smesh/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx

1360 lines
43 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_AddMeshElementDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_AddQuadraticElementDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_GroupUtils.h"
#include "SMESHGUI_IdValidator.h"
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_FaceOrientationFilter.h>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_ViewManager.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
#include <SalomeApp_Application.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// VTK includes
#include <vtkIdList.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkCellType.h>
// Qt includes
#include <QComboBox>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QGridLayout>
#include <QCheckBox>
#include <QTableWidget>
#include <QKeyEvent>
#include <QButtonGroup>
// STL includes
#include <vector>
#define SPACING 6
#define MARGIN 11
namespace
{
void ReverseConnectivity( std::vector<vtkIdType> & ids, SMDSAbs_EntityType type,
bool toReverse, // inverse element
bool toVtkOrder ) // smds connectivity to vtk one
{
if ( toReverse ) // first reverse smds order
{
const std::vector<int>& index = SMDS_MeshCell::reverseSmdsOrder(type);
SMDS_MeshCell::applyInterlace( index, ids );
}
if ( toVtkOrder ) // from smds to vtk connectivity
{
const std::vector<int>& index = SMDS_MeshCell::toVtkOrder(type);
SMDS_MeshCell::applyInterlace( index, ids );
}
}
}
namespace SMESH
{
class TElementSimulation {
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
//vtkProperty* myBackProp, *myProp;
//double myRGB[3], myBackRGB[3];
SALOME_Actor* myFaceOrientation;
vtkPolyDataMapper* myFaceOrientationDataMapper;
SMESH_FaceOrientationFilter* myFaceOrientationFilter;
public:
TElementSimulation (SalomeApp_Application* theApplication)
{
myApplication = theApplication;
SUIT_ViewManager* mgr = theApplication->activeViewManager();
if (!mgr) return;
myViewWindow = mgr->getActiveView();
myVTKViewWindow = GetVtkViewWindow(myViewWindow);
myGrid = vtkUnstructuredGrid::New();
// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInputData(myGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
vtkProperty* myProp = vtkProperty::New();
double aRGB[3], aBackRGB[3];
GetColor( "SMESH", "fill_color", aRGB[0], aRGB[1], aRGB[2], QColor( 0, 170, 255 ) );
myProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
myPreviewActor->SetProperty( myProp );
myProp->Delete();
vtkProperty* myBackProp = vtkProperty::New();
GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
myPreviewActor->SetBackfaceProperty( myBackProp );
myBackProp->Delete();
myVTKViewWindow->AddActor(myPreviewActor);
// Orientation of faces
myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
myFaceOrientationFilter->SetInputData(myGrid);
myFaceOrientationDataMapper = vtkPolyDataMapper::New();
myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
myFaceOrientation = SALOME_Actor::New();
myFaceOrientation->PickableOff();
myFaceOrientation->VisibilityOff();
myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
vtkProperty* anOrientationProp = vtkProperty::New();
GetColor( "SMESH", "orientation_color", aRGB[0], aRGB[1], aRGB[2], QColor( 255, 255, 255 ) );
anOrientationProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
myFaceOrientation->SetProperty( anOrientationProp );
anOrientationProp->Delete();
myVTKViewWindow->AddActor(myFaceOrientation);
}
typedef std::vector<vtkIdType> TVTKIds;
void SetPosition (SMESH_Actor* theActor,
SMDSAbs_EntityType theType,
TVTKIds& theIds,
const int theMode,
const bool theReverse)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
//add points
ReverseConnectivity( theIds, theType, theReverse, /*toVtkOrder=*/true);
myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
anIds->InsertId(i,theIds[i]);
//std::cout << i<< ": " << theIds[i] << std::endl;
}
vtkIdType aType = SMDS_MeshCell::toVtkType(theType);
myGrid->InsertNextCell(aType,anIds);
anIds->Delete();
myGrid->Modified();
myPreviewActor->GetMapper()->Update();
myPreviewActor->SetRepresentation( theMode );
SetVisibility(true, theActor->GetFacesOriented());
}
void SetVisibility (bool theVisibility, bool theShowOrientation = false)
