mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 10:08:34 +05:00
1124 lines
39 KiB
C++
1124 lines
39 KiB
C++
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_TranslationDlg.cxx
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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// SMESH includes
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#include "SMESHGUI_TranslationDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMESH_Actor.h>
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#include <SMESH_TypeFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_Desktop.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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// SALOME KERNEL includes
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#include <SALOMEDSClient_SObject.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QApplication>
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#include <QButtonGroup>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QKeyEvent>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
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/*!
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\class BusyLocker
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\brief Simple 'busy state' flag locker.
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\internal
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*/
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class BusyLocker
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{
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public:
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//! Constructor. Sets passed boolean flag to \c true.
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BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
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//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
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~BusyLocker() { myBusy = false; }
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private:
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bool& myBusy; //! External 'busy state' boolean flag
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};
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#define SPACING 6
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#define MARGIN 11
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//To disable automatic genericobj management, the following line should be commented.
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//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
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#define WITHGENERICOBJ
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//=================================================================================
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// class : SMESHGUI_TranslationDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
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SMESHGUI_PreviewDlg( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myFilterDlg(0),
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mySelectedObject(SMESH::SMESH_IDSource::_nil())
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
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QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setModal(false);
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle(tr("SMESH_TRANSLATION"));
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setSizeGripEnabled(true);
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QVBoxLayout* SMESHGUI_TranslationDlgLayout = new QVBoxLayout(this);
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SMESHGUI_TranslationDlgLayout->setSpacing(SPACING);
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SMESHGUI_TranslationDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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ConstructorsBox = new QGroupBox(tr("SMESH_TRANSLATION"), this);
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GroupConstructors = new QButtonGroup(this);
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QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
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ConstructorsBoxLayout->setSpacing(SPACING);
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ConstructorsBoxLayout->setMargin(MARGIN);
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RadioButton1= new QRadioButton(ConstructorsBox);
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RadioButton1->setIcon(image0);
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RadioButton2= new QRadioButton(ConstructorsBox);
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RadioButton2->setIcon(image1);
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ConstructorsBoxLayout->addWidget(RadioButton1);
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ConstructorsBoxLayout->addWidget(RadioButton2);
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GroupConstructors->addButton(RadioButton1, 0);
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GroupConstructors->addButton(RadioButton2, 1);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
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GroupArgumentsLayout->setSpacing(SPACING);
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GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
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TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
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SelectElementsButton = new QPushButton(GroupArguments);
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SelectElementsButton->setIcon(image2);
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LineEditElements = new QLineEdit(GroupArguments);
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LineEditElements->setValidator(myIdValidator);
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LineEditElements->setMaxLength(-1);
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myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for vector and points selection
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TextLabel1 = new QLabel(GroupArguments);
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SelectButton1 = new QPushButton(GroupArguments);
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SelectButton1->setIcon(image2);
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TextLabel1_1 = new QLabel(GroupArguments);
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SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments);
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TextLabel1_2 = new QLabel(GroupArguments);
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SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments);
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TextLabel1_3 = new QLabel(GroupArguments);
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SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments);
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TextLabel2 = new QLabel(tr("SMESH_POINT_2"), GroupArguments);
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SelectButton2 = new QPushButton(GroupArguments);
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SelectButton2->setIcon(image2);
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TextLabel2_1 = new QLabel(tr("SMESH_X"), GroupArguments);
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SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments);
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TextLabel2_2 = new QLabel(tr("SMESH_Y"), GroupArguments);
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SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments);
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TextLabel2_3 = new QLabel(tr("SMESH_Z"), GroupArguments);
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SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments);
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// switch of action type
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ActionBox = new QGroupBox(GroupArguments);
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ActionGroup = new QButtonGroup(GroupArguments);
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QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
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ActionBoxLayout->addSpacing(SPACING);
