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Avoid returning EDGE position for 2 nodes on the same EDGE, while the medium node should be on FACE. The case is a triangle whose 3 nodes are on the same EDGE. The worst is that in this case the medium node which is logically on FACE falls to a straight EDGE, as the triangle is of zero area (thanks to MEFISTO) std::pair<int, TopAbs_ShapeEnum> GetMediumPos(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, + const bool useCurSubShape=false);
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