smesh/src/SMESHUtils/SMESH_MeshAlgos.hxx
2018-02-09 22:41:01 +03:00

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESH_MeshAlgos.hxx
// Created : Tue Apr 30 18:00:36 2013
// Author : Edward AGAPOV (eap)
// This file holds some low level algorithms extracted from SMESH_MeshEditor
// to make them accessible from Controls package, and more
#ifndef __SMESH_MeshAlgos_HXX__
#define __SMESH_MeshAlgos_HXX__
#include "SMESH_Utils.hxx"
#include "SMDSAbs_ElementType.hxx"
#include "SMDS_ElemIterator.hxx"
#include "SMESH_TypeDefs.hxx"
#include <TopAbs_State.hxx>
#include <vector>
class gp_Pnt;
class gp_Ax1;
class Bnd_B3d;
class SMDS_MeshNode;
class SMDS_MeshElement;
class SMDS_Mesh;
//=======================================================================
/*!
* \brief Searcher for the node closest to a point
*/
//=======================================================================
struct SMESHUtils_EXPORT SMESH_NodeSearcher
{
virtual const SMDS_MeshNode* FindClosestTo( const gp_Pnt& pnt ) = 0;
virtual void MoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt ) = 0;
virtual int FindNearPoint(const gp_Pnt& point,
const double tolerance,
std::vector< const SMDS_MeshNode* >& foundNodes) = 0;
virtual ~SMESH_NodeSearcher() {}
};
//=======================================================================
/*!
* \brief Searcher for elements
*/
//=======================================================================
struct SMESHUtils_EXPORT SMESH_ElementSearcher
{
/*!
* \brief Find elements of given type where the given point is IN or ON.
* Returns nb of found elements and elements them-selves.
*
* 'ALL' type means elements of any type excluding nodes and 0D elements
*/
virtual int FindElementsByPoint(const gp_Pnt& point,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Return an element most close to the given point
*/
virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point,
SMDSAbs_ElementType type) = 0;
/*!
* \brief Return elements possibly intersecting the line
*/
virtual void GetElementsNearLine( const gp_Ax1& line,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Return elements whose bounding box intersects a sphere
*/
virtual void GetElementsInSphere( const gp_XYZ& center,
const double radius,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Return elements whose bounding box intersects a given bounding box
*/
virtual void GetElementsInBox( const Bnd_B3d& box,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Find out if the given point is out of closed 2D mesh.
*/
virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
/*!
* \brief Return a projection of a given point to a 2D mesh.
* Optionally return the closest face
*/
virtual gp_XYZ Project(const gp_Pnt& point,
SMDSAbs_ElementType type,
const SMDS_MeshElement** closestFace= 0) = 0;
virtual ~SMESH_ElementSearcher();
};
namespace SMESH_MeshAlgos
{
/*!
* \brief Return SMESH_NodeSearcher. The caller is responsible for deleting it
*/
SMESHUtils_EXPORT
SMESH_NodeSearcher* GetNodeSearcher( SMDS_Mesh& mesh );
SMESHUtils_EXPORT
SMESH_NodeSearcher* GetNodeSearcher( SMDS_ElemIteratorPtr elemIt );
/*!
* \brief Return SMESH_ElementSearcher. The caller is responsible for deleting it
*/
SMESHUtils_EXPORT
SMESH_ElementSearcher* GetElementSearcher( SMDS_Mesh& mesh,
double tolerance=-1.);
SMESHUtils_EXPORT
SMESH_ElementSearcher* GetElementSearcher( SMDS_Mesh& mesh,
SMDS_ElemIteratorPtr elemIt,
double tolerance=-1. );
/*!
* \brief Return true if the point is IN or ON of the element
*/
SMESHUtils_EXPORT
bool IsOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshElement* elem, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshEdge* edge, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
void GetBarycentricCoords( const gp_XY& point,
const gp_XY& t0, const gp_XY& t1, const gp_XY& t2,
double & bc0, double & bc1);
/*!
* Return a face having linked nodes n1 and n2 and which is
* - not in avoidSet,
* - in elemSet provided that !elemSet.empty()
* i1 and i2 optionally returns indices of n1 and n2
*/
SMESHUtils_EXPORT
const SMDS_MeshElement* FindFaceInSet(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const TIDSortedElemSet& elemSet,
const TIDSortedElemSet& avoidSet,
int* i1=0,
int* i2=0);
/*!
* \brief Calculate normal of a mesh face
*/
SMESHUtils_EXPORT
bool FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool normalized=true);
/*!
* \brief Return nodes common to two elements
*/
SMESHUtils_EXPORT
std::vector< const SMDS_MeshNode*> GetCommonNodes(const SMDS_MeshElement* e1,
const SMDS_MeshElement* e2);
/*!
* \brief Return true if node1 encounters first in the face and node2, after.
* The nodes are supposed to be neighbor nodes in the face.
*/
SMESHUtils_EXPORT
bool IsRightOrder( const SMDS_MeshElement* face,
const SMDS_MeshNode* node0,
const SMDS_MeshNode* node1 );
/*!
* \brief Mark elements given by SMDS_Iterator
*/
template< class ElemIter >
void MarkElems( ElemIter it, const bool isMarked )
{
while ( it->more() ) it->next()->setIsMarked( isMarked );
}
/*!
