smesh/src/StdMeshers/StdMeshers_Import_1D2D.cxx

921 lines
33 KiB
C++

// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_Import_1D2D.cxx
// Module : SMESH
//
#include "StdMeshers_Import_1D2D.hxx"
#include "StdMeshers_Import_1D.hxx"
#include "StdMeshers_ImportSource.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Group.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_OctreeNode.hxx"
#include "SMESH_subMesh.hxx"
#include "Utils_SALOME_Exception.hxx"
#include "utilities.h"
#include <BRepBndLib.hxx>
#include <BRepClass_FaceClassifier.hxx>
#include <BRepTools.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_B2d.hxx>
#include <Bnd_Box.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <GeomAdaptor_Surface.hxx>
#include <Precision.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <numeric>
using namespace std;
namespace
{
double getMinElemSize2( const SMESHDS_GroupBase* srcGroup )
{
double minSize2 = 1e100;
SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
while ( srcElems->more() ) // loop on group contents
{
const SMDS_MeshElement* face = srcElems->next();
int nbN = face->NbCornerNodes();
SMESH_TNodeXYZ prevN( face->GetNode( nbN-1 ));
for ( int i = 0; i < nbN; ++i )
{
SMESH_TNodeXYZ n( face->GetNode( i ) );
double size2 = ( n - prevN ).SquareModulus();
minSize2 = std::min( minSize2, size2 );
prevN = n;
}
}
return minSize2;
}
}
//=============================================================================
/*!
* Creates StdMeshers_Import_1D2D
*/
//=============================================================================
StdMeshers_Import_1D2D::StdMeshers_Import_1D2D(int hypId, int studyId, SMESH_Gen * gen)
:SMESH_2D_Algo(hypId, studyId, gen), _sourceHyp(0)
{
MESSAGE("StdMeshers_Import_1D2D::StdMeshers_Import_1D2D");
_name = "Import_1D2D";
_shapeType = (1 << TopAbs_FACE);
_compatibleHypothesis.push_back("ImportSource2D");
_requireDiscreteBoundary = false;
_supportSubmeshes = true;
}
//=============================================================================
/*!
* Check presence of a hypothesis
*/
//=============================================================================
bool StdMeshers_Import_1D2D::CheckHypothesis
(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
_sourceHyp = 0;
const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape);
if ( hyps.size() == 0 )
{
aStatus = SMESH_Hypothesis::HYP_MISSING;
return false; // can't work with no hypothesis
}
if ( hyps.size() > 1 )
{
aStatus = SMESH_Hypothesis::HYP_ALREADY_EXIST;
return false;
}
const SMESHDS_Hypothesis *theHyp = hyps.front();
string hypName = theHyp->GetName();
if (hypName == _compatibleHypothesis.front())
{
_sourceHyp = (StdMeshers_ImportSource1D *)theHyp;
aStatus = SMESH_Hypothesis::HYP_OK;
return true;
}
aStatus = SMESH_Hypothesis::HYP_INCOMPATIBLE;
return true;
}
namespace
{
/*!
* \brief OrientedLink additionally storing a medium node
*/
struct TLink : public SMESH_OrientedLink
{
const SMDS_MeshNode* _medium;
TLink( const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* medium=0)
: SMESH_OrientedLink( n1,n2 ), _medium( medium ) {}
};
}
//=============================================================================
/*!
