smesh/src/SMESH/SMESH_Octree.cxx
2008-09-03 07:05:53 +00:00

185 lines
5.5 KiB
C++

// SMESH SMESH_Octree : global Octree implementation
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESH_Octree.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux(OCC)
// Module : SMESH
#include "SMESH_Octree.hxx"
//===========================================================================
/*!
* \brief SMESH_Octree Constructor
* \param maxLevel - The level max the octree can reach (If <0 unlimited)
*/
//===========================================================================
SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize):
myChildren(NULL),
myFather(NULL),
myLevel(0),
myMaxLevel(maxLevel),
myMinBoxSize(minBoxSize),
myIsLeaf(-1)
{
myBox = new Bnd_B3d();
}
//======================================
/*!
* \brief SMESH_Octree Destructor
*/
//======================================
SMESH_Octree::~SMESH_Octree ()
{
if(myChildren != NULL)
{
if(!myIsLeaf)
{
for(int i = 0; i<8; i++)
delete myChildren[i];
delete[] myChildren ;
}
}
delete myBox;
}
//===========================================================================
/*!
* \brief Set the bounding box of the Octree
* \param box - 3d Bounding Box of the Octree
*/
//===========================================================================
void SMESH_Octree::setBox(const Bnd_B3d* box)
{
// delete myBox;
// myBox=new Bnd_B3d(*box);
*myBox = *box;
}
//===========================================================================
/*!
* \brief Set box to the 3d Bounding Box of the Octree
* \param box - Set box to the 3d Bounding Box of the Octree
*/
//===========================================================================
void SMESH_Octree::getBox(Bnd_B3d& box)
{
// if(box != NULL)
// delete box;
// box = new Bnd_B3d (*myBox);
box = *myBox;
}
//===========================================================================
/*!
* \brief Set the max level of the Octree
* \param maxLevel - The level max the octree can reach (If <0 unlimited)
*/
//===========================================================================
void SMESH_Octree::setMaxLevel(const int maxLevel)
{myMaxLevel = maxLevel;}
//===========================================================================
/*!
* \brief Compute the bigger dimension of the box
* \param box - 3d Box
* \retval double - bigger dimension of the box
*/
//===========================================================================
double SMESH_Octree::maxSize(const Bnd_B3d* box)
{
if(box ==NULL)
return 0;
gp_XYZ min = box->CornerMin();
gp_XYZ max = box->CornerMax();
gp_XYZ Size = (max - min);
double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
return (returnVal>Size.Z())?returnVal:Size.Z();
}
//=============================
/*!
* \brief Compute the Octree
*/
//=============================
void SMESH_Octree::Compute()
{
// As soon as the Octree is a Leaf, I stop building his children
if(!isLeaf())
buildChildren();
}
//=================================================================
/*!
* \brief Build the 8 children boxes and call buildChildrenData()
*/
//=================================================================
void SMESH_Octree::buildChildren()
{
myChildren = new SMESH_Octree*[8];
gp_XYZ min = myBox->CornerMin();
gp_XYZ max = myBox->CornerMax();
gp_XYZ HSize = (max - min)/2.;
gp_XYZ mid = min + HSize;
gp_XYZ childHsize = HSize/2.;
Standard_Real XminChild, YminChild, ZminChild;
Bnd_B3d* box;
gp_XYZ minChild;
for (int i =0; i<8; i++)
{
// We build the eight boxes, we need 2 points to do that.
// Min, and Mid
// In binary, we can write i from 0 to 7
// For instance :
// 5 is 101, it corresponds here in coordinates to ZYX
// If coordinate is 0 in Y-> box from Ymin to Ymid
// If coordinate is 1 in Y-> box from Ymid to Ymax
// Same scheme for X and Z
// I need the minChild to build the Bnd_B3d box.
XminChild= (i%2==0)?min.X():mid.X();
YminChild= ((i%4)/2==0)?min.Y():mid.Y();
ZminChild= (i<4)?min.Z():mid.Z();
minChild.SetCoord(XminChild, YminChild, ZminChild);
box = new Bnd_B3d(minChild+childHsize,childHsize);
// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
// We allocate the memory we need fot the child
myChildren[i] = allocateOctreeChild();
// and we assign to him its box.
myChildren[i]->setBox(box);
delete box;
}
// After building the 8 boxes, we put the data into the children..
buildChildrenData();
//After we pass to the next level of the Octree
for (int i =0; i<8; i++)
myChildren[i]->Compute();
}