{
myPreviewActor->SetVisibility(theVisibility);
myFaceOrientation->SetVisibility(theShowOrientation);
RepaintCurrentView();
}
~TElementSimulation()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
myVTKViewWindow->RemoveActor(myFaceOrientation);
}
myPreviewActor->Delete();
myFaceOrientation->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myFaceOrientationFilter->Delete();
myFaceOrientationDataMapper->RemoveAllInputs();
myFaceOrientationDataMapper->Delete();
myGrid->Delete();
// myProp->Delete();
// myBackProp->Delete();
}
};
}
// Define the sequences of ids
static int FirstEdgeIds[] = {0};
static int LastEdgeIds[] = {1};
static int FirstTriangleIds[] = {0,1,2};
static int LastTriangleIds[] = {1,2,0};
static int FirstQuadrangleIds[] = {0,1,2,3};
static int LastQuadrangleIds[] = {1,2,3,0};
static int FirstTetrahedronIds[] = {0,1,2,3,3,3};
static int LastTetrahedronIds[] = {1,2,0,0,1,2};
static int FirstPyramidIds[] = {0,1,2,3,4,4,4,4};
static int LastPyramidIds[] = {1,2,3,0,0,1,2,3};
static int FirstPentahedronIds[] = {0,1,2,3,4,5,0,1,2};
static int LastPentahedronIds[] = {1,2,0,4,5,3,3,4,5};
static int FirstHexahedronIds[] = {0,1,2,3,4,5,6,7,0,1,2,3};
static int LastHexahedronIds[] = {1,2,3,0,5,6,7,4,4,5,6,7};
/*!
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
/*!
\class IdEditItem
\brief Simple editable table item.
\internal
*/
class IdEditItem: public QTableWidgetItem
{
public:
IdEditItem(const QString& text );
~IdEditItem();
QWidget* createEditor() const;
};
IdEditItem::IdEditItem(const QString& text )
: QTableWidgetItem(text, QTableWidgetItem::UserType+100)
{
}
IdEditItem::~IdEditItem()
{
}
QWidget* IdEditItem::createEditor() const
{
QLineEdit *aLineEdit = new QLineEdit(text(), tableWidget());
aLineEdit->setValidator( new SMESHGUI_IdValidator(tableWidget(), 1) );
return aLineEdit;
}
//=================================================================================
// function : SMESHGUI_AddQuadraticElementDlg()
// purpose : constructor
//=================================================================================
SMESHGUI_AddQuadraticElementDlg::SMESHGUI_AddQuadraticElementDlg( SMESHGUI* theModule,
const SMDSAbs_EntityType theType )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myGeomType( theType ),
//myType( theType ),
myBusy( false )
{
setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
mySimulation = new SMESH::TElementSimulation (anApp);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
QString anElementName;
switch ( myGeomType ) {
case SMDSEntity_Quad_Edge:
anElementName = QString("QUADRATIC_EDGE");
break;
case SMDSEntity_Quad_Triangle:
anElementName = QString("QUADRATIC_TRIANGLE");
break;
case SMDSEntity_Quad_Quadrangle:
anElementName = QString("QUADRATIC_QUADRANGLE");
break;
case SMDSEntity_BiQuad_Quadrangle:
anElementName = QString("BIQUADRATIC_QUADRANGLE");
break;
case SMDSEntity_BiQuad_Triangle:
anElementName = QString("BIQUADRATIC_TRIANGLE");
break;
case SMDSEntity_Quad_Tetra:
anElementName = QString("QUADRATIC_TETRAHEDRON");
break;
case SMDSEntity_Quad_Pyramid:
anElementName = QString("QUADRATIC_PYRAMID");
break;
case SMDSEntity_Quad_Penta:
anElementName = QString("QUADRATIC_PENTAHEDRON");
break;
case SMDSEntity_Quad_Hexa:
anElementName = QString("QUADRATIC_HEXAHEDRON");
break;
case SMDSEntity_TriQuad_Hexa:
anElementName = QString("TRIQUADRATIC_HEXAHEDRON");
break;
default:
myGeomType = SMDSEntity_Quad_Edge;
anElementName = QString("QUADRATIC_EDGE");
}
QString iconName = tr(QString("ICON_DLG_%1").arg(anElementName).toLatin1().data());
QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(anElementName).toLatin1().data());
QString argumentsGrTitle = tr(QString("SMESH_ADD_%1").arg(anElementName).toLatin1().data());
QString constructorGrTitle = tr(QString("SMESH_%1").arg(anElementName).toLatin1().data());
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
setWindowTitle(caption);
setSizeGripEnabled(true);
QVBoxLayout* aDialogLayout = new QVBoxLayout(this);
aDialogLayout->setSpacing(SPACING);
aDialogLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(constructorGrTitle, this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* aGroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