* Import elements from the other mesh
*/
//=============================================================================
bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & theShape)
{
if ( !_sourceHyp ) return false;
const vector<SMESH_Group*>& srcGroups = _sourceHyp->GetGroups(/*loaded=*/true);
if ( srcGroups.empty() )
return error("Invalid source groups");
bool allGroupsEmpty = true;
for ( size_t iG = 0; iG < srcGroups.size() && allGroupsEmpty; ++iG )
allGroupsEmpty = srcGroups[iG]->GetGroupDS()->IsEmpty();
if ( allGroupsEmpty )
return error("No faces in source groups");
SMESH_MesherHelper helper(theMesh);
helper.SetSubShape(theShape);
SMESHDS_Mesh* tgtMesh = theMesh.GetMeshDS();
const TopoDS_Face& geomFace = TopoDS::Face( theShape );
const double faceTol = helper.MaxTolerance( geomFace );
const int shapeID = tgtMesh->ShapeToIndex( geomFace );
const bool toCheckOri = (helper.NbAncestors( geomFace, theMesh, TopAbs_SOLID ) == 1 );
Handle(Geom_Surface) surface = BRep_Tool::Surface( geomFace );
const bool reverse =
( helper.GetSubShapeOri( tgtMesh->ShapeToMesh(), geomFace ) == TopAbs_REVERSED );
gp_Pnt p; gp_Vec du, dv;
// BRepClass_FaceClassifier is most time consuming, so minimize its usage
BRepClass_FaceClassifier classifier;
Bnd_B2d bndBox2d;
Bnd_Box bndBox3d;
{
Standard_Real umin,umax,vmin,vmax;
BRepTools::UVBounds(geomFace,umin,umax,vmin,vmax);
gp_XY pmin( umin,vmin ), pmax( umax,vmax );
bndBox2d.Add( pmin );
bndBox2d.Add( pmax );
if ( helper.HasSeam() )
{
const int i = helper.GetPeriodicIndex();
pmin.SetCoord( i, helper.GetOtherParam( pmin.Coord( i )));
pmax.SetCoord( i, helper.GetOtherParam( pmax.Coord( i )));
bndBox2d.Add( pmin );
bndBox2d.Add( pmax );
}
bndBox2d.Enlarge( 1e-2 * Sqrt( bndBox2d.SquareExtent() ));
BRepBndLib::Add( geomFace, bndBox3d );
bndBox3d.Enlarge( 1e-5 * sqrt( bndBox3d.SquareExtent() ));
}
set<int> subShapeIDs;
subShapeIDs.insert( shapeID );
// nodes already existing on sub-shapes of the FACE
TIDSortedNodeSet existingNodes;
// get/make nodes on vertices and add them to existingNodes
TopExp_Explorer exp( theShape, TopAbs_VERTEX );
for ( ; exp.More(); exp.Next() )
{
const TopoDS_Vertex& v = TopoDS::Vertex( exp.Current() );
if ( !subShapeIDs.insert( tgtMesh->ShapeToIndex( v )).second )
continue;
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, tgtMesh );
if ( !n )
{
_gen->Compute(theMesh,v,/*anUpward=*/true);
n = SMESH_Algo::VertexNode( v, tgtMesh );
if ( !n ) return false; // very strange
}
existingNodes.insert( n );
}
// get EDGEs and their ids and get existing nodes on EDGEs
vector< TopoDS_Edge > edges;
for ( exp.Init( theShape, TopAbs_EDGE ); exp.More(); exp.Next() )
{
const TopoDS_Edge & edge = TopoDS::Edge( exp.Current() );
if ( !SMESH_Algo::isDegenerated( edge ))
if ( subShapeIDs.insert( tgtMesh->ShapeToIndex( edge )).second )
{
edges.push_back( edge );
if ( SMESHDS_SubMesh* eSM = tgtMesh->MeshElements( edge ))
{
typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_NodeIteratorPtr > iterator;
existingNodes.insert( iterator( eSM->GetNodes() ), iterator() );
}
}
}
// octree to find existing nodes
SMESH_OctreeNode existingNodeOcTr( existingNodes );
std::map<double, const SMDS_MeshNode*> dist2foundNodes;
// to count now many times a link between nodes encounters
map<TLink, int> linkCount;
map<TLink, int>::iterator link2Nb;
double minGroupTol = Precision::Infinite();
