smesh/src/SMESHUtils/SMESH_FreeBorders.cxx

960 lines
31 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESH_FreeBorders.cxx
// Created : Tue Sep 8 17:08:39 2015
// Author : Edward AGAPOV (eap)
//================================================================================
// Implementation of SMESH_MeshAlgos::FindCoincidentFreeBorders()
//================================================================================
#include "SMESH_MeshAlgos.hxx"
#include "SMDS_LinearEdge.hxx"
#include "SMDS_Mesh.hxx"
#include "SMDS_SetIterator.hxx"
#include <algorithm>
#include <limits>
#include <set>
#include <vector>
#include <NCollection_DataMap.hxx>
#include <Precision.hxx>
#include <gp_Pnt.hxx>
using namespace SMESH_MeshAlgos;
namespace
{
struct BEdge;
/*!
* \brief Node on a free border
*/
struct BNode : public SMESH_TNodeXYZ
{
mutable std::vector< BEdge* > myLinkedEdges;
mutable std::vector< std::pair < BEdge*, double > > myCloseEdges; // edge & U
BNode(const SMDS_MeshNode * node): SMESH_TNodeXYZ( node ) {}
const SMDS_MeshNode * Node() const { return _node; }
void AddLinked( BEdge* e ) const;
void AddClose ( const BEdge* e, double u ) const;
BEdge* GetCloseEdge( size_t i ) const { return myCloseEdges[i].first; }
double GetCloseU( size_t i ) const { return myCloseEdges[i].second; }
BEdge* GetCloseEdgeOfBorder( int borderID, double * u = 0 ) const;
bool HasCloseEdgeWithNode( const BNode* n ) const;
bool IsCloseEdge( const BEdge*, double * u = 0 ) const;
bool operator<(const BNode& other) const { return Node()->GetID() < other.Node()->GetID(); }
double SquareDistance(const BNode& e2) const { return ( e2 - *this ).SquareModulus(); }
};
/*!
* \brief Edge of a free border
*/
struct BEdge : public SMDS_LinearEdge
{
const BNode* myBNode1;
const BNode* myBNode2;
int myBorderID;
int myID; // within a border
BEdge* myPrev;
BEdge* myNext;
const SMDS_MeshElement* myFace;
std::set< int > myCloseBorders;
int myInGroup;
BEdge():SMDS_LinearEdge( 0, 0 ), myBorderID(-1), myID(-1), myPrev(0), myNext(0), myInGroup(-1) {}
void Set( const BNode * node1,
const BNode * node2,
const SMDS_MeshElement* face,
const int ID)
{
myBNode1 = node1;
myBNode2 = node2;
myNodes[0] = node1->Node();
myNodes[1] = node2->Node();
myFace = face;
setID( ID ); // mesh element ID
}
bool IsInGroup() const
{
return myInGroup >= 0;
}
bool Contains( const BNode* n ) const
{
return ( n == myBNode1 || n == myBNode2 );
}
void AddLinked( BEdge* e )
{
if ( e->Contains( myBNode1 )) myPrev = e;
else myNext = e;
}
void RemoveLinked( BEdge* e )
{
if ( myPrev == e ) myPrev = 0;
if ( myNext == e ) myNext = 0;
}
void Reverse()
{
std::swap( myBNode1, myBNode2 );
myNodes[0] = myBNode1->Node();
myNodes[1] = myBNode2->Node();
}
void Orient()
{
if (( myPrev && !myPrev->Contains( myBNode1 )) ||
( myNext && !myNext->Contains( myBNode2 )))
std::swap( myPrev, myNext );
if ( myPrev && myPrev->myBNode2 != myBNode1 ) myPrev->Reverse();
if ( myNext && myNext->myBNode1 != myBNode2 ) myNext->Reverse();
}
void SetID( int id )
{
if ( myID < 0 )
{
myID = id;
for ( BEdge* be = myNext; be && be->myID < 0; be = be->myNext )
{
be->myID = ++id;
}
}
}
//================================================================================
/*!
