TextLabel5->isEnabled()) {
TextLabel5->setEnabled(true);
SelectButton5->setEnabled(true);
LineEdit5->setEnabled(true);
} else if (!TextLabel6->isEnabled()) {
TextLabel6->setEnabled(true);
SelectButton6->setEnabled(true);
LineEdit6->setEnabled(true);
}
if (constructorId == 1 || constructorId == 3) {
if (CheckBoxPolygons->isVisible())
CheckBoxPolygons->hide();
if (CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->hide();
}
CheckBoxMerge->setVisible ( constructorId == 3 );
if (( !SubGroup1->isVisible() ) &&
( constructorId != 0 || ModeButGrp->checkedId() == MODE_MANUAL ))
{
SubGroup1->show();
SubGroup2->show();
}
if ( constructorId != 0 )
{
ModeGroup->hide();
SewFreeBordersWidget->hide();
restoreDisplayMode();
}
bool isNodeSelection = true;
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("SEW_FREE_BORDERS"));
SubGroup1->setTitle(tr("BORDER_1"));
SubGroup2->setTitle(tr("BORDER_2"));
if (!CheckBoxPolygons->isVisible())
CheckBoxPolygons->show();
if (!CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->show();
if ( !ModeGroup->isVisible() )
{
ModeGroup->show();
}
onModeChange( ModeButGrp->checkedId() );
isNodeSelection = ( ModeButGrp->checkedId() == MODE_MANUAL );
break;
}
case 1:
{
GroupArguments->setTitle(tr("SEW_CONFORM_FREE_BORDERS"));
SubGroup1->setTitle(tr("BORDER_1"));
SubGroup2->setTitle(tr("BORDER_2"));
TextLabel6->setEnabled(false);
SelectButton6->setEnabled(false);
LineEdit6->setEnabled(false);
myOk6 = true;
break;
}
case 2:
{
GroupArguments->setTitle(tr("SEW_BORDER_TO_SIDE"));
SubGroup1->setTitle(tr("BORDER"));
SubGroup2->setTitle(tr("SIDE"));
TextLabel5->setEnabled(false);
SelectButton5->setEnabled(false);
LineEdit5->setEnabled(false);
if (!CheckBoxPolygons->isVisible())
CheckBoxPolygons->show();
if (!CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->show();
myOk5 = true;
break;
}
case 3:
{
GroupArguments->setTitle(tr("SEW_SIDE_ELEMENTS"));
SubGroup1->setTitle(tr("SIDE_1"));
SubGroup2->setTitle(tr("SIDE_2"));
TextLabel1->setText(tr("SMESH_ID_ELEMENTS"));
TextLabel2->setText(tr("NODE1_TO_MERGE"));
TextLabel3->setText(tr("NODE2_TO_MERGE"));
TextLabel4->setText(tr("SMESH_ID_ELEMENTS"));
TextLabel5->setText(tr("NODE1_TO_MERGE"));
TextLabel6->setText(tr("NODE2_TO_MERGE"));
LineEdit1->setValidator(new SMESHGUI_IdValidator(this));
LineEdit4->setValidator(new SMESHGUI_IdValidator(this));
isNodeSelection = false;
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
break;
}
}
if (constructorId != 3) {
TextLabel1->setText(tr("FIRST_NODE_ID"));
TextLabel2->setText(tr("SECOND_NODE_ID"));
TextLabel3->setText(tr("LAST_NODE_ID"));
TextLabel4->setText(tr("FIRST_NODE_ID"));
TextLabel5->setText(tr("SECOND_NODE_ID"));
TextLabel6->setText(tr("LAST_NODE_ID"));
LineEdit1->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit4->setValidator(new SMESHGUI_IdValidator(this, 1));
}
if ( myActor )
myActor->SetPointRepresentation( isNodeSelection );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( isNodeSelection ? NodeSelection : ActorSelection );
UpdateButtons();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySelectionMgr->setSelectedObjects( io );
QApplication::instance()->processEvents();
updateGeometry();
resize(100,100);
}
//=======================================================================
//function : storeDisplayMode
//purpose : save representation of a mesh and switch it to wireframe mode
//=======================================================================
void SMESHGUI_SewingDlg::setDisplayMode()
{
if ( myStoredEntityMode )
return;
myStoredEntityMode = 0;
myStoredRepresentation = -1;
if ( myActor && AutoSewCheck->isVisible() && !AutoSewCheck->isChecked() )
{
myStoredEntityMode = myActor->GetEntityMode();
myStoredRepresentation = myActor->GetRepresentation();
myActor->SetEntityMode( myStoredEntityMode & ~SMESH_Actor::eVolumes );
myActor->SetRepresentation( SMESH_Actor::eEdge );
}
}
//=======================================================================
//function : restoreDisplayMode
//purpose : restore representation of a mesh
//=======================================================================
void SMESHGUI_SewingDlg::restoreDisplayMode()
{
if ( myActor && myStoredEntityMode )
{
if ( myActor->GetEntityMode() == ( myStoredEntityMode & ~SMESH_Actor::eVolumes ))