// =========================
// Import faces from groups
// =========================
StdMeshers_Import_1D::TNodeNodeMap* n2n;
StdMeshers_Import_1D::TElemElemMap* e2e;
vector<TopAbs_State> nodeState;
vector<const SMDS_MeshNode*> newNodes; // of a face
set <const SMDS_MeshNode*> bndNodes; // nodes classified ON
vector<bool> isNodeIn; // nodes classified IN, by node ID
for ( size_t iG = 0; iG < srcGroups.size(); ++iG )
{
const SMESHDS_GroupBase* srcGroup = srcGroups[iG]->GetGroupDS();
const int meshID = srcGroup->GetMesh()->GetPersistentId();
const SMESH_Mesh* srcMesh = GetMeshByPersistentID( meshID );
if ( !srcMesh ) continue;
StdMeshers_Import_1D::getMaps( srcMesh, &theMesh, n2n, e2e );
const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup ));
minGroupTol = std::min( groupTol, minGroupTol );
//GeomAdaptor_Surface S( surface );
// const double clsfTol = Min( S.UResolution( 0.1 * groupTol ), -- issue 0023092
// S.VResolution( 0.1 * groupTol ));
const double clsfTol = BRep_Tool::Tolerance( geomFace );
StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
while ( srcElems->more() ) // loop on group contents
{
const SMDS_MeshElement* face = srcElems->next();
SMDS_MeshElement::iterator node = face->begin_nodes();
if ( bndBox3d.IsOut( SMESH_TNodeXYZ( *node )))
continue;
// find or create nodes of a new face
nodeState.resize( face->NbNodes() );
newNodes.resize( nodeState.size() );
newNodes.back() = 0;
int nbCreatedNodes = 0;
bool isOut = false, isIn = false; // if at least one node isIn - do not classify other nodes
for ( size_t i = 0; i < newNodes.size(); ++i, ++node )
{
SMESH_TNodeXYZ nXYZ = *node;
nodeState[ i ] = TopAbs_UNKNOWN;
newNodes [ i ] = 0;
it_isnew = n2n->insert( make_pair( *node, (SMDS_MeshNode*)0 ));
n2nIt = it_isnew.first;
const SMDS_MeshNode* & newNode = n2nIt->second;
if ( !it_isnew.second && !newNode )
break; // a node is mapped to NULL - it is OUT of the FACE
if ( newNode )
{
if ( !subShapeIDs.count( newNode->getshapeId() ))
break; // node is Imported onto other FACE
if ( newNode->GetID() < (int) isNodeIn.size() &&
isNodeIn[ newNode->GetID() ])
isIn = true;
if ( !isIn && bndNodes.count( *node ))
nodeState[ i ] = TopAbs_ON;
}
else
{
// find a node pre-existing on EDGE or VERTEX
dist2foundNodes.clear();
existingNodeOcTr.NodesAround( nXYZ, dist2foundNodes, groupTol );
if ( !dist2foundNodes.empty() )
{
newNode = dist2foundNodes.begin()->second;
nodeState[ i ] = TopAbs_ON;
}
}
if ( !newNode )
{
// find out if node lies on the surface of theShape
gp_XY uv( Precision::Infinite(), 0 );
isOut = ( !helper.CheckNodeUV( geomFace, *node, uv, groupTol, /*force=*/true ) ||
bndBox2d.IsOut( uv ));
if ( !isOut && !isIn ) // classify
{
classifier.Perform( geomFace, uv, clsfTol );
nodeState[i] = classifier.State();
isOut = ( nodeState[i] == TopAbs_OUT );
}
if ( !isOut ) // create a new node
{
newNode = tgtMesh->AddNode( nXYZ.X(), nXYZ.Y(), nXYZ.Z());
tgtMesh->SetNodeOnFace( newNode, shapeID, uv.X(), uv.Y() );
nbCreatedNodes++;
if ( newNode->GetID() >= (int) isNodeIn.size() )
{
isNodeIn.push_back( false ); // allow allocate more than newNode->GetID()
isNodeIn.resize( newNode->GetID() + 1, false );
}
if ( nodeState[i] == TopAbs_ON )
bndNodes.insert( *node );
else
isNodeIn[ newNode->GetID() ] = isIn = true;
}
}
if ( !(newNodes[i] = newNode ) || isOut )
break;
}
if ( !newNodes.back() )
continue; // not all nodes of the face lie on theShape
