smesh/src/SMESHGUI/SMESHGUI_SmoothingDlg.cxx
2013-04-01 13:05:47 +00:00

830 lines
29 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_SmoothingDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_SmoothingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_IntSpinBox.h>
#include <SVTK_ViewModel.h>
#include <SVTK_Selector.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_Selection.h>
#include <SALOME_ListIO.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QApplication>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QComboBox>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
#include <QButtonGroup>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
/*!
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
//=================================================================================
// function : SMESHGUI_SmoothingDlg()
// purpose : constructor
//=================================================================================
SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("SMESH_SMOOTHING"));
setSizeGripEnabled(true);
/***************************************************************/
QVBoxLayout* SMESHGUI_SmoothingDlgLayout = new QVBoxLayout(this);
SMESHGUI_SmoothingDlgLayout->setSpacing(SPACING);
SMESHGUI_SmoothingDlgLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(tr("SMESH_SMOOTHING"), this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
Constructor1 = new QRadioButton(GroupConstructors);
Constructor1->setIcon(image0);
Constructor1->setChecked(true);
GroupConstructorsLayout->addWidget(Constructor1);
ButtonGroup->addButton(Constructor1, 0);
/***************************************************************/
GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QPushButton(GroupArguments);
SelectElementsButton->setIcon(image1);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myElemFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myElemFilterBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for nodes selection
TextLabelNodes = new QLabel(tr("FIXED_NODES_IDS"), GroupArguments);
SelectNodesButton = new QPushButton(GroupArguments);
SelectNodesButton->setIcon(image1);
LineEditNodes = new QLineEdit(GroupArguments);
LineEditNodes->setValidator(myIdValidator);
LineEditNodes->setMaxLength(-1);
QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
// Controls for method selection
TextLabelMethod = new QLabel(tr("METHOD"), GroupArguments);
ComboBoxMethod = new QComboBox(GroupArguments);
// Controls for iteration limit defining
TextLabelLimit = new QLabel(tr("ITERATION_LIMIT"), GroupArguments);
SpinBox_IterationLimit = new SalomeApp_IntSpinBox(GroupArguments);
// Controls for max. aspect ratio defining
TextLabelAspectRatio = new QLabel(tr("MAX_ASPECT_RATIO"), GroupArguments);
SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments);
// Check box "Is Parametric"
CheckBoxParametric = new QCheckBox( tr("IS_PARAMETRIC"), GroupArguments );
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
GroupArgumentsLayout->addWidget(myElemFilterBtn, 0, 3);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0);
GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1);
GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2);
GroupArgumentsLayout->addWidget(filterNodeBtn, 2, 3);
GroupArgumentsLayout->addWidget(TextLabelMethod, 3, 0);
GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2, 1, 2);
GroupArgumentsLayout->addWidget(TextLabelLimit, 4, 0);
GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2, 1, 2);
GroupArgumentsLayout->addWidget(TextLabelAspectRatio, 5, 0);
GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2, 1, 2);
GroupArgumentsLayout->addWidget(CheckBoxParametric, 6, 0, 1, 4);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_SmoothingDlgLayout->addWidget(GroupConstructors);
SMESHGUI_SmoothingDlgLayout->addWidget(GroupArguments);
SMESHGUI_SmoothingDlgLayout->addWidget(GroupButtons);
/***************************************************************/
/* Initialisations */
ComboBoxMethod->addItem(tr("LAPLACIAN"));
ComboBoxMethod->addItem(tr("CENTROIDAL"));
ComboBoxMethod->setCurrentIndex(0);
CheckBoxParametric->setChecked( true );
SpinBox_IterationLimit->setRange(1, 999999);
SpinBox_IterationLimit->setValue(20);
SpinBox_AspectRatio->RangeStepAndValidator(0.0, +999999.999, 0.1, "parametric_precision");
SpinBox_AspectRatio->SetValue(1.1);
GroupArguments->show();
myConstructorId = 0;
Constructor1->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox(this);
// Costruction of the logical filter for the elements: mesh/sub-mesh/group
QList<SUIT_SelectionFilter*> aListOfFilters;
aListOfFilters << new SMESH_TypeFilter(SMESH::MESHorSUBMESH) << new SMESH_TypeFilter(SMESH::GROUP);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "smoothing_page.html";
Init();
/***************************************************************/
// signals and slots connections
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectNodesButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