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ActionBoxLayout->setMargin(MARGIN);
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QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
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QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
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QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
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ActionBoxLayout->addWidget(aMoveElements);
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ActionBoxLayout->addWidget(aCopyElements);
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ActionBoxLayout->addWidget(aCreateMesh);
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ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
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ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
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ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
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// CheckBox for groups generation
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MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
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MakeGroupsCheck->setChecked(false);
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// Name of a mesh to create
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LineEditNewMesh = new QLineEdit(GroupArguments);
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//Preview check box
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myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
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// layout
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GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
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GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
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GroupArgumentsLayout->addWidget(SelectButton1, 2, 1);
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GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2);
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GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3);
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GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4);
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GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5);
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GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6);
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GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7);
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GroupArgumentsLayout->addWidget(TextLabel2, 3, 0);
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GroupArgumentsLayout->addWidget(SelectButton2, 3, 1);
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GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2);
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GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3);
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GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4);
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GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5);
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GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6);
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GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7);
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GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4);
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GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4);
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GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4);
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GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
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/***************************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
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buttonCancel->setAutoDefault(true);
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buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
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buttonHelp->setAutoDefault(true);
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GroupButtonsLayout->addWidget(buttonOk);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addWidget(buttonApply);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addStretch();
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GroupButtonsLayout->addWidget(buttonCancel);
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GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
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SMESHGUI_TranslationDlgLayout->addWidget(ConstructorsBox);
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SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments);
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SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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RadioButton1->setChecked(true);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
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SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
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if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
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if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
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myMeshOrSubMeshOrGroupFilter =
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new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
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myHelpFileName = "translation_page.html";
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Init();
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
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connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
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connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
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connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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//To Connect preview check box
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connectPreviewControl();
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ConstructorsClicked(0);
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SelectionIntoArgument();
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onActionClicked(MOVE_ELEMS_BUTTON);
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}
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//=================================================================================
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// function : ~SMESHGUI_TranslationDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg()
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{
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if ( myFilterDlg ) {
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myFilterDlg->setParent( 0 );
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delete myFilterDlg;
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myFilterDlg = 0;
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}
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_TranslationDlg::Init (bool ResetControls)
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{
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myBusy = false;
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myEditCurrentArgument = 0;
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LineEditElements->clear();
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myElementsId = "";
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myNbOkElements = 0;
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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if (ResetControls) {
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SpinBox1_1->SetValue(0.0);
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SpinBox1_2->SetValue(0.0);
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SpinBox1_3->SetValue(0.0);