* \brief Mark elements given by std iterators
*/
template< class ElemIter >
void MarkElems( ElemIter it, ElemIter end, const bool isMarked )
{
for ( ; it != end; ++it ) (*it)->setIsMarked( isMarked );
}
/*!
* \brief Mark nodes of elements given by SMDS_Iterator
*/
template< class ElemIter >
void MarkElemNodes( ElemIter it, const bool isMarked, const bool markElem = false )
{
if ( markElem )
while ( it->more() ) {
const SMDS_MeshElement* e = it->next();
e->setIsMarked( isMarked );
MarkElems( e->nodesIterator(), isMarked );
}
else
while ( it->more() )
MarkElems( it->next()->nodesIterator(), isMarked );
}
/*!
* \brief Mark elements given by std iterators
*/
template< class ElemIter >
void MarkElemNodes( ElemIter it, ElemIter end, const bool isMarked, const bool markElem = false )
{
if ( markElem )
for ( ; it != end; ++it ) {
(*it)->setIsMarked( isMarked );
MarkElems( (*it)->nodesIterator(), isMarked );
}
else
for ( ; it != end; ++it )
MarkElems( (*it)->nodesIterator(), isMarked );
}
typedef std::vector<const SMDS_MeshNode*> TFreeBorder;
typedef std::vector<TFreeBorder> TFreeBorderVec;
struct TFreeBorderPart
{
int _border; // border index within a TFreeBorderVec
int _node1; // node index within the border-th TFreeBorder
int _node2;
int _nodeLast;
};
typedef std::vector<TFreeBorderPart> TCoincidentGroup;
typedef std::vector<TCoincidentGroup> TCoincidentGroupVec;
struct CoincidentFreeBorders
{
TFreeBorderVec _borders; // nodes of all free borders
TCoincidentGroupVec _coincidentGroups; // groups of coincident parts of borders
};
/*!
* Returns TFreeBorder's coincident within the given tolerance.
* If the tolerance <= 0.0 then one tenth of an average size of elements adjacent
* to free borders being compared is used.
*/
SMESHUtils_EXPORT
void FindCoincidentFreeBorders(SMDS_Mesh& mesh,
double tolerance,
CoincidentFreeBorders & foundFreeBordes);
// Implemented in ./SMESH_FreeBorders.cxx
/*!
* Returns all or only closed TFreeBorder's.
* Optionally check if the mesh is manifold and if faces are correctly oriented.
*/
SMESHUtils_EXPORT
void FindFreeBorders(SMDS_Mesh& mesh,
TFreeBorderVec & foundFreeBordes,
const bool closedOnly,
bool* isManifold = 0,
bool* isGoodOri = 0);
// Implemented in ./SMESH_FreeBorders.cxx
/*!
* Fill a hole defined by a TFreeBorder with 2D elements.
*/
SMESHUtils_EXPORT
void FillHole(const TFreeBorder & freeBorder,
SMDS_Mesh& mesh,
std::vector<const SMDS_MeshElement*>& newFaces);
// Implemented in ./SMESH_FillHole.cxx
/*!
* \brief Find nodes whose merge makes the element invalid
*/
SMESHUtils_EXPORT
void DeMerge(const SMDS_MeshElement* elem,
std::vector< const SMDS_MeshNode* >& newNodes,
std::vector< const SMDS_MeshNode* >& noMergeNodes);
// Implemented in SMESH_DeMerge.cxx
typedef std::vector< std::pair< const SMDS_MeshElement*, const SMDS_MeshElement* > > TEPairVec;
typedef std::vector< std::pair< const SMDS_MeshNode*, const SMDS_MeshNode* > > TNPairVec;
/*!
* \brief Create an offset mesh of given faces
* \param [in] faceIt - the input faces
* \param [in] theFixIntersections - to fix self intersections of the offset mesh or not
* \param [out] new2OldFaces - history of faces
* \param [out] new2OldNodes - history of nodes
* \return SMDS_Mesh* - the new offset mesh, a caller should delete
*/
SMESHUtils_EXPORT
SMDS_Mesh* MakeOffset( SMDS_ElemIteratorPtr faceIt,
SMDS_Mesh& mesh,
const double offset,
const bool theFixIntersections,
TEPairVec& new2OldFaces,
TNPairVec& new2OldNodes );
// Implemented in ./SMESH_Offset.cxx
/*!
* \brief Divide a mesh face into triangles
*/
// Implemented in ./SMESH_Triangulate.cxx
class SMESHUtils_EXPORT Triangulate
{
public:
static int GetNbTriangles( const SMDS_MeshElement* face );
int GetTriangles( const SMDS_MeshElement* face,
std::vector< const SMDS_MeshNode*>& nodes);
private:
bool triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes );
/*!
* \brief Vertex of a polygon. Together with 2 neighbor Vertices represents a triangle
*/
struct PolyVertex
{
SMESH_NodeXYZ _nxyz;
gp_XY _xy;
PolyVertex* _prev;
PolyVertex* _next;
void SetNodeAndNext( const SMDS_MeshNode* n, PolyVertex& v );
void GetTriaNodes( const SMDS_MeshNode** nodes) const;
double TriaArea() const;
bool IsInsideTria( const PolyVertex* v );
PolyVertex* Delete();
};
std::vector< PolyVertex > _pv;
};
} // namespace SMESH_MeshAlgos
#endif