aGroupConstructorsLayout->setSpacing(SPACING);
aGroupConstructorsLayout->setMargin(MARGIN);
myRadioButton1 = new QRadioButton(GroupConstructors);
myRadioButton1->setIcon(image0);
aGroupConstructorsLayout->addWidget(myRadioButton1);
ButtonGroup->addButton(myRadioButton1, 0);
/***************************************************************/
GroupArguments = new QGroupBox(argumentsGrTitle, this);
QGridLayout* aGroupArgumentsLayout = new QGridLayout(GroupArguments);
aGroupArgumentsLayout->setSpacing(SPACING);
aGroupArgumentsLayout->setMargin(MARGIN);
// Corner nodes
QLabel* aCornerNodesLabel = new QLabel(tr("SMESH_CORNER_NODES"), GroupArguments);
myCornerSelectButton = new QPushButton(GroupArguments);
myCornerSelectButton->setIcon(image1);
myCornerNodes = new QLineEdit(GroupArguments);
// Mid-edge nodes
myTable = new QTableWidget(GroupArguments);
// Mid-face nodes
myMidFaceLabel = new QLabel(tr("SMESH_MIDFACE_NODES"), GroupArguments);
myMidFaceSelectButton = new QPushButton(GroupArguments);
myMidFaceSelectButton->setIcon(image1);
myMidFaceNodes = new QLineEdit(GroupArguments);
myMidFaceNodes->setValidator(new SMESHGUI_IdValidator(this, 6));
// Central node
myCenterLabel = new QLabel(tr("SMESH_CENTER_NODE"), GroupArguments);
myCenterSelectButton = new QPushButton(GroupArguments);
myCenterSelectButton->setIcon(image1);
myCenterNode = new QLineEdit(GroupArguments);
myCenterNode->setValidator(new SMESHGUI_IdValidator(this, 1));
myReverseCB = new QCheckBox(tr("SMESH_REVERSE"), GroupArguments);
aGroupArgumentsLayout->addWidget(aCornerNodesLabel, 0, 0);
aGroupArgumentsLayout->addWidget(myCornerSelectButton, 0, 1);
aGroupArgumentsLayout->addWidget(myCornerNodes, 0, 2);
aGroupArgumentsLayout->addWidget(myTable, 1, 0, 1, 3);
aGroupArgumentsLayout->addWidget(myMidFaceLabel, 2, 0);
aGroupArgumentsLayout->addWidget(myMidFaceSelectButton, 2, 1);
aGroupArgumentsLayout->addWidget(myMidFaceNodes, 2, 2);
aGroupArgumentsLayout->addWidget(myCenterLabel, 3, 0);
aGroupArgumentsLayout->addWidget(myCenterSelectButton, 3, 1);
aGroupArgumentsLayout->addWidget(myCenterNode, 3, 2);
aGroupArgumentsLayout->addWidget(myReverseCB, 4, 0, 1, 3);
/***************************************************************/
GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
GroupGroups->setCheckable( true );
QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
GroupGroupsLayout->setSpacing(SPACING);
GroupGroupsLayout->setMargin(MARGIN);
TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
ComboBox_GroupName = new QComboBox( GroupGroups );
ComboBox_GroupName->setEditable( true );
ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
GroupGroupsLayout->addWidget( TextLabel_GroupName );
GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* aGroupButtonsLayout = new QHBoxLayout(GroupButtons);
aGroupButtonsLayout->setSpacing(SPACING);
aGroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
aGroupButtonsLayout->addWidget(buttonOk);
aGroupButtonsLayout->addSpacing(10);
aGroupButtonsLayout->addWidget(buttonApply);
aGroupButtonsLayout->addSpacing(10);
aGroupButtonsLayout->addStretch();
aGroupButtonsLayout->addWidget(buttonCancel);
aGroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
aDialogLayout->addWidget(GroupConstructors);
aDialogLayout->addWidget(GroupArguments);
aDialogLayout->addWidget(GroupGroups);
aDialogLayout->addWidget(GroupButtons);
Init(); /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_AddQuadraticElementDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddQuadraticElementDlg::~SMESHGUI_AddQuadraticElementDlg()
{
delete mySimulation;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::Init()
{
myRadioButton1->setChecked(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
/* reset "Add to group" control */
GroupGroups->setChecked( false );
myActor = 0;
myNbMidFaceNodes = 0;
myNbCenterNodes = 0;
int aNumRows;
switch (myGeomType) {
case SMDSEntity_Quad_Edge:
aNumRows = 1;
myNbCorners = 2;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_edges
break;
case SMDSEntity_Quad_Triangle:
aNumRows = 3;
myNbCorners = 3;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
break;
case SMDSEntity_BiQuad_Triangle:
aNumRows = 3;
myNbCorners = 3;
myNbCenterNodes = 1;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
break;
case SMDSEntity_Quad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles
break;
case SMDSEntity_BiQuad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
myNbCenterNodes = 1;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles
break;
case SMDSEntity_Quad_Tetra:
aNumRows = 6;
myNbCorners = 4;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_tetrahedrons
break;
case SMDSEntity_Quad_Pyramid:
aNumRows = 8;
myNbCorners = 5;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pyramids
break;
case SMDSEntity_Quad_Penta:
aNumRows = 9;
myNbCorners = 6;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
break;
case SMDSEntity_Quad_Hexa:
aNumRows = 12;
myNbCorners = 8;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons
break;
case SMDSEntity_TriQuad_Hexa:
aNumRows = 12;
myNbCorners = 8;
myNbMidFaceNodes = 6;
myNbCenterNodes = 1;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons
break;
}
myMidFaceLabel ->setVisible( myNbMidFaceNodes );
myMidFaceSelectButton->setVisible( myNbMidFaceNodes );
myMidFaceNodes ->setVisible( myNbMidFaceNodes );
myCenterLabel ->setVisible( myNbCenterNodes );
myCenterSelectButton ->setVisible( myNbCenterNodes );
myCenterNode ->setVisible( myNbCenterNodes );
myCornerNodes->setValidator(new SMESHGUI_IdValidator(this, myNbCorners));
/* initialize table */
myTable->setColumnCount(3);
myTable->setRowCount(aNumRows);
QStringList aColLabels;
aColLabels.append(tr("SMESH_FIRST"));
aColLabels.append(tr("SMESH_MIDDLE"));
aColLabels.append(tr("SMESH_LAST"));
myTable->setHorizontalHeaderLabels(aColLabels);
for ( int col = 0; col < myTable->columnCount(); col++ )
myTable->setColumnWidth(col, 80);
//myTable->setColumnReadOnly(0, true); // VSR: TODO
//myTable->setColumnReadOnly(2, true); // VSR: TODO
myTable->setEnabled( false );
for ( int row = 0; row < myTable->rowCount(); row++ )
{
myTable->setItem( row, 0, new QTableWidgetItem( "" ) );
myTable->item( row, 0 )->setFlags(0);
IdEditItem* anEditItem = new IdEditItem( "" );
anEditItem->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEditable | Qt::ItemIsEnabled);
myTable->setItem(row, 1, anEditItem);
myTable->setItem( row, 2, new QTableWidgetItem( "" ) );
myTable->item( row, 2 )->setFlags(0);
}
/* signals and slots connections */
connect(myCornerSelectButton, SIGNAL(clicked()), SLOT(SetCurrentSelection()));
connect(myMidFaceSelectButton, SIGNAL(clicked()), SLOT(SetCurrentSelection()));
connect(myCenterSelectButton, SIGNAL(clicked()), SLOT(SetCurrentSelection()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
connect(myTable, SIGNAL(cellDoubleClicked(int, int)), SLOT(onCellDoubleClicked(int, int)));
connect(myTable, SIGNAL(cellChanged (int, int)), SLOT(onCellTextChange(int, int)));
connect(myCornerNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(myMidFaceNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(myCenterNode, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(myReverseCB, SIGNAL(stateChanged(int)), SLOT(onReverse(int)));
connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(reject()));
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(reject()));
myCurrentLineEdit = myCornerNodes;
// set selection mode
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
{
if( !isValid() )
return false;
if ( mySMESHGUI->isActiveStudyLocked() || myBusy || !IsValid() )
return false;
BusyLocker lock( myBusy );
std::vector<vtkIdType> anIds;
switch (myGeomType) {
case SMDSEntity_Quad_Edge:
anIds.push_back(myTable->item(0, 0)->text().toInt());
anIds.push_back(myTable->item(0, 2)->text().toInt());
anIds.push_back(myTable->item(0, 1)->text().toInt());
break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_Quad_Quadrangle:
case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
case SMDSEntity_Quad_Penta:
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
for ( int row = 0; row < myNbCorners; row++ )
anIds.push_back(myTable->item(row, 0)->text().toInt());
for ( int row = 0; row < myTable->rowCount(); row++ )
anIds.push_back(myTable->item(row, 1)->text().toInt());
if ( myNbMidFaceNodes )
{
