smesh/src/StdMeshers/StdMeshers_Hexa_3D.hxx

116 lines
3.3 KiB
C++

// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : StdMeshers_Hexa_3D.hxx
// Moved here from SMESH_Hexa_3D.hxx
// Author : Paul RASCLE, EDF
// Module : SMESH
#ifndef _SMESH_HEXA_3D_HXX_
#define _SMESH_HEXA_3D_HXX_
#include "SMESH_3D_Algo.hxx"
#include "SMESH_Mesh.hxx"
#include "StdMeshers_Quadrangle_2D.hxx"
#include "Utils_SALOME_Exception.hxx"
#include "SMESH_MesherHelper.hxx"
typedef struct point3Dstruct
{
const SMDS_MeshNode * node;
} Point3DStruct;
typedef double Pt3[3];
typedef struct conv2dstruct
{
double a1; // X = a1*x + b1*y + c1
double b1; // Y = a2*x + b2*y + c2
double c1; // a1, b1 a2, b2 in {-1,0,1}
double a2; // c1, c2 in {0,1}
double b2;
double c2;
int ia; // I = ia*i + ib*j + ic
int ib;
int ic;
int ja; // J = ja*i + jb*j + jc
int jb;
int jc;
} Conv2DStruct;
class StdMeshers_Hexa_3D:
public SMESH_3D_Algo
{
public:
StdMeshers_Hexa_3D(int hypId, int studyId, SMESH_Gen* gen);
virtual ~StdMeshers_Hexa_3D();
virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
throw (SALOME_Exception);
ostream & SaveTo(ostream & save);
istream & LoadFrom(istream & load);
friend ostream & operator << (ostream & save, StdMeshers_Hexa_3D & hyp);
friend istream & operator >> (istream & load, StdMeshers_Hexa_3D & hyp);
protected:
TopoDS_Edge
EdgeNotInFace(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
const TopoDS_Face& aFace,
const TopoDS_Vertex& aVertex,
const TopTools_IndexedDataMapOfShapeListOfShape& MS);
int GetFaceIndex(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
const vector<SMESH_subMesh*>& meshFaces,
const TopoDS_Vertex& V0,
const TopoDS_Vertex& V1,
const TopoDS_Vertex& V2,
const TopoDS_Vertex& V3);
void GetConv2DCoefs(const faceQuadStruct& quad,
const TopoDS_Shape& aShape,
const TopoDS_Vertex& V0,
const TopoDS_Vertex& V1,
const TopoDS_Vertex& V2,
const TopoDS_Vertex& V3,
Conv2DStruct& conv);
void GetPoint(Pt3 p,
int i, int j, int k,
int nbx, int nby, int nbz,
Point3DStruct *np,
const SMESHDS_Mesh* meshDS);
bool ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res);
};
#endif