mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-31 03:40:34 +05:00
b1618717ff
new meshers documentation
180 lines
8.3 KiB
HTML
180 lines
8.3 KiB
HTML
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
|
|
|
<html>
|
|
|
|
<head>
|
|
<title>Projection Algorithms</title>
|
|
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
|
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com"><style type="text/css">
|
|
<!--
|
|
p.whs1 { margin-top:0pt; margin-bottom:0pt; }
|
|
img_whs2 { border:none; width:30px; height:29px; border-style:none; }
|
|
p.whs3 { margin-left:40px; }
|
|
img_whs4 { border:none; width:270px; height:285px; float:none; border-style:none; }
|
|
img_whs5 { border:none; width:30px; height:29px; border-style:none; }
|
|
img_whs6 { border:none; width:280px; height:351px; float:none; }
|
|
p.whs7 { margin-left:0px; }
|
|
-->
|
|
</style><script type="text/javascript" language="JavaScript">
|
|
<!--
|
|
if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
|
|
{
|
|
var strNSS = "<style type='text/css'>";
|
|
strNSS += "p.whs1 {margin-top:1pt;margin-bottom:1pt; }";
|
|
strNSS += "p.whs7 {margin-left:1pt; }";
|
|
strNSS +="</style>";
|
|
document.write(strNSS);
|
|
}
|
|
//-->
|
|
</script>
|
|
<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
|
|
<!--
|
|
function reDo() {
|
|
if (innerWidth != origWidth || innerHeight != origHeight)
|
|
location.reload();
|
|
}
|
|
if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
|
|
origWidth = innerWidth;
|
|
origHeight = innerHeight;
|
|
onresize = reDo;
|
|
}
|
|
onerror = null;
|
|
//-->
|
|
</script>
|
|
<style type="text/css">
|
|
<!--
|
|
div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }
|
|
p.WebHelpNavBar { text-align:right; }
|
|
-->
|
|
</style><script type="text/javascript" language="javascript1.2" src="whmsg.js"></script>
|
|
<script type="text/javascript" language="javascript" src="whver.js"></script>
|
|
<script type="text/javascript" language="javascript1.2" src="whproxy.js"></script>
|
|
<script type="text/javascript" language="javascript1.2" src="whutils.js"></script>
|
|
<script type="text/javascript" language="javascript1.2" src="whtopic.js"></script>
|
|
<script type="text/javascript" language="javascript1.2">
|
|
<!--
|
|
if (window.gbWhTopic)
|
|
{
|
|
if (window.setRelStartPage)
|
|
{
|
|
addTocInfo("MESH module\nCreating meshes\nDefining Algorithms\nProjection Algorithms");
|
|
addButton("show",BTN_IMG,"Show","","","","",0,0,"whd_show0.gif","whd_show2.gif","whd_show1.gif");
|
|
addButton("hide",BTN_IMG,"Hide","","","","",0,0,"whd_hide0.gif","whd_hide2.gif","whd_hide1.gif");
|
|
|
|
}
|
|
|
|
|
|
if (window.setRelStartPage)
|
|
{
|
|
setRelStartPage("index.htm");
|
|
|
|
autoSync(1);
|
|
sendSyncInfo();
|
|
sendAveInfoOut();
|
|
}
|
|
|
|
}
|
|
else
|
|
if (window.gbIE4)
|
|
document.location.reload();
|
|
//-->
|
|
</script>
|
|
</head>
|
|
<body><script type="text/javascript" language="javascript1.2">
|
|
<!--
|
|
if (window.writeIntopicBar)
|
|
writeIntopicBar(4);
|
|
//-->
|
|
</script>
|
|
<h1>Projection Algorithms</h1>
|
|
|
|
<p class="whs1">Projection algorithms allow
|
|
to define the mesh of a geometrical object by the projection of another
|
|
already meshed geometrical object. </p>
|
|
|
|
<p class="whs1"> </p>
|
|
|
|
<p class="whs1"><span style="font-weight: bold;"><B>Projection
|
|
1D</B></span> algorithm permits to define the mesh of an edge by the projection
|
|
of another already meshed edge.</p>
|
|
|
|
<p class="whs1">To apply this algorithm
|
|
select the edge to be meshed (indicated in the field <span style="font-weight: bold;"><B>Geometry</B></span>
|
|
of<span style="font-weight: bold;"><B> Create mesh</B></span> dialog box), <span
|
|
style="font-weight: bold;"><B>Projection 1D</B></span> in the list of 1D algorithms
|
|
and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs2"> button. The following dialog box will appear:
|
|
</p>
|
|
|
|
<p class="whs3"><img src="pics/projection_1d.png" x-maintain-ratio="TRUE" width="270px" height="285px" border="0" class="img_whs4"></p>
|
|
|
|
<p>In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span>
|
|
of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>Edge</B></span>
|
|
and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, use it