QStringList aListId = myMidFaceNodes->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back( aListId[ i ].toInt() );
}
if ( myNbCenterNodes )
{
QStringList aListId = myCenterNode->text().split(" ", QString::SkipEmptyParts);
anIds.push_back( aListId[ 0 ].toInt() );
}
break;
}
if ( myReverseCB->isChecked())
ReverseConnectivity( anIds, myGeomType, /*toReverse=*/true, /*toVtkOrder=*/false );
int aNumberOfIds = anIds.size();
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length( aNumberOfIds );
for (int i = 0; i < aNumberOfIds; i++)
anArrayOfIdeces[i] = anIds[ i ];
bool addToGroup = GroupGroups->isChecked();
QString aGroupName;
SMESH::SMESH_GroupBase_var aGroup;
int idx = 0;
if( addToGroup ) {
aGroupName = ComboBox_GroupName->currentText();
for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) {
QString aName = ComboBox_GroupName->itemText( i );
if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
idx = i;
}
if ( idx > 0 && idx <= myGroups.count() ) {
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
if ( !aGeomGroup->_is_nil() ) {
int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
if ( res == 1 ) return false;
}
aGroup = myGroups[idx-1];
}
}
SMESH::ElementType anElementType;
long anElemId = -1;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch (myGeomType) {
case SMDSEntity_Quad_Edge:
anElementType = SMESH::EDGE;
anElemId = aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_Quad_Quadrangle:
case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
anElementType = SMESH::FACE;
anElemId = aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
case SMDSEntity_Quad_Penta:
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
anElementType = SMESH::VOLUME;
anElemId = aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
default: break;
}
if ( anElemId != -1 && addToGroup && !aGroupName.isEmpty() ) {
SMESH::SMESH_Group_var aGroupUsed;
if ( aGroup->_is_nil() ) {
// create new group
aGroupUsed = SMESH::AddGroup( myMesh, anElementType, aGroupName );
if ( !aGroupUsed->_is_nil() ) {
myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
ComboBox_GroupName->addItem( aGroupName );
}
}
else {
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
if ( !aGeomGroup->_is_nil() ) {
aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
if ( !aGroupUsed->_is_nil() && idx > 0 ) {
myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
}
}
else
aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
}
if ( !aGroupUsed->_is_nil() ) {
SMESH::long_array_var anIdList = new SMESH::long_array;
anIdList->length( 1 );
anIdList[0] = anElemId;
aGroupUsed->Add( anIdList.inout() );
}
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
mySimulation->SetVisibility(false);
SMESH::UpdateView();
UpdateTable();
SetCurrentSelection();
updateButtons();
SMESHGUI::Modified();
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ClickOnOk()
{
if ( ClickOnApply() )
reject();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::reject()
{
mySelectionMgr->clearSelected();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : onTextChange()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText)
{
if (myBusy) return;
BusyLocker lock( myBusy );
mySimulation->SetVisibility(false);
// hilight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
QLineEdit* send = (QLineEdit*)sender();
if (send == myCornerNodes ||
send == myMidFaceNodes ||
send == myCenterNode)
myCurrentLineEdit = send;
if (aMesh) {
TColStd_MapOfInteger newIndices;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool allOk = true;
for (int i = 0; i < aListId.count(); i++) {
if ( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
{
newIndices.Add( n->GetID() );
}
else
{
allOk = false;
break;
}
}
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
if ( myCurrentLineEdit == myCornerNodes )
UpdateTable( allOk );
}
updateButtons();
displaySimulation();
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument()
{
if (myBusy) return;
BusyLocker lock( myBusy );
QString aCurrentEntry = myEntry;
if ( myCurrentLineEdit )
{
// clear
myActor = 0;
myCurrentLineEdit->setText("");
if (!GroupButtons->isEnabled()) // inactive
return;
mySimulation->SetVisibility(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
