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185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
// SMESH SMESH_Octree : global Octree implementation
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESH_Octree.cxx
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// Created : Tue Jan 16 16:00:00 2007
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// Author : Nicolas Geimer & Aurélien Motteux(OCC)
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// Module : SMESH
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#include "SMESH_Octree.hxx"
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//===========================================================================
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/*!
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* \brief SMESH_Octree Constructor
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* \param maxLevel - The level max the octree can reach (If <0 unlimited)
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*/
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//===========================================================================
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SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize):
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myChildren(NULL),
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myFather(NULL),
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myLevel(0),
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myMaxLevel(maxLevel),
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myMinBoxSize(minBoxSize),
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myIsLeaf(-1)
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{
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myBox = new Bnd_B3d();
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}
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//======================================
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/*!
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* \brief SMESH_Octree Destructor
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*/
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//======================================
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SMESH_Octree::~SMESH_Octree ()
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{
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if(myChildren != NULL)
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{
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if(!myIsLeaf)
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{
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for(int i = 0; i<8; i++)
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delete myChildren[i];
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delete[] myChildren ;
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}
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}
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delete myBox;
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}
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//===========================================================================
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/*!
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* \brief Set the bounding box of the Octree
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* \param box - 3d Bounding Box of the Octree
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*/
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//===========================================================================
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void SMESH_Octree::setBox(const Bnd_B3d* box)
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{
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// delete myBox;
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// myBox=new Bnd_B3d(*box);
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*myBox = *box;
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}
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//===========================================================================
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/*!
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* \brief Set box to the 3d Bounding Box of the Octree
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* \param box - Set box to the 3d Bounding Box of the Octree
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*/
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//===========================================================================
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void SMESH_Octree::getBox(Bnd_B3d& box)
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{
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// if(box != NULL)
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// delete box;
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// box = new Bnd_B3d (*myBox);
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box = *myBox;
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}
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//===========================================================================
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/*!
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* \brief Set the max level of the Octree
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* \param maxLevel - The level max the octree can reach (If <0 unlimited)
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*/
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//===========================================================================
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void SMESH_Octree::setMaxLevel(const int maxLevel)
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{myMaxLevel = maxLevel;}
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//===========================================================================
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/*!
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* \brief Compute the bigger dimension of the box
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* \param box - 3d Box
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* \retval double - bigger dimension of the box
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*/
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//===========================================================================
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double SMESH_Octree::maxSize(const Bnd_B3d* box)
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{
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if(box ==NULL)
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return 0;
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gp_XYZ min = box->CornerMin();
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gp_XYZ max = box->CornerMax();
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gp_XYZ Size = (max - min);
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double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
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return (returnVal>Size.Z())?returnVal:Size.Z();
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}
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//=============================
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/*!
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* \brief Compute the Octree
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*/
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//=============================
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void SMESH_Octree::Compute()
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{
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// As soon as the Octree is a Leaf, I stop building his children
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if(!isLeaf())
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buildChildren();
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}
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//=================================================================
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/*!
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* \brief Build the 8 children boxes and call buildChildrenData()
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*/
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//=================================================================
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void SMESH_Octree::buildChildren()
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{
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myChildren = new SMESH_Octree*[8];
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gp_XYZ min = myBox->CornerMin();
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gp_XYZ max = myBox->CornerMax();
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gp_XYZ HSize = (max - min)/2.;
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gp_XYZ mid = min + HSize;
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gp_XYZ childHsize = HSize/2.;
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Standard_Real XminChild, YminChild, ZminChild;
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Bnd_B3d* box;
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gp_XYZ minChild;
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for (int i =0; i<8; i++)
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{
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// We build the eight boxes, we need 2 points to do that.
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// Min, and Mid
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// In binary, we can write i from 0 to 7
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// For instance :
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// 5 is 101, it corresponds here in coordinates to ZYX
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// If coordinate is 0 in Y-> box from Ymin to Ymid
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// If coordinate is 1 in Y-> box from Ymid to Ymax
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// Same scheme for X and Z
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// I need the minChild to build the Bnd_B3d box.
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XminChild= (i%2==0)?min.X():mid.X();
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YminChild= ((i%4)/2==0)?min.Y():mid.Y();
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ZminChild= (i<4)?min.Z():mid.Z();
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minChild.SetCoord(XminChild, YminChild, ZminChild);
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box = new Bnd_B3d(minChild+childHsize,childHsize);
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// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
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// We allocate the memory we need fot the child
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myChildren[i] = allocateOctreeChild();
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// and we assign to him its box.
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myChildren[i]->setBox(box);
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delete box;
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}
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// After building the 8 boxes, we put the data into the children..
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buildChildrenData();
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//After we pass to the next level of the Octree
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for (int i =0; i<8; i++)
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myChildren[i]->Compute();
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}
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