mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-29 10:50:34 +05:00
1455 lines
48 KiB
C++
Executable File
1455 lines
48 KiB
C++
Executable File
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_MeshPatternDlg.cxx
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MeshPatternDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_CreatePatternDlg.h"
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#include "SMESHGUI_PatternWidget.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_PatternUtils.h"
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#include "SMESHGUI_GEOMGenUtils.h"
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_NumberFilter.hxx>
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#include <SMDS_Mesh.hxx>
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#include <SMDS_MeshElement.hxx>
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// SALOME GUI includes
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_FileDlg.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <LightApp_SelectionMgr.h>
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#include <SalomeApp_Tools.h>
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#include <LightApp_Application.h>
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#include <SalomeApp_IntSpinBox.h>
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#include <SALOME_ListIO.hxx>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <VTKViewer_CellLocationsArray.h>
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// SALOME KERNEL includes
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#include <SALOMEDS_SObject.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QFrame>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QGridLayout>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QGroupBox>
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#include <QLabel>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QButtonGroup>
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#include <QList>
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#include <QDir>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QFile>
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#include <QKeyEvent>
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// VTK includes
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#include <vtkIdList.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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#include <vtkProperty.h>
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#define SPACING 6
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#define MARGIN 11
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/*!
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* Class : SMESHGUI_MeshPatternDlg
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* Description : Dialog to specify filters for VTK viewer
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*/
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
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// Purpose : Constructor
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//=======================================================================
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SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myBusy( false ),
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myCreationDlg( 0 )
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{
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setModal( false );
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setWindowTitle( tr( "CAPTION" ) );
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QVBoxLayout* aDlgLay = new QVBoxLayout( this );
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aDlgLay->setMargin( MARGIN );
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aDlgLay->setSpacing( SPACING );
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QWidget* aMainFrame = createMainFrame ( this );
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QWidget* aBtnFrame = createButtonFrame( this );
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aDlgLay->addWidget( aMainFrame );
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aDlgLay->addWidget( aBtnFrame );
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aDlgLay->setStretchFactor( aMainFrame, 1 );
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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myHelpFileName = "pattern_mapping_page.html";
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Init();
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_MeshPatternDlg::createMainFrame (QWidget* theParent)
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{
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
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QPixmap iconSlct ( mgr->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
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QPixmap icon2d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
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QPixmap icon3d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
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QPixmap iconOpen ( mgr->loadPixmap( "STD", tr( "ICON_FILE_OPEN" ) ) );
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QPixmap iconSample2d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
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QPixmap iconSample3d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_3D" ) ) );
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QWidget* aMainGrp = new QWidget( theParent );
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QVBoxLayout* aMainGrpLayout = new QVBoxLayout( aMainGrp );
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aMainGrpLayout->setMargin( 0 );
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aMainGrpLayout->setSpacing( SPACING );
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// Pattern type group
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QGroupBox* aTypeGrp = new QGroupBox( tr( "PATTERN_TYPE" ), aMainGrp );
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QHBoxLayout* aTypeGrpLayout = new QHBoxLayout( aTypeGrp );
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aTypeGrpLayout->setMargin( MARGIN );
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aTypeGrpLayout->setSpacing( SPACING );
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mySwitch2d = new QRadioButton( aTypeGrp );
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mySwitch3d = new QRadioButton( aTypeGrp );
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mySwitch2d->setIcon( icon2d );
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mySwitch3d->setIcon( icon3d );
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myTypeGrp = new QButtonGroup( aMainGrp );
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myTypeGrp->addButton( mySwitch2d, Type_2d );
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myTypeGrp->addButton( mySwitch3d, Type_3d );
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// ... layout widgets
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aTypeGrpLayout->addWidget( mySwitch2d );
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aTypeGrpLayout->addWidget( mySwitch3d );
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// Mesh group
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QGroupBox* aMeshGrp = new QGroupBox( tr( "SMESH_MESH" ), aMainGrp );
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QHBoxLayout* aMeshGrpLayout = new QHBoxLayout( aMeshGrp );
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aMeshGrpLayout->setMargin( MARGIN );
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aMeshGrpLayout->setSpacing( SPACING );
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QLabel* aMeshLab = new QLabel( tr( "SMESH_MESH" ), aMeshGrp );
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mySelBtn[ Mesh ] = new QPushButton( aMeshGrp );
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mySelBtn[ Mesh ]->setIcon( iconSlct );
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mySelEdit[ Mesh ] = new QLineEdit( aMeshGrp );
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mySelEdit[ Mesh ]->setReadOnly( true );
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// ... layout widgets
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aMeshGrpLayout->addWidget( aMeshLab );
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aMeshGrpLayout->addWidget( mySelBtn[ Mesh ] );
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aMeshGrpLayout->addWidget( mySelEdit[ Mesh ] );
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// Pattern group
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QGroupBox* aPatGrp = new QGroupBox( tr( "PATTERN" ), aMainGrp );
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QGridLayout* aPatGrpLayout = new QGridLayout( aPatGrp );
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aPatGrpLayout->setMargin( MARGIN );
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aPatGrpLayout->setSpacing( SPACING );
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// ... Pattern name
