mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-17 02:58:35 +05:00
596 lines
16 KiB
C++
596 lines
16 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#include "DriverSTL_W_SMDS_Mesh.h"
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#ifdef WIN32
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#define NOMINMAX
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#endif
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#include <Basics_Utils.hxx>
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#include "SMDS_FaceOfNodes.hxx"
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#include "SMDS_IteratorOnIterators.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_PolygonalFaceOfNodes.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMDS_VolumeTool.hxx"
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#include "SMESH_File.hxx"
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#include "SMESH_TypeDefs.hxx"
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <gp_Ax2.hxx>
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#include <limits>
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// definition des constantes
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static const int LABEL_SIZE = 80;
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DriverSTL_W_SMDS_Mesh::DriverSTL_W_SMDS_Mesh()
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{
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myIsAscii = false;
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}
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void DriverSTL_W_SMDS_Mesh::SetIsAscii( const bool theIsAscii )
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{
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myIsAscii = theIsAscii;
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}
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Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::Perform()
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{
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Kernel_Utils::Localizer loc;
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Status aResult = DRS_OK;
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if ( !myMesh ) {
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fprintf(stderr, ">> ERROR : Mesh is null \n");
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return DRS_FAIL;
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}
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findVolumeTriangles();
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if ( myIsAscii )
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aResult = writeAscii();
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else
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aResult = writeBinary();
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return aResult;
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}
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//================================================================================
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/*!
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* \brief Destructor deletes temporary faces
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*/
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//================================================================================
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DriverSTL_W_SMDS_Mesh::~DriverSTL_W_SMDS_Mesh()
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{
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for ( unsigned i = 0; i < myVolumeFacets.size(); ++i )
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delete myVolumeFacets[i];
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}
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//================================================================================
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/*!
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* \brief Finds free facets of volumes for which faces are missing in the mesh
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*/
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//================================================================================
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void DriverSTL_W_SMDS_Mesh::findVolumeTriangles()
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{
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myNbVolumeTrias = 0;
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SMDS_VolumeTool theVolume;
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SMDS_VolumeIteratorPtr vIt = myMesh->volumesIterator();
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std::vector< const SMDS_MeshNode*> nodes;
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while ( vIt->more() )
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{
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theVolume.Set( vIt->next(), /*ignoreCentralNodes=*/false );
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for ( int iF = 0; iF < theVolume.NbFaces(); ++iF )
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if ( theVolume.IsFreeFace( iF ))
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{
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const SMDS_MeshNode** n = theVolume.GetFaceNodes(iF);
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int nbN = theVolume.NbFaceNodes(iF);
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nodes.assign( n, n+nbN );
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if ( !myMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false))
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{
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if (( nbN == 9 || nbN == 7 ) &&
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( !theVolume.IsPoly() )) // facet is bi-quaratic
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{
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int nbTria = nbN - 1;
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for ( int iT = 0; iT < nbTria; ++iT )
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myVolumeFacets.push_back( new SMDS_FaceOfNodes( n[8], n[0+iT], n[1+iT] ));
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myNbVolumeTrias += nbTria;
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}
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else
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{
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myVolumeFacets.push_back( new SMDS_PolygonalFaceOfNodes( nodes ));
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myNbVolumeTrias += nbN - 2;
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}
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}
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}
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}
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}
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//================================================================================
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/*!
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* \brief Return iterator on both faces in the mesh and on temporary faces
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*/
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//================================================================================
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SMDS_ElemIteratorPtr DriverSTL_W_SMDS_Mesh::getFaces() const
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{
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SMDS_ElemIteratorPtr facesIter = myMesh->elementsIterator(SMDSAbs_Face);
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SMDS_ElemIteratorPtr tmpTriaIter( new SMDS_ElementVectorIterator( myVolumeFacets.begin(),
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myVolumeFacets.end()));
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typedef std::vector< SMDS_ElemIteratorPtr > TElemIterVector;
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TElemIterVector iters(2);
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iters[0] = facesIter;
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iters[1] = tmpTriaIter;
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typedef SMDS_IteratorOnIterators<const SMDS_MeshElement *, TElemIterVector> TItersIter;
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return SMDS_ElemIteratorPtr( new TItersIter( iters ));
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}
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// static methods
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static void writeInteger( const Standard_Integer& theVal, SMESH_File& ofile )
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{
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union {
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Standard_Integer i;
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char c[4];
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} u;
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u.i = theVal;
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Standard_Integer entier;
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entier = u.c[0] & 0xFF;
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entier |= (u.c[1] & 0xFF) << 0x08;
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entier |= (u.c[2] & 0xFF) << 0x10;
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entier |= (u.c[3] & 0xFF) << 0x18;
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ofile.write( entier );
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}
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static void writeFloat( const Standard_ShortReal& theVal, SMESH_File& ofile)
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{
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union {
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Standard_ShortReal f;
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char c[4];
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} u;
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u.f = theVal;
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Standard_Integer entier;
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entier = u.c[0] & 0xFF;
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entier |= (u.c[1] & 0xFF) << 0x08;
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entier |= (u.c[2] & 0xFF) << 0x10;
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entier |= (u.c[3] & 0xFF) << 0x18;
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ofile.write( entier );
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}
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static gp_XYZ getNormale( const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3)
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{
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SMESH_TNodeXYZ xyz1( n1 );
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SMESH_TNodeXYZ xyz2( n2 );
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SMESH_TNodeXYZ xyz3( n3 );
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gp_XYZ q1 = xyz2 - xyz1;
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gp_XYZ q2 = xyz3 - xyz1;
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gp_XYZ n = q1 ^ q2;
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double len = n.Modulus();
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if ( len > std::numeric_limits<double>::min() )
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n /= len;
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return n;
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}
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namespace
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{
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/*!
