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138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
// SMESH SMESH : implementaion of SMESH idl descriptions
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : StdMeshers_Quadrangle_2D.hxx
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// Moved here from SMESH_Quadrangle_2D.hxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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// $Header$
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#ifndef _SMESH_QUADRANGLE_2D_HXX_
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#define _SMESH_QUADRANGLE_2D_HXX_
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#include "SMESH_2D_Algo.hxx"
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#include "SMESH_Mesh.hxx"
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#include "Utils_SALOME_Exception.hxx"
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#include "gp_XY.hxx"
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#include "SMESH_MesherHelper.hxx"
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//class SMDS_MeshNode;
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typedef struct uvPtStruct
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{
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double param;
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double normParam;
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double u; // original 2d parameter
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double v;
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double x; // 2d parameter, normalized [0,1]
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double y;
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const SMDS_MeshNode * node;
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} UVPtStruct;
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typedef struct faceQuadStruct
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{
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int nbPts[4];
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TopoDS_Edge edge[4];
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double first[4];
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double last[4];
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bool isEdgeForward[4];
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bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
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UVPtStruct* uv_edges[4];
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UVPtStruct* uv_grid;
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} FaceQuadStruct;
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class StdMeshers_Quadrangle_2D:
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public SMESH_2D_Algo
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{
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public:
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StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
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virtual ~StdMeshers_Quadrangle_2D();
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virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus);
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virtual bool Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape)
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throw (SALOME_Exception);
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FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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const bool CreateQuadratic)
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throw (SALOME_Exception);
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static void QuadDelete(FaceQuadStruct* quad);
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/**
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* Returns NLinkNodeMap from myTool
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*/
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const NLinkNodeMap& GetNLinkNodeMap() { return myTool->GetNLinkNodeMap(); }
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ostream & SaveTo(ostream & save);
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istream & LoadFrom(istream & load);
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friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
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friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
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protected:
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FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape)
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throw (SALOME_Exception);
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void SetNormalizedGrid(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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FaceQuadStruct*& quad)
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throw (SALOME_Exception);
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/**
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* Special function for creation only quandrangle faces
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*/
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bool ComputeQuadPref(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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FaceQuadStruct* quad)
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throw (SALOME_Exception);
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UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
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const TopoDS_Face& F, const TopoDS_Edge& E,
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bool IsReverse);
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UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
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const TopoDS_Face& F, const TopoDS_Edge& E,
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double first, double last);
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UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
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const TopoDS_Face& F, const TopoDS_Edge& E,
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double first, double last, int nb_segm);
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// true if QuadranglePreference hypothesis is assigned that forces
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// construction of quadrangles if the number of nodes on opposite edges
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// is not the same in the case where the global number of nodes on edges is even
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bool myQuadranglePreference;
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SMESH_MesherHelper* myTool; // toll for working with quadratic elements
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};
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#endif
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