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QLabel* aNameLab = new QLabel( tr( "PATTERN" ), aPatGrp );
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myName = new QLineEdit( aPatGrp );
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myName->setReadOnly( true );
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myOpenBtn = new QPushButton( aPatGrp );
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myOpenBtn->setIcon( iconOpen );
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myNewBtn = new QPushButton( tr( "NEW" ), aPatGrp );
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// ... Mode selection check box
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myRefine = new QCheckBox( tr( "REFINE" ), aPatGrp );
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// ... selection widgets for Apply to geom mode
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myGeomGrp = new QFrame( aPatGrp );
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myGeomGrp->setFrameStyle( QFrame::NoFrame );
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QGridLayout* myGeomGrpLayout = new QGridLayout( myGeomGrp );
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myGeomGrpLayout->setMargin( 0 );
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myGeomGrpLayout->setSpacing( SPACING );
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for ( int i = Object; i <= Vertex2; i++ ) {
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mySelLbl[ i ] = new QLabel( myGeomGrp );
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mySelBtn[ i ] = new QPushButton( myGeomGrp );
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mySelBtn[ i ]->setIcon( iconSlct );
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mySelEdit[ i ] = new QLineEdit( myGeomGrp );
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mySelEdit[ i ]->setReadOnly( true );
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myGeomGrpLayout->addWidget( mySelLbl[ i ], i - Object, 0 );
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myGeomGrpLayout->addWidget( mySelBtn[ i ], i - Object, 1 );
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myGeomGrpLayout->addWidget( mySelEdit[ i ], i - Object, 2 );
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}
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// ... Widgets for refinement of existing mesh elements
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myRefineGrp = new QFrame( aPatGrp );
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myRefineGrp->setFrameStyle( QFrame::NoFrame );
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QGridLayout* myRefineGrpLayout = new QGridLayout( myRefineGrp );
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myRefineGrpLayout->setMargin( 0 );
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myRefineGrpLayout->setSpacing( SPACING );
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mySelLbl[ Ids ] = new QLabel( myRefineGrp );
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mySelBtn[ Ids ] = new QPushButton( myRefineGrp );
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mySelBtn[ Ids ]->setIcon( iconSlct );
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mySelEdit[ Ids ] = new QLineEdit( myRefineGrp );
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QLabel* aNodeLbl = new QLabel( tr( "NODE_1" ), myRefineGrp );
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myNode1 = new SalomeApp_IntSpinBox( myRefineGrp );
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myNode2Lbl = new QLabel( tr( "NODE_2" ), myRefineGrp );
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myNode2 = new SalomeApp_IntSpinBox( myRefineGrp );
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myRefineGrpLayout->addWidget( mySelLbl[ Ids ], 0, 0 );
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myRefineGrpLayout->addWidget( mySelBtn[ Ids ], 0, 1 );
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myRefineGrpLayout->addWidget( mySelEdit[ Ids ], 0, 2 );
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myRefineGrpLayout->addWidget( aNodeLbl, 1, 0 );
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myRefineGrpLayout->addWidget( myNode1, 1, 1, 1, 2 );
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myRefineGrpLayout->addWidget( myNode2Lbl, 2, 0 );
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myRefineGrpLayout->addWidget( myNode2, 2, 1, 1, 2 );
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// ... reverse check box
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myReverseChk = new QCheckBox( tr( "REVERSE" ), aPatGrp );
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// ... CreatePoly check box
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myCreatePolygonsChk = new QCheckBox( tr( "CREATE_POLYGONS_NEAR_BOUNDARY" ), aPatGrp );
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myCreatePolyedrsChk = new QCheckBox( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ), aPatGrp );
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// ... Pictures 2d and 3d
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myPicture2d = new SMESHGUI_PatternWidget( aPatGrp );
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myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
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myPicture3d = new QLabel( aPatGrp );
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myPicture3d->setPixmap( iconSample3d );
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myPicture3d->setScaledContents( false );
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myPicture3d->setAlignment( Qt::AlignCenter );
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myPicture3d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
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// ... preview check box
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myPreviewChk = new QCheckBox( tr( "PREVIEW" ), aPatGrp );
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// ... layout widgets
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aPatGrpLayout->addWidget( aNameLab, 0, 0 );
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aPatGrpLayout->addWidget( myName, 0, 1 );
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aPatGrpLayout->addWidget( myOpenBtn, 0, 2 );
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aPatGrpLayout->addWidget( myNewBtn, 0, 3 );
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aPatGrpLayout->addWidget( myRefine, 1, 0, 1, 4 );
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aPatGrpLayout->addWidget( myRefine, 1, 0, 1, 4 );
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aPatGrpLayout->addWidget( myGeomGrp, 2, 0, 1, 4 );
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aPatGrpLayout->addWidget( myRefineGrp, 3, 0, 1, 4 );
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aPatGrpLayout->addWidget( myReverseChk, 4, 0, 1, 4 );
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aPatGrpLayout->addWidget( myCreatePolygonsChk, 5, 0, 1, 4 );
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aPatGrpLayout->addWidget( myCreatePolyedrsChk, 6, 0, 1, 4 );
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aPatGrpLayout->addWidget( myPicture2d, 7, 0, 1, 4 );
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aPatGrpLayout->addWidget( myPicture3d, 8, 0, 1, 4 );
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aPatGrpLayout->addWidget( myPreviewChk, 9, 0, 1, 4 );
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// main layout
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aMainGrpLayout->addWidget( aTypeGrp );
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aMainGrpLayout->addWidget( aMeshGrp );
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aMainGrpLayout->addWidget( aPatGrp );
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// Connect signals and slots
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connect(myTypeGrp, SIGNAL(buttonClicked(int)), SLOT(onTypeChanged(int)));
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connect(myOpenBtn, SIGNAL(clicked()), SLOT(onOpen()));
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connect(myNewBtn, SIGNAL(clicked()), SLOT(onNew()));
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connect(myReverseChk, SIGNAL(toggled(bool)), SLOT(onReverse(bool)));
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connect(myPreviewChk, SIGNAL(toggled(bool)), SLOT(onPreview(bool)));
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connect(myRefine, SIGNAL(toggled(bool)), SLOT(onModeToggled(bool)));
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connect(myNode1, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
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connect(myNode2, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
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connect(mySelEdit[Ids], SIGNAL(textChanged(const QString&)), SLOT(onTextChanged(const QString&)));
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QMap< int, QPushButton* >::iterator anIter;