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SpinBox2_1->SetValue(0.0);
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SpinBox2_2->SetValue(0.0);
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SpinBox2_3->SetValue(0.0);
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ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
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CheckBoxMesh->setChecked(false);
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// MakeGroupsCheck->setChecked(false);
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// MakeGroupsCheck->setEnabled(false);
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myPreviewCheckBox->setChecked(false);
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onDisplaySimulation(false);
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onSelectMesh(false);
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}
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId)
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{
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disconnect(mySelectionMgr, 0, this, 0);
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switch (constructorId) {
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case 0:
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{
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TextLabel1->setText(tr("SMESH_POINT_1"));
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TextLabel1_1->setText(tr("SMESH_X"));
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TextLabel1_2->setText(tr("SMESH_Y"));
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TextLabel1_3->setText(tr("SMESH_Z"));
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SelectButton1->show();
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TextLabel2->show();
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SelectButton2->show();
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TextLabel2_1->show();
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SpinBox2_1->show();
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TextLabel2_2->show();
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SpinBox2_2->show();
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TextLabel2_3->show();
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SpinBox2_3->show();
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break;
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}
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case 1:
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{
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TextLabel1->setText(tr("SMESH_VECTOR"));
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TextLabel1_1->setText(tr("SMESH_DX"));
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TextLabel1_2->setText(tr("SMESH_DY"));
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TextLabel1_3->setText(tr("SMESH_DZ"));
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SelectButton1->hide();
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TextLabel2->hide();
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SelectButton2->hide();
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TextLabel2_1->hide();
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SpinBox2_1->hide();
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TextLabel2_2->hide();
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SpinBox2_2->hide();
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TextLabel2_3->hide();
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SpinBox2_3->hide();
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break;
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}
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}
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if (myEditCurrentArgument != (QWidget*)LineEditElements) {
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SMESH::SetPointRepresentation(false);
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if (!CheckBoxMesh->isChecked())
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
}
|
|
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
LineEditElements->setFocus();
|
|
|
|
if (CheckBoxMesh->isChecked())
|
|
onSelectMesh(true);
|
|
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
|
|
onDisplaySimulation(true);
|
|
|
|
QApplication::instance()->processEvents();
|
|
updateGeometry();
|
|
resize(100,100);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnApply()
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_TranslationDlg::ClickOnApply()
|
|
{
|
|
if (mySMESHGUI->isActiveStudyLocked())
|
|
return false;
|
|
|
|
if( !isValid() )
|
|
return false;
|
|
|
|
if (myNbOkElements) {
|
|
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
|
|
|
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
|
anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::DirStruct aVector;
|
|
QStringList aParameters;
|
|
if (GetConstructorId() == 0) {
|
|
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
|
|
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
|
|
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
|
|
// not supported so far
|
|
// aParameters << QString("%1 - %2").arg( SpinBox2_1->text() ).arg( SpinBox1_1->text() );
|
|
// aParameters << QString("%1 - %2").arg( SpinBox2_2->text() ).arg( SpinBox1_2->text() );
|
|
// aParameters << QString("%1 - %2").arg( SpinBox2_3->text() ).arg( SpinBox1_3->text() );
|
|
} else if (GetConstructorId() == 1) {
|
|
aVector.PS.x = SpinBox1_1->GetValue();
|
|
aVector.PS.y = SpinBox1_2->GetValue();
|
|
aVector.PS.z = SpinBox1_3->GetValue();
|
|
aParameters << SpinBox1_1->text();
|
|
aParameters << SpinBox1_2->text();
|
|
aParameters << SpinBox1_3->text();
|
|
}
|
|
|
|
int actionButton = ActionGroup->checkedId();
|
|
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
|
|
QStringList anEntryList;
|
|
try {
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
|
|
myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
|
|
|
|
switch ( actionButton ) {
|
|
case MOVE_ELEMS_BUTTON:
|
|
if(CheckBoxMesh->isChecked())
|
|
aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
|
|
else
|
|
aMeshEditor->Translate(anElementsId, aVector, false);
|
|
break;
|
|
case COPY_ELEMS_BUTTON:
|
|
if ( makeGroups ) {
|
|
SMESH::ListOfGroups_var groups;
|
|
if(CheckBoxMesh->isChecked())
|
|
groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
|
|
else
|
|
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
|
|
}
|
|
else {
|
|
if(CheckBoxMesh->isChecked())
|
|
aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
|
|
else
|
|
aMeshEditor->Translate(anElementsId, aVector, true);
|
|
}
|
|
break;
|
|
case MAKE_MESH_BUTTON: {
|
|
SMESH::SMESH_Mesh_var mesh;
|
|
if (CheckBoxMesh->isChecked())
|
|
mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
|
|
LineEditNewMesh->text().toLatin1().data());
|
|
else
|
|
mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
|
|
LineEditNewMesh->text().toLatin1().data());
|
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
|
anEntryList.append( aSObject->GetID().c_str() );
|
|
#ifdef WITHGENERICOBJ
|
|
// obj has been published in study. Its refcount has been incremented.
|
|
// It is safe to decrement its refcount
|
|
// so that it will be destroyed when the entry in study will be removed
|
|
mesh->UnRegister();
|
|
#endif
|
|
}
|
|
}
|
|
} catch (...) {
|
|
}
|
|
|
|
SMESH::UpdateView();
|
|
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
|
actionButton == MAKE_MESH_BUTTON ) {
|
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
|
if( LightApp_Application* anApp =
|
|
dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
|
|
anApp->browseObjects( anEntryList, isApplyAndClose() );
|
|
}
|
|
|
|
Init(false);
|
|
ConstructorsClicked(GetConstructorId());
|
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
|
SelectionIntoArgument();
|
|
|
|
SMESHGUI::Modified();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::ClickOnOk()
|
|
{
|
|
setIsApplyAndClose( true );
|
|
if( ClickOnApply() )
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnCancel()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::ClickOnCancel()
|
|
{
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearFilters();
|
|
//mySelectionMgr->clearSelected();
|
|
if (SMESH::GetCurrentVtkView()) {
|
|
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
mySMESHGUI->ResetState();
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
|
platform)).