if ( !isIn ) // if all nodes are on FACE boundary, a mesh face can be OUT
{
// check state of nodes created for other faces
for ( size_t i = 0; i < nodeState.size() && !isIn; ++i )
{
if ( nodeState[i] != TopAbs_UNKNOWN ) continue;
gp_XY uv = helper.GetNodeUV( geomFace, newNodes[i] );
classifier.Perform( geomFace, uv, clsfTol );
nodeState[i] = classifier.State();
isIn = ( nodeState[i] == TopAbs_IN );
}
if ( !isIn ) // classify face center
{
gp_XYZ gc( 0., 0., 0 );
for ( size_t i = 0; i < newNodes.size(); ++i )
gc += SMESH_TNodeXYZ( newNodes[i] );
gc /= newNodes.size();
TopLoc_Location loc;
GeomAPI_ProjectPointOnSurf& proj = helper.GetProjector( geomFace,
loc,
helper.MaxTolerance( geomFace ));
if ( !loc.IsIdentity() ) loc.Transformation().Inverted().Transforms( gc );
proj.Perform( gc );
if ( !proj.IsDone() || proj.NbPoints() < 1 )
continue;
Quantity_Parameter U,V;
proj.LowerDistanceParameters(U,V);
gp_XY uv( U,V );
classifier.Perform( geomFace, uv, clsfTol );
if ( classifier.State() != TopAbs_IN )
continue;
}
}
// try to find already created face
SMDS_MeshElement * newFace = 0;
if ( nbCreatedNodes == 0 &&
tgtMesh->FindElement(newNodes, SMDSAbs_Face, /*noMedium=*/false))
continue; // repeated face in source groups already created
// check future face orientation
const int nbCorners = face->NbCornerNodes();
const bool isQuad = ( nbCorners != (int) newNodes.size() );
if ( toCheckOri )
{
int iNode = -1;
gp_Vec geomNorm;
do
{
gp_XY uv = helper.GetNodeUV( geomFace, newNodes[++iNode] );
surface->D1( uv.X(),uv.Y(), p, du,dv );
geomNorm = reverse ? dv^du : du^dv;
}
while ( geomNorm.SquareMagnitude() < 1e-6 && iNode+1 < nbCorners );
int iNext = helper.WrapIndex( iNode+1, nbCorners );
int iPrev = helper.WrapIndex( iNode-1, nbCorners );
SMESH_TNodeXYZ prevNode( newNodes[iPrev] );
SMESH_TNodeXYZ curNode ( newNodes[iNode] );
SMESH_TNodeXYZ nextNode( newNodes[iNext] );
gp_Vec n1n0( prevNode - curNode);
gp_Vec n1n2( nextNode - curNode );
gp_Vec meshNorm = n1n2 ^ n1n0;
if ( geomNorm * meshNorm < 0 )
SMDS_MeshCell::applyInterlace
( SMDS_MeshCell::reverseSmdsOrder( face->GetEntityType(), newNodes.size() ), newNodes );
}
// make a new face
if ( face->IsPoly() )
newFace = tgtMesh->AddPolygonalFace( newNodes );
else
switch ( newNodes.size() )
{
case 3:
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2] );
break;
case 4:
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3] );
break;
case 6:
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2],
newNodes[3], newNodes[4], newNodes[5]);
break;
case 8:
newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3],
newNodes[4], newNodes[5], newNodes[6], newNodes[7]);
break;
default: continue;
}
tgtMesh->SetMeshElementOnShape( newFace, shapeID );
e2e->insert( make_pair( face, newFace ));
// collect links
const SMDS_MeshNode* medium = 0;
for ( int i = 0; i < nbCorners; ++i )
{
const SMDS_MeshNode* n1 = newNodes[i];
const SMDS_MeshNode* n2 = newNodes[ (i+1)%nbCorners ];
if ( isQuad ) // quadratic face
medium = newNodes[i+nbCorners];
link2Nb = linkCount.insert( make_pair( TLink( n1, n2, medium ), 0)).first;
++link2Nb->second;
// if ( link2Nb->second == 1 )
// {
// // measure link length
// double len2 = SMESH_TNodeXYZ( n1 ).SquareDistance( n2 );
// if ( len2 < minGroupTol )
// minGroupTol = len2;
// }
}
}
// Remove OUT nodes from n2n map
for ( n2nIt = n2n->begin(); n2nIt != n2n->end(); )
