mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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220 lines
6.9 KiB
C++
220 lines
6.9 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH OBJECT : interactive object for SMESH visualization
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// File : SMESH_Object.h
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// Author : Nicolas REJNERI
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// Module : SMESH
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//
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#ifndef SMESH_OBJECTDEF_H
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#define SMESH_OBJECTDEF_H
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#include "SMESH_Controls.hxx"
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#include "SMESH_Object.h"
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#include "SMESH_Client.hxx"
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#include "SMESH_Actor.h"
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// IDL Headers
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include <map>
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#include <list>
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class vtkPoints;
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class SALOME_ExtractUnstructuredGrid;
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class SMDS_MeshNode;
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class SMDS_MeshElement;
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/*
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Class : SMESH_VisualObj
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Description : Base class for all mesh objects to be visuilised
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*/
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class SMESHOBJECT_EXPORT SMESH_VisualObjDef: public SMESH_VisualObj
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{
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public:
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typedef std::list<const SMDS_MeshElement*> TEntityList;
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typedef std::map<vtkIdType,vtkIdType> TMapOfIds;
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SMESH_VisualObjDef();
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virtual ~SMESH_VisualObjDef();
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virtual bool Update( int theIsClear = true ) = 0;
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virtual bool NulData() {return 0; };
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virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
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virtual int GetElemDimension( const int theObjId ) = 0;
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virtual int GetNbEntities( const SMDSAbs_ElementType theType) const = 0;
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virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0;
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virtual bool IsNodePrs() const = 0;
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virtual SMDS_Mesh* GetMesh() const = 0;
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virtual SMESH::SMESH_Mesh_ptr GetMeshServer() = 0;
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virtual bool IsValid() const;
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virtual bool GetEdgeNodes( const int theElemId,
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const int theEdgeNum,
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int& theNodeId1,
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int& theNodeId2 ) const;
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virtual vtkUnstructuredGrid* GetUnstructuredGrid();
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virtual vtkIdType GetNodeObjId( int theVTKID );
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virtual vtkIdType GetNodeVTKId( int theObjID );
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virtual vtkIdType GetElemObjId( int theVTKID );
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virtual vtkIdType GetElemVTKId( int theObjID );
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virtual void ClearEntitiesFlags();
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virtual bool GetEntitiesFlag();
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virtual unsigned int GetEntitiesState();
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protected:
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void createPoints( vtkPoints* );
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void buildPrs(bool buildGrid = false);
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void buildNodePrs();
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void buildElemPrs();
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void updateEntitiesFlags();
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//private:
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TMapOfIds mySMDS2VTKNodes;
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TMapOfIds myVTK2SMDSNodes;
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TMapOfIds mySMDS2VTKElems;
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TMapOfIds myVTK2SMDSElems;
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bool myLocalGrid;
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bool myEntitiesFlag;
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unsigned int myEntitiesState;
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vtkUnstructuredGrid* myGrid;
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std::map<SMDSAbs_ElementType,int> myEntitiesCache;
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};
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/*
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Class : SMESH_MeshObj
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Description : Class for visualisation of mesh
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*/
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class SMESHOBJECT_EXPORT SMESH_MeshObj: public SMESH_VisualObjDef
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{
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public:
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SMESH_MeshObj( SMESH::SMESH_Mesh_ptr );
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virtual ~SMESH_MeshObj();
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virtual bool Update( int theIsClear = true );
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virtual bool NulData();
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virtual int GetNbEntities( const SMDSAbs_ElementType) const;
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virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
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virtual bool IsNodePrs() const;
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virtual int GetElemDimension( const int theObjId );
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virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
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virtual SMESH::SMESH_Mesh_ptr GetMeshServer() { return myClient.GetMeshServer(); }
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virtual SMDS_Mesh* GetMesh() const { return myClient.GetMesh(); }
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protected:
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SMESH_Client myClient;
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vtkUnstructuredGrid* myEmptyGrid;
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};
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/*
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Class : SMESH_SubMeshObj
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Description : Base class for visualisation of submeshes and groups
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*/
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class SMESHOBJECT_EXPORT SMESH_SubMeshObj: public SMESH_VisualObjDef
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{
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public:
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SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj);
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virtual ~SMESH_SubMeshObj();
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virtual bool Update( int theIsClear = true );
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virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
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virtual int GetElemDimension( const int theObjId );
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virtual SMDS_Mesh* GetMesh() const { return myMeshObj->GetMesh(); }
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virtual SMESH::SMESH_Mesh_ptr GetMeshServer() { return myMeshObj->GetMeshServer(); }
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protected:
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SMESH_MeshObj* myMeshObj;
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};
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/*
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Class : SMESH_GroupObj
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Description : Class for visualisation of groups
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*/
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class SMESHOBJECT_EXPORT SMESH_GroupObj: public SMESH_SubMeshObj
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{
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public:
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SMESH_GroupObj( SMESH::SMESH_GroupBase_ptr, SMESH_MeshObj* );
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virtual ~SMESH_GroupObj();
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virtual int GetNbEntities( const SMDSAbs_ElementType) const;
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virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
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virtual bool IsNodePrs() const;
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virtual SMDSAbs_ElementType GetElementType() const;
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private:
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SMESH::SMESH_GroupBase_var myGroupServer;
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};
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/*
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Class : SMESH_subMeshObj
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Description : Class for visualisation of submeshes
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*/
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class SMESHOBJECT_EXPORT SMESH_subMeshObj : public SMESH_SubMeshObj
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{
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public:
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SMESH_subMeshObj( SMESH::SMESH_subMesh_ptr,
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SMESH_MeshObj* );
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virtual ~SMESH_subMeshObj();
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virtual int GetNbEntities( const SMDSAbs_ElementType) const;
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virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
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virtual bool IsNodePrs() const;
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protected:
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SMESH::SMESH_subMesh_var mySubMeshServer;
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};
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#endif
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