* \brief Checks if a point is closer to this BEdge than tol
*/
//================================================================================
bool IsOut( const gp_XYZ& point, const double tol, double& u ) const
{
gp_XYZ me = *myBNode2 - *myBNode1;
gp_XYZ n1p = point - *myBNode1;
u = ( me * n1p ) / me.SquareModulus(); // param [0,1] on this
if ( u < 0. ) return ( n1p.SquareModulus() > tol * tol );
if ( u > 1. ) return ( ( point - *myBNode2 ).SquareModulus() > tol * tol );
gp_XYZ proj = ( 1. - u ) * *myBNode1 + u * *myBNode2; // projection of the point on this
double dist2 = ( point - proj ).SquareModulus();
return ( dist2 > tol * tol );
}
//================================================================================
/*!
* \brief Checks if two BEdges can be considered as overlapping
*/
//================================================================================
bool IsOverlappingProjection( const BEdge* toE, const double u, bool is1st ) const
{
// is1st shows which end of toE is projected on this at u
double u2;
const double eps = 0.1;
if ( myBNode1->IsCloseEdge( toE, &u2 ) ||
myBNode2->IsCloseEdge( toE, &u2 ))
return (( 0 < u2 && u2 < 1 ) && // u2 is proj param of myBNode's on toE
( Abs( u2 - int( !is1st )) > eps ));
const BNode* n = is1st ? toE->myBNode2 : toE->myBNode1;
if ( this == n->GetCloseEdgeOfBorder( this->myBorderID, &u2 ))
return Abs( u - u2 ) > eps;
return false;
}
//================================================================================
/*!
* \brief Finds all neighbor BEdge's having the same close borders
*/
//================================================================================
bool GetRangeOfSameCloseBorders(BEdge* eRange[2], const std::set< int >& bordIDs)
{
if ( this->myCloseBorders != bordIDs )
return false;
if ( bordIDs.size() == 1 && bordIDs.count( myBorderID )) // border close to self
{
double u;
eRange[0] = this;
while ( eRange[0]->myBNode1->GetCloseEdgeOfBorder( myBorderID, &u ))
{
if ( eRange[0]->myPrev == this || u < 0 || u > 1 )
break;
eRange[0] = eRange[0]->myPrev;
}
eRange[1] = this;
while ( eRange[1]->myBNode2->GetCloseEdgeOfBorder( myBorderID, &u ))
{
if ( eRange[1]->myNext == this || u < 0 || u > 1 )
break;
eRange[1] = eRange[1]->myNext;
}
}
else
{
eRange[0] = this;
while ( eRange[0]->myPrev && eRange[0]->myPrev->myCloseBorders == bordIDs )
{
if ( eRange[0]->myPrev == this )
break;
eRange[0] = eRange[0]->myPrev;
}
eRange[1] = this;
if ( eRange[0]->myPrev != this ) // not closed border
while ( eRange[1]->myNext && eRange[1]->myNext->myCloseBorders == bordIDs )
{
if ( eRange[1]->myNext == this )
break;
eRange[1] = eRange[1]->myNext;
}
}
if ( eRange[0] == eRange[1] )
{
std::set<int>::iterator closeBord = eRange[0]->myCloseBorders.begin();
for ( ; closeBord != eRange[0]->myCloseBorders.end(); ++closeBord )
{
if ( BEdge* be = eRange[0]->myBNode1->GetCloseEdgeOfBorder( *closeBord ))
if ( be->myCloseBorders == eRange[0]->myCloseBorders )
return true;
if ( BEdge* be = eRange[0]->myBNode2->GetCloseEdgeOfBorder( *closeBord ))
if ( be->myCloseBorders == eRange[0]->myCloseBorders )
return true;
}
return false;
}
return true;
}
}; // class BEdge
//================================================================================
/*!