myActor->SetEntityMode( myStoredEntityMode );
if ( myActor->GetRepresentation() == SMESH_Actor::eEdge )
myActor->SetRepresentation( myStoredRepresentation );
myStoredEntityMode = 0;
myStoredRepresentation = -1;
}
for ( size_t i = 0; i < myBorderDisplayers.size(); ++i )
if ( myBorderDisplayers[ i ])
myBorderDisplayers[ i ]->Hide();
}
//=======================================================================
//function : onModeChange
//purpose : SLOT called when mode (auto or manual) of Sew free borders change
//=======================================================================
void SMESHGUI_SewingDlg::onModeChange( int mode )
{
if ( mode == MODE_MANUAL )
{
myEditCurrentArgument = LineEdit1;
if ( !SubGroup1->isVisible() )
SubGroup1->show(), SubGroup2->show();
SewFreeBordersWidget->hide();
}
else
{
myEditCurrentArgument = LineEditMesh;
SubGroup1->hide(), SubGroup2->hide();
if ( !SewFreeBordersWidget->isVisible() )
SewFreeBordersWidget->show();
}
if ( myActor )
myActor->SetPointRepresentation( mode == MODE_MANUAL );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() )
aViewWindow->SetSelectionMode( mode == MODE_MANUAL ? NodeSelection : ActorSelection );
onAutoSew( AutoSewCheck->isChecked() );
QApplication::instance()->processEvents();
updateGeometry();
resize(100,100);
}
//=======================================================================
//function : onAutoSew
//purpose : SLOT called when Auto Sewing check box is checked
//=======================================================================
void SMESHGUI_SewingDlg::onAutoSew( int isAuto )
{
GroupCoincidentWidget->setVisible( !isAuto );
QApplication::instance()->processEvents();
SewFreeBordersWidget->hide();
if ( ModeButGrp->checkedId() == MODE_AUTO )
SewFreeBordersWidget->show();
if ( isAuto )
restoreDisplayMode();
else
setDisplayMode();
SMESH::RepaintCurrentView();
UpdateButtons();
updateGeometry();
resize(minimumSizeHint());
}
//=======================================================================
//function : haveBorders
//purpose : Returns true if myBorders have been initialized
//=======================================================================
bool SMESHGUI_SewingDlg::haveBorders()
{
return ( & myBorders.in() &&
myBorders->borders.length() &&
myBorders->coincidentGroups.length() );
}
//=======================================================================
//function : getGroupText
//purpose : Returns a text of a given group of coincident free borders
//=======================================================================
QString SMESHGUI_SewingDlg::getPartText(const SMESH::FreeBorderPart& aPART)
{
typedef CORBA::Long TInt;
QString text;
if ( 0 <= aPART.border && aPART.border < (TInt)myBorders->borders.length() )
{
const SMESH::FreeBorder& aBRD = myBorders->borders[ aPART.border ];
if ( 0 <= aPART.node1 && aPART.node1 < (TInt)aBRD.nodeIDs.length() &&
0 <= aPART.nodeLast && aPART.nodeLast < (TInt)aBRD.nodeIDs.length() )
{
text += QString("( %1 %2 %3 ) ")
.arg( aBRD.nodeIDs[ aPART.node1 ] )
.arg( aBRD.nodeIDs[ aPART.node2 ] )
.arg( aBRD.nodeIDs[ aPART.nodeLast ] );
}
}
return text;
}
//=======================================================================
//function : getGroupText
//purpose : Returns a text of a given group of coincident free borders
//=======================================================================
QString SMESHGUI_SewingDlg::getGroupText(int groupIndex)
{
QString text;
if ( haveBorders() &&
groupIndex >= 0 &&
groupIndex < (int)myBorders->coincidentGroups.length() )
{
const SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ groupIndex ];
for ( CORBA::ULong iP = 0; iP < aGRP.length(); ++iP )
{
QString partText = getPartText( aGRP[ iP ]);
if ( partText.isEmpty() )
return "";
text += partText;
}
}
return text;
}
//=======================================================================
//function : onDetectClicked
//purpose : SLOT called when [Detect] is clicked
//=======================================================================
void SMESHGUI_SewingDlg::onDetectClicked()
{
myBusy = true;
ListCoincident->clear();
if ( myMesh->_is_nil() )
return;
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor_var editor = myMesh->GetMeshEditor();
myBorders = editor->FindCoincidentFreeBorders( SpinBoxTolerance->GetValue() );
