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https://git.salome-platform.org/gitpub/modules/smesh.git
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556 lines
18 KiB
C++
556 lines
18 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_SelectionOp.cxx
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// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_SelectionOp.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_Selection.h"
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#include <SMESH_Actor.h>
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#include <SMDS_Mesh.hxx>
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#include <SMDS_MeshNode.hxx>
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// SALOME GUI includes
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#include <SUIT_SelectionFilter.h>
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#include <LightApp_SelectionMgr.h>
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#include <SalomeApp_Study.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_ViewModel.h>
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#include <SALOME_ListIO.hxx>
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#include <SALOME_ListIteratorOfListIO.hxx>
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// SALOME KERNEL includes
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#include <SALOMEDS_SObject.hxx>
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/*
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Class : SMESHGUI_SelectionOp
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Description : Base operation for all operations using object selection in viewer or objectbrowser
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through common widgets created by LightApp_Dialog::createObject
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*/
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//=================================================================================
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// name : SMESHGUI_SelectionOp
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// purpose :
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//=================================================================================
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SMESHGUI_SelectionOp::SMESHGUI_SelectionOp( const Selection_Mode mode )
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: SMESHGUI_Operation(),
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myDefSelectionMode( mode )
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{
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}
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//=================================================================================
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// name : ~SMESHGUI_SelectionOp
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// purpose :
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//=================================================================================
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SMESHGUI_SelectionOp::~SMESHGUI_SelectionOp()
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{
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removeCustomFilters();
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}
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//=================================================================================
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// name : startOperation
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::startOperation()
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{
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myOldSelectionMode = selectionMode();
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setSelectionMode( myDefSelectionMode );
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SMESHGUI_Operation::startOperation();
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if( dlg() )
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{
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disconnect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
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disconnect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
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disconnect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
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connect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
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connect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
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connect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
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}
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}
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//=================================================================================
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// name : removeCustomFilters
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::removeCustomFilters()
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{
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if (myFilters.count() > 0) {
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LightApp_SelectionMgr* mgr = selectionMgr();
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Filters::const_iterator anIt = myFilters.begin(),
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aLast = myFilters.end();
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for ( ; anIt != aLast; anIt++) {
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if (anIt.value()) {
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if (mgr) mgr->removeFilter(anIt.value());
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delete anIt.value();
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}
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}
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myFilters.clear();
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}
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}
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//=================================================================================
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// name : commitOperation
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::commitOperation()
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{
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SMESHGUI_Operation::commitOperation();
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removeCustomFilters();
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setSelectionMode( myOldSelectionMode );
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}
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//=================================================================================
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// name : abortOperation
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::abortOperation()
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{
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SMESHGUI_Operation::abortOperation();
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removeCustomFilters();
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setSelectionMode( myOldSelectionMode );
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}
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//=================================================================================
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// name : selectionDone
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::selectionDone()
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{
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if( !dlg() )
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return;
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if( selectionMode()!=ActorSelection )
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{
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects( aList, SVTK_Viewer::Type() );
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if( aList.Extent() != 1 ) //we can select nodes or elements only within one mesh
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{
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dlg()->clearSelection();
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return;
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}
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}
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QStringList names, ids;
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LightApp_Dialog::TypesList types;
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selected( names, types, ids );
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dlg()->selectObject( names, types, ids );
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}
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//=================================================================================
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// name : createFilter
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// purpose :
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//=================================================================================
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SUIT_SelectionFilter* SMESHGUI_SelectionOp::createFilter( const int ) const
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{
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return 0;
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}
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//=================================================================================
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// name : onActivateObject
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onActivateObject( int id )
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{
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LightApp_SelectionMgr* mgr = selectionMgr();
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if( !mgr )
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return;
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if( !myFilters.contains( id ) )
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myFilters[ id ] = createFilter( id );
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if( myFilters[ id ] )
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mgr->installFilter( myFilters[ id ] );
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selectionDone();
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}
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//=================================================================================
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// name : onDeactivateObject
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onDeactivateObject( int id )
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{
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removeCustomFilters();
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}
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//=================================================================================
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// name : initDialog
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::initDialog()
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{
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if( dlg() )
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{
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dlg()->clearSelection();
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dlg()->deactivateAll();
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}
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}