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for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter)
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connect(*anIter, SIGNAL(clicked()), SLOT(onSelInputChanged()));
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return aMainGrp;
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QWidget* SMESHGUI_MeshPatternDlg::createButtonFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
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myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
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myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
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myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
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QHBoxLayout* aLay = new QHBoxLayout( aFrame );
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aLay->setMargin( MARGIN );
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aLay->setSpacing( SPACING );
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aLay->addWidget(myOkBtn);
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aLay->addWidget(myApplyBtn);
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aLay->addSpacing( 10 );
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aLay->addStretch();
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aLay->addWidget(myCloseBtn);
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aLay->addWidget(myHelpBtn);
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connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
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connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
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connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
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// Purpose : Destructor
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//=======================================================================
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SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
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{
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::Init
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// Purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_MeshPatternDlg::Init()
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{
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myPattern = SMESH::GetPattern();
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myPreviewActor = 0;
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myIsCreateDlgOpen = false;
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mySelInput = Mesh;
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myType = -1;
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myNbPoints = -1;
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myMesh = SMESH::SMESH_Mesh::_nil();
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myMeshShape = GEOM::GEOM_Object::_nil();
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myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
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myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
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myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
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// selection and SMESHGUI
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
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myTypeGrp->button(Type_2d)->setChecked(true);
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onTypeChanged(Type_2d);
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onModeToggled(isRefine());
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updateGeometry();
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resize(100,100);
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activateSelection();
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onSelectionDone();
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this->show();
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::isValid
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// Purpose : Verify validity of entry data
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//=======================================================================
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bool SMESHGUI_MeshPatternDlg::isValid (const bool theMess)
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{
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if (isRefine())
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{
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QString msg;
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bool ok = true;
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ok = myNode1->isValid( msg, theMess ) && ok;
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if (myType == Type_3d)
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ok = myNode2->isValid( msg, theMess ) && ok;
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if( !ok ) {
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if( theMess ) {
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QString str( tr( "SMESH_INCORRECT_INPUT" ) );
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if ( !msg.isEmpty() )
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str += "\n" + msg;
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SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
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}
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return false;
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}
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}
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QList<int> ids;
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if ((isRefine() &&
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(myMesh->_is_nil() || !getIds(ids) || getNode(false) < 0 ||
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(myType == Type_3d && (getNode(true) < 0 || getNode(false) == getNode(true)))))
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||
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(!isRefine() &&
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(myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
|
|
myGeomObj[ Vertex1 ]->_is_nil() || (myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil()))))
|
|
{
|
|
if (theMess)
|
|
SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
|
|
tr("SMESHGUI_INVALID_PARAMETERS"));
|
|
return false;
|
|
}
|
|
|
|
if ( myName->text().isEmpty() ) {
|
|
if (theMess)
|
|
SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
|
|
tr("SMESHGUI_INVALID_PARAMETERS"));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onApply
|
|
// Purpose : SLOT called when "Apply" button pressed.
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::onApply()
|
|
{
|
|
try {
|
|
if (!isValid())
|
|
return false;
|
|
|
|
erasePreview();
|
|
|
|
if (isRefine()) { // Refining existing mesh elements
|
|
{
|
|
QStringList aParameters;
|
|
aParameters << myNode1->text();
|
|
if(myType == Type_3d )
|
|
aParameters << myNode2->text();
|
|
myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
|
|
}
|
|
QList<int> ids;
|
|
getIds(ids);
|
|
SMESH::long_array_var varIds = new SMESH::long_array();
|
|
varIds->length(ids.count());
|
|
int i = 0;
|
|
for (QList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
|
|
varIds[i++] = *it;
|
|
myType == Type_2d
|
|
? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
|
|
: myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
|
|
|
|
} else { // Applying a pattern to geometrical object
|
|
if (myType == Type_2d)
|
|
myPattern->ApplyToFace(myGeomObj[Object], myGeomObj[Vertex1], myReverseChk->isChecked());
|
|
else
|
|
myPattern->ApplyTo3DBlock(myGeomObj[Object], myGeomObj[Vertex1], myGeomObj[Vertex2]);
|
|
}
|
|
|
|
bool toCreatePolygons = myCreatePolygonsChk->isChecked();
|
|
bool toCreatePolyedrs = myCreatePolyedrsChk->isChecked();
|
|
if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
|
|
//mySelectionMgr->clearSelected();
|
|
bool autoUpdate = SMESHGUI::automaticUpdate();
|
|
if (!isRefine() && autoUpdate) {
|
|
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
|
|
SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
|
|
if (!anActor) {
|
|
anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
|
|
if (anActor) {
|
|
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
|
|
SMESH::FitAll();
|
|
}
|
|
}
|
|
}
|
|
mySelectionMgr->clearSelected();
|
|
SMESH::UpdateView();
|
|
SMESHGUI::Modified();
|
|
|
|
mySMESHGUI->updateObjBrowser(true);
|
|
|
|
mySelEdit[ Ids ]->setText("");
|
|
|
|
return true;
|
|
} else {
|
|
SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
|
|
tr("SMESH_OPERATION_FAILED"));
|
|
return false;
|
|
}
|
|
} catch (const SALOME::SALOME_Exception& S_ex) {
|
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
|
} catch (...) {
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onOk
|
|
// Purpose : SLOT called when "Ok" button pressed.