* \brief Checks if all border parts include the whole closed border, and if so
* returns \c true and choose starting BEdge's with most coincident nodes
*/
//================================================================================
bool chooseStartOfClosedBorders( std::vector< BEdge* >& ranges ) // PAL23078#c21002
{
bool allClosed = true;
for ( size_t iR = 1; iR < ranges.size() && allClosed; iR += 2 )
allClosed = ( ranges[ iR-1 ]->myPrev == ranges[ iR ] );
if ( !allClosed )
return allClosed;
double u, minDiff = Precision::Infinite();
std::vector< BEdge* > start( ranges.size() / 2 );
BEdge* range0 = start[0] = ranges[0];
do
{
double maxDiffU = 0;
double maxDiff = 0;
for ( size_t iR = 3; iR < ranges.size(); iR += 2 )
{
int borderID = ranges[iR]->myBorderID;
if ( BEdge* e = start[0]->myBNode1->GetCloseEdgeOfBorder( borderID, & u ))
{
start[ iR / 2 ] = e;
double diffU = Min( Abs( u ), Abs( 1.-u ));
double diff = e->myBNode1->SquareDistance( *e->myBNode2 ) * diffU * diffU;
maxDiffU = Max( diffU, maxDiffU );
maxDiff = Max( diff, maxDiff );
}
}
if ( maxDiff < minDiff )
{
minDiff = maxDiff;
for ( size_t iR = 1; iR < ranges.size(); iR += 2 )
{
ranges[ iR-1 ] = start[ iR/2 ];
ranges[ iR ] = ranges[ iR-1]->myPrev;
}
}
if ( maxDiffU < 1e-6 )
break;
start[0] = start[0]->myNext;
}
while ( start[0] != range0 );
return allClosed;
}
//================================================================================
/*!
* \brief Tries to include neighbor BEdge's into a border part
*/
//================================================================================
void extendPart( BEdge* & e1, BEdge* & e2, const std::set< int >& bordIDs, int groupID )
{
if (( e1->myPrev == e2 ) ||
( e1 == e2 && e1->myPrev && e1->myPrev->myInGroup == groupID ))
return; // full free border already
double u;
BEdge* be;
std::set<int>::const_iterator bord;
if ( e1->myPrev )
{
for ( bord = bordIDs.begin(); bord != bordIDs.end(); ++bord )
if ((( be = e1->myBNode1->GetCloseEdgeOfBorder( *bord, &u ))) &&
( be->myInGroup == groupID ) &&
( 0 < u && u < 1 ) &&
( be->IsOverlappingProjection( e1->myPrev, u, false )))
{
e1 = e1->myPrev;
break;
}
if ( bord == bordIDs.end() && // not extended
e1->myBNode1->HasCloseEdgeWithNode( e1->myPrev->myBNode1 ))
{
e1 = e1->myPrev;
}
e1->myInGroup = groupID;
}
if ( e2->myNext )
{
for ( bord = bordIDs.begin(); bord != bordIDs.end(); ++bord )
if ((( be = e2->myBNode2->GetCloseEdgeOfBorder( *bord, &u ))) &&
( be->myInGroup == groupID ) &&
( 0 < u && u < 1 ) &&
( be->IsOverlappingProjection( e2->myNext, u, true )))
{
e2 = e2->myNext;
break;
}
if ( bord == bordIDs.end() && // not extended
e2->myBNode2->HasCloseEdgeWithNode( e2->myNext->myBNode2 ))
{
e2 = e2->myNext;
}
e2->myInGroup = groupID;
}
}
//================================================================================
/*!