|
|
arg(myHelpFileName));
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
QLineEdit* send = (QLineEdit*)sender();
|
|
|
|
if (myBusy) return;
|
|
BusyLocker lock( myBusy );
|
|
|
|
if (send == LineEditElements)
|
|
myNbOkElements = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
// hilight entered elements
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
|
|
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
|
|
if (send == LineEditElements) {
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
|
|
if (e)
|
|
newIndices.Add(e->GetID());
|
|
myNbOkElements++;
|
|
}
|
|
}
|
|
|
|
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( anIO, true, true );
|
|
|
|
myElementsId = theNewText;
|
|
}
|
|
|
|
if (myNbOkElements) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection as changed or other case
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
BusyLocker lock( myBusy );
|
|
// clear
|
|
myActor = 0;
|
|
QString aString = "";
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
LineEditElements->setText(aString);
|
|
myNbOkElements = 0;
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
}
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
// get selected mesh
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
|
|
int nbSel = aList.Extent();
|
|
if (nbSel != 1)
|
|
return;
|
|
|
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
|
|
if (aMesh->_is_nil())
|
|
return;
|
|
|
|
SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh);
|
|
if (!anActor)
|
|
anActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
|
|
if (!anActor && !CheckBoxMesh->isChecked())
|
|
return;
|
|
|
|
int aNbUnits = 0;
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
|
{
|
|
myMesh = aMesh;
|
|
myActor = anActor;
|
|
|
|
myElementsId = "";
|
|
|
|
// MakeGroups is available if there are groups and "Copy"
|
|
if ( myMesh->NbGroups() == 0 ) {
|
|
MakeGroupsCheck->setChecked(false);
|
|
MakeGroupsCheck->setEnabled(false);
|
|
}
|
|
else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
|
|
MakeGroupsCheck->setEnabled(true);
|
|
}
|
|
|
|
if (CheckBoxMesh->isChecked()) {
|
|
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
|
|
|
|
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
|
|
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
|
}
|
|
else
|
|
return;
|
|
} else {
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
|
myElementsId = aString;
|
|
if (aNbUnits < 1)
|
|
return;
|
|
}
|
|
|
|
myNbOkElements = true;
|
|
} else {
|
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
|
if (aNbUnits != 1)
|
|
return;
|
|
|
|
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
|
|
if (!aMesh)
|
|
return;
|
|
|
|
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
|
|
if (!n)
|
|
return;
|
|
|
|
double x = n->X();
|
|
double y = n->Y();
|
|
double z = n->Z();
|
|
|
|
if (myEditCurrentArgument == (QWidget*)SpinBox1_1) {
|
|
SpinBox1_1->SetValue(x);
|
|
SpinBox1_2->SetValue(y);
|
|
SpinBox1_3->SetValue(z);
|
|
} else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) {
|
|
SpinBox2_1->SetValue(x);
|
|
SpinBox2_2->SetValue(y);
|
|
SpinBox2_3->SetValue(z);
|
|
}
|
|
}
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
LineEditElements->setText(aString);
|
|
LineEditElements->repaint();
|
|
LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
|
|
LineEditElements->setEnabled(true);
|
|
setNewMeshName();
|
|
}
|
|
|
|
// OK
|
|
if (myNbOkElements) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
onDisplaySimulation(true);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearSelected();
|
|
mySelectionMgr->clearFilters();
|
|
|
|
if (send == SelectElementsButton) {
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
SMESH::SetPointRepresentation(false);
|
|
if (CheckBoxMesh->isChecked()) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
} else {
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
}
|
|
} else if (send == SelectButton1) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox1_1;
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
} else if (send == SelectButton2) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox2_1;
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
}
|
|
|
|
myEditCurrentArgument->setFocus();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::DeactivateActiveDialog()
|
|
{
|
|
if (ConstructorsBox->isEnabled()) {
|
|
ConstructorsBox->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
ConstructorsBox->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::enterEvent (QEvent*)
|
|
{
|
|
if (!ConstructorsBox->isEnabled())
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
/* same than click on cancel button */
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : hideEvent
|
|
//purpose : caused by ESC key
|
|
//=======================================================================
|
|
void SMESHGUI_TranslationDlg::hideEvent (QHideEvent*)
|
|
{
|
|
if (!isMinimized())
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : onSelectMesh
|
|
//purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
|
|
{
|
|
if (toSelectMesh)
|
|
TextLabelElements->setText(tr("SMESH_NAME"));
|
|
else
|
|
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
