mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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209 lines
6.1 KiB
C++
209 lines
6.1 KiB
C++
// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
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// File : SMESHDS_Group.cxx
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// Module : SMESH
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// $Header$
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//
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#include "SMESHDS_GroupBase.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "utilities.h"
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using namespace std;
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESHDS_GroupBase::SMESHDS_GroupBase (const int theID,
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const SMESHDS_Mesh* theMesh,
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const SMDSAbs_ElementType theType):
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myID(theID), myMesh(theMesh), myType(theType), myStoreName(""),
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myCurIndex(0), myCurID(-1)
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{
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myColor = Quantity_Color( 0.0, 0.0, 0.0, Quantity_TOC_RGB );
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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int SMESHDS_GroupBase::GetID (const int theIndex)
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{
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if (myCurIndex < 1 || myCurIndex > theIndex) {
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myIterator = GetElements();
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myCurIndex = 0;
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myCurID = -1;
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}
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while (myCurIndex < theIndex && myIterator->more()) {
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myCurIndex++;
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myCurID = myIterator->next()->GetID();
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}
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return myCurIndex == theIndex ? myCurID : -1;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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const SMDS_MeshElement* SMESHDS_GroupBase::findInMesh (const int theID) const
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{
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SMDSAbs_ElementType aType = GetType();
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const SMDS_MeshElement* aElem = NULL;
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if (aType == SMDSAbs_Node) {
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aElem = GetMesh()->FindNode(theID);
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}
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else if (aType != SMDSAbs_All) {
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aElem = GetMesh()->FindElement(theID);
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if (aElem && aType != aElem->GetType())
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aElem = NULL;
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}
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return aElem;
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}
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//=============================================================================
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/*!
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* Internal method: resets cached iterator, should be called by ancestors
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* when they are modified (ex: Add() or Remove() )
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*/
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//=============================================================================
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void SMESHDS_GroupBase::resetIterator()
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{
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myCurIndex = 0;
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myCurID = -1;
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}
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//=======================================================================
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//function : Extent
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//purpose :
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//=======================================================================
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int SMESHDS_GroupBase::Extent() const
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{
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SMDS_ElemIteratorPtr it = GetElements();
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int nb = 0;
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if ( it )
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for ( ; it->more(); it->next() )
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nb++;
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return nb;
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}
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//=======================================================================
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//function : IsEmpty
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//purpose :
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//=======================================================================
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bool SMESHDS_GroupBase::IsEmpty()
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{
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SMDS_ElemIteratorPtr it = GetElements();
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return ( !it || !it->more() );
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}
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//=======================================================================
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//function : Contains
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//purpose :
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//=======================================================================
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bool SMESHDS_GroupBase::Contains (const int theID)
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{
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if ( SMDS_ElemIteratorPtr it = GetElements() ) {
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while ( it->more() )
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if ( it->next()->GetID() == theID )
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return true;
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}
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return false;
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}
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//=======================================================================
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//function : Contains
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//purpose :
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//=======================================================================
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bool SMESHDS_GroupBase::Contains (const SMDS_MeshElement* elem)
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{
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if ( elem )
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return Contains( elem->GetID() );
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return false;
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}
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//=======================================================================
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//function : SetType
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//purpose :
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//=======================================================================
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void SMESHDS_GroupBase::SetType(SMDSAbs_ElementType theType)
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{
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myType = theType;
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}
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//=======================================================================
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//function : SetType
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//purpose :
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//=======================================================================
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void SMESHDS_GroupBase::SetColorGroup(int theColorGroup)
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{
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int aRed = ( theColorGroup/1000000 );
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int aGreen = ( theColorGroup -aRed*1000000)/1000;
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int aBlue = ( theColorGroup - aRed*1000000 - aGreen*1000 );
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double aR = aRed/255.0;
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double aG = aGreen/255.0;
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double aB = aBlue/255.0;
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if ( aR < 0. || aR > 1. || // PAL19395
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aG < 0. || aG > 1. ||
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aB < 0. || aB > 1. )
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// #ifdef _DEBUG_
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// cout << "SMESHDS_GroupBase::SetColorGroup("<<theColorGroup<<"), invalid color ignored"<<endl;
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// #endif
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return;
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Quantity_Color aColor( aR, aG, aB, Quantity_TOC_RGB );
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SetColor( aColor );
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}
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//=======================================================================
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//function : SetType
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//purpose :
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//=======================================================================
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int SMESHDS_GroupBase::GetColorGroup() const
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{
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Quantity_Color aColor = GetColor();
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double aRed = aColor.Red();
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double aGreen = aColor.Green();
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double aBlue = aColor.Blue();
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int aR = int( aRed *255 );
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int aG = int( aGreen*255 );
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int aB = int( aBlue *255 );
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int aRet = (int)(aR*1000000 + aG*1000 + aB);
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return aRet;
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}
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