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onOk()
|
|
{
|
|
if (onApply())
|
|
reject();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::reject
|
|
// Purpose : SLOT called when "Close" button pressed. Close dialog
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::reject()
|
|
{
|
|
mySelectionMgr->clearFilters();
|
|
SMESH::SetPickable();
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
disconnect(mySMESHGUI, 0, this, 0);
|
|
mySMESHGUI->ResetState();
|
|
erasePreview();
|
|
QDialog::reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_MeshPatternDlg::onHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
|
platform)).
|
|
arg(myHelpFileName));
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onSelectionDone
|
|
// Purpose : SLOT called when selection changed
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onSelectionDone()
|
|
{
|
|
if (myBusy)
|
|
return;
|
|
|
|
try {
|
|
if (mySelInput == Mesh) {
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
|
|
// Retrieve mesh from selection
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
|
|
if (aMesh->_is_nil())
|
|
return;
|
|
|
|
// Get geom object corresponding to the mesh
|
|
_PTR(SObject) aSO = SMESH::FindSObject(aMesh.in());
|
|
myMeshShape = SMESH::GetGeom(aSO);
|
|
|
|
// Clear fields of geom objects if mesh was changed
|
|
if (myMesh != aMesh) {
|
|
for (int i = Object; i <= Ids; i++) {
|
|
myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
|
|
mySelEdit[ i ]->setText("");
|
|
}
|
|
}
|
|
|
|
myMesh = aMesh;
|
|
|
|
// Set name of mesh in line edit
|
|
QString aName;
|
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
|
|
mySelEdit[ Mesh ]->setText(aName);
|
|
|
|
} else if (mySelInput == Ids) {
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
|
|
QString anIds;
|
|
if (!SMESH::GetNameOfSelectedElements(mySelector, aList.First(), anIds))
|
|
anIds = "";
|
|
|
|
myBusy = true;
|
|
mySelEdit[ Ids ]->setText(anIds);
|
|
myBusy = false;
|
|
|
|
} else {
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
|
|
// Get geom object from selection
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
|
|
if (anObj->_is_nil())
|
|
return;
|
|
|
|
// Clear fields of vertexes if face or 3d block was changed
|
|
if (anObj != myGeomObj[ mySelInput ] && mySelInput == Object) {
|
|
for (int i = Vertex1; i <= Vertex2; i++) {
|
|
myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
|
|
mySelEdit[ i ]->setText("");
|
|
}
|
|
}
|
|
|
|
myGeomObj[ mySelInput ] = anObj;
|
|
|
|
// Set name of geom object in line edit
|
|
QString aName;
|
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
|
|
mySelEdit[ mySelInput ]->setText(aName);
|
|
}
|
|
} catch (const SALOME::SALOME_Exception& S_ex) {
|
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
|
resetSelInput();
|
|
} catch (...) {
|
|
resetSelInput();
|
|
}
|
|
|
|
updateWgState();
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::resetSelInput
|
|
// Purpose : Reset fields corresponding to the current selection input
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::resetSelInput()
|
|
{
|
|
if (mySelInput == Mesh)
|
|
{
|
|
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
myMeshShape = GEOM::GEOM_Object::_nil();
|
|
}
|
|
|
|
else
|
|
myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
|
|
|
|
mySelEdit[ mySelInput ]->setText("");
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onDeactivate
|
|
// Purpose : SLOT called when dialog must be deativated
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onDeactivate()
|
|
{
|
|
mySelectionMgr->clearFilters();
|
|
//if (myReverseChk->isChecked())
|
|
// erasePreview();
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
setEnabled(false);
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::enterEvent
|
|
// Purpose : Event filter
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::enterEvent (QEvent*)
|
|
{
|
|
if (myIsCreateDlgOpen)
|
|
return;
|
|
|
|
if (myReverseChk->isChecked())
|
|
displayPreview();
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
setEnabled(true);
|
|
activateSelection();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
|
|
onTextChanged(mySelEdit[Ids]->text());
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onSelInputChanged
|
|
// Purpose : SLOT. Called when -> button clicked.
|
|
// Change current selection input field
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onSelInputChanged()
|
|
{
|
|
const QObject* aSender = sender();
|
|
for (int i = Mesh; i <= Ids; i++)
|
|
if (aSender == mySelBtn[ i ])
|
|
mySelInput = i;
|
|
|
|
activateSelection();
|
|
onSelectionDone();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::prepareFilters
|
|
// Purpose : Prepare filters for dialog
|
|
//=======================================================================
|
|
QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
|
|
{
|
|
static QStringList aList;
|
|
if (aList.isEmpty())
|
|
{
|
|
aList.append(tr("PATTERN_FILT"));
|
|
//aList.append(tr("ALL_FILES_FILTER"));
|
|
}
|
|
|
|
return aList;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::autoExtension
|
|
// Purpose : Append extension to the file name
|
|
//=======================================================================
|
|
QString SMESHGUI_MeshPatternDlg::autoExtension (const QString& theFileName) const
|
|
{
|
|
QString anExt = theFileName.section('.', -1);
|
|
return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onOpen
|
|
// Purpose : SLOT. Called when "Open" button clicked.