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//=================================================================================
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// name : initDialog
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onSelectionChanged( int )
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{
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}
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//=======================================================================
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// name : selectionMode
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// Purpose : Returns selection mode
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//=======================================================================
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Selection_Mode SMESHGUI_SelectionOp::selectionMode() const
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{
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SVTK_ViewWindow* wnd = viewWindow();
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if( wnd )
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return wnd->SelectionMode();
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else
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return ActorSelection;
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}
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//=======================================================================
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// name : setSelectionMode
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// Purpose : Set selection mode
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//=======================================================================
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void SMESHGUI_SelectionOp::setSelectionMode( const Selection_Mode mode )
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{
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SVTK_ViewWindow* wnd = viewWindow();
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if( wnd )
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wnd->SetSelectionMode( mode );
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}
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//=======================================================================
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// name : highlight
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// Purpose : Highlight object in 3d viewer
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//=======================================================================
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void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
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const bool hilight, const bool immediately )
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{
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SVTK_ViewWindow* wnd = viewWindow();
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if( wnd )
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wnd->highlight( obj, hilight, immediately );
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}
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//=======================================================================
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// name : addOrRemoveIndex
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// Purpose : Select/deselect cells of mesh
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//=======================================================================
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void SMESHGUI_SelectionOp::addOrRemoveIndex( const Handle( SALOME_InteractiveObject )& obj,
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const TColStd_MapOfInteger& indices,
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const bool isModeShift )
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{
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SVTK_Selector* sel = selector();
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if( sel )
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sel->AddOrRemoveIndex( obj, indices, isModeShift );
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}
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//=======================================================================
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// name : viewWindow
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// Purpose : Get active view window
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//=======================================================================
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SVTK_ViewWindow* SMESHGUI_SelectionOp::viewWindow() const
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{
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return SMESH::GetViewWindow( getSMESHGUI() );
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}
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//=======================================================================
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// name : selector
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// Purpose : Get selector
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//=======================================================================
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SVTK_Selector* SMESHGUI_SelectionOp::selector() const
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{
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SVTK_ViewWindow* wnd = viewWindow();
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return wnd ? wnd->GetSelector() : 0;
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}
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//=======================================================================
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// name : typeById
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// Purpose : Find type by id
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//=======================================================================
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int SMESHGUI_SelectionOp::typeById( const QString& str, const EntityType objtype ) const
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{
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SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
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if( !_study )
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return -1;
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_PTR( Study ) st = _study->studyDS();
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int res = -1;
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if( objtype == Object )
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{
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SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
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if( _study )
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{
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int t = SMESHGUI_Selection::type( str, _study->studyDS() );
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if( t<0 )
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{
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//try to get GEOM type
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_PTR( SObject ) sobj = st->FindObjectID( str.toLatin1().data() );
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if( sobj )
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{
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GEOM::GEOM_Object_var obj = GEOM::GEOM_Object::_narrow(
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dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
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if( !CORBA::is_nil( obj ) )
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res = SMESHGUI_Dialog::prefix( "GEOM" ) + obj->GetType();
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}
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}
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else
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res = SMESHGUI_Dialog::prefix( "SMESH" ) + t;
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}
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}
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else
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{
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int pos = str.indexOf( idChar() );
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QString entry = str.left( pos ),
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_id = str.mid( pos+1 );
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bool ok;
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int id = _id.toInt( &ok );
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if( ok )
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{
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_PTR( SObject ) sobj = st->FindObjectID( entry.toLatin1().data() );
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SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow(
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dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
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SMESH::SMESH_subMesh_var submesh = SMESH::SMESH_subMesh::_narrow(
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dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
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if( !CORBA::is_nil( mesh ) )
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res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
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mesh->GetElementType( id, objtype==MeshElement );
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else if( !CORBA::is_nil( submesh ) )
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res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
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submesh->GetElementType( id, objtype==MeshElement );
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}
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}
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return res;
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}
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//=======================================================================
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// name : selected
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// Purpose : Get names, types and ids of selected objects
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//=======================================================================
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void SMESHGUI_SelectionOp::selected( QStringList& names,
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LightApp_Dialog::TypesList& types,
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QStringList& ids ) const
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{
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/* SUIT_DataOwnerPtrList list; selectionMgr()->selected( list );
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SUIT_DataOwnerPtrList::const_iterator anIt = list.begin(),
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aLast = list.end();
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for( ; anIt!=aLast; anIt++ )
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{
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LightApp_DataOwner* owner = dynamic_cast<LightApp_DataOwner*>( (*anIt).operator->() );
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LightApp_SVTKDataOwner* vtkowner = dynamic_cast<LightApp_SVTKDataOwner*>( (*anIt).operator->() );
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if( vtkowner )