connect(LineEditNodes, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)),
SLOT(onSelectMesh(bool)));
}
//=================================================================================
// function : ~SMESHGUI_SmoothingDlg()
// purpose : destructor
//=================================================================================
SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg()
{
// no need to delete child widgets, Qt does it all for us
if ( myFilterDlg != 0 ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
}
}
//=================================================================================
// function : Init()
// purpose : initialization
//=================================================================================
void SMESHGUI_SmoothingDlg::Init()
{
myBusy = false;
// ComboBoxMethod->setCurrentItem(0);
// SpinBox_IterationLimit->setValue(20);
// SpinBox_AspectRatio->SetValue(1.1);
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
LineEditElements->clear();
LineEditNodes->clear();
myNbOkElements = 0;
myNbOkNodes = 0;
myActor = 0;
myIO.Nullify();
myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
}
//=================================================================================
// function : ClickOnApply()
// purpose : Called when user presses <Apply> button
//=================================================================================
bool SMESHGUI_SmoothingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
if (!isValid())
return false;
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
QStringList aListElementsId = LineEditElements->text().split(" ", QString::SkipEmptyParts);
QStringList aListNodesId = LineEditNodes->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
SMESH::long_array_var aNodesId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
if ( myNbOkNodes && aListNodesId.count() > 0 ) {
aNodesId->length(aListNodesId.count());
for (int i = 0; i < aListNodesId.count(); i++)
aNodesId[i] = aListNodesId[i].toInt();
} else {
aNodesId->length(0);
}
long anIterationLimit = (long)SpinBox_IterationLimit->value();
double aMaxAspectRatio = SpinBox_AspectRatio->GetValue();
QStringList aParameters;
aParameters << SpinBox_IterationLimit->text();
aParameters << SpinBox_AspectRatio->text();
SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH;
if (ComboBoxMethod->currentIndex() > 0)
aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH;
bool aResult = false;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
if ( CheckBoxParametric->isChecked() ) {
if(CheckBoxMesh->isChecked())
aResult = aMeshEditor->SmoothParametricObject(mySelectedObject, aNodesId.inout(),
anIterationLimit, aMaxAspectRatio, aMethod);
else
aResult = aMeshEditor->SmoothParametric(anElementsId.inout(), aNodesId.inout(),
anIterationLimit, aMaxAspectRatio, aMethod);
}
else {
if(CheckBoxMesh->isChecked())
aResult = aMeshEditor->SmoothObject(mySelectedObject, aNodesId.inout(),
anIterationLimit, aMaxAspectRatio, aMethod);
else
aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(),
anIterationLimit, aMaxAspectRatio, aMethod);
}
} catch (...) {
}
if (aResult) {
SMESH::Update(myIO, SMESH::eDisplay);
SMESHGUI::Modified();
Init();
mySelectedObject = SMESH::SMESH_IDSource::_nil();
}
}
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnOk()
{
if( ClickOnApply() )
reject();
}
//=================================================================================
// function : reject()
// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_SmoothingDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
SMESH::SetPickable();
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
// function : onTextChange()
// purpose :
//=======================================================================
void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
// return if busy
if (myBusy || myIO.IsNull()) return;
// set busy flag
BusyLocker lock( myBusy );
if (send == LineEditElements)
myNbOkElements = 0;
else if (send == LineEditNodes)
myNbOkNodes = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered elements/nodes
SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
if (send == LineEditElements) {
TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) {
int id = aListId[ i ].toInt();
if ( id > 0 ) {
bool validId = aMesh ? ( aMesh->FindElement( id ) != 0 ) : ( myMesh->GetElementType( id, true ) != SMESH::EDGE );
if ( validId )
newIndices.Add( id );
}
myNbOkElements = newIndices.Extent();
mySelector->AddOrRemoveIndex(myIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myIO, true, true );
}
}
else if (send == LineEditNodes) {
TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) {
int id = aListId[ i ].toInt();
if ( id > 0 ) {
bool validId = aMesh ? ( aMesh->FindNode( id ) != 0 ) : ( myMesh->GetElementType( id, false ) != SMESH::EDGE );
if ( validId )
newIndices.Add( id );
}
myNbOkNodes = newIndices.Extent();
mySelector->AddOrRemoveIndex(myIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myIO, true, true );