|
|
// Displays file open dialog
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onOpen()
|
|
{
|
|
SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
|
|
aDlg->setWindowTitle(tr("LOAD_PATTERN"));
|
|
aDlg->setFileMode(QFileDialog::ExistingFile);
|
|
aDlg->setFilters(prepareFilters());
|
|
if (!myName->text().isEmpty())
|
|
aDlg->selectFile(myName->text() + ".smp");
|
|
QPushButton* anOkBtn = qFindChild<QPushButton*>( aDlg, "OK" );
|
|
if (anOkBtn != 0)
|
|
anOkBtn->setText(tr("SMESH_BUT_OK"));
|
|
|
|
if (aDlg->exec() != Accepted)
|
|
return;
|
|
|
|
QString fName = aDlg->selectedFile();
|
|
if (fName.isEmpty())
|
|
return;
|
|
|
|
if (QFileInfo(fName).suffix().isEmpty())
|
|
fName = autoExtension(fName);
|
|
|
|
fName = QDir::convertSeparators(fName);
|
|
|
|
QString prev = QDir::convertSeparators(myName->text());
|
|
if (prev == fName)
|
|
return;
|
|
|
|
// Read string from file
|
|
QFile aFile(fName);
|
|
if (!aFile.open(QIODevice::ReadOnly)) {
|
|
SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
|
|
tr("ERROR_OF_OPENING"));
|
|
return;
|
|
}
|
|
|
|
QByteArray aDataArray = aFile.readAll();
|
|
if (aDataArray.isEmpty()) {
|
|
SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
|
|
tr("ERROR_OF_READING"));
|
|
return;
|
|
}
|
|
|
|
if (loadFromFile(aDataArray))
|
|
myName->setText(QFileInfo(fName).completeBaseName());
|
|
|
|
updateWgState();
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
|
|
// Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
|
|
{
|
|
setEnabled(true);
|
|
myIsCreateDlgOpen = false;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
|
|
// Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
|
|
// or SAVE buttons. Initialize myPattern field. Redisplay preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
|
|
{
|
|
myPattern = SMESH::SMESH_Pattern::_duplicate(myCreationDlg->GetPattern());
|
|
myName->setText(myCreationDlg->GetPatternName());
|
|
|
|
updateWgState();
|
|
displayPreview();
|
|
|
|
setEnabled(true);
|
|
myIsCreateDlgOpen = false;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onNew
|
|
// Purpose : SLOT. Called when "New..." button clicked. Create new pattern
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onNew()
|
|
{
|
|
setEnabled(false);
|
|
myIsCreateDlgOpen = true;
|
|
if (myCreationDlg == 0)
|
|
{
|
|
myCreationDlg = new SMESHGUI_CreatePatternDlg( mySMESHGUI, myType);
|
|
connect(myCreationDlg, SIGNAL(NewPattern()), SLOT(onOkCreationDlg()));
|
|
connect(myCreationDlg, SIGNAL(Close()), SLOT(onCloseCreationDlg()));
|
|
}
|
|
else
|
|
myCreationDlg->Init(myType);
|
|
|
|
myCreationDlg->SetMesh(myMesh);
|
|
myCreationDlg->show();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onReverse
|
|
// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
|
|
// Calculate new points of the mesh to be created. Redisplay preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onReverse (bool)
|
|
{
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
// name : SMESHGUI_MeshPatternDlg::onPreview
|
|
// Purpose : SLOT. Called when state of "Preview" checkbox changed
|
|
// Display/Erase preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onPreview (bool)
|
|
{
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::displayPreview
|
|
// Purpose : Display preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::displayPreview()
|
|
{
|
|
try {
|
|
// Redisplay preview in dialog
|
|
SMESH::point_array_var pnts = myPattern->GetPoints();
|
|
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
|
|
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
|
|
|
|
if (pnts->length() == 0 ||
|
|
keyPoints->length() == 0 ||
|
|
elemPoints->length() == 0) {
|
|
erasePreview();
|
|
return;
|
|
} else {
|
|
PointVector aPoints(pnts->length());
|
|
QVector<int> aKeyPoints(keyPoints->length());
|
|
ConnectivityVector anElemPoints(elemPoints->length());
|
|
|
|
for (int i = 0, n = pnts->length(); i < n; i++)
|
|
aPoints[ i ] = pnts[ i ];
|
|
|
|
for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
|
|
aKeyPoints[ i2 ] = keyPoints[ i2 ];
|
|
|
|
for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
|
|
QVector<int> aVec(elemPoints[ i3 ].length());
|
|
for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
|
|
aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
|
|
|
|
anElemPoints[ i3 ] = aVec;
|
|
}
|
|
|
|
myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
|
|
}
|
|
|
|
// Redisplay preview in 3D viewer
|
|
if (myPreviewActor != 0) {
|
|
if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
|
|
vf->RemoveActor(myPreviewActor);
|
|
vf->Repaint();
|
|
}
|
|
myPreviewActor->Delete();
|
|
myPreviewActor = 0;
|
|
}
|
|
|
|
if (!myPreviewChk->isChecked() || !isValid(false))
|
|
return;
|
|
|
|
vtkUnstructuredGrid* aGrid = getGrid();
|
|
if (aGrid == 0)
|
|
return;
|
|
|
|
// Create and display actor
|
|
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
|
|
aMapper->SetInputData(aGrid);
|
|
|
|
myPreviewActor = SALOME_Actor::New();
|
|
myPreviewActor->PickableOff();
|
|
myPreviewActor->SetMapper(aMapper);
|
|
|
|
vtkProperty* aProp = vtkProperty::New();
|
|
aProp->SetRepresentationToWireframe();
|
|
aProp->SetColor(250, 0, 250);
|
|
if (SMESH::FindActorByObject(myMesh))
|
|
aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 1 );
|
|
else
|
|
aProp->SetLineWidth(1);
|
|
myPreviewActor->SetProperty(aProp);
|
|
|
|
myPreviewActor->SetRepresentation(3);
|
|
|
|
SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
|
|
SMESH::GetCurrentVtkView()->Repaint();