if ( haveBorders() )
{
for ( size_t i = 0; i < myBorderDisplayers.size(); ++i )
{
delete myBorderDisplayers[ i ];
myBorderDisplayers[ i ] = 0;
}
myBorderDisplayers.resize( myBorders->coincidentGroups.length(), 0 );
for ( uint i = 0; i < myBorders->coincidentGroups.length(); ++i )
{
QString groupText = getGroupText( i );
if ( groupText.isEmpty() )
continue;
QColor groupColor;
groupColor.setHsvF( float(i) / myBorders->coincidentGroups.length(), 1., 1. );
QPixmap icon( QSize( 20, 20 ));
icon.fill( groupColor );
QListWidgetItem * item = new QListWidgetItem( icon, groupText, ListCoincident );
item->setData( GROUP_COLOR, groupColor );
item->setData( GROUP_INDEX, i );
}
}
myBusy = false;
onSelectGroup();
UpdateButtons();
}
//=======================================================================
//function : onRemoveGroupClicked
//purpose :
//=======================================================================
void SMESHGUI_SewingDlg::onRemoveGroupClicked()
{
myBusy = true;
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
for ( int i = 0; i < selItems.count(); ++i )
{
QListWidgetItem* item = selItems[ i ];
item->setSelected( false );
int groupIndex = item->data( GROUP_INDEX ).toInt();
delete item;
if ( myBorderDisplayers[ groupIndex ])
myBorderDisplayers[ groupIndex ]->Hide();
SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ groupIndex ];
aGRP.length( 0 );
}
myBusy = false;
onSelectGroup();
UpdateButtons();
}
//=======================================================================
//function : showGroup
//purpose : display a group of coincident free borders in the Viewer
//=======================================================================
void SMESHGUI_SewingDlg::showGroup( QListWidgetItem* item )
{
if ( !item ||
item->listWidget() != ListCoincident ||
!haveBorders())
return;
int groupIndex = item->data( GROUP_INDEX ).toInt();
QColor groupColor = item->data( GROUP_COLOR ).value<QColor>();
if ( groupIndex >= 0 &&
groupIndex < (int)myBorders->coincidentGroups.length() )
{
if ( !myBorderDisplayers[ groupIndex ] && SMESH::GetCurrentVtkView())
myBorderDisplayers[ groupIndex ] = new BorderGroupDisplayer( myBorders, groupIndex, groupColor, myMesh );
bool wholeBorders = setCurrentGroup();
if ( myBorderDisplayers[ groupIndex ])
myBorderDisplayers[ groupIndex ]->ShowGroup( wholeBorders );
}
}
//=======================================================================
//function : setCurrentGroup
//purpose : set index of a current free border group to myCurGroupIndex
//=======================================================================
bool SMESHGUI_SewingDlg::setCurrentGroup()
{
if ( !haveBorders() )
return false;
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
if ( selItems.count() != 1 )
return false;
myCurGroupIndex = selItems[0]->data( GROUP_INDEX ).toInt();
return ( myCurGroupIndex >= 0 && myCurGroupIndex < (int)myBorders->coincidentGroups.length() );
}
//=======================================================================
//function : setCurrentPart
//purpose : set index of a current free border of a current group to myCurPartIndex
//=======================================================================
bool SMESHGUI_SewingDlg::setCurrentPart()
{
if ( !setCurrentGroup() )
return false;
if ( ListEdit->selectedItems().count() != 1 )
return false;
myCurPartIndex = ListEdit->currentRow();
const SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
return ( myCurPartIndex >= 0 && myCurPartIndex < (int)aGRP.length() );
}
//=======================================================================
//function : onSelectGroup
//purpose : SLOT called when selection of coincident free borders change
//=======================================================================
void SMESHGUI_SewingDlg::onSelectGroup()
{
if ( myBusy )
return;
ListEdit->clear();
BorderEndLine[0]->clear();
BorderEndLine[1]->clear();
for ( size_t i = 0; i < myBorderDisplayers.size(); ++i )
if ( myBorderDisplayers[ i ])
myBorderDisplayers[ i ]->Hide();
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
RemoveGroupButton->setEnabled( selItems.count() > 0 );
onSelectBorderPartFromGroup(); // enable buttons
if ( !haveBorders() )
return;
SelectAllCheck->blockSignals( true );