* \brief Connect BEdge's incident at this node
*/
//================================================================================
void BNode::AddLinked( BEdge* e ) const
{
myLinkedEdges.reserve(2);
myLinkedEdges.push_back( e );
if ( myLinkedEdges.size() < 2 ) return;
if ( myLinkedEdges.size() == 2 )
{
myLinkedEdges[0]->AddLinked( myLinkedEdges[1] );
myLinkedEdges[1]->AddLinked( myLinkedEdges[0] );
}
else
{
for ( size_t i = 0; i < myLinkedEdges.size(); ++i )
for ( size_t j = 0; j < myLinkedEdges.size(); ++j )
if ( i != j )
myLinkedEdges[i]->RemoveLinked( myLinkedEdges[j] );
}
}
void BNode::AddClose ( const BEdge* e, double u ) const
{
if ( ! e->Contains( this ))
myCloseEdges.push_back( std::make_pair( const_cast< BEdge* >( e ), u ));
}
BEdge* BNode::GetCloseEdgeOfBorder( int borderID, double * uPtr ) const
{
BEdge* e = 0;
double u = 0;
for ( size_t i = 0; i < myCloseEdges.size(); ++i )
if ( borderID == GetCloseEdge( i )->myBorderID )
{
if ( e && Abs( u - 0.5 ) < Abs( GetCloseU( i ) - 0.5 ))
continue;
u = GetCloseU( i );
e = GetCloseEdge ( i );
}
if ( uPtr ) *uPtr = u;
return e;
}
bool BNode::HasCloseEdgeWithNode( const BNode* n ) const
{
for ( size_t i = 0; i < myCloseEdges.size(); ++i )
if ( GetCloseEdge( i )->Contains( n ) &&
0 < GetCloseU( i ) && GetCloseU( i ) < 1 )
return true;
return false;
}
bool BNode::IsCloseEdge( const BEdge* e, double * uPtr ) const
{
for ( size_t i = 0; i < myCloseEdges.size(); ++i )
if ( e == GetCloseEdge( i ) )
{
if ( uPtr ) *uPtr = GetCloseU( i );
return true;
}
return false;
}
/// Accessor to SMDS_MeshElement* inherited by BEdge
struct ElemAcess
{
static const SMDS_MeshElement* value( std::vector< BEdge >::const_iterator it)
{
return & (*it);
}
};
/// Iterator over a vector of BEdge's
static SMDS_ElemIteratorPtr getElemIterator( const std::vector< BEdge > & bedges )
{
typedef SMDS_SetIterator
< const SMDS_MeshElement*, std::vector< BEdge >::const_iterator, ElemAcess > BEIter;
return SMDS_ElemIteratorPtr( new BEIter( bedges.begin(), bedges.end() ));
}
} // namespace
//================================================================================
/*
* Returns groups of TFreeBorder's coincident within the given tolerance.
* If the tolerance <= 0.0 then one tenth of an average size of elements adjacent
* to free borders being compared is used.
*/
//================================================================================
void SMESH_MeshAlgos::FindCoincidentFreeBorders(SMDS_Mesh& mesh,
double tolerance,
CoincidentFreeBorders & foundFreeBordes)
{
// find free links
typedef NCollection_DataMap<SMESH_TLink, const SMDS_MeshElement*, SMESH_TLink > TLink2FaceMap;
TLink2FaceMap linkMap;
int nbSharedLinks = 0;
SMDS_FaceIteratorPtr faceIt = mesh.facesIterator();
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face ) continue;
const SMDS_MeshNode* n0 = face->GetNode( face->NbNodes() - 1 );
SMDS_NodeIteratorPtr nodeIt = face->interlacedNodesIterator();
while ( nodeIt->more() )
{
const SMDS_MeshNode* n1 = nodeIt->next();
SMESH_TLink link( n0, n1 );
if ( const SMDS_MeshElement** faceInMap = linkMap.ChangeSeek( link ))
{
nbSharedLinks += bool( *faceInMap );
*faceInMap = 0;
}
else
{
linkMap.Bind( link, face );