if (aList.Extent() != 1)
{
UpdateTable();
updateButtons();
return;
}
Handle(SALOME_InteractiveObject) anIO = aList.First();
myEntry = anIO->getEntry();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil()) {
updateButtons();
return;
}
myActor = SMESH::FindActorByEntry(anIO->getEntry());
}
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
SMESH::ElementType anElementType;
switch ( myGeomType ) {
case SMDSEntity_Quad_Edge:
anElementType = SMESH::EDGE; break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_Quad_Quadrangle:
case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
anElementType = SMESH::FACE; break;
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
case SMDSEntity_Quad_Penta:
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
anElementType = SMESH::VOLUME; break;
}
myGroups.clear();
ComboBox_GroupName->clear();
ComboBox_GroupName->addItem( QString() );
SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
for ( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
if ( !aGroup->_is_nil() && aGroup->GetType() == anElementType ) {
QString aGroupName( aGroup->GetName() );
if ( !aGroupName.isEmpty() ) {
myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
ComboBox_GroupName->addItem( aGroupName );
}
}
}
}
if (!myActor) {
updateButtons();
return;
}
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
if ( myCurrentLineEdit )
{
if ( myCurrentLineEdit != myCenterNode || nbNodes == 1 )
myCurrentLineEdit->setText(aString);
if ( myCurrentLineEdit == myCornerNodes )
UpdateTable();
}
else if ( myTable->isEnabled() && nbNodes == 1 )
{
int theRow = myTable->currentRow(), theCol = myTable->currentColumn();
if ( theCol == 1 )
myTable->item(theRow, 1)->setText(aString);
}
updateButtons();
displaySimulation();
}
//=================================================================================
// function : displaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
{
if ( IsValid() )
{
SMESH::TElementSimulation::TVTKIds anIds;
// Collect ids from the dialog
int anID;
bool ok;
int aDisplayMode = VTK_SURFACE;
if ( myGeomType == SMDSEntity_Quad_Edge )
{
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 0)->text().toInt() ) );
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 2)->text().toInt() ) );
anID = myTable->item(0, 1)->text().toInt(&ok);
if (!ok) anID = myTable->item(0, 0)->text().toInt();
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
aDisplayMode = VTK_WIREFRAME;
}
else
{
for ( int row = 0; row < myNbCorners; row++ )
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(row, 0)->text().toInt() ) );
for ( int row = 0; row < myTable->rowCount(); row++ )
{
anID = myTable->item(row, 1)->text().toInt(&ok);
if (!ok) {
anID = myTable->item(row, 0)->text().toInt();
aDisplayMode = VTK_WIREFRAME;
}
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
}
if ( myNbMidFaceNodes )
{
QStringList aListId = myMidFaceNodes->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ i ].toInt() ));
}
if ( myNbCenterNodes )
{
QStringList aListId = myCenterNode->text().split(" ", QString::SkipEmptyParts);
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ 0 ].toInt() ));
}
}
mySimulation->SetPosition(myActor,myGeomType,anIds,aDisplayMode,myReverseCB->isChecked());
}
else
{
mySimulation->SetVisibility(false);
}
SMESH::UpdateView();
}
//=================================================================================
// function : SetCurrentSelection()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::SetCurrentSelection()
{
QPushButton* send = (QPushButton*)sender();
myCurrentLineEdit = 0;
if (send == myCornerSelectButton)
myCurrentLineEdit = myCornerNodes;
else if ( send == myMidFaceSelectButton )
myCurrentLineEdit = myMidFaceNodes;
else if ( send == myCenterSelectButton )
myCurrentLineEdit = myCenterNode;
if ( myCurrentLineEdit )
{
myCurrentLineEdit->setFocus();
SelectionIntoArgument();
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySimulation->SetVisibility(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::enterEvent (QEvent*)
{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
}
//=================================================================================
