mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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230 lines
8.4 KiB
C++
230 lines
8.4 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_PreviewDlg.cxx
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// Author : Roman NIKOLAEV, Open CASCADE S.A.S.
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// SMESH includes
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//
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//SMESH includes
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#include "SMESHGUI.h"
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#include "SMESHGUI_PreviewDlg.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_Utils.h"
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//GUI includes
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#include <SUIT_Desktop.h>
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//QT includes
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#include <QCheckBox>
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//=================================================================================
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// class : SMESHGUI_SMESHGUI_PreviewDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_PreviewDlg::SMESHGUI_PreviewDlg(SMESHGUI* theModule) :
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mySMESHGUI(theModule),
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QDialog(SMESH::GetDesktop( theModule )),
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myIsApplyAndClose( false )
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{
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
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}
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//=================================================================================
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// function : ~SMESHGUI_PreviewDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_PreviewDlg::~SMESHGUI_PreviewDlg()
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{
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delete mySimulation;
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}
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//=================================================================================
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// function : showPreview
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// purpose : Show preview in the viewer
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//=================================================================================
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void SMESHGUI_PreviewDlg::showPreview(){
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if(mySimulation)
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mySimulation->SetVisibility(true);
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}
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//=================================================================================
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// function : hidePreview
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// purpose : Hide preview in the viewer
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//=================================================================================
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void SMESHGUI_PreviewDlg::hidePreview(){
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if(mySimulation)
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mySimulation->SetVisibility(false);
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}
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//=================================================================================
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// function : connectPreviewControl
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// purpose : Connect the preview check box
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//=================================================================================
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void SMESHGUI_PreviewDlg::connectPreviewControl(){
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connect(myPreviewCheckBox, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
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}
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//=================================================================================
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// function : toDisplaySimulation
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// purpose :
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//=================================================================================
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void SMESHGUI_PreviewDlg::toDisplaySimulation() {
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onDisplaySimulation(true);
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}
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//=================================================================================
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// function : onDisplaySimulation
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// purpose :
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//=================================================================================
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void SMESHGUI_PreviewDlg::onDisplaySimulation(bool toDisplayPreview) {
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//Empty implementation here
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}
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//================================================================
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// Function : setIsApplyAndClose
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// Purpose : Set value of the flag indicating that the dialog is
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// accepted by Apply & Close button
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//================================================================
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void SMESHGUI_PreviewDlg::setIsApplyAndClose( const bool theFlag )
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{
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myIsApplyAndClose = theFlag;
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}
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//================================================================
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// Function : isApplyAndClose
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// Purpose : Get value of the flag indicating that the dialog is
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// accepted by Apply & Close button
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//================================================================
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bool SMESHGUI_PreviewDlg::isApplyAndClose() const
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{
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return myIsApplyAndClose;
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}
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//=================================================================================
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// class : SMESHGUI_SMESHGUI_MultiPreviewDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_MultiPreviewDlg::SMESHGUI_MultiPreviewDlg( SMESHGUI* theModule ) :
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mySMESHGUI( theModule ),
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QDialog( SMESH::GetDesktop( theModule ) ),
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myIsApplyAndClose( false )
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{
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}
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//=================================================================================
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// function : ~SMESHGUI_MultiPreviewDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_MultiPreviewDlg::~SMESHGUI_MultiPreviewDlg()
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{
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qDeleteAll( mySimulationList );
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}
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//=================================================================================
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// function : showPreview
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// purpose : Show preview in the viewer
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::showPreview()
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{
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for ( int i = 0; i < mySimulationList.count(); i++ )
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mySimulationList[i]->SetVisibility( true );
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}
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//=================================================================================
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// function : hidePreview
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// purpose : Hide preview in the viewer
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::hidePreview()
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{
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for ( int i = 0; i < mySimulationList.count(); i++ )
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mySimulationList[i]->SetVisibility( false );
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}
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//=================================================================================
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// function : connectPreviewControl
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// purpose : Connect the preview check box
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::connectPreviewControl()
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{
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connect( myPreviewCheckBox, SIGNAL( toggled( bool ) ), this, SLOT( onDisplaySimulation( bool ) ) );
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}
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//=================================================================================
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// function : toDisplaySimulation
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// purpose :
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::toDisplaySimulation()
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{
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onDisplaySimulation( true );
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}
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//=================================================================================
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// function : onDisplaySimulation
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// purpose :
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::onDisplaySimulation( bool toDisplayPreview )
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{
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//Empty implementation here
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}
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//================================================================
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// Function : setIsApplyAndClose
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// Purpose : Set value of the flag indicating that the dialog is
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// accepted by Apply & Close button
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//================================================================
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void SMESHGUI_MultiPreviewDlg::setIsApplyAndClose( const bool theFlag )
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{
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myIsApplyAndClose = theFlag;
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}
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//================================================================
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// Function : isApplyAndClose
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// Purpose : Get value of the flag indicating that the dialog is
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// accepted by Apply & Close button
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//================================================================
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bool SMESHGUI_MultiPreviewDlg::isApplyAndClose() const
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{
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return myIsApplyAndClose;
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}
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//================================================================
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// Function : setSimulationPreview
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// Purpose :
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//================================================================
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void SMESHGUI_MultiPreviewDlg::setSimulationPreview( QList<SMESH::MeshPreviewStruct_var>& theMeshPreviewStruct )
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{
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hidePreview();
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qDeleteAll( mySimulationList );
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mySimulationList.clear();
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for ( int i = 0; i < theMeshPreviewStruct.count(); i++ ) {
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mySimulationList << new SMESHGUI_MeshEditPreview( SMESH::GetViewWindow( mySMESHGUI ) );
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mySimulationList[i]->SetData( theMeshPreviewStruct[i].operator->() );
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}
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}
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