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* \brief Vertex of a polygon. Together with 2 neighbor Vertices represents a triangle
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*/
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struct PolyVertex
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{
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SMESH_TNodeXYZ _nxyz;
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gp_XY _xy;
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PolyVertex* _prev;
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PolyVertex* _next;
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void SetNodeAndNext( const SMDS_MeshNode* n, PolyVertex& v )
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{
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_nxyz.Set( n );
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_next = &v;
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v._prev = this;
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}
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PolyVertex* Delete()
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{
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_prev->_next = _next;
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_next->_prev = _prev;
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return _next;
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}
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void GetTriaNodes( const SMDS_MeshNode** nodes) const
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{
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nodes[0] = _prev->_nxyz._node;
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nodes[1] = this->_nxyz._node;
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nodes[2] = _next->_nxyz._node;
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}
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inline static double Area( const PolyVertex* v0, const PolyVertex* v1, const PolyVertex* v2 )
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{
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gp_XY vPrev = v0->_xy - v1->_xy;
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gp_XY vNext = v2->_xy - v1->_xy;
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return vNext ^ vPrev;
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}
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double TriaArea() const { return Area( _prev, this, _next ); }
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bool IsInsideTria( const PolyVertex* v )
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{
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gp_XY p = _prev->_xy - v->_xy;
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gp_XY t = this->_xy - v->_xy;
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gp_XY n = _next->_xy - v->_xy;
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const double tol = -1e-12;
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return (( p ^ t ) >= tol &&
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( t ^ n ) >= tol &&
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( n ^ p ) >= tol );
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// return ( Area( _prev, this, v ) > 0 &&
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// Area( this, _next, v ) > 0 &&
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// Area( _next, _prev, v ) > 0 );
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}
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};
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//================================================================================
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/*!
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* \brief Triangulate a polygon. Assure correct orientation for concave polygons
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*/
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//================================================================================
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bool triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes )
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{
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// connect nodes into a ring
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std::vector< PolyVertex > pv( nbNodes );
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for ( size_t i = 1; i < nbNodes; ++i )
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pv[i-1].SetNodeAndNext( nodes[i-1], pv[i] );
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pv[ nbNodes-1 ].SetNodeAndNext( nodes[ nbNodes-1 ], pv[0] );
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// get a polygon normal
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gp_XYZ normal(0,0,0), p0,v01,v02;
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p0 = pv[0]._nxyz;
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v01 = pv[1]._nxyz - p0;
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for ( size_t i = 2; i < nbNodes; ++i )
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{
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v02 = pv[i]._nxyz - p0;
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normal += v01 ^ v02;
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v01 = v02;
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}
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// project nodes to the found plane
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gp_Ax2 axes;
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try {
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axes = gp_Ax2( p0, normal, v01 );
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}
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catch ( Standard_Failure ) {
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return false;
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}
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for ( size_t i = 0; i < nbNodes; ++i )
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{
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gp_XYZ p = pv[i]._nxyz - p0;
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pv[i]._xy.SetX( axes.XDirection().XYZ() * p );
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pv[i]._xy.SetY( axes.YDirection().XYZ() * p );
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}
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// in a loop, find triangles with positive area and having no vertices inside
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int iN = 0, nbTria = nbNodes - 2;
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nodes.reserve( nbTria * 3 );
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const double minArea = 1e-6;
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PolyVertex* v = &pv[0], *vi;
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int nbVertices = nbNodes, nbBadTria = 0, isGoodTria;
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while ( nbBadTria < nbVertices )
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{
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if (( isGoodTria = v->TriaArea() > minArea ))
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{
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for ( vi = v->_next->_next;
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vi != v->_prev;
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vi = vi->_next )
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{
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if ( v->IsInsideTria( vi ))
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break;
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}