// function : onReverse()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onReverse (int state)
{
mySimulation->SetVisibility(false);
displaySimulation();
updateButtons();
}
//=================================================================================
// function : IsValid()
// purpose :
//=================================================================================
bool SMESHGUI_AddQuadraticElementDlg::IsValid()
{
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return false;
bool ok;
std::set< int > okIDs;
for ( int row = 0; row < myTable->rowCount(); row++ )
{
int anID = myTable->item(row, 1)->text().toInt(&ok);
if ( !ok )
return false;
const SMDS_MeshNode * aNode = aMesh->FindNode(anID);
if ( !aNode )
return false;
okIDs.insert( anID );
}
QStringList aListId;
if ( myNbMidFaceNodes )
aListId += myMidFaceNodes->text().split(" ", QString::SkipEmptyParts);
if ( myNbCenterNodes )
aListId += myCenterNode->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
{
int anID = aListId[ i ].toInt(&ok);
if ( !ok )
return false;
if ( !aMesh->FindNode(anID) )
return false;
okIDs.insert( anID );
}
return okIDs.size() == myTable->rowCount() + myNbMidFaceNodes + myNbCenterNodes;
}
//=================================================================================
// function : UpdateTable()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::UpdateTable( bool theConersValidity )
{
QStringList aListCorners = myCornerNodes->text().split(" ", QString::SkipEmptyParts);
if ( aListCorners.count() == myNbCorners && theConersValidity )
{
myTable->setEnabled( true );
// clear the Middle column
for ( int row = 0; row < myTable->rowCount(); row++ )
myTable->item( row, 1 )->setText("");
int* aFirstColIds;
int* aLastColIds;
switch (myGeomType) {
case SMDSEntity_Quad_Edge:
aFirstColIds = FirstEdgeIds;
aLastColIds = LastEdgeIds;
break;
case SMDSEntity_Quad_Triangle:
case SMDSEntity_BiQuad_Triangle:
aFirstColIds = FirstTriangleIds;
aLastColIds = LastTriangleIds;
break;
case SMDSEntity_Quad_Quadrangle:
case SMDSEntity_BiQuad_Quadrangle:
aFirstColIds = FirstQuadrangleIds;
aLastColIds = LastQuadrangleIds;
break;
case SMDSEntity_Quad_Tetra:
aFirstColIds = FirstTetrahedronIds;
aLastColIds = LastTetrahedronIds;
break;
case SMDSEntity_Quad_Pyramid:
aFirstColIds = FirstPyramidIds;
aLastColIds = LastPyramidIds;
break;
case SMDSEntity_Quad_Penta:
aFirstColIds = FirstPentahedronIds;
aLastColIds = LastPentahedronIds;
break;
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
aFirstColIds = FirstHexahedronIds;
aLastColIds = LastHexahedronIds;
break;
}
// fill the First and the Last columns
for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++)
myTable->item( i, 0 )->setText( aListCorners[ aFirstColIds[i] ] );
for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++)
myTable->item( i, 2 )->setText( aListCorners[ aLastColIds[i] ] );
}
else
{
// clear table
for ( int row = 0; row < myTable->rowCount(); row++ )
for ( int col = 0; col < myTable->columnCount(); col++ )
if ( QTableWidgetItem* aTWI = myTable->item(row, col) ) aTWI->setText("");
myTable->setEnabled( false );
}
}
//=================================================================================
// function : onTableActivate()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol )
{
myCurrentLineEdit = 0;
displaySimulation();
updateButtons();
}
//=================================================================================
// function : onCellTextChange()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol)
{
myCurrentLineEdit = 0;
displaySimulation();
updateButtons();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddQuadraticElementDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=======================================================================
//function : updateButtons
//purpose :
//=======================================================================
void SMESHGUI_AddQuadraticElementDlg::updateButtons()
{
bool valid = IsValid();
buttonOk->setEnabled( valid );
buttonApply->setEnabled( valid );
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_AddQuadraticElementDlg::isValid()
{
if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
return false;
}
return true;
}