if ( ListCoincident->count() != selItems.count() )
SelectAllCheck->setChecked( false );
SelectAllCheck->blockSignals( false );
if ( selItems.empty() ) // nothing selected - show all
for ( int i = 0; i < ListCoincident->count(); ++i )
showGroup( ListCoincident->item( i ));
else
for ( int i = 0; i < selItems.count(); ++i )
showGroup( selItems[ i ]);
if ( setCurrentGroup() ) // edit a selected group
{
const SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
for ( CORBA::ULong iP = 0; iP < aGRP.length(); ++iP )
new QListWidgetItem( getPartText( aGRP[ iP ]), ListEdit );
}
SMESH::RepaintCurrentView();
}
//=======================================================================
//function : onSelectAll
//purpose : SLOT called when Select All is checked
//=======================================================================
void SMESHGUI_SewingDlg::onSelectAll(int isOn)
{
if ( isOn )
ListCoincident->selectAll();
else
ListCoincident->clearSelection();
}
//=======================================================================
//function : onSelectBorderPartFromGroup
//purpose : SLOT called when selection of borders in an edited group changes
//=======================================================================
void SMESHGUI_SewingDlg::onSelectBorderPartFromGroup()
{
if ( myBusy ) return;
BorderEndLine[0]->setText("");
BorderEndLine[1]->setText("");
MoveBorderEndsButGrp->button( MOVE_LEFT_1 )->setEnabled( false );
MoveBorderEndsButGrp->button( MOVE_RIGHT_1 )->setEnabled( false );
MoveBorderEndsButGrp->button( MOVE_LEFT_2 )->setEnabled( false );
MoveBorderEndsButGrp->button( MOVE_RIGHT_2 )->setEnabled( false );
SwapBut->setEnabled( false );
SetFirstButton->setEnabled( false );
RemoveElemButton->setEnabled ( ListEdit->count() > 2 );
if ( !setCurrentGroup() )
return;
if ( !myBorderDisplayers[ myCurGroupIndex ]) return;
myBorderDisplayers[ myCurGroupIndex ]->Hide();
QList<QListWidgetItem*> selItems = ListEdit->selectedItems();
bool editPart = ( setCurrentPart() );
for ( int i = 0; i < selItems.count(); ++i )
myBorderDisplayers[ myCurGroupIndex ]->ShowPart( ListEdit->row( selItems[i] ), editPart );
if ( selItems.isEmpty() )
myBorderDisplayers[ myCurGroupIndex ]->ShowGroup( /*wholeBorders=*/ true );
if ( editPart )
{
SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
SMESH::FreeBorderPart& aPRT = aGRP[ myCurPartIndex ];
SMESH::FreeBorder& aBRD = myBorders->borders[ aPRT.border ];
BorderEndLine[0]->setText( QString::number( aBRD.nodeIDs[ aPRT.node1 ]));
BorderEndLine[1]->setText( QString::number( aBRD.nodeIDs[ aPRT.nodeLast ]));
SwapBut->setEnabled( true );
SetFirstButton->setEnabled( myCurPartIndex > 0 );
int size = (int) aBRD.nodeIDs.length();
bool isClosed = ( aBRD.nodeIDs[0] == aBRD.nodeIDs[ size-1 ]);
if ( !isClosed )
{
bool isFwd = ( Abs( aPRT.node2 - aPRT.node1 ) == 1 ) ? aPRT.node2 > aPRT.node1 : aPRT.node2 < aPRT.node1;
int dn = ( isFwd ? +1 : -1 ) * StepSpin->value();
MoveBorderEndsButGrp->button( MOVE_LEFT_1 )->
setEnabled( 0 <= aPRT.node1-dn && aPRT.node1-dn < size );
MoveBorderEndsButGrp->button( MOVE_RIGHT_1 )->
setEnabled( 0 <= aPRT.node1+dn && aPRT.node1+dn < size );
MoveBorderEndsButGrp->button( MOVE_LEFT_2 )->
setEnabled( 0 <= aPRT.nodeLast-dn && aPRT.nodeLast-dn < size );
MoveBorderEndsButGrp->button( MOVE_RIGHT_2 )->
setEnabled( 0 <= aPRT.nodeLast+dn && aPRT.nodeLast+dn < size );
}
else
{
MoveBorderEndsButGrp->button( MOVE_LEFT_1 )->setEnabled( true );
MoveBorderEndsButGrp->button( MOVE_RIGHT_1 )->setEnabled( true );
MoveBorderEndsButGrp->button( MOVE_LEFT_2 )->setEnabled( true );
MoveBorderEndsButGrp->button( MOVE_RIGHT_2 )->setEnabled( true );
}
}
SMESH::RepaintCurrentView();
}
//=======================================================================
//function : onGroupChange
//purpose : Update after modification of a current group by the user
//=======================================================================
void SMESHGUI_SewingDlg::onGroupChange( bool partChange )
{
ListCoincident->currentItem()->setText( getGroupText( myCurGroupIndex ));
const SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
for ( int i = 0; i < ListEdit->count(); ++i )
ListEdit->item( i )->setText( getPartText( aGRP[ i ]));
if ( myBorderDisplayers[ myCurGroupIndex ])
myBorderDisplayers[ myCurGroupIndex ]->Update();