}
n0 = n1;
}
}
if ( linkMap.Extent() == nbSharedLinks )
return;
// form free borders
std::set < BNode > bNodes;
std::vector< BEdge > bEdges( linkMap.Extent() - nbSharedLinks );
TLink2FaceMap::Iterator linkIt( linkMap );
for ( int iEdge = 0; linkIt.More(); linkIt.Next() )
{
if ( !linkIt.Value() ) continue;
const SMESH_TLink & link = linkIt.Key();
std::set< BNode >::iterator n1 = bNodes.insert( BNode( link.node1() )).first;
std::set< BNode >::iterator n2 = bNodes.insert( BNode( link.node2() )).first;
bEdges[ iEdge ].Set( &*n1, &*n2, linkIt.Value(), iEdge+1 );
n1->AddLinked( & bEdges[ iEdge ] );
n2->AddLinked( & bEdges[ iEdge ] );
++iEdge;
}
linkMap.Clear();
// assign IDs to borders
std::vector< BEdge* > borders; // 1st of connected (via myPrev and myNext) edges
std::set< BNode >::iterator bn = bNodes.begin();
for ( ; bn != bNodes.end(); ++bn )
{
for ( size_t i = 0; i < bn->myLinkedEdges.size(); ++i )
{
if ( bn->myLinkedEdges[i]->myBorderID < 0 )
{
BEdge* be = bn->myLinkedEdges[i];
int borderID = borders.size();
borders.push_back( be );
for ( ; be && be->myBorderID < 0; be = be->myNext )
{
be->myBorderID = borderID;
be->Orient();
}
bool isClosed = ( be == bn->myLinkedEdges[i] );
be = bn->myLinkedEdges[i]->myPrev;
for ( ; be && be->myBorderID < 0; be = be->myPrev )
{
be->myBorderID = borderID;
be->Orient();
}
if ( !isClosed )
while ( borders.back()->myPrev )
borders.back() = borders.back()->myPrev;
borders.back()->SetID( 0 ); // set IDs to all edges of the border
}
}
}
// compute tolerance of each border
double maxTolerance = tolerance;
std::vector< double > bordToler( borders.size(), tolerance );
if ( maxTolerance < std::numeric_limits< double >::min() )
{
// no tolerance provided by the user; compute tolerance of each border
// as one tenth of an average size of faces adjacent to a border
for ( size_t i = 0; i < borders.size(); ++i )
{
double avgFaceSize = 0;
int nbFaces = 0;
BEdge* be = borders[ i ];
do {
double facePerimeter = 0;
gp_Pnt p0 = SMESH_TNodeXYZ( be->myFace->GetNode( be->myFace->NbNodes() - 1 ));
SMDS_NodeIteratorPtr nodeIt = be->myFace->interlacedNodesIterator();
while ( nodeIt->more() )
{
gp_Pnt p1 = SMESH_TNodeXYZ( nodeIt->next() );
facePerimeter += p0.Distance( p1 );
p0 = p1;
}
avgFaceSize += ( facePerimeter / be->myFace->NbCornerNodes() );
nbFaces++;
be = be->myNext;
}
while ( be && be != borders[i] );
bordToler[ i ] = 0.1 * avgFaceSize / nbFaces;
maxTolerance = Max( maxTolerance, bordToler[ i ]);
}
}
// for every border node find close border edges
SMESH_ElementSearcher* searcher =
GetElementSearcher( mesh, getElemIterator( bEdges ), maxTolerance );
SMESHUtils::Deleter< SMESH_ElementSearcher > searcherDeleter( searcher );
std::vector< const SMDS_MeshElement* > candidateEdges;
for ( bn = bNodes.begin(); bn != bNodes.end(); ++bn )
{
searcher->FindElementsByPoint( *bn, SMDSAbs_Edge, candidateEdges );
if ( candidateEdges.size() <= bn->myLinkedEdges.size() )
continue;
double nodeTol = 0, u;
for ( size_t i = 0; i < bn->myLinkedEdges.size(); ++i )
nodeTol = Max( nodeTol, bordToler[ bn->myLinkedEdges[ i ]->myBorderID ]);
for ( size_t i = 0; i < candidateEdges.size(); ++i )
{
const BEdge* be = static_cast< const BEdge* >( candidateEdges[ i ]);