|
|
|
|
aProp->Delete();
|
|
aGrid->Delete();
|
|
} catch (const SALOME::SALOME_Exception& S_ex) {
|
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
|
erasePreview();
|
|
} catch (...) {
|
|
erasePreview();
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::erasePreview
|
|
// Purpose : Erase preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::erasePreview()
|
|
{
|
|
// Erase preview in 2D viewer
|
|
myPicture2d->SetPoints(PointVector(), QVector<int>(), ConnectivityVector());
|
|
|
|
// Erase preview in 3D viewer
|
|
if (myPreviewActor == 0)
|
|
return;
|
|
|
|
|
|
if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView())
|
|
{
|
|
vf->RemoveActor(myPreviewActor);
|
|
vf->Repaint();
|
|
}
|
|
myPreviewActor->Delete();
|
|
myPreviewActor = 0;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::updateWgState
|
|
// Purpose : Enable/disable selection widgets
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::updateWgState()
|
|
{
|
|
if (myMesh->_is_nil()) {
|
|
for (int i = Object; i <= Ids; i++) {
|
|
mySelBtn [ i ]->setEnabled(false);
|
|
mySelEdit[ i ]->setEnabled(false);
|
|
mySelEdit[ i ]->setText("");
|
|
}
|
|
myNode1->setEnabled(false);
|
|
myNode2->setEnabled(false);
|
|
myNode1->setRange(0, 0);
|
|
myNode2->setRange(0, 0);
|
|
} else {
|
|
mySelBtn [ Object ]->setEnabled(true);
|
|
mySelEdit[ Object ]->setEnabled(true);
|
|
mySelBtn [ Ids ] ->setEnabled(true);
|
|
mySelEdit[ Ids ] ->setEnabled(true);
|
|
|
|
if (myGeomObj[ Object ]->_is_nil()) {
|
|
for (int i = Vertex1; i <= Vertex2; i++) {
|
|
mySelBtn [ i ]->setEnabled(false);
|
|
mySelEdit[ i ]->setEnabled(false);
|
|
mySelEdit[ i ]->setText("");
|
|
}
|
|
} else {
|
|
for (int i = Object; i <= Vertex2; i++) {
|
|
mySelBtn [ i ]->setEnabled(true);
|
|
mySelEdit[ i ]->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
QList<int> ids;
|
|
if (!CORBA::is_nil(myPattern)/* && getIds(ids)*/) {
|
|
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
|
|
if (keyPoints->length()) {
|
|
myNode1->setEnabled(true);
|
|
myNode2->setEnabled(true);
|
|
myNode1->setRange(1, keyPoints->length());
|
|
myNode2->setRange(1, keyPoints->length());
|
|
return;
|
|
}
|
|
}
|
|
|
|
myNode1->setEnabled(false);
|
|
myNode2->setEnabled(false);
|
|
myNode1->setRange(0, 0);
|
|
myNode2->setRange(0, 0);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::activateSelection
|
|
// Purpose : Activate selection in accordance with current selection input
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::activateSelection()
|
|
{
|
|
mySelectionMgr->clearFilters();
|
|
if (mySelInput == Ids) {
|
|
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
|
|
if (anActor)
|
|
SMESH::SetPickable(anActor);
|
|
|
|
if (myType == Type_2d)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
}
|
|
else
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(CellSelection);
|
|
}
|
|
}
|
|
else {
|
|
SMESH::SetPickable();
|
|
//mySelectionMgr->setSelectionModes(ActorSelection);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
}
|
|
|
|
if (mySelInput == Object && !myMeshShape->_is_nil()) {
|
|
if (myType == Type_2d) {
|
|
if (myNbPoints > 0)
|
|
mySelectionMgr->installFilter
|
|
(new SMESH_NumberFilter ("GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape));
|
|
else
|
|
mySelectionMgr->installFilter
|
|
(new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape));
|
|
} else {
|
|
TColStd_MapOfInteger aTypes;
|
|
aTypes.Add(TopAbs_SHELL);
|
|
aTypes.Add(TopAbs_SOLID);
|
|
mySelectionMgr->installFilter
|
|
(new SMESH_NumberFilter ("GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true));
|
|
}
|
|
} else if ((mySelInput == Vertex1 || mySelInput == Vertex2) && !myGeomObj[ Object ]->_is_nil()) {
|
|
mySelectionMgr->installFilter
|
|
(new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ]));
|
|
} else {
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::loadFromFile
|
|
// Purpose : Load pattern from file
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName)
|
|
{
|
|
try {
|
|
SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
|
|
|
|
if (!aPattern->LoadFromFile(theName.toLatin1().data()) ||
|
|
(myType == Type_2d && !aPattern->Is2D())) {
|
|
SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
|
|
QString aMess;
|
|
if (aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr("ERR_READ_NB_POINTS");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr("ERR_READ_POINT_COORDS");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS) aMess = tr("ERR_READ_TOO_FEW_POINTS");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr("ERR_READ_3D_COORD");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr("ERR_READ_NO_KEYPOINT");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr("ERR_READ_BAD_INDEX");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr("ERR_READ_ELEM_POINTS");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr("ERR_READ_NO_ELEMS");
|
|
else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr("ERR_READ_BAD_KEY_POINT");
|
|
else aMess = tr("ERROR_OF_LOADING");
|
|
|
|
SUIT_MessageBox::information(this, tr("SMESH_ERROR"), aMess);
|
|
return false;
|
|
} else {
|
|
myPattern = aPattern;
|
|
return true;
|
|
}
|
|
} catch (const SALOME::SALOME_Exception& S_ex) {
|
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
|
SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
|
|
tr("ERROR_OF_LOADING") );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onTypeChanged
|
|
// Purpose : SLOT. Called when pattern type changed.