if ( partChange )
onSelectBorderPartFromGroup();
}
//=======================================================================
//function : onSetFirstClicked
//purpose : STOL called when |<< is clicked
//=======================================================================
void SMESHGUI_SewingDlg::onSetFirstClicked()
{
if ( !setCurrentPart() || myCurPartIndex == 0 || ListEdit->count() == 0 )
return;
SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
SMESH::FreeBorderPart new1st = aGRP[ myCurPartIndex ];
for ( ; myCurPartIndex > 0; --myCurPartIndex )
aGRP[ myCurPartIndex ] = aGRP[ myCurPartIndex - 1 ];
aGRP[ 0 ] = new1st;
onGroupChange();
myBusy = true;
ListEdit->clearSelection();
myBusy = false;
ListEdit->setCurrentItem( ListEdit->item(0) );//ListEdit->item(0)->setSelected(true);
}
//=======================================================================
//function : onRemoveElemClicked
//purpose :
//=======================================================================
void SMESHGUI_SewingDlg::onRemoveElemClicked()
{
if ( !setCurrentGroup() )
return;
SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
myBusy = true;
QList<QListWidgetItem*> selItems = ListEdit->selectedItems();
for ( int i = 0; i < selItems.count(); ++i )
{
int part = ListEdit->row( selItems[i] );
for ( ; part + 1 < (int)aGRP.length(); ++part )
aGRP[ part ] = aGRP[ part + 1 ];
if ( aGRP.length() > 0 )
aGRP.length( aGRP.length() - 1 );
delete selItems[i];
}
myBusy = false;
if ( aGRP.length() == 0 )
onRemoveGroupClicked();
else
onGroupChange( /*partChange=*/true );
}
//=======================================================================
//function : onMoveBorderEnd
//purpose :
//=======================================================================
void SMESHGUI_SewingDlg::onMoveBorderEnd(int button)
{
if ( !setCurrentPart() )
return;
SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
SMESH::FreeBorderPart& aPRT = aGRP[ myCurPartIndex ];
SMESH::FreeBorder& aBRD = myBorders->borders[ aPRT.border ];
int size = (int) aBRD.nodeIDs.length();
bool isClosed = ( aBRD.nodeIDs[0] == aBRD.nodeIDs[ size-1 ]);
if ( isClosed ) --size;
bool isFwd = ( Abs( aPRT.node2 - aPRT.node1 ) == 1 ) ? aPRT.node2 > aPRT.node1 : aPRT.node2 < aPRT.node1;
int dn = ( isFwd ? +1 : -1 ) * StepSpin->value();
if ( button == MOVE_LEFT_1 || button == MOVE_LEFT_2 )
dn *= -1;
switch ( button ) {
case MOVE_LEFT_1:
case MOVE_RIGHT_1:
if (( isClosed ) ||
( 0 <= aPRT.node1+dn && aPRT.node1+dn < size ))
{
aPRT.node1 = ( aPRT.node1 + size + dn ) % size;
aPRT.node2 = ( aPRT.node2 + size + dn ) % size;
break;
}
case MOVE_LEFT_2:
case MOVE_RIGHT_2:
if (( isClosed ) ||
( 0 <= aPRT.nodeLast+dn && aPRT.nodeLast+dn < size ))
{
aPRT.nodeLast = ( aPRT.nodeLast + size + dn ) % size;
break;
}
default:
return; // impossible to move
}
onGroupChange( /*partChange=*/true );
}
//=======================================================================
//function : onSwapClicked
//purpose : SLOT called when <-> is clicked
//=======================================================================
void SMESHGUI_SewingDlg::onSwapClicked()
{
if ( !setCurrentPart() )
return;
SMESH::FreeBordersGroup& aGRP = myBorders->coincidentGroups[ myCurGroupIndex ];
SMESH::FreeBorderPart& aPRT = aGRP[ myCurPartIndex ];
SMESH::FreeBorder& aBRD = myBorders->borders[ aPRT.border ];
int size = (int) aBRD.nodeIDs.length();
bool isClosed = ( aBRD.nodeIDs[0] == aBRD.nodeIDs[ size-1 ]);
if ( isClosed ) --size;
bool isFwd = ( Abs( aPRT.node2 - aPRT.node1 ) == 1 ) ? aPRT.node2 > aPRT.node1 : aPRT.node2 < aPRT.node1;
std::swap( aPRT.nodeLast, aPRT.node1 );
aPRT.node2 = ( aPRT.node1 + ( isFwd ? -1 : +1 ) + size ) % size;
onGroupChange( /*partChange=*/true );
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
bool aResult = false;
if (IsValid())
{
bool toMerge = CheckBoxMerge->isChecked();
bool toCreatePolygons = CheckBoxPolygons->isChecked();
bool toCreatePolyedrs = CheckBoxPolyedrs->isChecked();
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
int aConstructorId = GetConstructorId();
SMESH::SMESH_MeshEditor::Sew_Error anError = SMESH::SMESH_MeshEditor::SEW_OK;
if (aConstructorId == 0)
{
if ( ModeButGrp->checkedId() == MODE_MANUAL )
{
anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong(),
LineEdit6->text().toLong(),