double tol = Max( nodeTol, bordToler[ be->myBorderID ]);
if ( !be->IsOut( *bn, tol, u ))
bn->AddClose( be, u );
}
}
// for every border edge find close borders
std::vector< BEdge* > closeEdges;
for ( size_t i = 0; i < bEdges.size(); ++i )
{
BEdge& be = bEdges[i];
if ( be.myBNode1->myCloseEdges.empty() ||
be.myBNode2->myCloseEdges.empty() )
continue;
closeEdges.clear();
for ( size_t iE1 = 0; iE1 < be.myBNode1->myCloseEdges.size(); ++iE1 )
{
// find edges of the same border close to both nodes of the edge
BEdge* closeE1 = be.myBNode1->GetCloseEdge( iE1 );
BEdge* closeE2 = be.myBNode2->GetCloseEdgeOfBorder( closeE1->myBorderID );
if ( !closeE2 )
continue;
// check that edges connecting closeE1 and closeE2 (if any) are also close to 'be'
if ( closeE1 != closeE2 )
{
bool coincide;
for ( int j = 0; j < 2; ++j ) // move closeE1 -> closeE2 or inversely
{
BEdge* ce = closeE1;
do {
coincide = ( ce->myBNode2->GetCloseEdgeOfBorder( be.myBorderID ));
ce = ce->myNext;
} while ( coincide && ce && ce != closeE2 );
if ( coincide && ce == closeE2 )
break;
if ( j == 0 )
std::swap( closeE1, closeE2 );
coincide = false;
}
if ( !coincide )
continue;
closeEdges.push_back( closeE1 );
closeEdges.push_back( closeE2 );
}
else
{
closeEdges.push_back( closeE1 );
}
be.myCloseBorders.insert( closeE1->myBorderID );
}
if ( !closeEdges.empty() )
{
be.myCloseBorders.insert( be.myBorderID );
// for ( size_t iB = 0; iB < closeEdges.size(); ++iB )
// closeEdges[ iB ]->myCloseBorders.insert( be.myCloseBorders.begin(),
// be.myCloseBorders.end() );
}
}
// Fill in CoincidentFreeBorders
// save nodes of free borders
foundFreeBordes._borders.resize( borders.size() );
for ( size_t i = 0; i < borders.size(); ++i )
{
BEdge* be = borders[i];
foundFreeBordes._borders[i].push_back( be->myBNode1->Node() );
do {
foundFreeBordes._borders[i].push_back( be->myBNode2->Node() );
be = be->myNext;
}
while ( be && be != borders[i] );
}
// form groups of coincident parts of free borders
TFreeBorderPart part;
TCoincidentGroup group;
std::vector< BEdge* > ranges; // couples of edges delimiting parts
BEdge* be = 0; // a current edge
int skipGroup = bEdges.size(); // a group ID used to avoid repeating treatment of edges
for ( int i = 0, nbBords = borders.size(); i < nbBords; i += bool(!be) )
{
if ( !be )
be = borders[i];
// look for an edge close to other borders
do {
if ( !be->IsInGroup() && !be->myCloseBorders.empty() )
break;
be = be->myNext;
} while ( be && be != borders[i] );
if ( !be || be->IsInGroup() || be->myCloseBorders.empty() )
{
be = 0;
continue; // all edges of a border are treated or non-coincident
}
group.clear();
ranges.clear();
// look for the 1st and last edge of a coincident group
BEdge* beRange[2];
if ( !be->GetRangeOfSameCloseBorders( beRange, be->myCloseBorders ))
{
be->myInGroup = skipGroup;
be = be->myNext;
continue;
}
ranges.push_back( beRange[0] );
ranges.push_back( beRange[1] );
int groupID = foundFreeBordes._coincidentGroups.size();
be = beRange[0];
be->myInGroup = groupID;
while ( be != beRange[1] )
{
be->myInGroup = groupID;
be = be->myNext;
}
beRange[1]->myInGroup = groupID;
// get starting edge of each close border
closeEdges.clear();
