smesh/src/SMESHUtils/SMESH_Quadtree.cxx
2016-06-21 19:42:11 +03:00

94 lines
3.1 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH_Quadtree : Quartree implementation
// File : SMESH_Quadtree.cxx
// Module : SMESH
//
#include "SMESH_Quadtree.hxx"
//===========================================================================
/*!
* Constructor. limit must be provided at tree root construction.
* limit will be deleted by SMESH_Quadtree.
*/
//===========================================================================
SMESH_Quadtree::SMESH_Quadtree (SMESH_TreeLimit* limit): TBaseTree( limit )
{
}
//=================================================================
/*!
* \brief Allocate a bndbox according to childIndex. childIndex is zero based
*/
//=================================================================
Bnd_B2d* SMESH_Quadtree::newChildBox(int childIndex) const
{
gp_XY min = getBox()->CornerMin();
gp_XY max = getBox()->CornerMax();
gp_XY HSize = (max - min)/2.;
gp_XY childHsize = HSize/2.;
gp_XY minChild( min.X() + childIndex%2 * HSize.X(),
min.Y() + ( childIndex<2 ) * HSize.Y());
return new Bnd_B2d(minChild+childHsize,childHsize);
}
//===========================================================================
/*!
* \brief Compute the bigger dimension of my box
*/
//===========================================================================
double SMESH_Quadtree::maxSize() const
{
if ( getBox() && !getBox()->IsVoid() )
{
gp_XY min = getBox()->CornerMin();
gp_XY max = getBox()->CornerMax();
gp_XY Size = (max - min);
double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
return returnVal;
}
return 0.;
}
//================================================================================
/*!
* \brief Change size of a box by a factor; each dimension changes independently of others
*/
//================================================================================
void SMESH_Quadtree::enlargeByFactor( Bnd_B2d* box, double factor ) const
{
if ( !box->IsVoid() )
{
gp_XY halfSize = 0.5 * ( box->CornerMax() - box->CornerMin() );
for ( int iDim = 1; iDim <= 2; ++iDim )
halfSize.SetCoord( iDim, factor * halfSize.Coord( iDim ));
box->SetHSize( halfSize );
}
}