|
|
myFilterBtn->setEnabled(!toSelectMesh);
|
|
|
|
if (myEditCurrentArgument != LineEditElements) {
|
|
LineEditElements->clear();
|
|
return;
|
|
}
|
|
|
|
mySelectionMgr->clearFilters();
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
if (toSelectMesh) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
LineEditElements->setReadOnly(true);
|
|
LineEditElements->setValidator(0);
|
|
} else {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
LineEditElements->setReadOnly(false);
|
|
LineEditElements->setValidator(myIdValidator);
|
|
onTextChange(LineEditElements->text());
|
|
hidePreview();
|
|
}
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : onActionClicked
|
|
//purpose : slot called when an action type changed
|
|
//=======================================================================
|
|
|
|
void SMESHGUI_TranslationDlg::onActionClicked(int button)
|
|
{
|
|
switch ( button ) {
|
|
case MOVE_ELEMS_BUTTON:
|
|
MakeGroupsCheck->setEnabled(false);
|
|
LineEditNewMesh->setEnabled(false);
|
|
break;
|
|
case COPY_ELEMS_BUTTON:
|
|
LineEditNewMesh->setEnabled(false);
|
|
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
|
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
|
MakeGroupsCheck->setEnabled(true);
|
|
else
|
|
MakeGroupsCheck->setEnabled(false);
|
|
break;
|
|
case MAKE_MESH_BUTTON:
|
|
LineEditNewMesh->setEnabled(true);
|
|
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
|
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
|
MakeGroupsCheck->setEnabled(true);
|
|
else
|
|
MakeGroupsCheck->setEnabled(false);
|
|
break;
|
|
}
|
|
setNewMeshName();
|
|
toDisplaySimulation();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : setNewMeshName
|
|
//purpose : update contents of LineEditNewMesh
|
|
//=======================================================================
|
|
|
|
void SMESHGUI_TranslationDlg::setNewMeshName()
|
|
{
|
|
LineEditNewMesh->setText("");
|
|
if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
|
|
QString name;
|
|
if ( CheckBoxMesh->isChecked() ) {
|
|
name = LineEditElements->text();
|
|
}
|
|
else {
|
|
_PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
|
|
name = meshSO->GetName().c_str();
|
|
}
|
|
if ( !name.isEmpty() )
|
|
LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "translated"));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : GetConstructorId()
|
|
// purpose :
|
|
//=================================================================================
|
|
int SMESHGUI_TranslationDlg::GetConstructorId()
|
|
{
|
|
return GroupConstructors->checkedId();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setFilters()
|
|
// purpose : SLOT. Called when "Filter" button pressed.
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::setFilters()
|
|
{
|
|
if(myMesh->_is_nil()) {
|
|
SUIT_MessageBox::critical(this,
|
|
tr("SMESH_ERROR"),
|
|
tr("NO_MESH_SELECTED"));
|
|
return;
|
|
}
|
|
if ( !myFilterDlg )
|
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
|
|
|
myFilterDlg->SetSelection();
|
|
myFilterDlg->SetMesh( myMesh );
|
|
myFilterDlg->SetSourceWg( LineEditElements );
|
|
|
|
myFilterDlg->show();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_TranslationDlg::isValid()
|
|
{
|
|
bool ok = true;
|
|
QString msg;
|
|
|
|
ok = SpinBox1_1->isValid( msg, true ) && ok;
|
|
ok = SpinBox1_2->isValid( msg, true ) && ok;
|
|
ok = SpinBox1_3->isValid( msg, true ) && ok;
|
|
if (GetConstructorId() == 0) {
|
|
ok = SpinBox2_1->isValid( msg, true ) && ok;
|
|
ok = SpinBox2_2->isValid( msg, true ) && ok;
|
|
ok = SpinBox2_3->isValid( msg, true ) && ok;
|
|
}
|
|
|
|
if( !ok ) {
|
|
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
|
|
if ( !msg.isEmpty() )
|
|
str += "\n" + msg;
|
|
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onDisplaySimulation
|
|
// purpose : Show/Hide preview
|
|
//=================================================================================
|
|
void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
|
|
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
|
|
|
|
if (isValid() && myNbOkElements) {
|
|
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
|
|
|
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
|
anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::DirStruct aVector;
|
|
if (GetConstructorId() == 0) {
|
|
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
|
|
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
|
|
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
|
|
} else if (GetConstructorId() == 1) {
|
|
aVector.PS.x = SpinBox1_1->GetValue();
|
|
aVector.PS.y = SpinBox1_2->GetValue();
|
|
aVector.PS.z = SpinBox1_3->GetValue();
|
|
}
|
|
|
|
try {
|
|
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
|
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
|
if(CheckBoxMesh->isChecked())
|
|
aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
|
|
else
|
|
aMeshEditor->Translate(anElementsId, aVector, copy);
|
|
|
|
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
|
mySimulation->SetData(aMeshPreviewStruct._retn());
|
|
} catch (...) {
|
|
|
|
}
|
|
}
|
|
else {
|
|
hidePreview();
|
|
}
|
|
} else {
|
|
hidePreview();
|
|
}
|
|
}
|