be = beRange[0];
if ( be->myCloseBorders.empty() )
be = beRange[0]->myNext;
std::set<int>::iterator closeBord = be->myCloseBorders.begin();
for ( ; closeBord != be->myCloseBorders.end(); ++closeBord )
if ( BEdge* e = be->myBNode2->GetCloseEdgeOfBorder( *closeBord ))
closeEdges.push_back( e );
for ( size_t iE = 0; iE < closeEdges.size(); ++iE )
if ( be->myCloseBorders != closeEdges[iE]->myCloseBorders )
{
closeBord = closeEdges[iE]->myCloseBorders.begin();
for ( ; closeBord != closeEdges[iE]->myCloseBorders.end(); ++closeBord )
if ( !be->myCloseBorders.count( *closeBord ))
if ( BEdge* e = closeEdges[iE]->myBNode2->GetCloseEdgeOfBorder( *closeBord ))
if ( std::find( closeEdges.begin(), closeEdges.end(), e ) == closeEdges.end() )
closeEdges.push_back( e );
}
// add parts of other borders
BEdge* be1st = beRange[0];
for ( size_t iE = 0; iE < closeEdges.size(); ++iE )
{
be = closeEdges[ iE ];
if ( !be ) continue;
bool ok = be->GetRangeOfSameCloseBorders( beRange, be->myCloseBorders );
// if ( !ok && be->myPrev )
// ok = be->myPrev->GetRangeOfSameCloseBorders( beRange, be1st->myCloseBorders );
// if ( !ok && be->myNext )
// ok = be->myNext->GetRangeOfSameCloseBorders( beRange, be1st->myCloseBorders );
if ( !ok )
continue;
be = beRange[0];
ranges.push_back( beRange[0] );
ranges.push_back( beRange[1] );
be->myInGroup = groupID;
while ( be != beRange[1] )
{
be->myInGroup = groupID;
be = be->myNext;
}
beRange[1]->myInGroup = groupID;
}
if ( ranges.size() > 2 )
{
if ( !chooseStartOfClosedBorders( ranges ))
for ( size_t iR = 1; iR < ranges.size(); iR += 2 )
extendPart( ranges[ iR-1 ], ranges[ iR ], be1st->myCloseBorders, groupID );
// fill in a group
beRange[0] = ranges[0];
beRange[1] = ranges[1];
part._border = i;
part._node1 = beRange[0]->myID;
part._node2 = beRange[0]->myID + 1;
part._nodeLast = beRange[1]->myID + 1;
group.push_back( part );
be1st = beRange[0];
for ( size_t iR = 3; iR < ranges.size(); iR += 2 )
{
beRange[0] = ranges[iR-1];
beRange[1] = ranges[iR-0];
// find out mutual orientation of borders
double u1, u2;
be1st ->IsOut( *beRange[ 0 ]->myBNode1, maxTolerance, u1 );
beRange[ 0 ]->IsOut( *be1st->myBNode1, maxTolerance, u2 );
bool reverse = (( u1 < 0 || u1 > 1 ) && ( u2 < 0 || u2 > 1 ));
// fill in a group
part._border = beRange[0]->myBorderID;
if ( reverse ) {
part._node1 = beRange[1]->myID + 1;
part._node2 = beRange[1]->myID;
part._nodeLast = beRange[0]->myID;
}
else {
part._node1 = beRange[0]->myID;
part._node2 = beRange[0]->myID + 1;
part._nodeLast = beRange[1]->myID + 1;
}
// if ( group[0]._node2 != part._node2 )
group.push_back( part );
}
//if ( group.size() > 1 )
foundFreeBordes._coincidentGroups.push_back( group );
}
else
{
beRange[0] = ranges[0];
beRange[1] = ranges[1];
be = beRange[0];
be->myInGroup = skipGroup;
while ( be != beRange[1] )
{
be->myInGroup = skipGroup;
be = be->myNext;
}
beRange[1]->myInGroup = skipGroup;
}
be = ranges[1];
} // loop on free borders
return;
} // SMESH_MeshAlgos::FindCoincidentFreeBorders()
//================================================================================
/*
* Returns all TFreeBorder's. Optionally check if the mesh is manifold
* and if faces are correctly oriented.