}
}
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
{
if (myBusy) return;
// clear
QString aString = "";
// set busy flag
BusyLocker lock( myBusy );
if (myEditCurrentArgument == LineEditElements ||
myEditCurrentArgument == LineEditNodes) {
myEditCurrentArgument->setText(aString);
if (myEditCurrentArgument == LineEditElements) {
myNbOkElements = 0;
myActor = 0;
myIO.Nullify();
}
else {
myNbOkNodes = 0;
}
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
if (!GroupButtons->isEnabled()) // inactive
return;
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
if (myEditCurrentArgument == LineEditElements) {
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( myIO );
if ( !CORBA::is_nil( obj ) )
mySelectedObject = obj;
else
return;
myNbOkElements = true;
} else {
// get indices of selected elements
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
myNbOkElements = aMapIndex.Extent();
if (myNbOkElements < 1)
return;
QStringList elements;
for ( int i = 0; i < myNbOkElements; ++i )
elements << QString::number( aMapIndex( i+1 ) );
aString = elements.join(" ");
}
} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myIO == IO ) {
myNbOkNodes = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
}
myEditCurrentArgument->setText(aString);
myEditCurrentArgument->repaint();
myEditCurrentArgument->setEnabled(false); // to update lineedit IPAL 19809
myEditCurrentArgument->setEnabled(true);
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_SmoothingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId) {
case 0: /* default constructor */
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
// mySelectionMgr->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
} else if (send == SelectNodesButton) {
LineEditNodes->clear();
myEditCurrentArgument = LineEditNodes;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) {
aViewWindow->SetSelectionMode(NodeSelection);
}
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
break;
}
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_SmoothingDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_SmoothingDlg::ActivateThisDialog()
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose : Mouse enter event
//=================================================================================
void SMESHGUI_SmoothingDlg::enterEvent (QEvent*)
{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=======================================================================
// function : onSelectMesh()
// purpose :
//=======================================================================
void SMESHGUI_SmoothingDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
myElemFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements &&
myEditCurrentArgument != LineEditNodes) {
LineEditElements->clear();
LineEditNodes->clear();
return;
}
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
// mySelectionMgr->setSelectionModes(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
myEditCurrentArgument->setReadOnly(true);
myEditCurrentArgument->setValidator(0);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(myEditCurrentArgument == LineEditElements ? FaceSelection
: NodeSelection );
myEditCurrentArgument->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(myEditCurrentArgument->text());
}
SelectionIntoArgument();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_SmoothingDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : setFilters()
// purpose : activate filter dialog
//=================================================================================
void SMESHGUI_SmoothingDlg::setFilters( const bool theIsElem )
{
if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
if ( !myFilterDlg )
{
QList<int> types;
types.append( SMESH::NODE );
types.append( SMESH::ALL );
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
}
myFilterDlg->Init( theIsElem ? SMESH::ALL : SMESH::NODE );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( theIsElem ? LineEditElements : LineEditNodes );
myFilterDlg->show();
}
//=================================================================================
// function : setElemFilters()
// purpose : SLOT. Called when element "Filter" button pressed.
//=================================================================================
void SMESHGUI_SmoothingDlg::setElemFilters()
{
setFilters( true );
}
//=================================================================================
// function : setNodeFilters()
// purpose : SLOT. Called when node "Filter" button pressed.
//=================================================================================
void SMESHGUI_SmoothingDlg::setNodeFilters()
{
setFilters( false );
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_SmoothingDlg::isValid()
{
QString msg;
bool ok = true;
ok = SpinBox_IterationLimit->isValid( msg, true ) && ok;
ok = SpinBox_AspectRatio->isValid( msg, true ) && ok;
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
return true;
}