toCreatePolygons,
toCreatePolyedrs);
}
else
{
int nbCoincGroups = ListCoincident->count();
if ( AutoSewCheck->isChecked() )
{
myBorders = aMeshEditor->FindCoincidentFreeBorders( SpinBoxTolerance->GetValue() );
nbCoincGroups = myBorders->coincidentGroups.length();
}
CORBA::Short nbSewed = aMeshEditor->SewCoincidentFreeBorders( myBorders.inout(),
toCreatePolygons,
toCreatePolyedrs);
QString msg;
if ( nbCoincGroups == 0 )
msg = tr("NO_BORDERS_TO_SEW");
else if ( nbSewed < nbCoincGroups )
msg = tr("NOT_ALL_BORDERS_SEWED").arg( nbSewed ).arg( nbCoincGroups );
else
msg = tr("ALL_BORDERS_SEWED").arg( nbSewed );
SUIT_MessageBox::information( this, tr("SMESH_INFORMATION"), msg );
anError = SMESH::SMESH_MeshEditor::SEW_OK;
}
}
else if (aConstructorId == 1)
{
anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong());
}
else if (aConstructorId == 2)
{
anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit6->text().toLong(),
toCreatePolygons,
toCreatePolyedrs);
}
else if (aConstructorId == 3) {
QStringList aListElementsId1 = LineEdit1->text().split(" ", QString::SkipEmptyParts);
QStringList aListElementsId2 = LineEdit4->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId1 = new SMESH::long_array;
SMESH::long_array_var anElementsId2 = new SMESH::long_array;
anElementsId1->length(aListElementsId1.count());
anElementsId2->length(aListElementsId2.count());
for (int i = 0; i < aListElementsId1.count(); i++)
anElementsId1[i] = aListElementsId1[i].toInt();
for (int i = 0; i < aListElementsId2.count(); i++)
anElementsId2[i] = aListElementsId2[i].toInt();
anError = aMeshEditor->SewSideElements(anElementsId1.inout(),
anElementsId2.inout(),
LineEdit2->text().toLong(),
LineEdit5->text().toLong(),
LineEdit3->text().toLong(),
LineEdit6->text().toLong());
}
aResult = (anError == SMESH::SMESH_MeshEditor::SEW_OK);
if (toMerge && aResult)
aMeshEditor->MergeEqualElements();
if (!aResult) {
QString msg = tr(QString("ERROR_%1").arg(anError).toLatin1().data());
SUIT_MessageBox::warning(this, tr("SMESH_WRN_WARNING"), msg);
}
}
catch ( const SALOME::SALOME_Exception& S_ex )
{
SalomeApp_Tools::QtCatchCorbaException( S_ex );
return false;
}
if (aResult) {
if ( myActor )
{
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList, false);
SMESH::UpdateView();
}
Init();
ConstructorsClicked(GetConstructorId());
SMESHGUI::Modified();
}
}
return aResult;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnOk()
{
if (ClickOnApply())
reject();
}
//=================================================================================
// function : onOpenView()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::onOpenView()
{
if ( mySelector ) {
SMESH::SetPointRepresentation(false);
}
else {
mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
ActivateThisDialog();
}
}
//=================================================================================
// function : onCloseView()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::onCloseView()
{
DeactivateActiveDialog();
mySelector = 0;
myActor = 0;
for ( size_t i = 0; i < myBorderDisplayers.size(); ++i )
{
delete myBorderDisplayers[ i ];
myBorderDisplayers[ i ] = 0;
}
myBorderDisplayers.clear();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::reject()
{
restoreDisplayMode();
//mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_SewingDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
myBusy = true;
if (send)
myEditCurrentArgument = send;
if (send == LineEdit1)
myOk1 = false;
else if (send == LineEdit2)
myOk2 = false;
else if (send == LineEdit3)
myOk3 = false;
else if (send == LineEdit4)
myOk4 = false;
else if (send == LineEdit5)
myOk5 = false;
else if (send == LineEdit6)
myOk6 = false;
// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
else
send->clear();
if (aMesh) {
TColStd_MapOfInteger newIndices;
if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4)) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt());
if (n) {
newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
if (send == LineEdit1)
myOk1 = true;
else if (send == LineEdit2)
myOk2 = true;
else if (send == LineEdit3)
myOk3 = true;
else if (send == LineEdit4)
myOk4 = true;
else if (send == LineEdit5)
myOk5 = true;
else if (send == LineEdit6)
myOk6 = true;
}