if ( !n2nIt->second )
n2n->erase( n2nIt++ );
else
++n2nIt;
}
// ==========================================================
// Put nodes on geom edges and create edges on them;
// check if the whole geom face is covered by imported faces
// ==========================================================
// use large tolerance for projection of nodes to edges because of
// BLSURF mesher specifics (issue 0020918, Study2.hdf)
const double projTol = minGroupTol;
bool isFaceMeshed = false;
SMESHDS_SubMesh* tgtFaceSM = tgtMesh->MeshElements( theShape );
if ( tgtFaceSM )
{
// the imported mesh is valid if all external links (encountered once)
// lie on geom edges
subShapeIDs.erase( shapeID ); // to contain edges and vertices only
double u, f, l;
for ( link2Nb = linkCount.begin(); link2Nb != linkCount.end(); ++link2Nb)
{
const TLink& link = (*link2Nb).first;
int nbFaces = link2Nb->second;
if ( nbFaces == 1 )
{
// check if a not shared link lies on face boundary
bool nodesOnBoundary = true;
list< TopoDS_Shape > bndShapes;
for ( int is1stN = 0; is1stN < 2 && nodesOnBoundary; ++is1stN )
{
const SMDS_MeshNode* n = is1stN ? link.node1() : link.node2();
if ( !subShapeIDs.count( n->getshapeId() )) // n is assigned to FACE
{
for ( size_t iE = 0; iE < edges.size(); ++iE )
if ( helper.CheckNodeU( edges[iE], n, u=0, projTol, /*force=*/true ))
{
BRep_Tool::Range(edges[iE],f,l);
if ( Abs(u-f) < 2 * faceTol || Abs(u-l) < 2 * faceTol )
// duplicated node on vertex
return error("Source elements overlap one another");
tgtFaceSM->RemoveNode( n, /*isNodeDeleted=*/false );
tgtMesh->SetNodeOnEdge( n, edges[iE], u );
break;
}
nodesOnBoundary = subShapeIDs.count( n->getshapeId());
}
if ( nodesOnBoundary )
{
TopoDS_Shape s = helper.GetSubShapeByNode( n, tgtMesh );
if ( s.ShapeType() == TopAbs_VERTEX )
bndShapes.push_front( s ); // vertex first
else
bndShapes.push_back( s ); // edges last
}
}
if ( !nodesOnBoundary )
{
error("free internal link"); // just for an easier debug
break;
}
if ( bndShapes.front().ShapeType() == TopAbs_EDGE && // all link nodes are on EDGEs
bndShapes.front() != bndShapes.back() )
// link nodes on different geom edges
return error(COMPERR_BAD_INPUT_MESH, "Source nodes mismatch target vertices");
// find geom edge the link is on
if ( bndShapes.back().ShapeType() != TopAbs_EDGE ) // all link nodes are on VERTEXes
{
// find geom edge by two vertices
TopoDS_Shape geomEdge = helper.GetCommonAncestor( bndShapes.back(),
bndShapes.front(),
theMesh, TopAbs_EDGE );
if ( geomEdge.IsNull() )
{
error("free internal link");
break; // vertices belong to different edges
}
bndShapes.push_back( geomEdge );
}
// create an edge if not yet exists
newNodes.resize(2);
newNodes[0] = link.node1(), newNodes[1] = link.node2();
const SMDS_MeshElement* edge = tgtMesh->FindElement( newNodes, SMDSAbs_Edge );
if ( edge ) continue;
if ( link._reversed ) std::swap( newNodes[0], newNodes[1] );
if ( link._medium )
{
edge = tgtMesh->AddEdge( newNodes[0], newNodes[1], link._medium );
TopoDS_Edge geomEdge = TopoDS::Edge(bndShapes.back());
helper.CheckNodeU( geomEdge, link._medium, u, projTol, /*force=*/true );
tgtFaceSM->RemoveNode( link._medium, /*isNodeDeleted=*/false );
tgtMesh->SetNodeOnEdge( (SMDS_MeshNode*)link._medium, geomEdge, u );
}
else
{
edge = tgtMesh->AddEdge( newNodes[0], newNodes[1]);
}
if ( !edge )
return false;
tgtMesh->SetMeshElementOnShape( edge, bndShapes.back() );