|
|
if there are several different meshes on the same edge). It could also
|
|
be necessary to define the orientation of edges, which is done by indicating
|
|
the <span style="font-weight: bold;"><B>Source Vertex</B></span> being the first
|
|
point of the Source Edge and the <span style="font-weight: bold;"><B>Target
|
|
Vertex </B></span>being the first point of the created <span style="font-weight: bold;"><B>Edge.</B></span></p>
|
|
|
|
<p><span style="font-weight: bold;"><B>Projection 2D</B></span> algorithm<span
|
|
style="font-weight: bold;"> <B></B></span>permits to define the mesh of a face
|
|
by the projection of another already meshed face. This algorithm works
|
|
only if all edges of the<span style="font-weight: bold;"> <B></B></span>target
|
|
face have been meshed as 1D Projections of the edges of the source face.</p>
|
|
|
|
<p>To apply this algorithm select the face to be meshed (indicated in the
|
|
field <span style="font-weight: bold;"><B>Geometry</B></span> of<span style="font-weight: bold;"><B>
|
|
Create mesh</B></span> dialog box), <span style="font-weight: bold;"><B>Projection
|
|
2D</B></span> in the list of 2D algorithms and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs5"> button.
|
|
The following dialog box will appear: </p>
|
|
|
|
<p class="whs3"><img src="pics/projection_2d.png" x-maintain-ratio="TRUE" width="280px" height="351px" border="0" class="img_whs6"></p>
|
|
|
|
<p>In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span>
|
|
of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>Face</B></span>
|
|
and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, use it
|
|
if there are several different meshes on the same face). It could also
|
|
be necessary to define the orientation of mesh on the face, which is done
|
|
by indicating two <span style="font-weight: bold;"><B>Source Vertices, </B></span>which
|
|
belong to the same edge of the<span style="font-weight: bold;"> <B></B></span>source
|
|
face, and two<span style="font-weight: bold;"><B> Target Vertices,</B></span>
|
|
which belong to the same edge of the created<span style="font-weight: bold;"><B>
|
|
Face. </B></span></p>
|
|
|
|
<p><span style="font-weight: bold;"><B>Projection 3D</B></span> algorithm permits
|
|
to define the mesh of a shape by the projection of another already meshed
|
|
shape. This
|
|
algorithm works only if all faces and edges of the<span style="font-weight: bold;">
|
|
<B></B></span>target face have been meshed as 1D Projections of the faces and
|
|
edges of the source face. Another limitation is that this algorithm currently
|
|
works only on boxes. </p>
|
|
|
|
<p>To apply this algorithm select the solid to be meshed (indicated in
|
|
the field <span style="font-weight: bold;"><B>Geometry</B></span> of<span style="font-weight: bold;"><B>
|
|
Create mesh</B></span> dialog box), <span style="font-weight: bold;"><B>Projection
|
|
3D</B></span> in the list of 3D algorithms and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs5"> button.
|
|
The following dialog box will appear: </p>
|
|
|
|
<p class="whs3"><img src="pics/projection_3d.png" x-maintain-ratio="TRUE" width="280px" height="351px" border="0" class="img_whs6"></p>
|
|
|
|
<p class="whs7">In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span>
|
|
of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>3D
|
|
shape</B></span> and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional,
|
|
use it if there are several different meshes on the same shape). It could
|
|
also be necessary to define the orientation of mesh on the shape, which
|
|
is done by indicating two <span style="font-weight: bold;"><B>Source Vertices,</B></span>
|
|
which belong to the same edge of the<span style="font-weight: bold;">
|
|
<B></B></span>source <span style="font-weight: bold;"><B>3D Shape,</B></span> and two<span
|
|
style="font-weight: bold;"><B> Target Vertices,</B></span> which belong to the
|
|
same edge of the<span style="font-weight: bold;"> <B></B></span>source <span
|
|
style="font-weight: bold;"><B>3D Shape. </B></span></p>
|
|
|
|
<script type="text/javascript" language="javascript1.2">
|
|
<!--
|
|
if (window.writeIntopicBar)
|
|
writeIntopicBar(0);
|
|
//-->
|
|
</script>
|
|
</body>
|
|
</html>
|