} else {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool isEvenOneExists = false;
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
if (!isEvenOneExists)
isEvenOneExists = true;
}
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
if (isEvenOneExists) {
if (send == LineEdit1)
myOk1 = true;
else if(send == LineEdit4)
myOk4 = true;
} else {
send->clear();
}
}
}
UpdateButtons();
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_SewingDlg::SelectionIntoArgument (bool isSelectionChanged)
{
if (myBusy) return;
// clear
restoreDisplayMode();
if (isSelectionChanged)
myActor = 0;
QString aString = "";
myBusy = true;
myEditCurrentArgument->setText(aString);
ListCoincident->clear();
ListEdit->clear();
myBusy = false;
onSelectGroup(); // erase preview
if (!GroupButtons->isEnabled()) // inactive
return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
DetectButton->setEnabled(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
if (myMesh->_is_nil())
return;
CheckBoxPolyedrs->setEnabled( myMesh->NbVolumes() > 0 );
if ( myEditCurrentArgument == LineEditMesh )
{
if ( _PTR(SObject) meshSO = SMESH::FindSObject( myMesh ))
LineEditMesh->setText( meshSO->GetName().c_str() );
ListCoincident->clear();
if ( AutoSewCheck->isChecked() )
{
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
DetectButton->setEnabled( myMesh->NbFaces() > 0 );
setDisplayMode();
return;
}
if (!myActor)
return;
// get selected elements/nodes
int aNbUnits = 0;
if (( GetConstructorId() != 3 ) ||
( myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4))
{
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
}
else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
if (aNbUnits < 1)
return;
}
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
// OK
if (myEditCurrentArgument == LineEdit1)
myOk1 = true;
else if (myEditCurrentArgument == LineEdit2)
myOk2 = true;
else if (myEditCurrentArgument == LineEdit3)
myOk3 = true;
else if (myEditCurrentArgument == LineEdit4)
myOk4 = true;
else if (myEditCurrentArgument == LineEdit5)
myOk5 = true;
else if (myEditCurrentArgument == LineEdit6)
myOk6 = true;
UpdateButtons();
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
if (send == SelectButton1) {
myEditCurrentArgument = LineEdit1;
myOk1 = false;
}
else if (send == SelectButton2) {
myEditCurrentArgument = LineEdit2;
myOk2 = false;
}
else if (send == SelectButton3) {
myEditCurrentArgument = LineEdit3;
myOk3 = false;
}
else if (send == SelectButton4) {
myEditCurrentArgument = LineEdit4;
myOk4 = false;
}
else if (send == SelectButton5) {
myEditCurrentArgument = LineEdit5;
myOk5 = false;
}
else if (send == SelectButton6) {
myEditCurrentArgument = LineEdit6;
myOk6 = false;
}
if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4)) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument(false);
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::DeactivateActiveDialog()
{
if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::enterEvent (QEvent* e)
{
if (!ConstructorsBox->isEnabled()) {
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
if ( aViewWindow && !mySelector) {
mySelector = aViewWindow->GetSelector();
}
ActivateThisDialog();
}
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_SewingDlg::GetConstructorId()
{
return GroupConstructors->checkedId();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::IsValid()
{
if ( myMesh->_is_nil() )
return false;
if ( GetConstructorId() == 0 && ModeButGrp->checkedId() == MODE_AUTO )
{
if ( AutoSewCheck->isChecked() )
return true;
int nbGroups = 0;
if ( haveBorders() )
for ( int i = 0; i < ListCoincident->count(); ++i )
{
int groupIndex = ListCoincident->item(i)->data( GROUP_INDEX ).toInt();
nbGroups += ( !getGroupText( groupIndex ).isEmpty() );
}
return nbGroups > 0;
}
return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6);
}
//=======================================================================
//function : UpdateButtons
//purpose : activate [Apply] buttons
//=======================================================================
void SMESHGUI_SewingDlg::UpdateButtons()
{
bool ok = IsValid();
buttonOk->setEnabled( ok );
buttonApply->setEnabled( ok );
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
SMESHGUI_SewingDlg::
BorderGroupDisplayer::BorderGroupDisplayer( const SMESH::CoincidentFreeBorders& borders,