|
|
// Change dialog's look and feel
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onTypeChanged (int theType)
|
|
{
|
|
if (myType == theType)
|
|
return;
|
|
|
|
myType = theType;
|
|
|
|
myNbPoints = -1;
|
|
myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
|
|
myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
|
|
myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
|
|
myPattern = SMESH::GetPattern();
|
|
|
|
myName->setText("");
|
|
mySelEdit[ Object ]->setText("");
|
|
mySelEdit[ Vertex1 ]->setText("");
|
|
mySelEdit[ Vertex2 ]->setText("");
|
|
mySelEdit[ Ids ] ->setText("");
|
|
myCreatePolygonsChk->show();
|
|
myCreatePolyedrsChk->show();
|
|
|
|
if (theType == Type_2d) {
|
|
// Geom widgets
|
|
mySelLbl [ Vertex2 ]->hide();
|
|
mySelBtn [ Vertex2 ]->hide();
|
|
mySelEdit[ Vertex2 ]->hide();
|
|
myReverseChk->show();
|
|
myPicture2d->show();
|
|
myPicture3d->hide();
|
|
mySelLbl[ Object ]->setText(tr("FACE"));
|
|
mySelLbl[ Vertex1 ]->setText(tr("VERTEX"));
|
|
// Refine widgets
|
|
mySelLbl[ Ids ]->setText(tr("MESH_FACES"));
|
|
myNode2Lbl->hide();
|
|
myNode2 ->hide();
|
|
} else {
|
|
// Geom widgets
|
|
mySelLbl [ Vertex2 ]->show();
|
|
mySelBtn [ Vertex2 ]->show();
|
|
mySelEdit[ Vertex2 ]->show();
|
|
myReverseChk->hide();
|
|
myPicture2d->hide();
|
|
myPicture3d->show();
|
|
mySelLbl[ Object ]->setText(tr("3D_BLOCK"));
|
|
mySelLbl[ Vertex1 ]->setText(tr("VERTEX1"));
|
|
mySelLbl[ Vertex2 ]->setText(tr("VERTEX2"));
|
|
// Refine widgets
|
|
mySelLbl[ Ids ]->setText(tr("MESH_VOLUMES"));
|
|
myNode2Lbl->show();
|
|
myNode2 ->show();
|
|
}
|
|
|
|
mySelInput = Mesh;
|
|
activateSelection();
|
|
updateWgState();
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::getGrid
|
|
// Purpose : Get unstructured grid for pattern
|
|
//=======================================================================
|
|
vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
|
|
{
|
|
try {
|
|
// Get points from pattern
|
|
SMESH::point_array_var pnts;
|
|
QList<int> ids;
|
|
if (isRefine() && getIds(ids)) {
|
|
SMESH::long_array_var varIds = new SMESH::long_array();
|
|
varIds->length(ids.count());
|
|
int i = 0;
|
|
for (QList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
|
|
varIds[i++] = *it;
|
|
pnts = myType == Type_2d
|
|
? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
|
|
: myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
|
|
} else {
|
|
pnts = myType == Type_2d
|
|
? myPattern->ApplyToFace (myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked())
|
|
: myPattern->ApplyTo3DBlock(myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ]);
|
|
}
|
|
|
|
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(true);
|
|
|
|
if (pnts->length() == 0 || elemPoints->length() == 0)
|
|
return 0;
|
|
|
|
// to do : to be removed /////////////////////////////////////////////
|
|
|
|
#ifdef DEB_SLN
|
|
for (int i1 = 0, n1 = pnts->length(); i1 < n1; i1++)
|
|
printf("%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z);
|
|
|
|
printf("\nELEMENTS : \n");
|
|
for (int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++)
|
|
{
|
|
|
|
printf("%d: ", i2);
|
|
for (int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++)
|
|
printf("%d ", elemPoints[ i2 ][ i3 ]);
|
|
|
|
printf("\n");
|
|
|
|
}
|
|
#endif
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Calculate number of points used for cell
|
|
vtkIdType aNbCells = elemPoints->length();
|
|
vtkIdType aCellsSize = 0;
|
|
for (int i = 0, n = elemPoints->length(); i < n; i++)
|
|
aCellsSize += elemPoints[ i ].length();
|
|
|
|
// Create unstructured grid and other usefull arrays
|
|
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
|
|
|
|
vtkCellArray* aConnectivity = vtkCellArray::New();
|
|
aConnectivity->Allocate(aCellsSize, 0);
|
|
|
|
vtkPoints* aPoints = vtkPoints::New();
|
|
aPoints->SetNumberOfPoints(pnts->length());
|
|
|
|
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
|
|
aCellTypesArray->SetNumberOfComponents(1);
|
|
aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
|
|
|
|
vtkIdList *anIdList = vtkIdList::New();
|
|
|
|
// Fill array of points
|
|
for (int p = 0, nbPnt = pnts->length(); p < nbPnt; p++)
|
|
aPoints->SetPoint(p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z);
|
|
|
|