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isGoodTria = ( vi == v->_prev );
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}
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if ( isGoodTria )
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{
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v->GetTriaNodes( &nodes[ iN ] );
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iN += 3;
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v = v->Delete();
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if ( --nbVertices == 3 )
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{
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// last triangle remains
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v->GetTriaNodes( &nodes[ iN ] );
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return true;
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}
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nbBadTria = 0;
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}
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else
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{
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v = v->_next;
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++nbBadTria;
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}
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}
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// the polygon is invalid; add triangles with positive area
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nbBadTria = 0;
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while ( nbBadTria < nbVertices )
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{
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isGoodTria = v->TriaArea() > minArea;
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if ( isGoodTria )
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{
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v->GetTriaNodes( &nodes[ iN ] );
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iN += 3;
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v = v->Delete();
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if ( --nbVertices == 3 )
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{
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// last triangle remains
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v->GetTriaNodes( &nodes[ iN ] );
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return true;
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}
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nbBadTria = 0;
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}
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else
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{
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v = v->_next;
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++nbBadTria;
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}
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}
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// add all the rest triangles
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while ( nbVertices >= 3 )
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{
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v->GetTriaNodes( &nodes[ iN ] );
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iN += 3;
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v = v->Delete();
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--nbVertices;
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}
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return true;
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} // triangulate()
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} // namespace
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//================================================================================
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/*!
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* \brief Return nb triangles in a decomposed mesh face
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* \retval int - number of triangles
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*/
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//================================================================================
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static int getNbTriangles( const SMDS_MeshElement* face)
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{
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// WARNING: counting triangles must be coherent with getTriangles()
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switch ( face->GetEntityType() )
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{
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case SMDSEntity_BiQuad_Triangle:
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case SMDSEntity_BiQuad_Quadrangle:
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return face->NbNodes() - 1;
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// case SMDSEntity_Triangle:
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// case SMDSEntity_Quad_Triangle:
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// case SMDSEntity_Quadrangle:
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// case SMDSEntity_Quad_Quadrangle:
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// case SMDSEntity_Polygon:
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// case SMDSEntity_Quad_Polygon:
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default:
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return face->NbNodes() - 2;
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}
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return 0;
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}
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//================================================================================
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/*!
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* \brief Decompose a mesh face into triangles
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* \retval int - number of triangles
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*/
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//================================================================================
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static int getTriangles( const SMDS_MeshElement* face,
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std::vector< const SMDS_MeshNode*>& nodes)
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{
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// WARNING: decomposing into triangles must be coherent with getNbTriangles()
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int nbTria, i = 0, nbNodes = face->NbNodes();
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SMDS_NodeIteratorPtr nIt = face->interlacedNodesIterator();
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nodes.resize( nbNodes * 3 );
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nodes[ i++ ] = nIt->next();
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nodes[ i++ ] = nIt->next();
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const SMDSAbs_EntityType type = face->GetEntityType();
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switch ( type )
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{
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case SMDSEntity_BiQuad_Triangle:
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case SMDSEntity_BiQuad_Quadrangle:
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nbTria = ( type == SMDSEntity_BiQuad_Triangle ) ? 6 : 8;
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nodes[ i++ ] = face->GetNode( nbTria );