int groupIndex,
QColor color,
SMESH::SMESH_Mesh_ptr mesh):
myBorders ( borders.borders ),
myGroup ( borders.coincidentGroups[ groupIndex ]),
myColor ( color ),
myMesh ( mesh ),
myViewWindow( SMESH::GetCurrentVtkView() ),
myIdPreview ( myViewWindow )
{
Update();
}
SMESHGUI_SewingDlg::BorderGroupDisplayer::~BorderGroupDisplayer()
{
for ( size_t i = 0; i < myPartActors.size(); ++i )
{
if ( myPartActors[ i ]) {
myViewWindow->RemoveActor( myPartActors[i] );
myPartActors[i]->Delete();
}
}
myIdPreview.SetPointsLabeled(false);
}
void SMESHGUI_SewingDlg::BorderGroupDisplayer::Hide()
{
for ( size_t i = 0; i < myPartActors.size(); ++i )
if ( myPartActors[ i ])
myPartActors[ i ]->SetVisibility(false);
myIdPreview.SetPointsLabeled(false);
}
void SMESHGUI_SewingDlg::BorderGroupDisplayer::ShowGroup( bool wholeBorders )
{
std::vector<int> ids;
std::list<gp_XYZ> coords;
for ( size_t i = 0; i < myPartActors.size(); ++i )
if ( myPartActors[ i ])
{
myPartActors[ i ]->SetPointRepresentation( wholeBorders );
myPartActors[ i ]->SetVisibility( true );
if ( wholeBorders )
getPartEnds( i, ids, coords );
}
if ( wholeBorders )
myIdPreview.SetElemsData( ids, coords );
myIdPreview.SetPointsLabeled( wholeBorders, true );
}
void SMESHGUI_SewingDlg::BorderGroupDisplayer::ShowPart( int partIndex, bool toEdit )
{
if ( partIndex < (int) myPartActors.size() )
{
myPartActors[partIndex]->SetVisibility(true);
myPartActors[partIndex]->SetPointRepresentation(toEdit);
if ( toEdit )
{
std::vector<int> ids;
std::list<gp_XYZ> coords;
getPartEnds( partIndex, ids, coords );
myIdPreview.SetElemsData( ids, coords );
myIdPreview.SetPointsLabeled( true, /*show=*/true );
}
}
}
void SMESHGUI_SewingDlg::BorderGroupDisplayer::getPartEnds( int partIndex,
std::vector<int> & ids,
std::list<gp_XYZ>& coords)
{
if ( partIndex >= (int)myGroup.length() ) return;
const SMESH::FreeBorderPart& aPART = myGroup [ partIndex ];
const SMESH::FreeBorder& aBRD = myBorders[ aPART.border ];
ids.push_back( aBRD.nodeIDs[ aPART.node1 ]);
ids.push_back( aBRD.nodeIDs[ aPART.nodeLast ]);
if ( aPART.node1 == aPART.nodeLast )
ids.push_back( aBRD.nodeIDs[ aPART.node2 ]);
SMDS_Mesh* mesh = myPartActors[ partIndex ]->GetObject()->GetMesh();
coords.push_back( SMESH_TNodeXYZ( mesh->FindNode( aPART.node1+1 )));
coords.push_back( SMESH_TNodeXYZ( mesh->FindNode( aPART.nodeLast+1 )));
if ( aPART.node1 == aPART.nodeLast )
coords.push_back( SMESH_TNodeXYZ( mesh->FindNode( aPART.node2+1 )));
}
void SMESHGUI_SewingDlg::BorderGroupDisplayer::Update()
{
Hide();
myPartActors.resize( myGroup.length(), 0 );
for ( size_t i = 0; i < myPartActors.size(); ++i )
{
TVisualObjPtr obj;
if ( myPartActors[ i ])
obj = myPartActors[ i ]->GetObject();
else
obj = TVisualObjPtr( new SMESHGUI_PreVisualObj() );
SMDS_Mesh* mesh = obj->GetMesh();
mesh->Clear();
// add nodes
const SMESH::FreeBorderPart& aPRT = myGroup[ i ];
const SMESH::FreeBorder& aBRD = myBorders[ aPRT.border ];
for ( CORBA::ULong iN = 0; iN < aBRD.nodeIDs.length(); ++iN )
{
SMESH::double_array_var xyz = myMesh->GetNodeXYZ( aBRD.nodeIDs[ iN ]);
if ( xyz->length() == 3 )
mesh->AddNode( xyz[0], xyz[1], xyz[2] );
}
// add edges
bool isFwd = ( Abs( aPRT.node2 - aPRT.node1 ) == 1 ) ? aPRT.node2 > aPRT.node1 : aPRT.node2 < aPRT.node1;
int dn = isFwd ? +1 : -1;
int size = (int) aBRD.nodeIDs.length();
int n2, n1 = aPRT.node1;
for ( n2 = n1 + dn; ( n2 >= 0 && n2 < size ); n2 += dn )
{
mesh->AddEdgeWithID( n1+1, n2+1, mesh->NbEdges() + 1 );
n1 = n2;
if ( n2 == aPRT.nodeLast )
break;
}
if ( n2 % size != aPRT.nodeLast )
{
if ( n2 < 0 ) n1 = size;
else n1 = 0;
for ( n2 = n1 + dn; ( n2 >= 0 && n2 < size ); n2 += dn )
{
mesh->AddEdgeWithID( n1+1, n2+1, mesh->NbEdges() + 1 );
n1 = n2;
if ( n2 == aPRT.nodeLast )
break;
}
}
if ( !myPartActors[ i ]) // TVisualObj must be filled before actor creation
{
myPartActors[ i ] = SMESH_Actor::New( obj, "", "", 1 );
myPartActors[ i ]->SetEdgeColor( myColor.redF(), myColor.greenF(), myColor.blueF() );
myPartActors[ i ]->SetLineWidth( 3 * SMESH::GetFloat("SMESH:element_width",1));
myPartActors[ i ]->SetNodeColor( myColor.redF(), myColor.greenF(), myColor.blueF() );
myPartActors[ i ]->SetMarkerStd( VTK::MT_POINT, 13 );
myPartActors[ i ]->SetPickable ( false );
myViewWindow->AddActor( myPartActors[ i ]);
}
}
}