smesh/src/SMESHGUI/SMESHGUI_ConvToQuadOp.h
2014-02-20 16:25:37 +04:00

73 lines
2.3 KiB
C++

// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ConvToQuadOp.h
// Author : Open CASCADE S.A.S.
//
#ifndef SMESHGUI_CONVTOQUADOP_H
#define SMESHGUI_CONVTOQUADOP_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_SelectionOp.h"
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class SMESHGUI_ConvToQuadDlg;
class SMESHGUI_MeshEditPreview;
class SMESHGUI_EXPORT SMESHGUI_ConvToQuadOp : public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
enum MeshDestinationType { Linear = 1, Quadratic = 2, BiQuadratic = 4 };
public:
SMESHGUI_ConvToQuadOp();
virtual ~SMESHGUI_ConvToQuadOp();
virtual LightApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void selectionDone();
virtual SUIT_SelectionFilter* createFilter( const int ) const;
MeshDestinationType DestinationMesh( const SMESH::SMESH_IDSource_var& ,
bool* isMixOrder = 0) const;
protected slots:
virtual bool onApply();
void ConnectRadioButtons( int );
void onWarningWinFinished();
private:
SMESHGUI_ConvToQuadDlg* myDlg;
SMESHGUI_MeshEditPreview* myBadElemsPreview;
};
#endif // SMESHGUI_CONVTOQUADOP_H