for (int e = 0, nbElem = elemPoints->length(); e < nbElem; e++) {
|
|
int nbPoints = elemPoints[ e ].length();
|
|
anIdList->SetNumberOfIds(nbPoints);
|
|
for (int i = 0; i < nbPoints; i++)
|
|
anIdList->SetId(i, elemPoints[ e ][ i ]);
|
|
|
|
aConnectivity->InsertNextCell(anIdList);
|
|
|
|
if (nbPoints == 3) aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
|
|
else if (nbPoints == 5) aCellTypesArray->InsertNextValue(VTK_PYRAMID);
|
|
else if (nbPoints == 6) aCellTypesArray->InsertNextValue(VTK_WEDGE);
|
|
else if (nbPoints == 8) aCellTypesArray->InsertNextValue(VTK_HEXAHEDRON);
|
|
else if (nbPoints == 4 && myType == Type_2d) aCellTypesArray->InsertNextValue(VTK_QUAD);
|
|
else if (nbPoints == 4 && myType == Type_3d) aCellTypesArray->InsertNextValue(VTK_TETRA);
|
|
else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
|
|
}
|
|
|
|
VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
|
|
aCellLocationsArray->SetNumberOfComponents(1);
|
|
aCellLocationsArray->SetNumberOfTuples(aNbCells);
|
|
|
|
aConnectivity->InitTraversal();
|
|
for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
|
|
aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
|
|
|
|
aGrid->SetPoints(aPoints);
|
|
aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
|
|
|
|
aConnectivity->Delete();
|
|
aPoints->Delete();
|
|
aCellTypesArray->Delete();
|
|
anIdList->Delete();
|
|
aCellLocationsArray->Delete();
|
|
|
|
return aGrid;
|
|
} catch (...) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : onModeToggled
|
|
// Purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onModeToggled (bool on)
|
|
{
|
|
on ? myRefineGrp->show() : myRefineGrp->hide();
|
|
on ? myGeomGrp->hide() : myGeomGrp->show();
|
|
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : isRefine
|
|
// Purpose :
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::isRefine() const
|
|
{
|
|
return myRefine->isChecked();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : onTextChanged
|
|
// Purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
|
|
{
|
|
if (myBusy || !isRefine())
|
|
return;
|
|
|
|
myBusy = true;
|
|
|
|
if (mySelInput != Ids) {
|
|
mySelInput = Ids;
|
|
activateSelection();
|
|
}
|
|
|
|
// hilight entered elements/nodes
|
|
SMDS_Mesh* aMesh = 0;
|
|
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
|
|
if (anActor)
|
|
aMesh = anActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
|
|
if (e && e->GetType() == (myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume))
|
|
newIndices.Add(e->GetID());
|
|
}
|
|
mySelector->AddOrRemoveIndex( anActor->getIO(), newIndices, false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( anActor->getIO(), true, true );
|
|
}
|
|
|
|
myBusy = false;
|
|
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : onNodeChanged
|
|
// Purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onNodeChanged (int value)
|
|
{
|
|
if (myType == Type_3d) {
|
|
SalomeApp_IntSpinBox* first = (SalomeApp_IntSpinBox*)sender();
|
|
SalomeApp_IntSpinBox* second = first == myNode1 ? myNode2 : myNode1;
|
|
int secondVal = second->value();
|
|
if (secondVal == value) {
|
|
secondVal = value == second->maximum() ? second->minimum() : value + 1;
|
|
bool blocked = second->signalsBlocked();
|
|
second->blockSignals(true);
|
|
second->setValue(secondVal);
|
|
second->blockSignals(blocked);
|
|
}
|
|
}
|
|
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : getIds
|
|
// Purpose :
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::getIds (QList<int>& ids) const
|
|
{
|
|
ids.clear();
|
|
QStringList strIds = mySelEdit[Ids]->text().split(" ", QString::SkipEmptyParts );
|
|
bool isOk;
|
|
int val;
|
|
for (QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it) {
|
|
val = (*it).toInt(&isOk);
|
|
if (isOk)
|
|
ids.append(val);
|
|
}
|
|
|
|
return ids.count();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : getNode1
|
|
// Purpose :
|
|
//=======================================================================
|
|
int SMESHGUI_MeshPatternDlg::getNode (bool second) const
|
|
{
|
|
return second ? myNode2->value() - 1 : myNode1->value() - 1;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_MeshPatternDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 )
|
|
{
|
|
e->accept();
|
|
onHelp();
|
|
}
|
|
}
|