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for ( i = 3; i < 3*(nbTria-1); i += 3 )
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{
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nodes[ i+0 ] = nodes[ i-2 ];
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nodes[ i+1 ] = nIt->next();
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nodes[ i+2 ] = nodes[ 2 ];
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}
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nodes[ i+0 ] = nodes[ i-2 ];
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nodes[ i+1 ] = nodes[ 0 ];
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nodes[ i+2 ] = nodes[ 2 ];
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break;
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case SMDSEntity_Triangle:
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nbTria = 1;
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nodes[ i++ ] = nIt->next();
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break;
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default:
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// case SMDSEntity_Quad_Triangle:
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// case SMDSEntity_Quadrangle:
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// case SMDSEntity_Quad_Quadrangle:
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// case SMDSEntity_Polygon:
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// case SMDSEntity_Quad_Polygon:
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nbTria = nbNodes - 2;
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while ( nIt->more() )
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nodes[ i++ ] = nIt->next();
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if ( !triangulate( nodes, nbNodes ))
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{
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nIt = face->interlacedNodesIterator();
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nodes[ 0 ] = nIt->next();
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nodes[ 1 ] = nIt->next();
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nodes[ 2 ] = nIt->next();
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for ( i = 3; i < 3*nbTria; i += 3 )
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{
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nodes[ i+0 ] = nodes[ 0 ];
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nodes[ i+1 ] = nodes[ i-1 ];
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nodes[ i+2 ] = nIt->next();
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}
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}
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break;
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}
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return nbTria;
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}
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// private methods
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Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeAscii() const
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{
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Status aResult = DRS_OK;
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if ( myFile.empty() ) {
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fprintf(stderr, ">> ERREOR : invalid file name \n");
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return DRS_FAIL;
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}
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SMESH_File aFile( myFile, /*openForReading=*/false );
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aFile.openForWriting();
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std::string buf("solid\n");
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aFile.writeRaw( buf.c_str(), buf.size() );
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char sval[128];
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std::vector< const SMDS_MeshNode* > triaNodes;
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SMDS_ElemIteratorPtr itFaces = getFaces();
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while ( itFaces->more() )
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{
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const SMDS_MeshElement* aFace = itFaces->next();
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int nbTria = getTriangles( aFace, triaNodes );
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for ( int iT = 0, iN = 0; iT < nbTria; ++iT )
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{
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gp_XYZ normale = getNormale( triaNodes[iN],
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triaNodes[iN+1],
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triaNodes[iN+2] );
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sprintf (sval,
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" facet normal % 12e % 12e % 12e\n"
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" outer loop\n" ,
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normale.X(), normale.Y(), normale.Z());
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aFile.writeRaw ( sval, 70 + strlen( sval + 70 )); // at least 70 but can be more (WIN)
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for ( int jN = 0; jN < 3; ++jN, ++iN )
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{
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SMESH_TNodeXYZ node = triaNodes[iN];
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sprintf (sval,
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" vertex % 12e % 12e % 12e\n",
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node.X(), node.Y(), node.Z() );
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|
aFile.writeRaw ( sval, 54 + strlen( sval + 54 ));
|
|
}
|
|
aFile.writeRaw (" endloop\n"
|
|
" endfacet\n", 21 );
|
|
}
|
|
}
|
|
aFile.writeRaw ("endsolid\n" , 9 );
|
|
|
|
return aResult;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Writes all triangles in binary format
|
|
* \return Driver_Mesh::Status - DRS_FAIL if no file name is provided
|
|
*/
|
|
//================================================================================
|
|
|
|
Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeBinary() const
|
|
{
|
|
Status aResult = DRS_OK;
|
|
|
|
if ( myFile.empty() ) {
|
|
fprintf(stderr, ">> ERREOR : invalid filename \n");
|
|
return DRS_FAIL;
|
|
}
|
|
|
|
SMESH_File aFile( myFile );
|
|
aFile.openForWriting();
|
|
|
|
// we first count the number of triangles
|
|
int nbTri = myNbVolumeTrias;
|
|
{
|
|
SMDS_FaceIteratorPtr itFaces = myMesh->facesIterator();
|
|
while ( itFaces->more() ) {
|
|
const SMDS_MeshElement* aFace = itFaces->next();
|
|
nbTri += getNbTriangles( aFace );
|
|
}
|
|
}
|
|
std::string sval( LABEL_SIZE, ' ' );
|
|
aFile.write( sval.c_str(), LABEL_SIZE );
|
|
|
|
// write number of triangles
|
|
writeInteger( nbTri, aFile );
|
|
|
|
// Loop writing nodes
|
|
|
|
int dum=0;
|
|
|
|
std::vector< const SMDS_MeshNode* > triaNodes;
|
|
|
|
SMDS_ElemIteratorPtr itFaces = getFaces();
|
|
while ( itFaces->more() )
|
|
{
|
|
const SMDS_MeshElement* aFace = itFaces->next();
|
|
int nbTria = getTriangles( aFace, triaNodes );
|
|
|
|
for ( int iT = 0, iN = 0; iT < nbTria; ++iT )
|
|
{
|
|
gp_XYZ normale = getNormale( triaNodes[iN],
|
|
triaNodes[iN+1],
|
|
triaNodes[iN+2] );
|
|
writeFloat(normale.X(),aFile);
|
|
writeFloat(normale.Y(),aFile);
|
|
writeFloat(normale.Z(),aFile);
|
|
|
|
for ( int jN = 0; jN < 3; ++jN, ++iN )
|
|
{
|
|
const SMDS_MeshNode* node = triaNodes[iN];
|
|
writeFloat(node->X(),aFile);
|
|
writeFloat(node->Y(),aFile);
|
|
writeFloat(node->Z(),aFile);
|
|
}
|
|
aFile.writeRaw ( &dum, 2 );
|
|
}
|
|
}
|
|
|
|
return aResult;
|
|
}
|