}
else if ( nbFaces > 2 )
{
return error( COMPERR_BAD_INPUT_MESH, "Non-manifold source mesh");
}
}
isFaceMeshed = ( link2Nb == linkCount.end() && !linkCount.empty());
if ( isFaceMeshed )
{
// check that source faces do not overlap:
// there must be only two edges sharing each vertex and bound to sub-edges of theShape
SMESH_MeshEditor editor( &theMesh );
set<int>::iterator subID = subShapeIDs.begin();
for ( ; subID != subShapeIDs.end(); ++subID )
{
const TopoDS_Shape& s = tgtMesh->IndexToShape( *subID );
if ( s.ShapeType() != TopAbs_VERTEX ) continue;
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( TopoDS::Vertex(s), tgtMesh );
SMDS_ElemIteratorPtr eIt = n->GetInverseElementIterator(SMDSAbs_Edge);
int nbEdges = 0;
while ( eIt->more() )
{
const SMDS_MeshElement* edge = eIt->next();
int sId = editor.FindShape( edge );
nbEdges += subShapeIDs.count( sId );
}
if ( nbEdges < 2 && !helper.IsRealSeam( s ))
return false; // weird
if ( nbEdges > 2 )
return error( COMPERR_BAD_INPUT_MESH, "Source elements overlap one another");
}
}
}
if ( !isFaceMeshed )
return error( COMPERR_BAD_INPUT_MESH,
"Source elements don't cover totally the geometrical face" );
if ( helper.HasSeam() )
{
// links on seam edges are shared by two faces, so no edges were created on them
// by the previous detection of 2D mesh boundary
for ( size_t iE = 0; iE < edges.size(); ++iE )
{
if ( !helper.IsRealSeam( edges[iE] )) continue;
const TopoDS_Edge& seamEdge = edges[iE];
// to find nodes lying on the seamEdge we check nodes of mesh faces sharing a node on one
// of its vertices; after finding another node on seamEdge we continue the same way
// until finding all nodes.
TopoDS_Vertex seamVertex = helper.IthVertex( 0, seamEdge );
const SMDS_MeshNode* vertNode = SMESH_Algo::VertexNode( seamVertex, tgtMesh );
set< const SMDS_MeshNode* > checkedNodes; checkedNodes.insert( vertNode );
set< const SMDS_MeshElement* > checkedFaces;
// as a face can have more than one node on the seamEdge, there is a difficulty in selecting
// one of those nodes to treat next; so we simply find all nodes on the seamEdge and
// then sort them by U on edge
typedef list< pair< double, const SMDS_MeshNode* > > TUNodeList;
TUNodeList nodesOnSeam;
double u = helper.GetNodeU( seamEdge, vertNode );
nodesOnSeam.push_back( make_pair( u, vertNode ));
TUNodeList::iterator u2nIt = nodesOnSeam.begin();
for ( ; u2nIt != nodesOnSeam.end(); ++u2nIt )
{
const SMDS_MeshNode* startNode = (*u2nIt).second;
SMDS_ElemIteratorPtr faceIt = startNode->GetInverseElementIterator( SMDSAbs_Face );
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !checkedFaces.insert( face ).second ) continue;
for ( int i = 0, nbNodes = face->NbCornerNodes(); i < nbNodes; ++i )
{
const SMDS_MeshNode* n = face->GetNode( i );
if ( n == startNode || !checkedNodes.insert( n ).second ) continue;
if ( helper.CheckNodeU( seamEdge, n, u=0, projTol, /*force=*/true ))
nodesOnSeam.push_back( make_pair( u, n ));
}
}
}
// sort the found nodes by U on the seamEdge; most probably they are in a good order,
// so we can use the hint to spead-up map filling
map< double, const SMDS_MeshNode* > u2nodeMap;
for ( u2nIt = nodesOnSeam.begin(); u2nIt != nodesOnSeam.end(); ++u2nIt )
u2nodeMap.insert( u2nodeMap.end(), *u2nIt );
// create edges
{
SMESH_MesherHelper seamHelper( theMesh );
seamHelper.SetSubShape( edges[ iE ]);