*/
//================================================================================
void SMESH_MeshAlgos::FindFreeBorders(SMDS_Mesh& theMesh,
TFreeBorderVec & theFoundFreeBordes,
const bool theClosedOnly,
bool* theIsManifold,
bool* theIsGoodOri)
{
bool isManifold = true;
// find free links
typedef NCollection_DataMap<SMESH_TLink, const SMDS_MeshElement*, SMESH_TLink > TLink2FaceMap;
TLink2FaceMap linkMap;
int nbSharedLinks = 0;
SMDS_FaceIteratorPtr faceIt = theMesh.facesIterator();
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face ) continue;
const SMDS_MeshNode* n0 = face->GetNode( face->NbNodes() - 1 );
SMDS_NodeIteratorPtr nodeIt = face->interlacedNodesIterator();
while ( nodeIt->more() )
{
const SMDS_MeshNode* n1 = nodeIt->next();
SMESH_TLink link( n0, n1 );
if ( const SMDS_MeshElement** faceInMap = linkMap.ChangeSeek( link ))
{
if ( *faceInMap )
{
if ( theIsGoodOri && *theIsGoodOri && !IsRightOrder( *faceInMap, n1, n0 ))
*theIsGoodOri = false;
}
else
{
isManifold = false;
}
nbSharedLinks += bool( *faceInMap );
*faceInMap = 0;
}
else
{
linkMap.Bind( link, face );
}
n0 = n1;
}
}
if ( theIsManifold )
*theIsManifold = isManifold;
if ( linkMap.Extent() == nbSharedLinks )
return;
// form free borders
std::set < BNode > bNodes;
std::vector< BEdge > bEdges( linkMap.Extent() - nbSharedLinks );
TLink2FaceMap::Iterator linkIt( linkMap );
for ( int iEdge = 0; linkIt.More(); linkIt.Next() )
{
if ( !linkIt.Value() ) continue;
const SMESH_TLink & link = linkIt.Key();
std::set< BNode >::iterator n1 = bNodes.insert( BNode( link.node1() )).first;
std::set< BNode >::iterator n2 = bNodes.insert( BNode( link.node2() )).first;
bEdges[ iEdge ].Set( &*n1, &*n2, linkIt.Value(), iEdge+1 );
n1->AddLinked( & bEdges[ iEdge ] );
n2->AddLinked( & bEdges[ iEdge ] );
++iEdge;
}
linkMap.Clear();
// assign IDs to borders
std::vector< BEdge* > borders; // 1st of connected (via myPrev and myNext) edges
std::set< BNode >::iterator bn = bNodes.begin();
for ( ; bn != bNodes.end(); ++bn )
{
for ( size_t i = 0; i < bn->myLinkedEdges.size(); ++i )
{
if ( bn->myLinkedEdges[i]->myBorderID < 0 )
{
BEdge* be = bn->myLinkedEdges[i];
int borderID = borders.size();
borders.push_back( be );
for ( ; be && be->myBorderID < 0; be = be->myNext )
{
be->myBorderID = borderID;
be->Orient();
}
bool isClosed = ( be == bn->myLinkedEdges[i] );
if ( !isClosed && theClosedOnly )
{
borders.pop_back();
continue;
}
be = bn->myLinkedEdges[i]->myPrev;
for ( ; be && be->myBorderID < 0; be = be->myPrev )
{
be->myBorderID = borderID;
be->Orient();
}
if ( !isClosed )
while ( borders.back()->myPrev )
borders.back() = borders.back()->myPrev;
}
}
}
theFoundFreeBordes.resize( borders.size() );
for ( size_t i = 0; i < borders.size(); ++i )
{
TFreeBorder & bordNodes = theFoundFreeBordes[ i ];
BEdge* be = borders[i];
size_t cnt = 1;
for ( be = be->myNext; be && be != borders[i]; be = be->myNext )
++cnt;
bordNodes.resize( cnt + 1 );
BEdge* beLast;
for ( be = borders[i], cnt = 0;
be && cnt < bordNodes.size()-1;
be = be->myNext, ++cnt )
{
bordNodes[ cnt ] = be->myBNode1->Node();
beLast = be;
}
bordNodes.back() = beLast->myBNode2->Node();
}
}