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{
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QString id_str = QString( "%1%2%3" ).arg( vtkowner->entry() ).arg( idChar() ), current_id_str;
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Selection_Mode mode = vtkowner->GetMode();
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EntityType objtype = mode == NodeSelection ? MeshNode : MeshElement;
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const TColStd_IndexedMapOfInteger& ownerids = vtkowner->GetIds();
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for( int i=1, n=ownerids.Extent(); i<=n; i++ )
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{
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int curid = ownerids( i );
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current_id_str = id_str.arg( curid );
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ids.append( current_id_str );
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types.append( typeById( current_id_str, objtype ) );
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names.append( QString( "%1" ).arg( curid ) );
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}
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}
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else if( owner )
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{
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QString id = owner->entry();
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ids.append( id );
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types.append( typeById( id, Object ) );
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names.append( owner->IO()->getName() );
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}
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}*/
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SALOME_ListIO selObjs;
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TColStd_IndexedMapOfInteger selIndices;
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selectionMgr()->selectedObjects( selObjs );
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Selection_Mode mode = selectionMode();
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EntityType objtype = mode == NodeSelection ? MeshNode : MeshElement;
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for( SALOME_ListIteratorOfListIO anIt( selObjs ); anIt.More(); anIt.Next() )
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{
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selIndices.Clear();
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selectionMgr()->GetIndexes( anIt.Value(), selIndices );
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if( selIndices.Extent() > 0 )
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{
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QString id_str = QString( "%1%2%3" ).arg( anIt.Value()->getEntry() ).arg( idChar() ), current_id_str;
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for( int i=1, n=selIndices.Extent(); i<=n; i++ )
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{
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int curid = selIndices( i );
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current_id_str = id_str.arg( curid );
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ids.append( current_id_str );
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types.append( typeById( current_id_str, objtype ) );
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names.append( QString( "%1" ).arg( curid ) );
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}
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}
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else
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{
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QString id = anIt.Value()->getEntry();
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ids.append( id );
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types.append( typeById( id, Object ) );
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SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
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if( _study )
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{
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_PTR(SObject) obj = _study->studyDS()->FindObjectID( anIt.Value()->getEntry() );
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if( obj )
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names.append( obj->GetName().c_str() );
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}
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}
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}
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}
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//=======================================================================
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// name : idChar
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// Purpose : Char using to divide <entry> and <id> in string id representation. By default, '#'
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//=======================================================================
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QChar SMESHGUI_SelectionOp::idChar() const
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{
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return '#';
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}
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//=================================================================================
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// name : mesh
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// purpose :
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//=================================================================================
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SMESH::SMESH_Mesh_var SMESHGUI_SelectionOp::mesh() const
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{
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if( selectionMode()==ActorSelection )
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return SMESH::SMESH_Mesh::_nil();
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SALOME_ListIO sel; selectionMgr()->selectedObjects( sel, SVTK_Viewer::Type() );
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if( sel.Extent()==1 )
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return SMESH::GetMeshByIO( sel.First() );
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else
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return SMESH::SMESH_Mesh::_nil();
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}
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//=================================================================================
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// name : actor
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// purpose :
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//=================================================================================
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SMESH_Actor* SMESHGUI_SelectionOp::actor() const
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{
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SMESH::SMESH_Mesh_var m = mesh();
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if( !m->_is_nil() )
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return SMESH::FindActorByObject( m.in() );
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else
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return 0;
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}
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//=================================================================================
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// name : onTextChanged
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onTextChanged( int, const QStringList& list )
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{
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if( !dlg() )
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return;
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TColStd_MapOfInteger newIndices;
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SALOME_ListIO sel; selectionMgr()->selectedObjects( sel );
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SMESH_Actor* anActor = actor();
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if( sel.Extent()==0 || !anActor )
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return;
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SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
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IdList ids; extractIds( list, ids, '\0' );
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IdList::const_iterator anIt = ids.begin(),
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aLast = ids.end();
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if ( selectionMode() == NodeSelection )
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for( ; anIt!=aLast; anIt++ ) {
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if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
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newIndices.Add( n->GetID() );
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}
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else
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for( ; anIt!=aLast; anIt++ ) {
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if( const SMDS_MeshElement* e = aMesh->FindElement( *anIt ) )
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newIndices.Add( e->GetID() );
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}
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selector()->AddOrRemoveIndex( sel.First(), newIndices, false );
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highlight( sel.First(), true, true );
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QStringList names, _ids; LightApp_Dialog::TypesList types;
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selected( names, types, _ids );
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dlg()->selectObject( names, types, _ids, false );
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}
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//=================================================================================
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// name : selectedIds
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::selectedIds( const int id, IdList& list ) const
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{
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if( !dlg() )
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return;
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QStringList ids; dlg()->selectedObject( id, ids );
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extractIds( ids, list );
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}
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//=================================================================================
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// name : extractIds
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list, const QChar idchar )
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{
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QStringList::const_iterator anIt = ids.begin(),
|
|
aLast = ids.end();
|
|
QString id_str;
|
|
for( ; anIt!=aLast; anIt++ )
|
|
{
|
|
id_str = *anIt;
|
|
int pos = idchar=='\0' ? -1 : id_str.indexOf( idchar );
|
|
int id = -1;
|
|
if( idchar=='\0' || pos>=0 )
|
|
{
|
|
id = id_str.mid( pos+1 ).toInt();
|
|
list.append( id );
|
|
}
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// name : extractIds
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list ) const
|
|
{
|
|
extractIds( ids, list, idChar() );
|
|
}
|