seamHelper.SetElementsOnShape( true );
if ( !checkedFaces.empty() && (*checkedFaces.begin())->IsQuadratic() )
for ( set< const SMDS_MeshElement* >::iterator fIt = checkedFaces.begin();
fIt != checkedFaces.end(); ++fIt )
seamHelper.AddTLinks( static_cast<const SMDS_MeshFace*>( *fIt ));
map< double, const SMDS_MeshNode* >::iterator n1, n2, u2nEnd = u2nodeMap.end();
for ( n2 = u2nodeMap.begin(), n1 = n2++; n2 != u2nEnd; ++n1, ++n2 )
{
const SMDS_MeshNode* node1 = n1->second;
const SMDS_MeshNode* node2 = n2->second;
seamHelper.AddEdge( node1, node2 );
if ( node2->getshapeId() == helper.GetSubShapeID() )
{
tgtFaceSM->RemoveNode( node2, /*isNodeDeleted=*/false );
tgtMesh->SetNodeOnEdge( const_cast<SMDS_MeshNode*>( node2 ), seamEdge, n2->first );
}
}
}
} // loop on edges to find seam ones
} // if ( helper.HasSeam() )
// notify sub-meshes of edges on computation
for ( size_t iE = 0; iE < edges.size(); ++iE )
{
SMESH_subMesh * sm = theMesh.GetSubMesh( edges[iE] );
// if ( SMESH_Algo::isDegenerated( edges[iE] ))
// sm->SetIsAlwaysComputed( true );
sm->ComputeStateEngine(SMESH_subMesh::CHECK_COMPUTE_STATE);
if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK )
return error(SMESH_Comment("Failed to create segments on the edge #") << sm->GetId());
}
// ============
// Copy meshes
// ============
vector<SMESH_Mesh*> srcMeshes = _sourceHyp->GetSourceMeshes();
for ( size_t i = 0; i < srcMeshes.size(); ++i )
StdMeshers_Import_1D::importMesh( srcMeshes[i], theMesh, _sourceHyp, theShape );
return true;
}
//=============================================================================
/*!
* \brief Set needed event listeners and create a submesh for a copied mesh
*
* This method is called only if a submesh has HYP_OK algo_state.
*/
//=============================================================================
void StdMeshers_Import_1D2D::SetEventListener(SMESH_subMesh* subMesh)
{
if ( !_sourceHyp )
{
const TopoDS_Shape& tgtShape = subMesh->GetSubShape();
SMESH_Mesh* tgtMesh = subMesh->GetFather();
Hypothesis_Status aStatus;
CheckHypothesis( *tgtMesh, tgtShape, aStatus );
}
StdMeshers_Import_1D::setEventListener( subMesh, _sourceHyp );
}
void StdMeshers_Import_1D2D::SubmeshRestored(SMESH_subMesh* subMesh)
{
SetEventListener(subMesh);
}
//=============================================================================
/*!
* Predict nb of mesh entities created by Compute()
*/
//=============================================================================
bool StdMeshers_Import_1D2D::Evaluate(SMESH_Mesh & theMesh,
const TopoDS_Shape & theShape,
MapShapeNbElems& aResMap)
{
if ( !_sourceHyp ) return false;
const vector<SMESH_Group*>& srcGroups = _sourceHyp->GetGroups();
if ( srcGroups.empty() )
return error("Invalid source groups");
vector<int> aVec(SMDSEntity_Last,0);
bool toCopyMesh, toCopyGroups;
_sourceHyp->GetCopySourceMesh(toCopyMesh, toCopyGroups);
if ( toCopyMesh ) // the whole mesh is copied
{
vector<SMESH_Mesh*> srcMeshes = _sourceHyp->GetSourceMeshes();
for ( unsigned i = 0; i < srcMeshes.size(); ++i )
{
SMESH_subMesh* sm = StdMeshers_Import_1D::getSubMeshOfCopiedMesh( theMesh, *srcMeshes[i]);
if ( !sm || aResMap.count( sm )) continue; // already counted
const SMDS_MeshInfo& aMeshInfo = srcMeshes[i]->GetMeshDS()->GetMeshInfo();
for (int i = 0; i < SMDSEntity_Last; i++)
aVec[i] = aMeshInfo.NbEntities((SMDSAbs_EntityType)i);
}
}
else
{
// std-like iterator used to get coordinates of nodes of mesh element
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
SMESH_MesherHelper helper(theMesh);
helper.SetSubShape(theShape);
const TopoDS_Face& geomFace = TopoDS::Face( theShape );
// take into account nodes on vertices
TopExp_Explorer exp( theShape, TopAbs_VERTEX );
for ( ; exp.More(); exp.Next() )
theMesh.GetSubMesh( exp.Current())->Evaluate( aResMap );
// to count now many times a link between nodes encounters,
// negative nb additionally means that a link is quadratic
map<SMESH_TLink, int> linkCount;
map<SMESH_TLink, int>::iterator link2Nb;
// count faces and nodes imported from groups
set<const SMDS_MeshNode* > allNodes;
gp_XY uv;
double minGroupTol = 1e100;
for ( int iG = 0; iG < srcGroups.size(); ++iG )
{
const SMESHDS_GroupBase* srcGroup = srcGroups[iG]->GetGroupDS();
const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup ));
minGroupTol = std::min( groupTol, minGroupTol );
SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
SMDS_MeshNode *tmpNode =helper.AddNode(0,0,0);
while ( srcElems->more() ) // loop on group contents
{
const SMDS_MeshElement* face = srcElems->next();
// find out if face is located on geomEdge by projecting
// a gravity center of face to geomFace
gp_XYZ gc(0,0,0);
gc = accumulate( TXyzIterator(face->nodesIterator()), TXyzIterator(), gc)/face->NbNodes();
tmpNode->setXYZ( gc.X(), gc.Y(), gc.Z());
if ( helper.CheckNodeUV( geomFace, tmpNode, uv, groupTol, /*force=*/true ))
{
++aVec[ face->GetEntityType() ];
// collect links
int nbConers = face->NbCornerNodes();
for ( int i = 0; i < face->NbNodes(); ++i )
{
const SMDS_MeshNode* n1 = face->GetNode(i);
allNodes.insert( n1 );
if ( i < nbConers )
{
const SMDS_MeshNode* n2 = face->GetNode( (i+1)%nbConers );
link2Nb = linkCount.insert( make_pair( SMESH_TLink( n1, n2 ), 0)).first;
if ( (*link2Nb).second )
link2Nb->second += (link2Nb->second < 0 ) ? -1 : 1;
else
link2Nb->second += ( face->IsQuadratic() ) ? -1 : 1;
}
}
}
}
helper.GetMeshDS()->RemoveNode(tmpNode);
}
int nbNodes = allNodes.size();
allNodes.clear();
// count nodes and edges on geom edges
double u;
for ( exp.Init(theShape, TopAbs_EDGE); exp.More(); exp.Next() )
{
TopoDS_Edge geomEdge = TopoDS::Edge( exp.Current() );
SMESH_subMesh* sm = theMesh.GetSubMesh( geomEdge );
vector<int>& edgeVec = aResMap[sm];
if ( edgeVec.empty() )
{
edgeVec.resize(SMDSEntity_Last,0);
for ( link2Nb = linkCount.begin(); link2Nb != linkCount.end(); )
{
const SMESH_TLink& link = (*link2Nb).first;
int nbFacesOfLink = Abs( link2Nb->second );
bool eraseLink = ( nbFacesOfLink != 1 );
if ( nbFacesOfLink == 1 )
{
if ( helper.CheckNodeU( geomEdge, link.node1(), u, minGroupTol, /*force=*/true )&&
helper.CheckNodeU( geomEdge, link.node2(), u, minGroupTol, /*force=*/true ))
{
bool isQuadratic = ( link2Nb->second < 0 );
++edgeVec[ isQuadratic ? SMDSEntity_Quad_Edge : SMDSEntity_Edge ];
++edgeVec[ SMDSEntity_Node ];
--nbNodes;
eraseLink = true;
}
}
if ( eraseLink )
linkCount.erase(link2Nb++);
else
link2Nb++;
}
if ( edgeVec[ SMDSEntity_Node] > 0 )
--edgeVec[ SMDSEntity_Node ]; // for one node on vertex
}
else if ( !helper.IsSeamShape( geomEdge ) ||
geomEdge.Orientation() == TopAbs_FORWARD )
{
nbNodes -= 1+edgeVec[ SMDSEntity_Node ];
}
}
aVec[SMDSEntity_Node] = nbNodes;
}
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
aResMap.insert(make_pair(sm,aVec));
return true;
}